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Reckless Cohort
( 2)
Creature — Human Warrior Ally
(2/2)
Reckless Cohort attacks each combat if able unless you control another Ally.
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Reckless Fireweaver
( 2)
Creature — Human Artificer
(1/3)
Whenever an artifact you control enters, Reckless Fireweaver deals 1 damage to each opponent.
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Reckless Imp
( 3)
Creature — Imp
(2/2)
Flying Reckless Imp can't block. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Reckless Impulse
( 2)
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Reckless Lackey
( 1)
Creature — Goblin Pirate
(1/2)
First strike, haste , Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Reckless Ogre
( 4)
Creature — Ogre
(3/2)
Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
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Reckless Pangolin
( 3)
Creature — Pangolin
(2/2)
Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn.
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Reckless Reveler
( 2)
Creature — Satyr
(2/1)
, Sacrifice Reckless Reveler: Destroy target artifact.
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Reckless Ringleader
( 1)
Creature — — Goblin Rogue
(1/1)
Haste When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.
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Reckless Scholar
( 3)
Creature — Human Wizard
(2/1)
: Target player draws a card, then discards a card.
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Reckless Wurm
( 5)
Creature — Wurm
(4/4)
Trample Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Reckoner Shakedown
( 3)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
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Reckoner's Bargain
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
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Reclaim
( 1)
Instant
Put target card from your graveyard on top of your library.
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Reclaim the Wastes
( 1)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
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Recoil
( 3)
Instant
Return target permanent to its owner's hand. Then that player discards a card.
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Recommission
( 2)
Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
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Reconstruction
( 1)
Sorcery
Return target artifact card from your graveyard to your hand.
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Recover
( 3)
Sorcery
Return target creature card from your graveyard to your hand. Draw a card.
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Recruit the Worthy
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.
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Recruitment Drive
( 3)
Sorcery
Roll a d20. 1–9 | Create two 1/1 white Soldier creature tokens. 10–19 | Create two 2/2 white Knight creature tokens. 20 | Create three 2/2 white Knight creature tokens.
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Recumbent Bliss
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
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Recuperate
( 4)
Instant
Choose one — • You gain 6 life. • Prevent the next 6 damage that would be dealt to target creature this turn.
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Recycla-bird (playtest)
( 1)
Creature — — Bird
(1/1)
Flying When CARDNAME dies, put a flying counter on target creature you control.
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Red Cliffs Armada
( 5)
Creature — Human Soldier
(5/4)
Red Cliffs Armada can't attack unless defending player controls an Island.
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Red Elemental Blast
( 1)
Instant
Choose one — • Counter target blue spell. • Destroy target blue permanent.
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Red Herring
( 2)
Artifact Creature — Clue Fish
(2/2)
Haste Red Herring attacks each combat if able. , Sacrifice Red Herring: Draw a card.
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Red Herring (playtest)
( 2)
Creature — — Fish
(2/2)
: Exchange CARDNAME from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to CARDNAME.
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Redcap Heelslasher
( 4)
Creature — Goblin Rogue
(2/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) First strike
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Redcap Raiders
( 3)
Creature — Goblin Warrior
(3/2)
Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
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Redcap Thief
( 3)
Creature — Goblin Rogue
(2/3)
When Redcap Thief enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Redeem
( 2)
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
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Red-Hot Hottie
( 4)
Creature — Elemental
(2/5)
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs."
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Redtooth Genealogist
( 3)
Creature — Elf Advisor
(2/3)
When Redtooth Genealogist enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)
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Reduce in Stature
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2.
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Reduce to Ashes
( 5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Reef Pirates
( 3)
Creature — Zombie Pirate
(2/2)
Whenever Reef Pirates deals damage to an opponent, that player mills a card.
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Reef Shaman
( 1)
Creature — Merfolk Shaman
(0/2)
: Target land becomes the basic land type of your choice until end of turn.
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Reflex Sliver
( 4)
Creature — Sliver
(2/2)
All Sliver creatures have haste.
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Reflexes
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
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Refocus
( 2)
Instant
Untap target creature. Draw a card.
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Refresh
( 3)
Instant
Regenerate target creature. Draw a card.
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Refurbished Familiar
( 4)
Artifact Creature — Zombie Rat
(2/1)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Refurbished Familiar enters, each opponent discards a card. For each opponent who can't, you draw a card.
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Regenerate
( 2)
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Regeneration
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Regent's Authority
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
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Regicide
( 1)
Instant
Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
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Regress
( 3)
Instant
Return target permanent to its owner's hand.
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Reinforced Bulwark
( 3)
Artifact Creature — Wall
(0/4)
Defender : Prevent the next 1 damage that would be dealt to you this turn.
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Reinforcements
( 1)
Instant
Put up to three target creature cards from your graveyard on top of your library.
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Reins of the Vinesteed
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
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Reject
( 2)
Instant
Counter target creature or planeswalker spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Rejuvenate
( 4)
Sorcery
You gain 6 life. Cycling (, Discard this card: Draw a card.)
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Relentless Advance
( 4)
Sorcery
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Relentless Pursuit
( 3)
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
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Relentless Rats
( 3)
Creature — Rat
(2/2)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
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Relentless Rohirrim
( 4)
Creature — Human Knight
(4/3)
When Relentless Rohirrim enters, the Ring tempts you.
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Relic Crush
( 5)
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
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Relic of Progenitus
( 1)
Artifact
: Target player exiles a card from their graveyard. , Exile Relic of Progenitus: Exile all graveyards. Draw a card.
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Relic Putrescence
( 3)
Enchantment — Aura
Enchant artifact Whenever enchanted artifact becomes tapped, its controller gets a poison counter.
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Relic Runner
( 2)
Creature — Human Rogue
(2/1)
Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
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Relic Sloth
( 5)
Creature — Sloth Beast
(4/4)
Vigilance Menace (This creature can't be blocked except by two or more creatures.)
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Relic's Roar
( 1)
Instant
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
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Relief Captain
( 4)
Creature — Kor Knight Ally
(3/2)
When Relief Captain enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
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Reliquary Monk
( 3)
Creature — Human Monk Cleric
(2/2)
When Reliquary Monk dies, destroy target artifact or enchantment.
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Remedy
( 2)
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
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Remember the Fallen
( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
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Remodel
( 3)
Instant
If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost. Exile target artifact.
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Remote Farm
( 0)
Land
Remote Farm enters tapped with two depletion counters on it. , Remove a depletion counter from Remote Farm: Add . If there are no depletion counters on Remote Farm, sacrifice it.
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Remote Isle
( 0)
Land
Remote Isle enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Remove Enchantments
( 1)
Instant
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
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Rend Flesh
( 3)
Instant — Arcane
Destroy target non-Spirit creature.
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Rendclaw Trow
( 3)
Creature — Troll
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Rending Vines
( 3)
Instant — Arcane
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. Draw a card.
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Renegade Freighter
( 3)
Artifact — Vehicle
(4/3)
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Renegade Map
( 1)
Artifact
Renegade Map enters tapped. , Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Renegade's Getaway
( 3)
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
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Renewal
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep.
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Renewed Faith
( 3)
Instant
You gain 6 life. Cycling (, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.
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Renowned Weaver
( 1)
Creature — Human Shaman
(1/1)
, Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
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Repeal
( 1)
Instant
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
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Repeat Offender
( 2)
Creature — Human Assassin
(2/1)
: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
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Repel
( 4)
Instant
Put target creature on top of its owner's library.
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Repel the Vile
( 4)
Instant
Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.
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Repopulate
( 2)
Instant
Shuffle all creature cards from target player's graveyard into that player's library. Cycling (, Discard this card: Draw a card.)
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Repository Skaab
( 4)
Creature — Zombie
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.
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Reprisal
( 2)
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
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Reprobation
( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
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Repulse
( 3)
Instant
Return target creature to its owner's hand. Draw a card.
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