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See Beyond
( 2)
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
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Seed of Hope
( 1)
Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
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Seedling Charm
( 1)
Instant
Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.
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Seedpod Squire
( 4)
Creature — Bird Scout
(3/3)
Flying Whenever Seedpod Squire attacks, target creature you control without flying gets +1/+1 until end of turn.
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Seeds of Strength
( 2)
Instant
Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn.
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Seek Bolas's Counsel (playtest)
( 3)
Sorcery
Choose one at random — • You get an emblem with "At the beginning of your upkeep, pay . If you don't, you lose the game." • Each player discards their hand. • Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.) • For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs. • Destroy all creatures and non-Bolas planeswalkers. • You get an emblem with "You can cast nonland cards from your sideboard."
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Seek the Wilds
( 2)
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Seeker
( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
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Seeker of Insight
( 2)
Creature — Human Wizard
(1/3)
: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
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Seeker of Sunlight
( 1)
Creature — Merfolk Scout
(1/1)
: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Seeker of the Way
( 2)
Creature — Human Warrior
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
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Seekers' Squire
( 2)
Creature — Human Scout
(1/2)
When Seekers' Squire enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Seething Anger
( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.
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Seething Pathblazer
( 3)
Creature — Elemental Warrior
(2/2)
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
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Seismic Monstrosaur
( 6)
Creature — Dinosaur
(6/5)
Trample , Sacrifice a land: Draw a card. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Seismic Shift
( 4)
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
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Seismic Shudder
( 2)
Instant
Seismic Shudder deals 1 damage to each creature without flying.
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Seismic Stomp
( 2)
Sorcery
Creatures without flying can't block this turn.
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Seismic Strike
( 3)
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
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Seize the Initiative
( 1)
Instant
Target creature gets +1/+1 and gains first strike until end of turn.
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Seize the Secrets
( 3)
Sorcery
This spell costs less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards.
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Seize the Spoils
( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Seized from Slumber
( 5)
Instant
This spell costs less to cast if it targets a tapped creature. Destroy target creature.
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Seizures
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays .
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Sejiri Steppe
( 0)
Land
Sejiri Steppe enters tapped. When Sejiri Steppe enters, target creature you control gains protection from the color of your choice until end of turn. : Add .
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Select for Inspection
( 1)
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Selesnya Evangel
( 2)
Creature — Elf Shaman
(1/2)
, , Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
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Selesnya Sanctuary
( 0)
Land
Selesnya Sanctuary enters tapped. When Selesnya Sanctuary enters, return a land you control to its owner's hand. : Add .
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Selesnya Sentry
( 3)
Creature — Elephant Soldier
(3/2)
: Regenerate Selesnya Sentry.
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Self-Assembler
( 5)
Artifact Creature — Assembly-Worker
(4/4)
When Self-Assembler enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
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Selfie Preservation
( 2)
Sorcery
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
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Selfless Cathar
( 1)
Creature — Human Cleric
(1/1)
, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
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Selhoff Entomber
( 2)
Creature — Zombie
(1/3)
, Discard a creature card: Draw a card.
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Selhoff Occultist
( 3)
Creature — Human Rogue
(2/3)
Whenever Selhoff Occultist or another creature dies, target player mills a card.
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Seller of Songbirds
( 3)
Creature — Human
(1/2)
When Seller of Songbirds enters, create a 1/1 white Bird creature token with flying.
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Sell-Sword Brute
( 2)
Creature — Human Mercenary
(2/2)
When Sell-Sword Brute dies, it deals 2 damage to you.
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Selvala's Enforcer
( 4)
Creature — Elf Warrior
(2/2)
Parley — When Selvala's Enforcer enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
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Senate Courier
( 3)
Creature — Bird
(1/4)
Flying : Senate Courier gains vigilance until end of turn.
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Senate Griffin
( 4)
Creature — Griffin
(3/2)
Flying When Senate Griffin enters, scry 1.
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Send to Sleep
( 2)
Instant
Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
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Sengir Bats
( 3)
Creature — Bat
(1/2)
Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
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Senseless Rage
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Sensor Splicer
( 5)
Creature — Phyrexian Artificer
(1/1)
When Sensor Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance.
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Sentinel Sliver
( 2)
Creature — Sliver
(2/2)
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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Sentinel's Eyes
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Separatist Voidmage
( 4)
Creature — Human Wizard
(2/2)
When Separatist Voidmage enters, you may return target creature to its owner's hand.
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Sepulcher Ghoul
( 2)
Creature — Zombie
(2/1)
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
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Seraph Sanctuary
( 0)
Land
When Seraph Sanctuary enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. : Add .
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Serpent of the Endless Sea
( 5)
Creature — Serpent
(*/*)
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. Serpent of the Endless Sea can't attack unless defending player controls an Island.
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Serpent Skin
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. : Regenerate enchanted creature.
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Serpent Warrior
( 3)
Creature — Snake Warrior
(3/3)
When Serpent Warrior enters, you lose 3 life.
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Serpent-Blade Assailant
( 3)
Creature — Elf Warrior
(2/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Deathtouch
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Serpentine Ambush
( 2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
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Serpentine Curve
( 4)
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
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Serpentine Kavu
( 5)
Creature — Kavu
(4/4)
: Serpentine Kavu gains haste until end of turn.
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Serpent's Gift
( 3)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Serra Bestiary
( 2)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay . Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
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Serra Disciple
( 2)
Creature — Bird Cleric
(1/1)
Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
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Serrated Arrows
( 4)
Artifact
Serrated Arrows enters with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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Serrated Scorpion
( 1)
Creature — Scorpion
(1/2)
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
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Serum Raker
( 4)
Creature — Phyrexian Drake
(3/2)
Flying When Serum Raker dies, each player discards a card.
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Serum Visionary
( 3)
Creature — Vedalken Wizard
(2/2)
When Serum Visionary enters, draw a card, then scry 2.
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Servant of Nefarox
( 3)
Creature — Human Cleric
(3/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Servant of the Scale
( 1)
Creature — Human Soldier
(0/0)
Servant of the Scale enters with a +1/+1 counter on it. When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
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Servant of Tymaret
( 3)
Creature — Zombie
(1/3)
Inspired — Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. : Regenerate Servant of Tymaret.
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Servant of Volrath
( 3)
Creature — Minion
(3/3)
When Servant of Volrath leaves the battlefield, sacrifice a creature.
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Setessan Battle Priest
( 2)
Creature — Human Cleric
(1/3)
Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
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Setessan Griffin
( 5)
Creature — Griffin
(3/2)
Flying : Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.
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Setessan Oathsworn
( 3)
Creature — Satyr Warrior
(1/1)
Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn.
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Setessan Skirmisher
( 2)
Creature — Human Warrior
(2/1)
Constellation — Whenever an enchantment you control enters, Setessan Skirmisher gets +1/+1 until end of turn.
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Setessan Starbreaker
( 4)
Creature — Human Warrior
(2/1)
When Setessan Starbreaker enters, you may destroy target Aura.
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Setessan Training
( 2)
Enchantment — Aura
Enchant creature you control When Setessan Training enters, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Seton's Desire
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
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Settle Beyond Reality
( 5)
Sorcery
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
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Seven Dwarves
( 2)
Creature — Dwarf
(2/2)
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.
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Seven-Tail Mentor
( 4)
Creature — Fox Samurai
(2/3)
When Seven-Tail Mentor enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
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Sever Soul
( 5)
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
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Severed Legion
( 3)
Creature — Zombie
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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