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Gloom Sower
( 7)
Creature — Horror
(8/6)
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
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Glorifier of Dusk
( 5)
Creature — Vampire Soldier
(4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.
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Glorious Enforcer
( 7)
Creature — Angel
(5/5)
Flying, lifelink At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn.
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Glorious Sunrise
( 5)
Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains ": Add " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
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Glory-Bound Initiate
( 2)
Creature — Human Warrior
(3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
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Glowing One
( 3)
Creature — Zombie Mutant
(2/2)
Deathtouch Whenever Glowing One deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life.
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Gluttonous Guest
( 3)
Creature — Vampire
(1/4)
When Gluttonous Guest enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
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Gluttonous Troll
( 4)
Creature — Troll
(3/3)
Trample When Gluttonous Troll enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
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Glyph of Life
( 1)
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
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Gnarlroot Trapper
( 1)
Creature — Elf Druid
(1/1)
, Pay 1 life: Add . Spend this mana only to cast an Elf creature spell. : Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Gnaw to the Bone
( 3)
Instant
You gain 2 life for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Gnawing Zombie
( 2)
Creature — Zombie
(1/3)
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
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Gnostro, Voice of the Crags
( 4)
Legendary Creature — Chimera
(3/3)
: Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro, Voice of the Crags deals X damage to target creature. • You gain X life.
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God-Pharaoh's Faithful
( 1)
Creature — Human Wizard
(0/4)
Whenever you cast a blue, black, or red spell, you gain 1 life.
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Golden Egg
( 2)
Artifact — Food
When Golden Egg enters, draw a card. , , Sacrifice Golden Egg: Add one mana of any color. , , Sacrifice Golden Egg: You gain 3 life.
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Golden Urn
( 1)
Artifact
At the beginning of your upkeep, you may put a charge counter on Golden Urn. , Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.
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Goldenglow Moth
( 1)
Creature — Insect
(0/1)
Flying Whenever Goldenglow Moth blocks, you may gain 4 life.
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Goldnight Redeemer
( 6)
Creature — Angel
(4/4)
Flying When Goldnight Redeemer enters, you gain 2 life for each other creature you control.
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Golem's Heart
( 2)
Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
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Golgari Brownscale
( 3)
Creature — Lizard
(2/3)
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Gollum, Obsessed Stalker
( 2)
Legendary Creature — Halfling Horror
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
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Gonti's Machinations
( 1)
Enchantment
Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.) Pay , Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
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Gorging Vulture
( 3)
Creature — Bird
(2/2)
Flying When Gorging Vulture enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
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Gourmand's Talent
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) During your turn, artifacts you control are Foods in addition to their other types and have ", , Sacrifice this artifact: You gain 3 life." : Level 2 //Level_2// Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token. : Level 3 //Level_3// Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
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Graf Mole
( 3)
Creature — Mole Beast
(2/4)
Whenever you sacrifice a Clue, you gain 3 life.
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Graham O'Brien
( 2)
Legendary Creature — Human Pilot
(2/2)
Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Doctor's companion (You can have two commanders if the other is the Doctor.)
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Grandmother Ravi Sengir
( 0)
Legendary Creature — Human Wizard
(3/3)
Flying Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life.
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Grasping Longneck
( 3)
Enchantment Creature — Horror
(4/2)
Reach When Grasping Longneck dies, you gain 2 life.
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Grasping Shadows
( 4)
Enchantment
Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.
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Grasping Thrull
( 5)
Creature — Thrull
(3/3)
Flying When Grasping Thrull enters, it deals 2 damage to each opponent and you gain 2 life.
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Grave Endeavor
( 7)
Instant
Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.
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Graveyard Glutton
( 0)
Creature — Werewolf
(4/4)
Ward—Discard a card. Whenever Graveyard Glutton enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Graveyard Shovel
( 2)
Artifact
, : Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.
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Graveyard Trespasser
( 3)
Creature — Human Werewolf
(3/3)
Ward—Discard a card. Whenever Graveyard Trespasser enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Gray Merchant of Alphabet
( 5)
Creature — Zombie Performer
(2/4)
When Gray Merchant of Alphabet enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
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Gray Merchant of Asphodel
( 5)
Creature — Zombie
(2/4)
When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Graypelt Refuge
( 0)
Land
Graypelt Refuge enters tapped. When Graypelt Refuge enters, you gain 1 life. : Add or .
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Grazing Gladehart
( 3)
Creature — Antelope
(2/2)
Landfall — Whenever a land you control enters, you may gain 2 life.
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Greed's Gambit
( 4)
Enchantment
When Greed's Gambit enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
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Grievous Wound
( 5)
Enchantment — Aura
Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.
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Griffin Aerie
( 2)
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
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Grim Feast
( 3)
Enchantment
At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
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Gríma Wormtongue
( 3)
Legendary Creature — Human Advisor
(1/4)
Your opponents can't gain life. , Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
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Grisly Sigil
( 1)
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.
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Gristleback
( 3)
Creature — Boar Beast
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power.
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Grollub
( 3)
Creature — Beast
(3/3)
Whenever Grollub is dealt damage, each opponent gains that much life.
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Grotesque Mutation
( 2)
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Guardian Automaton
( 4)
Artifact Creature — Construct
(3/3)
When Guardian Automaton dies, you gain 3 life.
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Guardian of Cloverdell
( 7)
Creature — Treefolk Shaman
(4/5)
When Guardian of Cloverdell enters, create three 1/1 white Kithkin Soldier creature tokens. , Sacrifice a Kithkin: You gain 1 life.
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Gumdrop Poisoner
( 3)
Creature — Human Warlock
(3/2)
Lifelink When Gumdrop Poisoner enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
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Gutless Ghoul
( 3)
Snow Creature — Zombie
(2/2)
, Sacrifice a creature: You gain 2 life.
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Gwaihir, Greatest of the Eagles
( 5)
Legendary Creature — Bird Noble
(5/5)
Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
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Hackrobat
( 3)
Creature — Human Rogue
(2/3)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) : Hackrobat gains deathtouch until end of turn. : Hackrobat gets +2/-2 until end of turn.
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Hall of the Bandit Lord
( 0)
Legendary Land
Hall of the Bandit Lord enters tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
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Hallow
( 1)
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
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Hallowed Priest
( 2)
Creature — Human Cleric
(1/1)
Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
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Hamlet Glutton
( 7)
Creature — Giant
(6/6)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs less to cast if it's bargained. Trample When Hamlet Glutton enters, you gain 3 life.
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Happily Ever After
( 3)
Enchantment
When Happily Ever After enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
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Harmony of Nature
( 3)
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
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Harsh Sustenance
( 3)
Instant
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
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Havoc Festival
( 6)
Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.
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Haywire Mite
( 1)
Artifact Creature — Insect
(1/1)
When Haywire Mite dies, you gain 2 life. , Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
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Hazel's Nocturne
( 4)
Instant
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
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Heal the Scars
( 4)
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
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Healer of the Glade
( 1)
Creature — Elemental
(1/2)
When Healer of the Glade enters, you gain 3 life.
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Healer of the Pride
( 4)
Creature — Cat Cleric
(2/3)
Whenever another creature you control enters, you gain 2 life.
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Healing Grace
( 1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
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Healing Hands
( 3)
Sorcery
Target player gains 4 life. Draw a card.
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Healing Leaves
( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Healing Salve
( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Healing Technique
( 4)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
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Heaped Harvest
( 3)
Artifact — Food
When Heaped Harvest enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , , Sacrifice Heaped Harvest: You gain 3 life.
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Heartwarming Redemption
( 4)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
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Helga, Skittish Seer
( 3)
Legendary Creature — Frog Druid
(1/3)
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga, Skittish Seer. : Add X mana of any one color, where X is Helga, Skittish Seer's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
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Heliod, Sun-Crowned
( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. : Another target creature gains lifelink until end of turn.
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Heliod's Intervention
( 2)
Instant
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
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Hellish Rebuke
( 3)
Instant
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
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Hemlock Vial
( 2)
Artifact
When Hemlock Vial enters, you draw a card and you lose 1 life. , , Sacrifice Hemlock Vial: Each equipped creature and Equipment you control gains deathtouch until end of turn.
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Herald of Faith
( 5)
Creature — Angel
(4/3)
Flying Whenever Herald of Faith attacks, you gain 2 life.
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Herald of Hadar
( 5)
Creature — Human Warlock
(4/4)
Circle of Death — : Roll a d20. 1–9 | Each opponent loses 2 life. 10–19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Herald of the Pantheon
( 2)
Creature — Centaur Shaman
(2/2)
Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life.
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Herald of Torment
( 3)
Enchantment Creature — Demon
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.
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Herd Migration
( 7)
Sorcery
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. , Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
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Heroes Remembered
( 9)
Sorcery
You gain 20 life. Suspend 10— (Rather than cast this card from your hand, you may pay and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Heron of Hope
( 4)
Creature — Bird
(2/3)
Flying If you would gain life, you gain that much life plus 1 instead. : Heron of Hope gains lifelink until end of turn.
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Heron's Grace Champion
( 4)
Creature — Human Knight
(3/3)
Flash Lifelink When Heron's Grace Champion enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
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Hide // Seek (Hide)
( 2)
Instant
Put target artifact or enchantment on the bottom of its owner's library.
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Hierophant's Chalice
( 3)
Artifact
When Hierophant's Chalice enters, target opponent loses 1 life and you gain 1 life. : Add .
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High Fae Negotiator
( 5)
Creature — Faerie Warlock
(3/5)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When High Fae Negotiator enters, if it was bargained, each opponent loses 3 life and you gain 3 life.
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High Market
( 0)
Land
: Add . , Sacrifice a creature: You gain 1 life.
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Highland Game
( 2)
Creature — Elk
(2/1)
When Highland Game dies, you gain 2 life.
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Highway Robber
( 4)
Creature — Human Mercenary
(2/2)
When Highway Robber enters, target opponent loses 2 life and you gain 2 life.
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