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Iizuka the Ruthless
( 5)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) , Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
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Ikiral Outrider
( 2)
Creature — Human Soldier
(1/2)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance
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Ikra Shidiqi, the Usurper
( 5)
Legendary Creature — Snake Wizard
(3/7)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
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Ilharg, the Raze-Boar
( 5)
Legendary Creature — Boar God
(6/6)
Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Illithid Harvester
( 5)
Creature — Horror
(4/4)
Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
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Ill-Tempered Cyclops
( 4)
Creature — Cyclops
(3/3)
Trample : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Ill-Tempered Loner
( 4)
Creature — Human Werewolf
(3/3)
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. : Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Illuminator Virtuoso
( 2)
Creature — Human Rogue
(1/1)
Double strike Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Illuminor Szeras
( 3)
Legendary Artifact Creature — Necron
(3/3)
Secrets of the Soul — , Sacrifice another creature: Add an amount of equal to the sacrificed creature's mana value.
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Illusionary Forces
( 4)
Creature — Illusion
(4/4)
Flying Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Illusionary Informant
( 2)
Creature — Bird Illusion
(1/3)
Draft Illusionary Informant face up. During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. Flying
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Illusionary Presence
( 3)
Creature — Illusion
(2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
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Illusionary Servant
( 3)
Creature — Illusion
(3/4)
Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
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Illusionary Wall
( 5)
Creature — Illusion Wall
(7/4)
Defender, flying, first strike Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Illusory Ambusher
( 5)
Creature — Cat Illusion
(4/1)
Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards.
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Illusory Angel
( 3)
Creature — Angel Illusion
(4/4)
Cast this spell only if you've cast another spell this turn. Flying
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Illusory Demon
( 3)
Creature — Demon Illusion
(4/3)
Flying When you cast a spell, sacrifice Illusory Demon.
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Illustrious Historian
( 2)
Creature — Human Shaman
(2/1)
, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
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Illustrious Wanderglyph
( 5)
Artifact Creature — Golem
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
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Ilysian Caryatid
( 2)
Creature — Plant
(1/1)
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
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Imagecrafter
( 1)
Creature — Human Wizard
(1/1)
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Imaginary Pet
( 2)
Creature — Illusion
(4/4)
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
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Imaryll, Elfhame Elite
( 4)
Legendary Creature — Elf Warrior
(3/3)
Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked.
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Immaculate Magistrate
( 4)
Creature — Elf Shaman
(2/2)
: Put a +1/+1 counter on target creature for each Elf you control.
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Immersturm Predator
( 4)
Creature — Vampire Dragon
(3/3)
Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.
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Immersturm Raider
( 2)
Creature — Demon Berserker
(2/1)
When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card.
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Immerwolf
( 3)
Creature — Wolf
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.
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Immobilizer Eldrazi
( 2)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.) : Each creature with toughness greater than its power can't block this turn. ( represents colorless mana.)
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Immolation Shaman
( 2)
Creature — Lizard Shaman
(1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. : Immolation Shaman gets +3/+3 and gains menace until end of turn.
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Immortal Phoenix
( 6)
Creature — Phoenix
(5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand.
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Imodane, the Pyrohammer
( 4)
Legendary Creature — Human Knight
(4/4)
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
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Imodane's Recruiter
( 3)
Creature — Human Knight
(2/2)
When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
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Imoen, Mystic Trickster
( 3)
Legendary Creature — Human Rogue Wizard
(2/3)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
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Imotekh the Stormlord
( 4)
Legendary Artifact Creature — Necron
(3/3)
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens. Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
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Imoti, Celebrant of Bounty
( 5)
Legendary Creature — Snake Druid
(3/1)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.
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Impaler Shrike
( 4)
Creature — Phyrexian Bird
(3/1)
Flying Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
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Impassioned Orator
( 2)
Creature — Human Cleric
(2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
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Impatient Iguana (playtest)
( 2)
Creature — — Lizard Wizard
(2/1)
If CARDNAME is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste
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Impelled Giant
( 6)
Creature — Giant Warrior
(3/3)
Trample Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
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Imperial Aerosaur
( 4)
Creature — Dinosaur
(3/3)
Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
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Imperial Blademaster
( 3)
Creature — — Human Samurai
(2/2)
Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.
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Imperial Ceratops
( 5)
Creature — Dinosaur
(3/5)
Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.
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Imperial Hellkite
( 7)
Creature — Dragon
(6/6)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
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Imperial Lancer
( 1)
Creature — Human Knight
(1/1)
Imperial Lancer has double strike as long as you control a Dinosaur.
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Imperial Recruiter
( 3)
Creature — Human Advisor
(1/1)
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
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Imperial Subduer
( 3)
Creature — Human Samurai
(3/2)
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
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Imperiosaur
( 4)
Creature — Dinosaur
(5/5)
Spend only mana produced by basic lands to cast this spell.
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Imperious Mindbreaker
( 3)
Creature — Human Wizard
(1/4)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
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Imperious Oligarch
( 2)
Creature — Human Cleric
(2/1)
Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Imperious Perfect
( 3)
Creature — Elf Warrior
(2/2)
Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token.
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Impervious Greatwurm
( 10)
Creature — Wurm
(16/16)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Indestructible
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Impetuous Devils
( 4)
Creature — Devil
(6/1)
Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice Impetuous Devils.
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Impetuous Protege
( 3)
Creature — Human Warrior
(0/4)
Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.) Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
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Impetuous Sunchaser
( 2)
Creature — Human Soldier
(1/1)
Flying, haste Impetuous Sunchaser attacks each combat if able.
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Imposing Sovereign
( 2)
Creature — Human Noble
(2/1)
Creatures your opponents control enter the battlefield tapped.
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Imposing Vantasaur
( 6)
Creature — Dinosaur
(3/6)
Vigilance Cycling (, Discard this card: Draw a card.)
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Impounding Lot-Bot
( 4)
Artifact Creature — Robot
(3/4)
When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.
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Imskir Iron-Eater
( 8)
Legendary Creature — Demon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Imskir Iron-Eater enters the battlefield, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down. , Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
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Inalla, Archmage Ritualist
( 5)
Legendary Creature — Human Wizard
(4/5)
Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
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Iname as One
( 12)
Legendary Creature — Spirit
(8/8)
When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle. When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
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Iname, Death Aspect
( 6)
Legendary Creature — Spirit
(4/4)
When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
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Iname, Life Aspect
( 6)
Legendary Creature — Spirit
(4/4)
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
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Incandescent Soulstoke
( 3)
Creature — Elemental Shaman
(2/2)
Other Elemental creatures you control get +1/+1. , : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Incendiary Oracle
( 2)
Creature — Human Shaman
(2/2)
: Incendiary Oracle gets +1/+0 until end of turn. If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.
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Inchblade Companion
( 1)
Artifact Creature — — Equipment Insect
(1/1)
Equipped creature gets +1/+1. Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Incinerator of the Guilty
( 6)
Creature — Dragon
(6/6)
Flying, trample Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
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Incisor Glider
( 2)
Artifact Creature — Phyrexian Construct
(1/3)
Flying Corrupted — Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
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Incited Rabble
( 0)
Creature — Human
(2/3)
Incited Rabble attacks each combat if able. : Incited Rabble gets +1/+0 until end of turn.
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Incorrigible Youths
( 5)
Creature — Vampire
(4/3)
Haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Incubator Drone
( 4)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Incursion Specialist
( 2)
Creature — Human Wizard
(1/3)
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
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Indebted Samurai
( 4)
Creature — Human Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
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Indebted Spirit
( 1)
Enchantment Creature — Spirit
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.) Enchanted creature gets +1/+1 and has afterlife 1.
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Indentured Djinn
( 3)
Creature — Djinn
(4/4)
Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
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Indentured Oaf
( 4)
Creature — Ogre Warrior
(4/3)
Prevent all damage that Indentured Oaf would deal to red creatures.
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Indigo Faerie
( 2)
Creature — Faerie Wizard
(1/1)
Flying : Target permanent becomes blue in addition to its other colors until end of turn.
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Indoctrination Attendant
( 4)
Creature — Phyrexian Cleric
(3/4)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Indoctrination Attendant enters the battlefield, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
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Indominus Rex, Alpha
( 5)
Legendary Creature — Dinosaur Mutant
(6/6)
As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters the battlefield, draw a card for each counter on it.
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Indomitable Archangel
( 4)
Creature — Angel
(4/4)
Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
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Indoraptor, the Perfect Hybrid
( 3)
Legendary Creature — Dinosaur Mutant
(3/1)
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
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Indrik Stomphowler
( 5)
Creature — Beast
(4/4)
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
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Indulgent Aristocrat
( 1)
Creature — Vampire Noble
(1/1)
Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
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Indulgent Tormentor
( 5)
Creature — Demon
(5/3)
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
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Indulging Patrician
( 3)
Creature — Vampire Noble
(1/4)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
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Inescapable Brute
( 6)
Creature — Giant Warrior
(3/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able.
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Inexorable Blob
( 3)
Creature — Ooze
(3/3)
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
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Infantry Veteran
( 1)
Creature — Human Soldier
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Infected Defector
( 5)
Creature — Phyrexian Knight
(4/3)
When Infected Defector dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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