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Cliffside Lookout
Cliffside Lookout White (1)
Creature — Kor Scout Ally (1/1)

4White: Creatures you control get +1/+1 until end of turn.

Battle for Zendikar (Common)
Cliffside Rescuer
Cliffside Rescuer 1White (2)
Creature — Kor Soldier (2/2)

Vigilance

Tap, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Commander 2019 (Uncommon)
Cloak of Feathers
Cloak of Feathers Blue (1)
Sorcery

Target creature gains flying until end of turn.

Draw a card.

Portal (Common)
Cloudchaser Kestrel
Cloudchaser Kestrel 1WhiteWhite (3)
Creature — Bird (2/2)

Flying

When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.

White: Target permanent becomes white until end of turn.

Time Spiral (Common)
Cloudgoat Ranger
Cloudgoat Ranger 3WhiteWhite (5)
Creature — Giant Warrior Ranger (3/3)

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

Kaldheim Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Modern Masters (Uncommon)
Cloudheath Drake
Cloudheath Drake 4Blue (5)
Artifact Creature — Drake (3/3)

Flying

1White: Cloudheath Drake gains vigilance until end of turn.

Shards of Alara (Common)
Cloudkill
Cloudkill 4BlackBlack (6)
Sorcery

All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Coalition Skyknight
Coalition Skyknight 3White (4)
Creature — Human Knight (2/2)

Flying

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Dominaria United (Uncommon)
Coalition Warbrute
Coalition Warbrute 3Red (4)
Creature — Minotaur Berserker (3/4)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Trample

Dominaria United (Common)
Coastal Hornclaw
Coastal Hornclaw 4Blue (5)
Creature — Bird (3/3)

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Prophecy (Common)
Other Versions
Eighth Edition (Common)
Coastline Marauders
Coastline Marauders 2Red (3)
Creature — Human Pirate (0/3)

Trample

Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.

Encore 4RedRed (4RedRed, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Coat with Venom
Coat with Venom Black (1)
Instant

Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Explorers of Ixalan (Common)
Other Versions
Dragons of Tarkir (Common)
Cobalt Golem
Cobalt Golem 4 (4)
Artifact Creature — Golem (2/3)

1Blue: Cobalt Golem gains flying until end of turn.

Mirrodin (Common)
Code of Constraint
Code of Constraint 2Blue (3)
Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

Ravnica Clue Edition (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Codie, Vociferous Codex
Codie, Vociferous Codex 3 (3)
Legendary Artifact Creature — Construct (1/4)

You can't cast permanent spells.

4, Tap: Add WhiteBlueBlackRedGreen. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

Strixhaven: School of Mages (Rare)
Coercive Recruiter
Coercive Recruiter 4Red (5)
Creature — Orc Pirate (4/3)

Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Commander Legends (Rare)
Cogwork Wrestler
Cogwork Wrestler Blue (1)
Artifact Creature — Gnome (1/2)

Flash

When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

The Lost Caverns of Ixalan (Common)
Collective Brutality
Collective Brutality 1Black (2)
Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Collective Nightmare
Collective Nightmare 2Black (3)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Target creature gets -3/-3 until end of turn.

March of the Machine (Uncommon)
Collision // Colossus (Collision)
Collision // Colossus (Collision) 1Red or Green (2)
Instant

Collision deals 6 damage to target creature with flying.

Ravnica Allegiance (Uncommon)
Colos Yearling
Colos Yearling 2Red (3)
Creature — Goat Beast (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Red: Colos Yearling gets +1/+0 until end of turn.

Urza's Destiny (Common)
Colossal Growth
Colossal Growth 1Green (2)
Instant

Kicker Red (You may pay an additional Red as you cast this spell.)

Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.

Dominaria United (Common)
Colossal Heroics
Colossal Heroics 2Green (3)
Instant

Strive — This spell costs 1Green more to cast for each target beyond the first.

Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

Journey into Nyx (Uncommon)
Colossal Might
Colossal Might RedGreen (2)
Instant

Target creature gets +4/+2 and gains trample until end of turn.

Magic: The Gathering-Commander (Common)
Other Versions
Alara Reborn (Common)
Archenemy (Common)
Colossal Plow
Colossal Plow 2 (2)
Artifact — Vehicle (6/3)

Whenever Colossal Plow attacks, add WhiteWhiteWhite and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

Kamigawa: Neon Dynasty Commander (Uncommon)
Other Versions
Kaldheim (Uncommon)
Collision // Colossus (Colossus)
Collision // Colossus (Colossus) RedGreen (2)
Instant

Target creature gets +4/+2 and gains trample until end of turn.

Ravnica Allegiance (Uncommon)
Combat Professor
Combat Professor 3White (4)
Creature — Bird Cleric (2/3)

Flying

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.

Jumpstart 2022 (Common)
Other Versions
Strixhaven: School of Mages (Common)
Comet, Stellar Pup
Comet, Stellar Pup 2RedWhite (4)
Legendary Planeswalker — Comet (5)

0: Roll a six-sided die.

1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.

3 — −1, then return a card with mana value 2 or less from your graveyard to your hand.

4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then −2.

6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.

Unfinity (Mythic Rare)
Coming In Hot
Coming In Hot Red (1)
Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

March of the Machine (Common)
Commander Liara Portyr
Commander Liara Portyr 3RedWhite (5)
Legendary Creature — Human Soldier (5/3)

Whenever you attack, spells you cast from exile this turn cost Variable Colorless less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Commander Mustard
Commander Mustard 3RedWhite (5)
Legendary Creature — Human Soldier (5/5)

Vigilance

Other Soldiers you control have vigilance, trample, and haste.

2RedWhite: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."

Ravnica Clue Edition (Rare)
Commando Raid
Commando Raid 2Red (3)
Instant

Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

Onslaught (Uncommon)
Commune with Lava
Commune with Lava Variable ColorlessRedRed (2)
Instant

Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Ikoria Commander (Rare)
Company Commander
Company Commander 2WhiteBlack (4)
Creature — Human Soldier (2/4)

Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.

Bring it Down — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.

Warhammer 40,000 Commander (Rare)
Compelled Duel
Compelled Duel 1Green (2)
Sorcery

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

Adventures in the Forgotten Realms (Common)
Compleat Devotion
Compleat Devotion 1White (2)
Instant

Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.

Phyrexia: All Will Be One (Common)
Compleated Conjurer
Compleated Conjurer (0)
Creature — Phyrexian Weird (3/3)

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

March of the Machine (Uncommon)
Compound Fracture
Compound Fracture Black (1)
Instant

Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.

Arena Base Set (Common)
Concerted Effort
Concerted Effort 2WhiteWhite (4)
Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Ravnica: City of Guilds (Rare)
Conclave Guildmage
Conclave Guildmage GreenWhite (2)
Creature — Elf Cleric (2/2)

Green, Tap: Creatures you control gain trample until end of turn.

5White, Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

Guilds of Ravnica (Uncommon)
Conclave Sledge-Captain
Conclave Sledge-Captain 5Green (6)
Creature — Elephant Soldier (4/4)

Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)

Trample

Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

March of the Machine Commander (Rare)
Confession Dial
Confession Dial 3 (3)
Artifact

When Confession Dial enters the battlefield, surveil 3.

Tap: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

Doctor Who Commander (Rare)
Confidence from Strength
Confidence from Strength 2Green (3)
Sorcery

Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Global Series: Jiang Yanggu and Mu Yanling (Common)
Confront the Unknown
Confront the Unknown Green (1)
Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Congregation Gryff
Congregation Gryff 1GreenWhite (3)
Creature — Hippogriff Mount (1/4)

Flying, lifelink

Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.

Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Conifer Wurm
Conifer Wurm 4Green (5)
Snow Creature — Wurm (4/4)

Trample

3Green: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.

Modern Horizons (Uncommon)
Conquering Manticore
Conquering Manticore 4RedRed (6)
Creature — Manticore (5/5)

Flying

When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Duel Decks: Heroes vs. Monsters (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Conqueror's Galleon
Conqueror's Galleon 4 (4)
Artifact — Vehicle (2/10)

When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Ixalan (Rare)
Constricting Tendrils
Constricting Tendrils Blue (1)
Instant

Target creature gets -3/-0 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Conflux (Common)
Consulate Dreadnought
Consulate Dreadnought 1 (1)
Artifact — Vehicle (7/11)

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

Aether Revolt (Uncommon)
Consul's Lieutenant
Consul's Lieutenant WhiteWhite (2)
Creature — Human Soldier (2/1)

First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

Game Night 2019 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Consul's Shieldguard
Consul's Shieldguard 3White (4)
Creature — Dwarf Soldier (3/4)

When Consul's Shieldguard enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay Energy. If you do, another target attacking creature gains indestructible until end of turn.

Kaladesh (Uncommon)
Consume Strength
Consume Strength 1BlackGreen (3)
Instant

Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Apocalypse (Common)
Consuming Aetherborn
Consuming Aetherborn 3Black (4)
Creature — Aetherborn Vampire (2/2)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Lifelink

March of the Machine (Common)
Consumptive Goo
Consumptive Goo BlackBlack (2)
Creature — Ooze (1/1)

2BlackBlack: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.

Scourge (Rare)
Contested War Zone
Contested War Zone (0)
Land

Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.

Tap: Add Colorless.

1, Tap: Attacking creatures get +1/+0 until end of turn.

Mirrodin Besieged (Rare)
Contortionist Otter Storm
Contortionist Otter Storm (0)
Stickers

2 — Tap: Target creature gains haste until end of turn.

4 — Deathtouch, lifelink

2 — 5/1

3 — 3/5

Unfinity (Common)
Cool Fluffy Loxodon
Cool Fluffy Loxodon (0)
Stickers

2 — When this permanent leaves the battlefield, draw a card.

5 — Whenever a creature enters the battlefield under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types

until end of turn.

2 — 4/2

4 — 5/6

Unfinity (Common)
Coordinated Assault
Coordinated Assault Red (1)
Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Ravnica Clue Edition (Uncommon)
Other Versions
Theros (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Iconic Masters (Uncommon)
Coordinated Charge
Coordinated Charge 4White (5)
Instant

Creatures you control get +2/+1 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Common)
Coral Helm
Coral Helm 3 (3)
Artifact

3, Discard a card at random: Target creature gets +2/+2 until end of turn.

Masters Edition IV (Uncommon)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Antiquities (Rare)
Corporeal Projection
Corporeal Projection BlueRed (2)
Sorcery

Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Overload 3BlueBlueRedRed (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Ravnica Clue Edition (Rare)
Corpse Blockade
Corpse Blockade 2Black (3)
Creature — Zombie (1/4)

Defender

Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.

Gatecrash (Common)
Corpse Dance
Corpse Dance 2Black (3)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Courageous Resolve
Courageous Resolve 2White (3)
Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Court Archers
Court Archers 2Green (3)
Creature — Human Archer (1/3)

Reach (This creature can block creatures with flying.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Shards of Alara (Common)
Court of Locthwain
Court of Locthwain 2BlackBlack (4)
Enchantment

When Court of Locthwain enters the battlefield, you become the monarch.

At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.

Wilds of Eldraine Commander (Rare)
Coward // Killer (Coward)
Coward // Killer (Coward) 1Red (2)
Sorcery

Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.

Time travel.

Doctor Who Commander (Rare)
Cower in Fear
Cower in Fear 1BlackBlack (3)
Instant

Creatures your opponents control get -1/-1 until end of turn.

Modern Masters 2017 Edition (Common)
Other Versions
Magic 2013 (Uncommon)
Crackdown Construct
Crackdown Construct 4 (4)
Artifact Creature — Construct (2/2)

Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.

Aether Revolt (Uncommon)
Crackling Emergence
Crackling Emergence 1Red (2)
Enchantment — Aura

Enchant land you control

Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

Kamigawa: Neon Dynasty (Common)
Cradle of Safety
Cradle of Safety 1Blue (2)
Enchantment — Aura

Flash

Enchant creature you control

When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Innistrad: Crimson Vow (Common)
Crag Puca
Crag Puca Blue or RedBlue or RedBlue or Red (3)
Creature — Shapeshifter (2/4)

Blue or Red: Switch Crag Puca's power and toughness until end of turn.

Eventide (Uncommon)
Cragsmasher Yeti
Cragsmasher Yeti 4RedRed (6)
Creature — Yeti (4/2)

Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)

Trample

March of the Machine (Common)
Crash Landing
Crash Landing 2Green (3)
Instant

Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.

Guildpact (Uncommon)
Crash the Ramparts
Crash the Ramparts 2Green (3)
Instant

Target creature gets +3/+3 and gains trample until end of turn.

Ixalan (Common)
Crash Through
Crash Through Red (1)
Sorcery

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Core Set 2019 (Common)
Core Set 2021 (Common)
Crashing Centaur
Crashing Centaur 4GreenGreen (6)
Creature — Centaur (3/4)

Green, Discard a card: Crashing Centaur gains trample until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

Odyssey (Uncommon)
Crashing Drawbridge
Crashing Drawbridge 2 (2)
Artifact Creature — Wall (0/4)

Defender

Tap: Creatures you control gain haste until end of turn.

Commander Masters (Common)
Other Versions
Throne of Eldraine (Common)
Crater Elemental
Crater Elemental 2Red (3)
Creature — Elemental (0/6)

Red, Tap, Sacrifice Crater Elemental: It deals 4 damage to target creature.

Formidable — 2Red: Crater Elemental has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Rare)
Craterhoof Behemoth
Craterhoof Behemoth 5GreenGreenGreen (8)
Creature — Beast (5/5)

Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Commander Masters (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Modern Masters 2017 Edition (Mythic Rare)
Jumpstart (Mythic Rare)
Craw Giant
Craw Giant 3GreenGreenGreenGreen (7)
Creature — Giant (6/4)

Trample

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Chronicles (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Legends (Uncommon)
Time Spiral "Timeshifted" (Special)
Crawling Barrens
Crawling Barrens (0)
Land

Tap: Add Colorless.

4: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

Zendikar Rising (Rare)
Crazed Armodon
Crazed Armodon 2GreenGreen (4)
Creature — Elephant (3/3)

Green: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.

Tempest (Rare)
Creeperhulk
Creeperhulk 3GreenGreen (5)
Creature — Plant Elemental (5/5)

Trample

1Green: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

Jumpstart 2022 (Rare)
Other Versions
Commander 2014 (Rare)
Commander Anthology (Rare)
Creeping Tar Pit
Creeping Tar Pit (0)
Land

Creeping Tar Pit enters the battlefield tapped.

Tap: Add Blue or Black.

1BlueBlack: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Doctor Who Commander (Rare)
Other Versions
Worldwake (Rare)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Zendikar Rising Expeditions (Mythic Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Creeping Trailblazer
Creeping Trailblazer RedGreen (2)
Creature — Elemental (2/2)

Other Elementals you control get +1/+0.

2RedGreen: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

Core Set 2020 (Uncommon)
Creepy Puppeteer
Creepy Puppeteer 3Red (4)
Creature — Human Rogue (4/3)

Haste

Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.

Innistrad: Crimson Vow (Rare)
Crenellated Wall
Crenellated Wall 4 (4)
Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)

Tap: Target creature gets +0/+4 until end of turn.

Mercadian Masques (Uncommon)
Crimson Acolyte
Crimson Acolyte 1White (2)
Creature — Human Cleric (1/1)

Protection from red

White: Target creature gains protection from red until end of turn.

Invasion (Common)
Crimson Mage
Crimson Mage 1Red (2)
Creature — Human Shaman (2/1)

Red: Target creature you control gains haste until end of turn. (It can attack and Tap this turn.)

Masters 25 (Common)
Other Versions
Magic 2012 (Uncommon)
Crimson Roc
Crimson Roc 4Red (5)
Creature — Bird (2/2)

Flying

Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.

Mirage (Uncommon)
Crimson Wisps
Crimson Wisps Red (1)
Instant

Target creature becomes red and gains haste until end of turn.

Draw a card.

Shadowmoor (Common)
Crippling Fatigue
Crippling Fatigue 1BlackBlack (3)
Sorcery

Target creature gets -2/-2 until end of turn.

Flashback—1Black, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Common)
Crippling Fear
Crippling Fear 2BlackBlack (4)
Sorcery

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Commander Masters (Rare)
Other Versions
Kaldheim (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Critical Hit
Critical Hit 1Red (2)
Instant

Target creature gains double strike until end of turn.

When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

Adventures in the Forgotten Realms (Uncommon)
Cromat
Cromat WhiteBlueBlackRedGreen (5)
Legendary Creature — Illusion (5/5)

WhiteBlack: Destroy target creature blocking or blocked by Cromat.

BlueRed: Cromat gains flying until end of turn.

BlackGreen: Regenerate Cromat.

RedWhite: Cromat gets +1/+1 until end of turn.

GreenBlue: Put Cromat on top of its owner's library.

Apocalypse (Rare)
Crookclaw Elder
Crookclaw Elder 5Blue (6)
Creature — Bird Wizard (3/2)

Flying

Tap two untapped Birds you control: Draw a card.

Tap two untapped Wizards you control: Target creature gains flying until end of turn.

Legions (Uncommon)
Crookclaw Transmuter
Crookclaw Transmuter 3Blue (4)
Creature — Bird Wizard (3/1)

Flash

Flying

When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Magic: The Gathering—Conspiracy (Common)
Jumpstart (Common)
Crossbow Ambush
Crossbow Ambush Green (1)
Instant

Creatures you control gain reach until end of turn. (They can block creatures with flying.)

Stronghold (Common)
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