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Severed Strands
Severed Strands 1Black (2)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

Double Masters 2022 (Common)
Other Versions
Guilds of Ravnica (Common)
Sewer Crocodile
Sewer Crocodile 5Blue (6)
Creature — Crocodile (4/6)

3Blue: Sewer Crocodile can't be blocked this turn. This ability costs 3 less to activate if there are five or more mana values among cards in your graveyard.

Streets of New Capenna (Common)
Sewer Plague
Sewer Plague 2Black (3)
Instant

Target creature an opponent controls perpetually gets -2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1."

Alchemy Horizons: Baldur's Gate (Common)
Sewer Rats
Sewer Rats Black (1)
Creature — Rat (1/1)

Black, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.

Battle Royale Box Set (Common)
Other Versions
Mirage (Common)
Sewer Shambler
Sewer Shambler 2Black (3)
Creature — Zombie (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Scavenge 2Black (2Black, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Ravnica Remastered (Common)
Other Versions
Return to Ravnica (Common)
Sewerdreg
Sewerdreg 3BlackBlack (5)
Creature — Spirit (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Sacrifice Sewerdreg: Exile target card from a graveyard.

Ravnica: City of Guilds (Common)
Sewn-Eye Drake
Sewn-Eye Drake 2Blue or RedBlack (4)
Creature — Zombie Drake (3/1)

Flying, haste

Alara Reborn (Common)
Sex Appeal
Sex Appeal White (1)
Instant

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.

Unglued (Common)
Shackles
Shackles 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

White: Return Shackles to its owner's hand.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Invasion (Common)
Shackles of Treachery
Shackles of Treachery 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."

Kaldheim (Common)
Shade of Trokair
Shade of Trokair 3White (4)
Creature — Shade (1/2)

White: Shade of Trokair gets +1/+1 until end of turn.

Suspend 3—White (Rather than cast this card from your hand, you may pay White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Shade's Form
Shade's Form 1BlackBlack (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Black: This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

Torment (Common)
Shadow Alley Denizen
Shadow Alley Denizen Black (1)
Creature — Vampire Rogue (1/1)

Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Ravnica Remastered (Common)
Other Versions
Gatecrash (Common)
Duel Decks: Jace vs. Vraska (Common)
Shadow Glider
Shadow Glider 2White (3)
Creature — Kor Soldier (2/2)

Flying

Battle for Zendikar (Common)
Shadow Guildmage
Shadow Guildmage Black (1)
Creature — Human Wizard (1/1)

Blue, Tap: Put target creature you control on top of its owner's library.

Red, Tap: Shadow Guildmage deals 1 damage to any target and 1 damage to you.

Time Spiral "Timeshifted" (Special)
Other Versions
Mirage (Common)
Shadow Prophecy
Shadow Prophecy 2Black (3)
Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.

Dominaria United (Common)
Shadow Rider
Shadow Rider 2BlackBlack (4)
Creature — Knight (3/3)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

Weatherlight (Common)
Shadow Rift
Shadow Rift Blue (1)
Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Shadow Slice
Shadow Slice 4Black (5)
Sorcery

Target opponent loses 3 life.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Common)
Shadow Sliver
Shadow Sliver 2Blue (3)
Creature — Sliver (1/1)

All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)

Time Spiral (Common)
Shadowbeast Sighting
Shadowbeast Sighting 3Green (4)
Sorcery

Create a 4/4 green Beast creature token.

Flashback 6Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Common)
Shadowborn Apostle
Shadowborn Apostle Black (1)
Creature — Human Cleric (1/1)

A deck can have any number of cards named Shadowborn Apostle.

Black, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.

Double Masters 2022 (Common)
Other Versions
Magic 2014 Core Set (Common)
Shadowcloak Vampire
Shadowcloak Vampire 4Black (5)
Creature — Vampire (4/3)

Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Magic 2015 Core Set (Common)
Shadowfeed
Shadowfeed Black (1)
Instant

Exile target card from a graveyard. You gain 3 life.

Shards of Alara (Common)
Shady Informant
Shady Informant 3BlackRed (5)
Creature — Ogre Rogue (4/2)

When Shady Informant dies, it deals 2 damage to any target.

Disguise 2Black or RedBlack or Red (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Common)
Shady Traveler
Shady Traveler 2Black (3)
Creature — Human Werewolf (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Common)
Shaggy Camel
Shaggy Camel 3White (4)
Host Creature — Camel (3/3)

When this creature enters, creatures you control get +1/+1 until end of turn.

Unstable (Common)
Shaleskin Plower
Shaleskin Plower 3Red (4)
Creature — Beast (3/2)

Morph 4Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Shaleskin Plower is turned face up, destroy target land.

Legions (Common)
Shaman of Spring
Shaman of Spring 3Green (4)
Creature — Elf Shaman (2/2)

When Shaman of Spring enters, draw a card.

Magic 2015 Core Set (Common)
Shamble Back
Shamble Back Black (1)
Sorcery

Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.

Shadows over Innistrad (Common)
Shambleshark
Shambleshark GreenBlue (2)
Creature — Shark Crab (2/1)

Flash (You may cast this spell any time you could cast an instant.)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Jumpstart: Historic Horizons (Common)
Other Versions
Gatecrash (Common)
Shambling Attendants
Shambling Attendants 7Black (8)
Creature — Zombie (3/5)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Khans of Tarkir (Common)
Shambling Ghast
Shambling Ghast Black (1)
Creature — Zombie (1/1)

When Shambling Ghast dies, choose one —

• Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn.

• Search the Body — Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Shambling Ghoul
Shambling Ghoul 1Black (2)
Creature — Zombie (2/3)

Shambling Ghoul enters tapped.

Jumpstart 2022 (Common)
Other Versions
Magic Origins (Common)
Battlebond (Common)
Shambling Goblin
Shambling Goblin Black (1)
Creature — Zombie Goblin (1/1)

When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.

Jumpstart (Common)
Other Versions
Dragons of Tarkir (Common)
Conspiracy: Take the Crown (Common)
Shambling Shell
Shambling Shell 1BlackGreen (3)
Creature — Plant Zombie (3/1)

Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Ravnica Remastered (Common)
Other Versions
Ravnica: City of Guilds (Common)
Duel Decks: Izzet vs. Golgari (Common)
Guild Kit: Golgari (Common)
Shambling Strider
Shambling Strider 4GreenGreen (6)
Creature — Yeti (5/5)

RedGreen: Shambling Strider gets +1/-1 until end of turn.

Masters Edition (Common)
Other Versions
Ice Age (Common)
Beatdown Box Set (Common)
Shanodin Dryads
Shanodin Dryads Green (1)
Creature — Nymph Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Seventh Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Shape the Sands
Shape the Sands Green (1)
Instant

Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)

Dragons of Tarkir (Common)
Shaper Apprentice
Shaper Apprentice 1Blue (2)
Creature — Merfolk Wizard (2/1)

Shaper Apprentice has flying as long as you control another Merfolk.

Jumpstart 2022 (Common)
Other Versions
Ixalan (Common)
Shaper Guildmage
Shaper Guildmage Blue (1)
Creature — Human Wizard (1/1)

White, Tap: Target creature gains first strike until end of turn.

Black, Tap: Target creature gets +1/+0 until end of turn.

Mirage (Common)
Shaper Parasite
Shaper Parasite 1BlueBlue (3)
Creature — Illusion (2/3)

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Common)
Commander 2014 (Common)
Shard of Broken Glass
Shard of Broken Glass 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, you may mill two cards.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Shadows over Innistrad (Common)
Shard Volley
Shard Volley Red (1)
Instant

As an additional cost to cast this spell, sacrifice a land.

Shard Volley deals 3 damage to any target.

Morningtide (Common)
Shared Discovery
Shared Discovery Blue (1)
Sorcery

As an additional cost to cast this spell, tap four untapped creatures you control.

Draw three cards.

Rise of the Eldrazi (Common)
Shatter
Shatter 1Red (2)
Instant

Destroy target artifact.

Rivals of Ixalan (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Ice Age (Common)
Tempest (Common)
Mirrodin (Common)
Magic 2010 (Common)
Scars of Mirrodin (Common)
Khans of Tarkir (Common)
Tempest Remastered (Common)
Shatter the Oath
Shatter the Oath 3BlackBlack (5)
Sorcery

Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

Wilds of Eldraine (Common)
Shatter the Source
Shatter the Source 5Red (6)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Choose one —

• Shatter the Source deals 6 damage to target creature, planeswalker, or battle.

• Destroy target artifact.

March of the Machine (Common)
Shattered Crypt
Shattered Crypt Variable ColorlessBlackBlack (2)
Sorcery

Return X target creature cards from your graveyard to your hand. You lose X life.

Weatherlight (Common)
Shattered Ego
Shattered Ego Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-0.

3BlueBlue: Put enchanted creature into its owner's library third from the top.

Modern Horizons 2 (Common)
Shattered Landscape
Shattered Landscape (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Shattered Landscape: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.

Cycling RedWhiteBlack (RedWhiteBlack, Discard this card: Draw a card.)

Modern Horizons 3 (Common)
Shattered Seraph
Shattered Seraph 4WhiteBlueBlack (7)
Creature — Angel Rogue (4/4)

Flying

When Shattered Seraph enters, you gain 3 life.

2, Exile Shattered Seraph from your hand: Target land gains "Tap: Add White, Blue, or Black" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.

Streets of New Capenna (Common)
Glassworks // Shattered Yard (Shattered Yard)
Glassworks // Shattered Yard (Shattered Yard) 4Red (5)
Enchantment — Room

At the beginning of your end step, this Room deals 1 damage to each opponent.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Shattering Blow
Shattering Blow 1Red or White (2)
Instant

Exile target artifact.

Gatecrash (Common)
Shattering Pulse
Shattering Pulse 1Red (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target artifact.

Exodus (Common)
Shatterskull Giant
Shatterskull Giant 2RedRed (4)
Creature — Giant Warrior (4/3)

Zendikar (Common)
Shatterskull Recruit
Shatterskull Recruit 3RedRed (5)
Creature — Giant Warrior Ally (4/4)

Menace (This creature can't be blocked except by two or more creatures.)

Battle for Zendikar (Common)
Shed Weakness
Shed Weakness Green (1)
Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Ultimate Masters (Common)
Sheer Drop
Sheer Drop 2White (3)
Sorcery

Destroy target tapped creature.

Awaken 3—5White (If you cast this spell for 5White, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Common)
Shelkin Brownie
Shelkin Brownie 1Green (2)
Creature — Ouphe (1/1)

Tap: Target creature loses all "bands with other" abilities until end of turn.

Legends (Common)
Shell Shield
Shell Shield Blue (1)
Instant

Kicker 1 (You may pay an additional 1 as you cast this spell.)

Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Zendikar Rising (Common)
Shell Skulkin
Shell Skulkin 4 (4)
Artifact Creature — Scarecrow (3/2)

3: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Eventide (Common)
Shelob's Ambush
Shelob's Ambush Black (1)
Instant

Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

The Lord of the Rings: Tales of Middle Earth (Common)
Shelter
Shelter 1White (2)
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.

Commander Masters (Common)
Other Versions
Odyssey (Common)
Vintage Masters (Common)
Eternal Masters (Common)
Modern Horizons (Common)
Sheltered Aerie
Sheltered Aerie 2Green (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Add two mana of any one color."

Dragons of Tarkir (Common)
Sheltering Boughs
Sheltering Boughs 2Green (3)
Enchantment — Aura

Enchant creature

When Sheltering Boughs enters, draw a card.

Enchanted creature gets +1/+3.

Innistrad: Crimson Vow (Common)
Sheltering Landscape
Sheltering Landscape (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Sheltering Landscape: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Cycling RedGreenWhite (RedGreenWhite, Discard this card: Draw a card.)

Modern Horizons 3 (Common)
Sheltering Word
Sheltering Word 1Green (2)
Instant

Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Avacyn Restored (Common)
Shenanigans
Shenanigans 1Red (2)
Sorcery

Destroy target artifact.

Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)

Modern Horizons (Common)
Sheoldred's Headcleaver
Sheoldred's Headcleaver 3Black (4)
Creature — Phyrexian Warrior (2/4)

Menace

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

Phyrexia: All Will Be One (Common)
Shepherd of Heroes
Shepherd of Heroes 4White (5)
Creature — Angel Cleric (3/4)

Flying

When Shepherd of Heroes enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Shepherd of Rot
Shepherd of Rot 1Black (2)
Creature — Zombie Cleric (1/1)

Tap: Each player loses 1 life for each Zombie on the battlefield.

Planechase (Common)
Other Versions
Onslaught (Common)
Shepherding Spirits
Shepherding Spirits 4WhiteWhite (6)
Creature — Spirit (4/5)

Flying

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Duskmourn: House of Horror (Common)
Shield Bearer
Shield Bearer 1White (2)
Creature — Human Soldier (0/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Shield Mate
Shield Mate White (1)
Creature — Human Soldier (1/1)

Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.

Exodus (Common)
Shield of Duty and Reason
Shield of Duty and Reason White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from green and from blue.

Apocalypse (Common)
Shield of the Oversoul
Shield of the Oversoul 2Green or White (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.

Shadowmoor (Common)
Shield Sphere
Shield Sphere 0 (0)
Artifact Creature — Wall (0/6)

Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.

Masters Edition (Common)
Other Versions
Alliances (Uncommon)
Shield Wall
Shield Wall 1White (2)
Instant

Creatures you control get +0/+2 until end of turn.

Chronicles (Uncommon)
Other Versions
Fifth Edition (Common)
Seventh Edition (Common)
Legends (Uncommon)
Shielded Passage
Shielded Passage White (1)
Instant

Prevent all damage that would be dealt to target creature this turn.

Gatecrash (Common)
Shielding Plax
Shielding Plax 2Green or Blue (3)
Enchantment — Aura

(Green or Blue can be paid with either Green or Blue.)

Enchant creature

When Shielding Plax enters, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.

Adventures in the Forgotten Realms Commander (Common)
Other Versions
Dissension (Common)
Ultimate Masters (Common)
Shieldmage Advocate
Shieldmage Advocate 2White (3)
Creature — Human Cleric (1/3)

Tap: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.

Judgment (Common)
Shieldmate's Blessing
Shieldmate's Blessing White (1)
Instant

Prevent the next 3 damage that would be dealt to any target this turn.

Zendikar (Common)
Garenbrig Carver (Shield's Might)
Garenbrig Carver (Shield's Might) 1Green (2)
Instant — Adventure

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Shields of Velis Vel
Shields of Velis Vel White (1)
Kindred Instant — Shapeshifter

Changeling (This card is every creature type.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Lorwyn (Common)
Shield-Wall Sentinel
Shield-Wall Sentinel 4 (4)
Artifact Creature — Golem (1/3)

Defender

When Shield-Wall Sentinel enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

Dominaria United (Common)
Shimmer of Possibility
Shimmer of Possibility 1Blue (2)
Sorcery

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Ravnica Allegiance (Common)
Shimmerdrift Vale
Shimmerdrift Vale (0)
Snow Land

Shimmerdrift Vale enters tapped.

As Shimmerdrift Vale enters, choose a color.

Tap: Add one mana of the chosen color.

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Shimmering Glasskite
Shimmering Glasskite 3Blue (4)
Creature — Spirit (2/3)

Flying

Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

Betrayers of Kamigawa (Common)
Shimmering Grotto
Shimmering Grotto (0)
Land

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Iconic Masters (Common)
Other Versions
Lorwyn (Common)
Innistrad (Common)
Planechase 2012 Edition (Common)
Magic 2014 Core Set (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Planechase Anthology (Common)
Modern Masters 2017 Edition (Common)
Shimmering Mirage
Shimmering Mirage 1Blue (2)
Instant

Target land becomes the basic land type of your choice until end of turn.

Draw a card.

Apocalypse (Common)
Shimmering Wings
Shimmering Wings Blue (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Blue: Return Shimmering Wings to its owner's hand.

Tenth Edition (Common)
Other Versions
Tempest (Common)
Invasion (Common)
Shimmerscale Drake
Shimmerscale Drake 4Blue (5)
Creature — Drake (3/4)

Flying

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Shinen of Fear's Chill
Shinen of Fear's Chill 4Black (5)
Creature — Spirit (3/2)

Shinen of Fear's Chill can't block.

Channel — 1Black, Discard Shinen of Fear's Chill: Target creature can't block this turn.

Saviors of Kamigawa (Common)
Shinen of Flight's Wings
Shinen of Flight's Wings 4Blue (5)
Creature — Spirit (3/3)

Flying

Channel — Blue, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.

Saviors of Kamigawa (Common)
Shinen of Fury's Fire
Shinen of Fury's Fire 2Red (3)
Creature — Spirit (2/1)

Haste

Channel — Red, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.

Saviors of Kamigawa (Common)
Shinen of Life's Roar
Shinen of Life's Roar 1Green (2)
Creature — Spirit (1/2)

All creatures able to block Shinen of Life's Roar do so.

Channel — 2GreenGreen, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.

Archenemy (Common)
Other Versions
Saviors of Kamigawa (Common)
Shinen of Stars' Light
Shinen of Stars' Light 2White (3)
Creature — Spirit (2/1)

First strike

Channel — 1White, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.

Saviors of Kamigawa (Common)
Shinewend
Shinewend 1White (2)
Creature — Elemental (0/0)

Flying

Shinewend enters with a +1/+1 counter on it.

1White, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.

Morningtide (Common)
Shining Aerosaur
Shining Aerosaur 4White (5)
Creature — Dinosaur (3/4)

Flying

Ixalan (Common)
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