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Mystic Forge
( 4)
Artifact
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.
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Mystic Genesis
( 5)
Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
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Mystic Might
( 1)
Enchantment — Aura
Enchant land you control Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has ": Target creature gets +2/+2 until end of turn."
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Mystic Reflection
( 2)
Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Mystic Remora
( 1)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
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Mystic Snake
( 4)
Creature — Snake
(2/2)
Flash When Mystic Snake enters, counter target spell.
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Mystical Tutor
( 1)
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
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Myth Realized
( 1)
Enchantment
Whenever you cast a noncreature spell, put a lore counter on Myth Realized. : Put a lore counter on Myth Realized. : Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
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Myth Unbound
( 3)
Enchantment
Your commander costs less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.
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Mythic Proportions
( 7)
Enchantment — Aura
Enchant creature Enchanted creature gets +8/+8 and has trample.
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Mythos of Brokkos
( 4)
Sorcery
If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle. Return up to two permanent cards from your graveyard to your hand.
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Mythos of Nethroi
( 3)
Instant
Destroy target nonland permanent if it's a creature or if was spent to cast this spell.
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Naban, Dean of Iteration
( 2)
Legendary Creature — Human Wizard
(2/1)
If a Wizard entering under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Nadaar, Selfless Paladin
( 3)
Legendary Creature — Dragon Knight
(3/3)
Vigilance Whenever Nadaar, Selfless Paladin enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.
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Nadir Kraken
( 3)
Creature — Kraken
(2/3)
Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
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Nadu, Winged Wisdom
( 3)
Legendary Creature — Bird Wizard
(3/4)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
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Nahiri, the Lithomancer
( 5)
Legendary Planeswalker — Nahiri
(3)
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. −2: You may put an Equipment card from your hand or graveyard onto the battlefield. −10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip . Nahiri, the Lithomancer can be your commander.
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Nahiri's Lithoforming
( 2)
Sorcery
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
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Nahiri's Resolve
( 5)
Enchantment
Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
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Nahiri's Warcrafting
( 3)
Sorcery
Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
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Nalfeshnee
( 6)
Creature — Beast Demon
(4/6)
Flying Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
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Nameless Race
( 4)
Creature
(*/*)
Trample As Nameless Race enters, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered.
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Nanogene Conversion
( 4)
Sorcery
Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
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Nantuko Blightcutter
( 3)
Creature — Insect Druid
(2/2)
Protection from black Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
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Nantuko Cultivator
( 4)
Creature — Insect Druid
(2/2)
When Nantuko Cultivator enters, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
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Nantuko Shade
( 2)
Creature — Insect Shade
(2/1)
: Nantuko Shade gets +1/+1 until end of turn.
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Nantuko Shrine
( 3)
Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
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Narcomoeba
( 2)
Creature — Illusion
(1/1)
Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
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Nardole, Resourceful Cyborg
( 2)
Legendary Artifact Creature — Scientist
(1/2)
: Add for each counter on Nardole. Spend this mana only to cast noncreature spells. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.)
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Narset, Parter of Veils
( 3)
Legendary Planeswalker — Narset
(5)
Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Narset's Reversal
( 2)
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
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Narwhal
( 4)
Creature — Whale
(2/2)
First strike, protection from red
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Nascent Metamorph
( 2)
Creature — Shapeshifter
(1/1)
Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.
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Nashi, Moon's Legacy
( 3)
Legendary Creature — Rat Shaman
(3/4)
Menace, ward Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)
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Nashi, Searcher in the Dark
( 2)
Legendary Creature — Rat Ninja Wizard
(2/2)
Menace Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
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Nassari, Dean of Expression
( 5)
Legendary Creature — Efreet Shaman
(4/4)
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.
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Nath of the Gilt-Leaf
( 5)
Legendary Creature — Elf Warrior
(4/4)
At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
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Natural Affinity
( 3)
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
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Natural Balance
( 4)
Sorcery
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
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Natural Emergence
( 4)
Enchantment
When Natural Emergence enters, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
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Natural Order
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.
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Natural Selection
( 1)
Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
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Nature's Cloak
( 3)
Sorcery
Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
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Nature's Resurgence
( 4)
Sorcery
Each player draws a card for each creature card in their graveyard.
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Nature's Revolt
( 5)
Enchantment
All lands are 2/2 creatures that are still lands.
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Nature's Will
( 4)
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
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Nature's Wrath
( 6)
Enchantment
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay . Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
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Naya Soulbeast
( 8)
Creature — Beast
(0/0)
When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way. Trample
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Nazgûl Battle-Mace
( 5)
Artifact — Equipment
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.) Equip
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Near-Death Experience
( 5)
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
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Necroblossom Snarl
( 0)
Land
As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters tapped. : Add or .
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Necrogen Mists
( 3)
Enchantment
At the beginning of each player's upkeep, that player discards a card.
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Necrogoyf
( 5)
Creature — Lhurgoyf
(*/4)
Necrogoyf's power is equal to the number of creature cards in all graveyards. At the beginning of each player's upkeep, that player discards a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Necro-Impotence
( 3)
Enchantment
Skip your untap step. At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.
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Necrologia
( 5)
Instant
Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.
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Necromancer's Covenant
( 6)
Enchantment
When Necromancer's Covenant enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way. Zombies you control have lifelink.
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Necromancer's Stockpile
( 2)
Enchantment
, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
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Necromantic Selection
( 7)
Sorcery
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
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Necromaster Dragon
( 5)
Creature — Dragon
(4/4)
Flying Whenever Necromaster Dragon deals combat damage to a player, you may pay . If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
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Necromentia
( 3)
Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
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Necron Deathmark
( 5)
Artifact Creature — Necron
(5/3)
Flash Synaptic Disintegrator — When Necron Deathmark enters, destroy up to one target creature and target player mills three cards.
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Necron Monolith
( 7)
Artifact — Vehicle
(7/7)
Flying, indestructible Eternity Gate — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Necroplasm
( 3)
Creature — Ooze
(1/1)
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Necropolis Fiend
( 9)
Creature — Demon
(4/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying , , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
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Necropotence
( 3)
Enchantment
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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Necroskitter
( 3)
Creature — Elemental
(1/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
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Necrotic Hex
( 7)
Sorcery
Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.
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Necrotic Ooze
( 4)
Creature — Ooze
(4/3)
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
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Necrotic Plague
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
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Need for Speed
( 1)
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
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Needle Specter
( 3)
Creature — Specter
(1/1)
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
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Neera, Wild Mage
( 6)
Legendary Creature — Human Elf Shaman
(2/7)
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
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Nefarious Lich
( 4)
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game.
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Nefarox, Overlord of Grixis
( 6)
Legendary Creature — Demon
(5/5)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.
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Nefashu
( 6)
Creature — Zombie Mutant
(5/3)
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
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Negate
( 2)
Instant
Counter target noncreature spell.
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Neheb, Dreadhorde Champion
( 4)
Legendary Creature — Zombie Minotaur Warrior
(5/4)
Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
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Neheb, the Worthy
( 3)
Legendary Creature — Minotaur Warrior
(2/2)
First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
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Neko-Te
( 3)
Artifact — Equipment
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip
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Nekusar, the Mindrazer
( 5)
Legendary Creature — Zombie Wizard
(2/4)
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
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Nemata, Grove Guardian
( 6)
Legendary Creature — Treefolk
(4/5)
: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
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Nemata, Primeval Warden
( 4)
Legendary Creature — Treefolk
(3/4)
Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. , Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn. , Sacrifice two Saprolings: Draw a card.
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Nemesis of Reason
( 5)
Creature — Leviathan Horror
(3/7)
Whenever Nemesis of Reason attacks, defending player mills ten cards.
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Nephalia Moondrakes
( 7)
Creature — Drake
(5/5)
Flying When Nephalia Moondrakes enters, target creature gains flying until end of turn. , Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.
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Nessian Boar
( 5)
Creature — Boar
(10/6)
All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.
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