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Maze's End
( 0)
Land
Maze's End enters the battlefield tapped. : Add .
, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
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Meandering River
( 0)
Land
Meandering River enters the battlefield tapped. : Add or .
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Mercadian Bazaar
( 0)
Land
Mercadian Bazaar enters the battlefield tapped. : Put a storage counter on Mercadian Bazaar.
, Remove any number of storage counters from Mercadian Bazaar: Add for each storage counter removed this way.
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Meteor Crater
( 0)
Land
: Choose a color of a permanent you control. Add one mana of that color.
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Meticulous Archive
( 0)
Land — Plains Island
( : Add or .) Meticulous Archive enters the battlefield tapped. When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Mirage Mesa
( 0)
Land — Desert
Mirage Mesa enters the battlefield tapped. As it enters, choose a color. : Add one mana of the chosen color.
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Mirrodin's Core
( 0)
Land
: Add .
: Put a charge counter on Mirrodin's Core.
, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
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Mishra's Factory
( 0)
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Mistvault Bridge
( 0)
Artifact Land
Mistvault Bridge enters the battlefield tapped. Indestructible : Add or .
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Mistveil Plains
( 0)
Land — Plains
( : Add .) Mistveil Plains enters the battlefield tapped. , : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
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Misty Rainforest
( 0)
Land
, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
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Molten Tributary
( 0)
Land — Island Mountain
( : Add or .) Molten Tributary enters the battlefield tapped.
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Moonring Island
( 0)
Land — Island
( : Add .) Moonring Island enters the battlefield tapped. , : Look at the top card of target player's library. Activate only if you control two or more blue permanents.
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Morphic Pool
( 0)
Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents. : Add or .
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Mortuary Mire
( 0)
Land
Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add .
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Mosswort Bridge
( 0)
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. : Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Mountain Stronghold
( 0)
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Mountain Valley
( 0)
Land
Mountain Valley enters the battlefield tapped. , Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Mutavault
( 0)
Land
: Add .
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
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Myriad Landscape
( 0)
Land
Myriad Landscape enters the battlefield tapped. : Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Mystic Peak
( 0)
Land
As Mystic Peak enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .
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Mystic Sanctuary
( 0)
Land — Island
( : Add .) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
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Nearby Planet
( 0)
Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) Nearby Planet enters the battlefield tapped. When Nearby Planet enters the battlefield, sacrifice it unless you pay .
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Necroblossom Snarl
( 0)
Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. : Add or .
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Nephalia Academy
( 0)
Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. : Add .
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New Benalia
( 0)
Land
New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add .
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Oasis
( 0)
Land
: Prevent the next 1 damage that would be dealt to target creature this turn.
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Obscura Storefront
( 0)
Land
When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Old-Growth Grove
( 0)
Land
Old-Growth Grove enters the battlefield tapped. : Add or .
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Ondu Skyruins
( 0)
Land
Ondu Skyruins enters the battlefield tapped. : Add .
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Oran-Rief, the Vastwood
( 0)
Land
Oran-Rief, the Vastwood enters the battlefield tapped. : Add .
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
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Orderly Plaza
( 0)
Land
Orderly Plaza enters the battlefield tapped. : Add or .
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Orzhov Basilica
( 0)
Land
Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) .
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Orzhov Guildgate
( 0)
Land — Gate
Orzhov Guildgate enters the battlefield tapped. : Add or .
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Overgrown Farmland
( 0)
Land
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. : Add or .
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Overgrown Tomb
( 0)
Land — Swamp Forest
( : Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Paliano, the High City
( 0)
Legendary Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. : Add one mana of any color chosen as you drafted cards named Paliano, the High City.
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Path of Ancestry
( 0)
Land
Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Peat Bog
( 0)
Land
Peat Bog enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Peat Bog: Add ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) . If there are no depletion counters on Peat Bog, sacrifice it.
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Pelakka Caverns
( 0)
Land
Pelakka Caverns enters the battlefield tapped. : Add .
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Pendelhaven
( 0)
Legendary Land
: Add .
: Target 1/1 creature gets +1/+2 until end of turn.
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Petrified Field
( 0)
Land
: Add .
, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
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