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Rot Wolf
( 3)
Creature — Phyrexian Wolf
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
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Rotcrown Ghoul
( 5)
Creature — Zombie
(3/3)
When Rotcrown Ghoul dies, target player mills five cards.
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Roterothopter
( 1)
Artifact Creature — Thopter
(0/2)
Flying : Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.
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Rotfeaster Maggot
( 5)
Creature — Insect
(3/5)
When Rotfeaster Maggot enters, exile target creature card from a graveyard. You gain life equal to that card's toughness.
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Rotten Reunion
( 1)
Instant
Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rottenheart Ghoul
( 4)
Creature — Zombie
(2/4)
When Rottenheart Ghoul dies, target player discards a card.
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Rot-Tide Gargantua
( 5)
Creature — Zombie Kraken
(5/4)
Exploit (When this creature enters, you may sacrifice a creature.) When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.
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Rotting Legion
( 5)
Creature — Zombie
(4/5)
Rotting Legion enters tapped.
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Roughshod Duo
( 3)
Creature — Mouse Raccoon
(3/2)
Trample Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Rouse
( 2)
Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost. Target creature gets +2/+0 until end of turn.
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Rouse the Mob
( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
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Rousing of Souls
( 3)
Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
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Rousing Read
( 3)
Enchantment — Aura
Enchant creature When Rousing Read enters, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.
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Roving Harper
( 3)
Creature — Elf Scout
(2/2)
When Roving Harper enters, draw a card.
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Roving Keep
( 7)
Artifact Creature — Wall
(5/7)
Defender : Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
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Rowan's Grim Search
( 3)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life.
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Royal Herbalist
( 1)
Creature — Human Cleric
(1/1)
, Exile the top card of your library: You gain 1 life.
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Royal Trooper
( 3)
Creature — Human Soldier
(2/2)
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
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Rubbleback Rhino
( 5)
Creature — Rhino
(3/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Rubblebelt Boar
( 4)
Creature — Boar
(3/3)
When Rubblebelt Boar enters, target creature gets +2/+0 until end of turn.
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Rubblebelt Braggart
( 5)
Creature — Lizard Warrior
(5/5)
Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.)
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Rubblebelt Maaka
( 4)
Creature — Cat
(3/3)
Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
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Rubblebelt Maverick
( 1)
Creature — Human Detective
(1/1)
When Rubblebelt Maverick enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Rubblebelt Recluse
( 5)
Creature — Ogre Berserker
(6/5)
Rubblebelt Recluse attacks each combat if able.
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Rubblebelt Runner
( 3)
Creature — Lizard Warrior
(3/3)
Rubblebelt Runner can't be blocked by creature tokens.
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Ruff, Underdog Champ (playtest)
( 4)
Legendary Creature — — Dog Soldier
(3/2)
All Hounds are Dogs. (We'll errata this to be true.) First strike, lifelink Underdog — If you've lost a game this match, CARDNAME and other Dogs you control get +1/+1.
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Rugged Highlands
( 0)
Land
Rugged Highlands enters tapped. When Rugged Highlands enters, you gain 1 life. : Add or .
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Ruin Processor
( 7)
Creature — Eldrazi Processor
(7/8)
When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
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Ruin Rat
( 2)
Creature — Rat
(1/1)
Deathtouch When Ruin Rat dies, exile target card from an opponent's graveyard.
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Ruinous Gremlin
( 1)
Creature — Gremlin
(1/1)
, Sacrifice Ruinous Gremlin: Destroy target artifact.
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Ruinous Minotaur
( 3)
Creature — Minotaur Warrior
(5/2)
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
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Rukh Egg
( 4)
Creature — Bird Egg
(0/3)
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
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Rumbling Rockslide
( 4)
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
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Rumbling Sentry
( 5)
Creature — Giant
(3/6)
When Rumbling Sentry enters, scry 1.
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Rummaging Goblin
( 3)
Creature — Goblin Rogue
(1/1)
, Discard a card: Draw a card.
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Run Afoul
( 1)
Instant
Target opponent sacrifices a creature with flying.
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Run Aground
( 4)
Instant
Put target artifact or creature on top of its owner's library.
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Run Amok
( 2)
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
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Run Ashore
( 6)
Instant
Choose one or both — • The owner of target nonland permanent puts it on the top or bottom of their library. • Return target nonland permanent to its owner's hand.
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Run Away Together
( 2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
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Run Out of Town
( 4)
Instant
The owner of target nonland permanent puts it on the top or bottom of their library.
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Runaway Boulder
( 6)
Artifact
Flash When Runaway Boulder enters, it deals 6 damage to target creature an opponent controls. Cycling (, Discard this card: Draw a card.)
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Rune of Protection: Black
( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)
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Rune of Protection: Blue
( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)
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Rune of Protection: Green
( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)
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Rune of Protection: Red
( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)
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Rune of Protection: White
( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)
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Rune Snag
( 2)
Instant
Counter target spell unless its controller pays plus an additional for each card named Rune Snag in each graveyard.
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Runeboggle
( 3)
Instant
Counter target spell unless its controller pays . Draw a card.
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Rune-Cervin Rider
( 4)
Creature — Elf Knight
(2/2)
Flying : Rune-Cervin Rider gets +1/+1 until end of turn.
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Runed Servitor
( 2)
Artifact Creature — Construct
(2/2)
When Runed Servitor dies, each player draws a card.
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Runed Stalactite
( 1)
Artifact — Equipment
Equipped creature gets +1/+1 and is every creature type. Equip
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Runes of the Deus
( 5)
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.
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Runesword
( 6)
Artifact
, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
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Runewing
( 4)
Creature — Bird
(2/2)
Flying When Runewing dies, draw a card.
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Runner's Bane
( 2)
Enchantment — Aura
Enchant creature with power 3 or less When Runner's Bane enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Rupture Spire
( 0)
Land
Rupture Spire enters tapped. When Rupture Spire enters, sacrifice it unless you pay . : Add one mana of any color.
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Rural Recruit
( 4)
Creature — Human Peasant
(1/1)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters, create a 3/1 green Boar creature token.
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Rush of Adrenaline
( 1)
Instant
Target creature gets +2/+1 and gains trample until end of turn.
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Rush of Battle
( 4)
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
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Rush of Knowledge
( 5)
Sorcery
Draw cards equal to the highest mana value among permanents you control.
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Rush of Vitality
( 2)
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
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Rush the Room
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
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Rushing River
( 3)
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
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Rushwood Dryad
( 2)
Creature — Dryad
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Rushwood Herbalist
( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Regenerate target creature.
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Rust
( 1)
Instant
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
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Rust Goliath
( 10)
Artifact Creature — Construct
(10/10)
Reach, trample //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/5
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Rusted Relic
( 4)
Artifact
Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.
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Rusted Slasher
( 4)
Artifact Creature — Phyrexian Horror
(4/1)
Sacrifice an artifact: Regenerate Rusted Slasher.
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Rustrazor Butcher
( 2)
Creature — Goblin Warrior
(1/2)
First strike Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Rust-Shield Rampager
( 4)
Creature — Raccoon Warrior
(4/4)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) This creature can't be blocked by creatures with power 2 or less.
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Rustvale Bridge
( 0)
Artifact Land
Rustvale Bridge enters tapped. Indestructible : Add or .
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Rustvine Cultivator
( 1)
Creature — Phyrexian Elf Druid
(1/2)
: Put an oil counter on Rustvine Cultivator. , Remove an oil counter from Rustvine Cultivator: Untap target land.
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Ruthless Cullblade
( 2)
Creature — Vampire Warrior
(2/1)
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
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Ruthless Invasion
( 4)
Sorcery
( can be paid with either or 2 life.) Nonartifact creatures can't block this turn.
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Ruthless Predation
( 2)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Ruthless Ripper
( 1)
Creature — Human Assassin
(1/1)
Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Ruthless Ripper is turned face up, target player loses 2 life.
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S.N.O.T.
( 1)
Creature — Ooze
(*{^2}/*{^2})
You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
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Saberclaw Golem
( 5)
Artifact Creature — Golem
(4/2)
: Saberclaw Golem gains first strike until end of turn.
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Sabertooth Alley Cat
( 3)
Creature — Cat
(2/1)
Sabertooth Alley Cat attacks each combat if able. : Creatures without defender can't block Sabertooth Alley Cat this turn.
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Sabertooth Cobra
( 3)
Creature — Snake
(2/2)
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay before that step. (A player with ten or more poison counters loses the game.)
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Sabertooth Mauler
( 4)
Creature — Cat
(3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
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Sabertooth Outrider
( 4)
Creature — Human Warrior
(4/2)
Trample Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn.
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