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Path of Discovery
( 4)
Enchantment
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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Path of Mettle
( 2)
Legendary Enchantment
When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
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Path of Peril
( 3)
Sorcery
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy all creatures with mana value 2 or less.
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Path of the Animist
( 4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Path of the Enigma
( 5)
Sorcery
Target player draws four cards. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Path of the Ghosthunter
( 2)
Sorcery
Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Path of the Pyromancer
( 5)
Sorcery
Discard all the cards in your hand. Add for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Path of the Schemer
( 5)
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Path to Exile
( 1)
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Pathbreaker Ibex
( 6)
Creature — Goat
(3/3)
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
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Patient Rebuilding
( 5)
Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
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Patient Zero
( 2)
Creature — — Zombie
(2/2)
Lifelink Damage isn't removed from creatures your opponents control during cleanup steps.
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Patriarch's Bidding
( 5)
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
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Patrician Geist
( 3)
Creature — Spirit Knight
(2/2)
Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost less to cast.
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Patron of the Akki
( 6)
Legendary Creature — Spirit
(5/5)
Goblin offering (You may cast this spell any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
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Patron of the Kitsune
( 6)
Legendary Creature — Spirit
(5/6)
Fox offering (You may cast this spell any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life.
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Patron of the Moon
( 7)
Legendary Creature — Spirit
(5/4)
Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying : Put up to two land cards from your hand onto the battlefield tapped.
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Patron of the Nezumi
( 7)
Legendary Creature — Spirit
(6/6)
Rat offering (You may cast this spell any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
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Patron of the Orochi
( 8)
Legendary Creature — Spirit
(7/7)
Snake offering (You may cast this spell any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) : Untap all Forests and all green creatures. Activate only once each turn.
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Patron of the Vein
( 6)
Creature — Vampire Shaman
(4/4)
Flying When Patron of the Vein enters, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
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Patron Wizard
( 3)
Creature — Human Wizard
(2/2)
Tap an untapped Wizard you control: Counter target spell unless its controller pays .
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Pattern of Rebirth
( 4)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
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Paupers' Cage
( 3)
Artifact
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to that player.
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Pawpatch Recruit
( 1)
Creature — Rabbit Warrior
(2/1)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
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Peacekeeper
( 3)
Creature — Human
(1/1)
At the beginning of your upkeep, sacrifice Peacekeeper unless you pay . Creatures can't attack.
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Peacewalker Colossus
( 3)
Artifact — Vehicle
(6/6)
: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Pearl Dragon
( 6)
Creature — Dragon
(4/4)
Flying : Pearl Dragon gets +0/+1 until end of turn.
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Pearl-Ear, Imperial Advisor
( 3)
Legendary Creature — Fox Advisor
(3/4)
Lifelink Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
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Pedantic Learning
( 2)
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card.
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Peer into the Abyss
( 7)
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
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Peer Past the Veil
( 4)
Instant
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
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Peer Pressure
( 4)
Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. <I>(This effect lasts indefinitely.)</I>
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Pegasus Refuge
( 4)
Enchantment
, Discard a card: Create a 1/1 white Pegasus creature token with flying.
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Pelakka Wurm
( 7)
Creature — Wurm
(7/7)
Trample When Pelakka Wurm enters, you gain 7 life. When Pelakka Wurm dies, draw a card.
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Pelt Collector
( 1)
Creature — Elf Warrior
(1/1)
Whenever another creature you control enters or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
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Pendant of Prosperity
( 3)
Artifact
Pendant of Prosperity enters under the control of an opponent of your choice. , : Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
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Pendelhaven
( 0)
Legendary Land
: Add . : Target 1/1 creature gets +1/+2 until end of turn.
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Pendrell Mists
( 4)
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay ."
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Pentagram of the Ages
( 4)
Artifact
, : The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Pentarch Paladin
( 5)
Creature — Human Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin enters, choose a color. , : Destroy target permanent of the chosen color.
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Pentavus
( 7)
Artifact Creature — Construct
(0/0)
Pentavus enters with five +1/+1 counters on it. , Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. , Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
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Penumbra Wurm
( 7)
Creature — Wurm
(6/6)
Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
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Perch Protection
( 6)
Instant
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection.
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Peri Brown
( 4)
Legendary Creature — Human
(2/3)
The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.)
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Perilous Vault
( 4)
Artifact
, , Exile Perilous Vault: Exile all nonland permanents.
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Permeating Mass
( 1)
Creature — Spirit
(1/3)
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
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Permission Denied
( 2)
Instant
Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
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Pernicious Deed
( 3)
Enchantment
, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
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Perplexing Chimera
( 5)
Enchantment Creature — Chimera
(3/3)
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
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Perplexing Test
( 5)
Instant
Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.
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Persecute
( 4)
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
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Persist
( 2)
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
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Persistent Constrictor
( 5)
Creature — Zombie Snake
(5/3)
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Personal Incarnation
( 6)
Creature — Avatar Incarnation
(6/6)
: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up.
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Personal Sanctuary
( 3)
Enchantment
During your turn, prevent all damage that would be dealt to you.
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Personal Tutor
( 1)
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
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Persuasion
( 5)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) You control enchanted creature.
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Pest Infestation
( 1)
Sorcery
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
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Pestilence Demon
( 8)
Creature — Demon
(7/6)
Flying : Pestilence Demon deals 1 damage to each creature and each player.
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Pestilent Spirit
( 3)
Creature — Spirit
(3/2)
Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
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Petradon
( 8)
Creature — Nightmare Beast
(5/6)
When Petradon enters, exile two target lands. When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. : Petradon gets +1/+0 until end of turn.
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Petrified Field
( 0)
Land
: Add . , Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
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Petrified Wood-Kin
( 7)
Creature — Elemental Warrior
(3/3)
This spell can't be countered. Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants
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Phage the Untouchable
( 7)
Legendary Creature — Avatar Minion
(4/4)
When Phage the Untouchable enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
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Phantasmal Image
( 2)
Creature — Illusion
(0/0)
You may have Phantasmal Image enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
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Phantasmal Sphere
( 2)
Creature — Illusion
(0/1)
Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
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Phantom Nantuko
( 3)
Creature — Insect Spirit
(0/0)
Trample Phantom Nantuko enters with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. : Put a +1/+1 counter on Phantom Nantuko.
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Phantom Nishoba
( 7)
Creature — Cat Beast Spirit
(0/0)
Trample Phantom Nishoba enters with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
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Phantom Steed
( 4)
Creature — Horse Illusion
(4/3)
Flash When Phantom Steed enters, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
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Phantom Warrior
( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
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Phelddagrif
( 4)
Legendary Creature — Phelddagrif
(4/4)
: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Phelddagrif gains flying until end of turn. Target opponent gains 2 life. : Return Phelddagrif to its owner's hand. Target opponent may draw a card.
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Phelia, Exuberant Shepherd
( 2)
Legendary Creature — Dog
(2/2)
Flash Whenever Phelia, Exuberant Shepherd attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
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Phenomenon Investigators
( 4)
Creature — Human Detective
(3/4)
As Phenomenon Investigators enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
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Pheres-Band Warchief
( 4)
Creature — Centaur Warrior
(3/3)
Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.
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Phial of Galadriel
( 3)
Legendary Artifact
If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. : Add one mana of any color.
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Phoenix of Ash
( 3)
Creature — Phoenix
(2/2)
Flying, haste : Phoenix of Ash gets +2/+0 until end of turn. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Phoenix of Ash escapes with a +1/+1 counter on it.
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Phylactery Lich
( 3)
Creature — Zombie
(5/5)
Indestructible As Phylactery Lich enters, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
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Phylath, World Sculptor
( 6)
Legendary Creature — Elemental
(5/5)
When Phylath, World Sculptor enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
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Phyresis Outbreak
( 3)
Sorcery
Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
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Phyrexian Altar
( 3)
Artifact
Sacrifice a creature: Add one mana of any color.
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Phyrexian Arena
( 3)
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
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Phyrexian Colossus
( 7)
Artifact Creature — Phyrexian Golem
(8/8)
Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.
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Phyrexian Crusader
( 3)
Creature — Phyrexian Zombie Knight
(2/2)
First strike, protection from red and from white Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Phyrexian Delver
( 5)
Creature — Phyrexian Zombie
(3/2)
When Phyrexian Delver enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
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Phyrexian Devourer
( 6)
Artifact Creature — Phyrexian Construct
(1/1)
When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.
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Phyrexian Dragon Engine
( 3)
Artifact Creature — Phyrexian Dragon
(2/2)
Double strike When Phyrexian Dragon Engine enters from your graveyard, you may discard your hand. If you do, draw three cards. Unearth (Melds with Mishra, Claimed by Gix.)
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Phyrexian Dreadnought
( 1)
Artifact Creature — Phyrexian Dreadnought
(12/12)
Trample When Phyrexian Dreadnought enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
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Phyrexian Etchings
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
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Phyrexian Grimoire
( 3)
Artifact
, : Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
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Phyrexian Hydra
( 5)
Creature — Phyrexian Hydra
(7/7)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.
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Phyrexian Ingester
( 7)
Creature — Phyrexian Beast
(3/3)
Imprint — When Phyrexian Ingester enters, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
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Phyrexian Marauder
( 0)
Artifact Creature — Phyrexian Construct
(0/0)
Phyrexian Marauder enters with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay for each +1/+1 counter on it.
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Phyrexian Metamorph
( 4)
Artifact Creature — Phyrexian Shapeshifter
(0/0)
( can be paid with either or 2 life.) You may have Phyrexian Metamorph enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
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Phyrexian Negator
( 3)
Creature — Phyrexian Horror
(5/5)
Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
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