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Detective's Phoenix
Detective's Phoenix 2Red (3)
Enchantment Creature — Phoenix (2/2)

Bestow—Red, Collect evidence 6. (To pay this bestow cost, pay Red and exile cards with total mana value 6 or greater from your graveyard.)

Flying, haste

Enchanted creature gets +2/+2 and has flying and haste.

You may cast Detective's Phoenix from your graveyard using its bestow ability.

Modern Horizons 3 (Rare)
Detention Sphere
Detention Sphere 1WhiteBlue (3)
Enchantment

When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Return to Ravnica (Rare)
Guild Kit: Azorius (Rare)
Detention Vortex
Detention Vortex White (1)
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

3: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.

Strixhaven: School of Mages (Uncommon)
Determined Iteration
Determined Iteration 1Red (2)
Enchantment

At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)

Streets of New Capenna Commander (Rare)
Deviant Glee
Deviant Glee Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has "Red: This creature gains trample until end of turn."

Return to Ravnica (Common)
Diabolic Servitude
Diabolic Servitude 3Black (4)
Enchantment

When Diabolic Servitude enters, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.

When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.

Commander Anthology (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Premium Deck Series: Graveborn (Uncommon)
Commander 2015 (Uncommon)
Dictate of Erebos
Dictate of Erebos 3BlackBlack (5)
Enchantment

Flash

Whenever a creature you control dies, each opponent sacrifices a creature.

Journey into Nyx (Rare)
Dictate of Heliod
Dictate of Heliod 3WhiteWhite (5)
Enchantment

Flash

Creatures you control get +2/+2.

Commander 2015 (Rare)
Other Versions
Journey into Nyx (Rare)
Duel Decks: Elspeth vs. Kiora (Rare)
Dictate of Karametra
Dictate of Karametra 3GreenGreen (5)
Enchantment

Flash

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Journey into Nyx (Rare)
Dictate of Kruphix
Dictate of Kruphix 1BlueBlue (3)
Enchantment

Flash

At the beginning of each player's draw step, that player draws an additional card.

Commander 2018 (Rare)
Other Versions
Journey into Nyx (Rare)
Dictate of the Twin Gods
Dictate of the Twin Gods 3RedRed (5)
Enchantment

Flash

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Journey into Nyx (Rare)
Polluted Cistern // Dim Oubliette (Dim Oubliette)
Polluted Cistern // Dim Oubliette (Dim Oubliette) 4Black (5)
Enchantment — Room

When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Diplomatic Immunity
Diplomatic Immunity 1Blue (2)
Enchantment — Aura

Enchant creature

Shroud (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creature has shroud.

Mercadian Masques (Common)
Dire Undercurrents
Dire Undercurrents 3Blue or BlackBlue or Black (5)
Enchantment

Whenever a blue creature you control enters, you may have target player draw a card.

Whenever a black creature you control enters, you may have target player discard a card.

Shadowmoor (Rare)
Disappear
Disappear 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Blue: Return enchanted creature and Disappear to their owners' hands.

Urza's Destiny (Uncommon)
Discordant Dirge
Discordant Dirge 3BlackBlack (5)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.

Black, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.

Urza's Saga (Rare)
Discreet Retreat
Discreet Retreat 3Black (4)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.

Outlaws of Thunder Junction Commander (Rare)
Disinformation Campaign
Disinformation Campaign 1BlueBlack (3)
Enchantment

When Disinformation Campaign enters, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Dismiss into Dream
Dismiss into Dream 6Blue (7)
Enchantment

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Magic 2014 Core Set (Rare)
Dispersing Orb
Dispersing Orb 3BlueBlue (5)
Enchantment

3Blue, Sacrifice a permanent: Return target permanent to its owner's hand.

Onslaught (Uncommon)
Disruption Aura
Disruption Aura 2Blue (3)
Enchantment — Aura

Enchant artifact

Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."

Fifth Dawn (Uncommon)
Dissipation Field
Dissipation Field 2BlueBlue (4)
Enchantment

Whenever a permanent deals damage to you, return it to its owner's hand.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Scars of Mirrodin (Rare)
Disturbing Conversion
Disturbing Conversion 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

When Disturbing Conversion enters, each player mills two cards.

Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.

March of the Machine (Common)
Disturbing Mirth
Disturbing Mirth BlackRed (2)
Enchantment

When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.

When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Uncommon)
Diversionary Tactics
Diversionary Tactics 3White (4)
Enchantment

Tap two untapped creatures you control: Tap target creature.

Apocalypse (Uncommon)
Divine Favor
Divine Favor 1White (2)
Enchantment — Aura

Enchant creature

When Divine Favor enters, you gain 3 life.

Enchanted creature gets +1/+3.

Magic 2015 Core Set (Common)
Other Versions
Magic 2012 (Common)
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Divine Intervention
Divine Intervention 6WhiteWhite (8)
Enchantment

Divine Intervention enters with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from Divine Intervention.

When you remove the last intervention counter from Divine Intervention, the game is a draw.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Divine Presence
Divine Presence 2White (3)
Enchantment

If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.

Invasion (Rare)
Divine Sacrament
Divine Sacrament 1WhiteWhite (3)
Enchantment

White creatures get +1/+1.

Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

Dominaria Remastered (Rare)
Other Versions
Odyssey (Rare)
Divine Transformation
Divine Transformation 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Legends (Rare)
Divine Visitation
Divine Visitation 3WhiteWhite (5)
Enchantment

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Ravnica Remastered (Mythic Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Double Masters 2022 (Mythic Rare)
Dizzying Gaze
Dizzying Gaze Red (1)
Enchantment — Aura

Enchant creature you control

Red: Enchanted creature deals 1 damage to target creature with flying.

Exodus (Common)
Dockside Chef
Dockside Chef Black (1)
Enchantment Creature — Human Citizen (1/2)

1Black, Sacrifice an artifact or creature: Draw a card.

Kamigawa: Neon Dynasty (Uncommon)
Dog Umbra
Dog Umbra 1White (2)
Enchantment — Aura

Flash

Enchant creature

As long as another player controls enchanted creature, it can't attack or block. Otherwise, Dog Umbra has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Modern Horizons 3 (Common)
Dogged Pursuit
Dogged Pursuit 3Black (4)
Enchantment

At the beginning of your end step, each opponent loses 1 life and you gain 1 life.

Kaldheim (Common)
Dollmaker's Shop // Porcelain Gallery (Dollmaker's Shop)
Dollmaker's Shop // Porcelain Gallery (Dollmaker's Shop) 1White (2)
Enchantment — Room

Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Domestication
Domestication 2BlueBlue (4)
Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Double Masters 2022 (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Magic 2014 Core Set (Rare)
Domineer
Domineer 1BlueBlue (3)
Enchantment — Aura

Enchant artifact creature

You control enchanted artifact creature.

Mirrodin (Uncommon)
Done for the Day
Done for the Day 2Green (3)
Enchantment

At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get Ticket or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.

Unfinity (Uncommon)
Don't Try This at Home
Don't Try This at Home 1Red (2)
Enchantment

If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.)

1Red, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.

Unfinity (Acorn) (Rare)
Doom Foretold
Doom Foretold 2WhiteBlack (4)
Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.

Throne of Eldraine (Rare)
Doomwake Giant
Doomwake Giant 4Black (5)
Enchantment Creature — Giant (4/6)

Constellation — Whenever Doomwake Giant or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Journey into Nyx (Rare)
Commander 2015 (Rare)
Commander Masters (Rare)
Dormant Grove
Dormant Grove 3Green (4)
Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.

Innistrad: Crimson Vow (Uncommon)
Dorothea's Retribution
Dorothea's Retribution (0)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."

If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Rare)
Double Down
Double Down 3Blue (4)
Enchantment

Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)

Outlaws of Thunder Junction (Mythic Rare)
Double Vision
Double Vision 3RedRed (5)
Enchantment

Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.

Streets of New Capenna Commander (Rare)
Other Versions
Core Set 2021 (Rare)
Doubling Season
Doubling Season 4Green (5)
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Modern Masters (Rare)
Battlebond (Mythic Rare)
Double Masters (Mythic Rare)
Commander Masters (Mythic Rare)
Douse
Douse 2Blue (3)
Enchantment

1Blue: Counter target red spell.

Urza's Saga (Uncommon)
Dovescape
Dovescape 3White or BlueWhite or BlueWhite or Blue (6)
Enchantment

(White or Blue can be paid with either White or Blue.)

Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.

Secret Lair Drop (Rare)
Other Versions
Dissension (Rare)
Guild Kit: Azorius (Rare)
Dovin's Acuity
Dovin's Acuity 1WhiteBlue (3)
Enchantment

When Dovin's Acuity enters, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

Ravnica Allegiance (Uncommon)
Downdraft
Downdraft 2Green (3)
Enchantment

Green: Target creature loses flying until end of turn.

Sacrifice Downdraft: It deals 2 damage to each creature with flying.

Weatherlight (Uncommon)
Draconic Destiny
Draconic Destiny 1RedRed (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying, haste, and "1: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.

When enchanted creature dies, return Draconic Destiny to its owner's hand.

The Brothers' War (Mythic Rare)
Dragon Appeasement
Dragon Appeasement 3BlackRedGreen (6)
Enchantment

Skip your draw step.

Whenever you sacrifice a creature, you may draw a card.

Alara Reborn (Uncommon)
Dragon Breath
Dragon Breath 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has haste.

Red: Enchanted creature gets +1/+0 until end of turn.

When a creature with mana value 6 or greater enters, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Battlebond (Uncommon)
Other Versions
Scourge (Common)
Archenemy (Common)
Dragon Cultist
Dragon Cultist 4Red (5)
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Dragon Fangs
Dragon Fangs 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample.

When a creature with mana value 6 or greater enters, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.

Scourge (Common)
Dragon Grip
Dragon Grip 2Red (3)
Enchantment — Aura

Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.

Khans of Tarkir (Uncommon)
Dragon Mantle
Dragon Mantle Red (1)
Enchantment — Aura

Enchant creature

When Dragon Mantle enters, draw a card.

Enchanted creature has "Red: This creature gets +1/+0 until end of turn."

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Theros (Common)
Commander Legends (Common)
Jumpstart: Historic Horizons (Common)
Dragon Roost
Dragon Roost 4RedRed (6)
Enchantment

5RedRed: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)

Tenth Edition (Rare)
Other Versions
Onslaught (Rare)
Dragon Scales
Dragon Scales 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

When a creature with mana value 6 or greater enters, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.

Scourge (Common)
Dragon Shadow
Dragon Shadow 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When a creature with mana value 6 or greater enters, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.

Scourge (Common)
Dragon Tempest
Dragon Tempest 1Red (2)
Enchantment

Whenever a creature you control with flying enters, it gains haste until end of turn.

Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

Game Night: Free-For-All (Uncommon)
Other Versions
Dragons of Tarkir (Rare)
Commander 2017 (Rare)
Iconic Masters (Uncommon)
Dragon Wings
Dragon Wings 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Cycling 1Blue (1Blue, Discard this card: Draw a card.)

When a creature with mana value 6 or greater enters, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.

Scourge (Common)
Dragon-Kami's Egg
Dragon-Kami's Egg (0)
Enchantment Creature — Egg (0/1)

Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.

Kamigawa: Neon Dynasty (Rare)
Drake Haven
Drake Haven 2Blue (3)
Enchantment

Whenever you cycle or discard a card, you may pay 1. If you do, create a 2/2 blue Drake creature token with flying.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Ikoria Commander (Rare)
Drake Umbra
Drake Umbra 4Blue (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has flying.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Uncommon)
Dralnu's Crusade
Dralnu's Crusade 1BlackRed (3)
Enchantment

All Goblins get +1/+1.

All Goblins are black and are Zombies in addition to their other creature types.

Dominaria Remastered (Uncommon)
Other Versions
Planeshift (Rare)
Dramatic Accusation
Dramatic Accusation 2Blue (3)
Enchantment — Aura

Enchant creature

When Dramatic Accusation enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

BlueBlue: Shuffle enchanted creature into its owner's library.

Murders at Karlov Manor (Common)
Dramatic Finale
Dramatic Finale White or BlackWhite or BlackWhite or BlackWhite or Black (4)
Enchantment

Creature tokens you control get +1/+1.

Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.

Strixhaven: School of Mages (Rare)
Drawn Together
Drawn Together 2WhiteWhite (4)
Enchantment

As Drawn Together enters, choose an artist.

Creatures with art by the chosen artist get +2/+2.

Unhinged (Rare)
Dread of Night
Dread of Night Black (1)
Enchantment

White creatures get -1/-1.

Tempest (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Dreadbringer Lampads
Dreadbringer Lampads 4Black (5)
Enchantment Creature — Nymph (4/2)

Constellation — Whenever Dreadbringer Lampads or another enchantment you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Commander 2015 (Common)
Other Versions
Journey into Nyx (Common)
Dreadful Apathy
Dreadful Apathy 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

2White: Exile enchanted creature.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
Dreadhorde Invasion
Dreadhorde Invasion 1Black (2)
Enchantment

At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Commander Masters (Rare)
Other Versions
War of the Spark (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Dream Coat
Dream Coat Blue (1)
Enchantment — Aura

Enchant creature

0: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.

Legends (Uncommon)
Dream Halls
Dream Halls 3BlueBlue (5)
Enchantment

Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

Tempest Remastered (Mythic Rare)
Other Versions
Stronghold (Rare)
Dream Leash
Dream Leash 3BlueBlue (5)
Enchantment — Aura

Enchant permanent

You can't choose an untapped permanent as this spell's target as you cast it.

You control enchanted permanent.

Ravnica: City of Guilds (Rare)
Dream Tides
Dream Tides 2BlueBlue (4)
Enchantment

Creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay 2 for each creature chosen this way. If the player does, untap those creatures.

Visions (Uncommon)
Dreams of the Dead
Dreams of the Dead 3Blue (4)
Enchantment

1Blue: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep 2." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Masters Edition II (Rare)
Other Versions
Ice Age (Uncommon)
Dreamshaper Shaman
Dreamshaper Shaman 5Red (6)
Enchantment Creature — Minotaur Shaman (5/4)

At the beginning of your end step, you may pay 2Red and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Double Masters 2022 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Dreamstalker Manticore
Dreamstalker Manticore 2Red (3)
Enchantment Creature — Manticore (4/2)

Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.

Theros Beyond Death (Uncommon)
Dress Down
Dress Down 1Blue (2)
Enchantment

Flash

When Dress Down enters, draw a card.

Creatures lose all abilities.

At the beginning of the end step, sacrifice Dress Down.

Modern Horizons 2 (Rare)
Drogskol Armaments
Drogskol Armaments (0)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Common)
Drop of Honey
Drop of Honey Green (1)
Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Drop of Honey.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Rare)
Drought
Drought 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, sacrifice Drought unless you pay WhiteWhite.

Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.

Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

Ice Age (Uncommon)
Meat Locker // Drowned Diner (Drowned Diner)
Meat Locker // Drowned Diner (Drowned Diner) 3BlueBlue (5)
Enchantment — Room

When you unlock this door, draw three cards, then discard a card.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Drowned Secrets
Drowned Secrets 1Blue (2)
Enchantment

Whenever you cast a blue spell, target player mills two cards.

Guilds of Ravnica (Rare)
Drudge Spell
Drudge Spell BlackBlack (2)
Enchantment

Black, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "Black: Regenerate this creature."

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

Homelands (Uncommon)
Druid Class
Druid Class 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Landfall — Whenever a land you control enters, you gain 1 life.

2Green: Level 2

//Level_2//

You may play an additional land on each of your turns.

4Green: Level 3

//Level_3//

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Adventures in the Forgotten Realms (Uncommon)
Druid's Call
Druid's Call 1Green (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

Odyssey (Uncommon)
Druids' Repository
Druids' Repository 1GreenGreen (3)
Enchantment

Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color.

Avacyn Restored (Rare)
Dryad of the Ilysian Grove
Dryad of the Ilysian Grove 2Green (3)
Enchantment Creature — Nymph Dryad (2/4)

You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

Modern Horizons 3 Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Commander Masters (Rare)
Dryad's Favor
Dryad's Favor Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)

Magic 2011 (Common)
Dual Casting
Dual Casting 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Red, Tap: Copy target instant or sorcery spell you control. You may choose new targets for the copy."

Avacyn Restored (Rare)
Dual Nature
Dual Nature 4GreenGreen (6)
Enchantment

Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

Prophecy (Rare)
Dub
Dub 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

Core Set 2021 (Common)
Other Versions
Dominaria (Common)
Due Diligence
Due Diligence 2White (3)
Enchantment — Aura

Enchant creature

When Due Diligence enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.

Enchanted creature gets +2/+2 and has vigilance.

Murders at Karlov Manor (Common)
Dueling Grounds
Dueling Grounds 1GreenWhite (3)
Enchantment

No more than one creature can attack each combat.

No more than one creature can block each combat.

Invasion (Rare)
Duelist's Heritage
Duelist's Heritage 2White (3)
Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Murders at Karlov Manor Commander (Rare)
Other Versions
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Jumpstart (Rare)
Commander 2021 (Rare)
Streets of New Capenna Commander (Rare)
Dungeon Delver
Dungeon Delver 1Blue (2)
Legendary Enchantment — Background

Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."

Commander Legends: Battle for Baldur's Gate (Uncommon)
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