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Fly
Fly Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Fog on the Barrow-Downs
Fog on the Barrow-Downs 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)

The Lord of the Rings: Tales of Middle Earth (Common)
Followed Footsteps
Followed Footsteps 3BlueBlue (5)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature.

Conspiracy: Take the Crown (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Fool's Demise
Fool's Demise 4Blue (5)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.

Commander 2014 (Uncommon)
Other Versions
Time Spiral (Uncommon)
Footfall Crater
Footfall Crater Red (1)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature gains trample and haste until end of turn."

Cycling 1 (1, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Forbidden Lore
Forbidden Lore 2Green (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature gets +2/+1 until end of turn."

Masters Edition II (Uncommon)
Other Versions
Ice Age (Rare)
Forced Adaptation
Forced Adaptation Green (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

Ravnica Remastered (Common)
Other Versions
Gatecrash (Common)
Forced Worship
Forced Worship 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

2White: Return Forced Worship to its owner's hand.

Jumpstart 2022 (Common)
Other Versions
New Phyrexia (Common)
Jumpstart (Common)
Fortitude
Fortitude 1Green (2)
Enchantment — Aura

Enchant creature

Sacrifice a Forest: Regenerate enchanted creature.

When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.

Urza's Saga (Common)
Foul Presence
Foul Presence 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has "Tap: Target creature gets -1/-1 until end of turn."

Apocalypse (Uncommon)
Fowl Play
Fowl Play 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.

Unglued (Common)
Fractured Loyalty
Fractured Loyalty 1Red (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)

Mirrodin (Uncommon)
Fraying Sanity
Fraying Sanity 2Blue (3)
Enchantment — Aura Curse

Enchant player

At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

Magic The Gathering—Fallout (Rare)
Other Versions
Hour of Devastation (Rare)
Wilds of Eldraine Enchanting Tales (Rare)
Freed from the Real
Freed from the Real 2Blue (3)
Enchantment — Aura

Enchant creature

Blue: Tap enchanted creature.

Blue: Untap enchanted creature.

Masters 25 (Uncommon)
Other Versions
Saviors of Kamigawa (Common)
Freewind Equenaut
Freewind Equenaut 2White (3)
Creature — Human Archer (2/2)

Flying

As long as Freewind Equenaut is enchanted, it has "Tap: Freewind Equenaut deals 2 damage to target attacking or blocking creature."

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Dissension (Common)
Frenemy of the Guildpact (playtest)
Frenemy of the Guildpact (playtest) 1Green (2)
Creature — — Spirit (3/2)

Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)

Mystery Booster (Common)
Frenzied Fugue
Frenzied Fugue 3Red (4)
Enchantment — Aura

Enchant permanent

When Frenzied Fugue enters the battlefield and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Commander 2016 (Uncommon)
Frenzied Rage
Frenzied Rage 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

Dominaria (Common)
Frog Tongue
Frog Tongue Green (1)
Enchantment — Aura

Enchant creature

When Frog Tongue enters the battlefield, draw a card.

Enchanted creature has reach. (It can block creatures with flying.)

Tempest (Common)
Frogify
Frogify 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

Double Masters (Common)
Other Versions
Throne of Eldraine (Uncommon)
Frozen Solid
Frozen Solid 1BlueBlue (3)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature is dealt damage, destroy it.

Scourge (Common)
Other Versions
Coldsnap (Common)
Fruit of the First Tree
Fruit of the First Tree 3Green (4)
Enchantment — Aura

Enchant creature

When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.

Fate Reforged (Uncommon)
Funeral March
Funeral March 1BlackBlack (3)
Enchantment — Aura

Enchant creature

When enchanted creature leaves the battlefield, its controller sacrifices a creature.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Homelands (Common)
Fungal Fortitude
Fungal Fortitude 1Black (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/+0.

When enchanted creature dies, return it to the battlefield tapped under its owner's control.

The Lost Caverns of Ixalan (Common)
Furor of the Bitten
Furor of the Bitten Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

Core Set 2021 (Common)
Other Versions
Innistrad (Common)
Fylgja
Fylgja White (1)
Enchantment — Aura

Enchant creature

Fylgja enters the battlefield with four healing counters on it.

Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.

2White: Put a healing counter on Fylgja.

Ice Age (Common)
Gadwick's First Duel
Gadwick's First Duel 1Blue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

II — Scry 2.

III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

Wilds of Eldraine (Uncommon)
Gaea's Embrace
Gaea's Embrace 2GreenGreen (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has trample.

Green: Regenerate enchanted creature.

Vintage Masters (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Galvanic Arc
Galvanic Arc 2Red (3)
Enchantment — Aura

Enchant creature

When Galvanic Arc enters the battlefield, it deals 3 damage to any target.

Enchanted creature has first strike.

Ravnica: City of Guilds (Common)
Gaseous Form
Gaseous Form 2Blue (3)
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Eternal Masters (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Legends (Common)
Tempest (Common)
Beatdown Box Set (Common)
Tempest Remastered (Common)
Gate Hound
Gate Hound 2White (3)
Creature — Dog (1/1)

Creatures you control have vigilance as long as Gate Hound is enchanted.

Ravnica: City of Guilds (Common)
Gauntlets of Light
Gauntlets of Light 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.

Enchanted creature has "2White: Untap this creature."

Core Set 2020 (Uncommon)
Gelid Shackles
Gelid Shackles White (1)
Snow Enchantment — Aura

Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

Snow: Enchanted creature gains defender until end of turn. (Snow can be paid with one mana from a snow source.)

Coldsnap (Common)
Genju of the Cedars
Genju of the Cedars Green (1)
Enchantment — Aura

Enchant Forest

2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.

When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Genju of the Falls
Genju of the Falls Blue (1)
Enchantment — Aura

Enchant Island

2: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.

When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

Masters 25 (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Genju of the Fens
Genju of the Fens Black (1)
Enchantment — Aura

Enchant Swamp

2: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "Black: This creature gets +1/+1 until end of turn." It's still a land.

When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Genju of the Fields
Genju of the Fields White (1)
Enchantment — Aura

Enchant Plains

2: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.

When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Betrayers of Kamigawa (Uncommon)
Genju of the Realm
Genju of the Realm WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Aura

Enchant land

2: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.

When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Betrayers of Kamigawa (Rare)
Genju of the Spires
Genju of the Spires Red (1)
Enchantment — Aura

Enchant Mountain

2: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.

When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

Masters 25 (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Ghastly Haunting
Ghastly Haunting (0)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Dark Ascension (Uncommon)
Ghastly Mimicry
Ghastly Mimicry (0)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.

If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Rare)
Ghitu Firebreathing
Ghitu Firebreathing 1Red (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Red: Return Ghitu Firebreathing to its owner's hand.

Time Spiral (Common)
Ghostblade Eidolon
Ghostblade Eidolon 2White (3)
Enchantment Creature — Spirit (1/1)

Bestow 5White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Double strike (This creature deals both first-strike and regular combat damage.)

Enchanted creature gets +1/+1 and has double strike.

Commander 2015 (Uncommon)
Other Versions
Born of the Gods (Uncommon)
Ghostly Possession
Ghostly Possession 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Conspiracy: Take the Crown (Common)
Other Versions
Innistrad (Common)
Ghostly Touch
Ghostly Touch 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

Avacyn Restored (Uncommon)
Ghostly Wings
Ghostly Wings 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.

Shadows over Innistrad (Common)
Other Versions
Torment (Common)
Ghoulflesh
Ghoulflesh Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.

Avacyn Restored (Common)
Ghoulish Impetus
Ghoulish Impetus 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1, has deathtouch, and is goaded.

When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.

Commander Masters (Rare)
Giant Inheritance
Giant Inheritance 4Green (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)

When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand.

Wilds of Eldraine Commander (Rare)
Giant Spectacle
Giant Spectacle 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace.

Kaladesh (Common)
Giant Strength
Giant Strength RedRed (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Vintage Masters (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Legends (Common)
Tempest (Common)
Gift of Doom
Gift of Doom 4Black (5)
Enchantment — Aura

Enchant creature

Enchanted creature has deathtouch and indestructible.

Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

As Gift of Doom is turned face up, you may attach it to a creature.

Commander 2019 (Rare)
Gift of Fangs
Gift of Fangs Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.

Innistrad: Crimson Vow (Common)
Gift of Granite
Gift of Granite White (1)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +0/+2.

Future Sight (Common)
Gift of Immortality
Gift of Immortality 2White (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

Theros (Rare)
Gift of Orzhova
Gift of Orzhova 1White or BlackWhite or Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.

Modern Masters 2017 Edition (Common)
Other Versions
Gatecrash (Uncommon)
Gift of Paradise
Gift of Paradise 2Green (3)
Enchantment — Aura

Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "Tap: Add two mana of any one color."

Commander 2021 (Common)
Other Versions
Amonkhet (Common)
Core Set 2019 (Uncommon)
Core Set 2020 (Common)
Commander Legends (Common)
Gift of Strands
Gift of Strands 3Green (4)
Enchantment — Aura

Flash

Enchant creature

When Gift of Strands enters the battlefield, scry 2.

Enchanted creature gets +3/+3.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Gift of the Deity
Gift of the Deity 4Black or Green (5)
Enchantment — Aura

Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

Eventide (Common)
Gift of the Woods
Gift of the Woods Green (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

Alliances (Common)
Gift of Wrath
Gift of Wrath 3Red (4)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.

Kamigawa: Neon Dynasty (Common)
Gigantiform
Gigantiform 3GreenGreen (5)
Enchantment — Aura

Kicker 4

Enchant creature

Enchanted creature has base power and toughness 8/8 and has trample.

When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.

Zendikar (Rare)
Glacial Plating
Glacial Plating 2WhiteWhite (4)
Snow Enchantment — Aura

Enchant creature

Cumulative upkeep Snow (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. Snow can be paid with one mana from a snow source.)

Enchanted creature gets +3/+3 for each age counter on Glacial Plating.

Coldsnap (Uncommon)
Glaring Aegis
Glaring Aegis White (1)
Enchantment — Aura

Enchant creature

When Glaring Aegis enters the battlefield, tap target creature an opponent controls.

Enchanted creature gets +1/+3.

Core Set 2020 (Common)
Other Versions
Dragons of Tarkir (Common)
Glasswing Grace
Glasswing Grace 3White or BlackWhite or Black (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and lifelink.

Modern Horizons 3 (Uncommon)
Gleam of Authority
Gleam of Authority 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.

Enchanted creature has vigilance and "White, Tap: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Rare)
Gliding Licid
Gliding Licid 2Blue (3)
Creature — Licid (2/2)

Blue, Tap: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Blue to end this effect.

Enchanted creature has flying.

Stronghold (Uncommon)
Glimmerdust Nap
Glimmerdust Nap 2Blue (3)
Enchantment — Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

Lorwyn (Common)
Glistening Oil
Glistening Oil BlackBlack (2)
Enchantment — Aura

Enchant creature

Enchanted creature has infect.

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.

New Phyrexia (Rare)
Glittering Frost
Glittering Frost 2Green (3)
Snow Enchantment — Aura

Enchant land

Enchanted land is snow.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Kaldheim (Common)
Glyph Elemental
Glyph Elemental 1White (2)
Enchantment Creature — Elemental (2/2)

Bestow 1White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Glyph Elemental.

Enchanted creature gets +1/+1 for each +1/+1 counter on Glyph Elemental.

Modern Horizons 3 (Uncommon)
Gnarled Scarhide
Gnarled Scarhide Black (1)
Enchantment Creature — Minotaur (2/1)

Bestow 3Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Gnarled Scarhide can't block.

Enchanted creature gets +2/+1 and can't block.

Journey into Nyx (Uncommon)
Goblin Caves
Goblin Caves 1RedRed (3)
Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

Masters Edition IV (Common)
Other Versions
The Dark (Common)
Goblin Piledriver
Goblin Piledriver 1Red (2)
Creature — Goblin Warrior (1/2)

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)

Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Secret Lair Drop (Rare)
Other Versions
Onslaught (Rare)
Vintage Masters (Rare)
Magic Origins (Rare)
Goblin Shrine
Goblin Shrine 1RedRed (3)
Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

Masters Edition IV (Common)
Other Versions
The Dark (Common)
Chronicles (Common)
Goblin War Paint
Goblin War Paint 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has haste.

Battle for Zendikar (Common)
Other Versions
Zendikar (Common)
Magic 2012 (Common)
Modern Masters 2015 Edition (Common)
Gobsmacked
Gobsmacked 1White (2)
Enchantment — Aura

Enchant nonland permanent

As Gobsmacked enters the battlefield, choose a person outside the game.

As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.

Unfinity (Acorn) (Common)
Godhunter Octopus
Godhunter Octopus 5Blue (6)
Creature — Octopus (5/5)

Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.

Journey into Nyx (Common)
Gods Willing
Gods Willing White (1)
Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.

Ravnica Clue Edition (Common)
Other Versions
Theros (Common)
Conspiracy: Take the Crown (Common)
Masters 25 (Common)
Ultimate Masters (Common)
Core Set 2020 (Uncommon)
Strixhaven Mystical Archive (Rare)
Double Masters 2022 (Common)
Graceful Antelope
Graceful Antelope 2WhiteWhite (4)
Creature — Antelope (1/4)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.

Odyssey (Rare)
Graceful Takedown
Graceful Takedown 1Green (2)
Sorcery

Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.

Wilds of Eldraine (Uncommon)
Grafted Growth
Grafted Growth 2Green (3)
Enchantment — Aura

Enchant land

When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.

Enchanted land has "Tap: Add two mana of any one color."

Kamigawa: Neon Dynasty (Common)
Grafted Identity
Grafted Identity 2BlueBlue (4)
Enchantment — Aura

As an additional cost to cast this spell, sacrifice a creature.

Enchant creature

You control enchanted creature.

Enchanted creature gets +1/+1.

Innistrad: Midnight Hunt (Rare)
Granite Grip
Granite Grip 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control.

Urza's Legacy (Common)
Other Versions
Seventh Edition (Common)
Grasp of the Hieromancer
Grasp of the Hieromancer 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

Archenemy: Nicol Bolas (Common)
Other Versions
Magic Origins (Common)
Grave Servitude
Grave Servitude 1Black (2)
Enchantment — Aura

You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +3/-1 and is black.

Mirage (Common)
Great Sable Stag
Great Sable Stag 1GreenGreen (3)
Creature — Elk (3/3)

This spell can't be countered.

Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

Magic 2010 (Rare)
Greater Auramancy
Greater Auramancy 1White (2)
Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Shadowmoor (Rare)
Greel's Caress
Greel's Caress 1Black (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -3/-0.

Prophecy (Common)
Green Scarab
Green Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by green creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.

Ice Age (Uncommon)
Green Ward
Green Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from green. This effect doesn't remove Green Ward.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Gremlin Infestation
Gremlin Infestation 3Red (4)
Enchantment — Aura

Enchant artifact

At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.

When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.

Aether Revolt (Uncommon)
Griffin Guide
Griffin Guide 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

Dominaria Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Knights vs. Dragons (Uncommon)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Time Spiral Remastered (Uncommon)
Grim Reaper's Sprint
Grim Reaper's Sprint 4Red (5)
Enchantment — Aura

Morbid — This spell costs 3 less to cast if a creature died this turn.

Enchant creature

When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.

Enchanted creature gets +2/+2 and has haste.

Magic The Gathering—Fallout (Rare)
Grisly Transformation
Grisly Transformation 2Black (3)
Enchantment — Aura

Enchant creature

When Grisly Transformation enters the battlefield, draw a card.

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Born of the Gods (Common)
Grounded
Grounded 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature loses flying.

Avacyn Restored (Common)
Gruesome Deformity
Gruesome Deformity Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Innistrad (Common)
Grusilda, Monster Masher
Grusilda, Monster Masher 3BlackRed (5)
Legendary Creature — Zombie Villain (4/4)

Combined, enchanted, and equipped creatures you control have menace.

3BlackRed, Tap: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

Unstable (Rare)
Gryff's Boon
Gryff's Boon White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

3White: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Ferocious Werefox (Guard Change)
Ferocious Werefox (Guard Change) 1Green (2)
Instant — Adventure

Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)

Wilds of Eldraine (Common)
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