|
Temple Acolyte
( 2)
Creature — Human Cleric
(1/3)
When Temple Acolyte enters, you gain 3 life.
|
|
|
Temple Thief
( 2)
Creature — Human Rogue
(2/2)
Temple Thief can't be blocked by enchanted creatures or enchantment creatures.
|
|
|
Temporal Cleansing
( 4)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) The owner of target nonland permanent puts it into their library second from the top or on the bottom.
|
|
|
Temporal Eddy
( 4)
Sorcery
Put target creature or land on top of its owner's library.
|
|
|
Temporal Fissure
( 5)
Sorcery
Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
|
|
|
Temporal Isolation
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
|
|
|
Temporal Machinations
( 3)
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
|
|
|
Temporal Spring
( 3)
Sorcery
Put target permanent on top of its owner's library.
|
|
|
Temur Battle Rage
( 2)
Instant
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
|
|
|
Temur Runemark
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
|
|
|
Tendrils of Corruption
( 4)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
|
|
|
Tendrils of Despair
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target opponent discards two cards.
|
|
|
Tentative Connection
( 4)
Sorcery
This spell costs less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
|
|
|
Tenth District Guard
( 2)
Creature — Human Soldier
(2/2)
When Tenth District Guard enters, target creature gets +0/+1 until end of turn.
|
|
|
Tenth District Legionnaire
( 2)
Creature — Human Soldier
(2/2)
Haste Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
|
|
|
Tenth District Veteran
( 3)
Creature — Human Soldier
(2/3)
Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control.
|
|
|
Tenured Oilcaster
( 4)
Creature — Phyrexian Wizard
(2/4)
Menace (This creature can't be blocked except by two or more creatures.) Tenured Oilcaster gets +3/+0 as long as an opponent has eight or more cards in their graveyard. Whenever Tenured Oilcaster attacks or blocks, each player mills a card.
|
|
|
Terashi's Cry
( 4)
Sorcery — Arcane
Tap up to three target creatures.
|
|
|
Terashi's Grasp
( 3)
Sorcery — Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
|
|
|
Teremko Griffin
( 4)
Creature — Griffin
(2/2)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Terminal Agony
( 4)
Sorcery
Destroy target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Terminate
( 2)
Instant
Destroy target creature. It can't be regenerated.
|
|
|
Teroh's Faithful
( 4)
Creature — Human Cleric
(1/4)
When Teroh's Faithful enters, you gain 4 life.
|
|
|
Terraformer
( 3)
Creature — Human Wizard
(2/2)
: Choose a basic land type. Each land you control becomes that type until end of turn.
|
|
|
Terramorphic Expanse
( 0)
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Terrarion
( 1)
Artifact
Terrarion enters tapped. , , Sacrifice Terrarion: Add two mana in any combination of colors. When Terrarion is put into a graveyard from the battlefield, draw a card.
|
|
|
Terrifying Presence
( 2)
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
|
|
|
Territorial Baloth
( 5)
Creature — Beast
(4/4)
Landfall — Whenever a land you control enters, Territorial Baloth gets +2/+2 until end of turn.
|
|
|
Territorial Boar
( 2)
Creature — Boar
(2/2)
Whenever a creature you control with power 4 or greater enters, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
|
|
|
Territorial Hammerskull
( 3)
Creature — Dinosaur
(2/3)
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
|
|
|
Territorial Scythecat
( 3)
Creature — Cat
(2/1)
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on Territorial Scythecat.
|
|
|
Territorial Witchstalker
( 2)
Creature — Wolf
(2/3)
Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
|
|
|
Terror
( 2)
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
|
|
|
Test of Faith
( 2)
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
|
|
|
Testament Bearer
( 4)
Creature — Phyrexian Warrior
(4/1)
When Testament Bearer dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
|
|
|
Tethmos High Priest
( 3)
Creature — Cat Cleric
(2/3)
Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield.
|
|
|
Teyo's Lightshield
( 3)
Creature — Illusion
(0/3)
When Teyo's Lightshield enters, put a +1/+1 counter on target creature you control.
|
|
|
Thalakos Mistfolk
( 3)
Creature — Thalakos Illusion
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) : Put Thalakos Mistfolk on top of its owner's library.
|
|
|
Thalakos Scout
( 3)
Creature — Thalakos Soldier Scout
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return Thalakos Scout to its owner's hand.
|
|
|
Thalakos Seer
( 2)
Creature — Thalakos Wizard
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves the battlefield, draw a card.
|
|
|
Thalakos Sentry
( 2)
Creature — Thalakos Soldier
(1/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
|
|
|
Thallid
( 1)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
|
|
|
Thallid Devourer
( 3)
Creature — Fungus
(2/2)
At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
|
|
|
Thallid Germinator
( 3)
Creature — Fungus
(2/2)
At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
|
|
|
Thallid Omnivore
( 4)
Creature — Fungus
(3/3)
, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
|
|
|
Thallid Shell-Dweller
( 2)
Creature — Fungus
(0/5)
Defender At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.
|
|
|
Thassa's Bounty
( 6)
Sorcery
Draw three cards. Target player mills three cards.
|
|
|
Thassa's Devourer
( 5)
Enchantment Creature — Elemental
(2/6)
Constellation — Whenever Thassa's Devourer or another enchantment you control enters, target player mills two cards.
|
|
|
Thatcher Revolt
( 3)
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
|
|
|
Grabby Giant (That's Mine)
( 2)
Instant — Adventure
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
|
|
|
The Black Breath
( 3)
Sorcery
Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
|
|
|
The Brute
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0. : Regenerate enchanted creature.
|
|
|
The Chase Is On
( 3)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
|
|
|
The Fallen Apart
( 4)
Creature — Zombie
(4/4)
The Fallen Apart enters with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms.
|
|
|
The Grand Tour (playtest)
( 2)
Instant
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
|
|
|
The Modern Age
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Draw a card, then discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
|
|
The Shattered States Era
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. II — Creatures you control get +1/+0 until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
|
|
The Torment of Gollum
( 4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
|
|
Theft of Dreams
( 3)
Sorcery
Draw a card for each tapped creature target opponent controls.
|
|
|
Thermal Blast
( 5)
Instant
Thermal Blast deals 3 damage to target creature. Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.
|
|
|
Thermal Flux
( 1)
Instant
Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Thermal Glider
( 3)
Creature — Human Rebel
(2/1)
Flying, protection from red
|
|
|
Thermal Navigator
( 3)
Artifact Creature — Construct
(2/2)
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
|
|
|
Thermo-Alchemist
( 2)
Creature — Human Shaman
(0/3)
Defender : Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
|
|
|
Thermokarst
( 3)
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
|
|
|
Thermopod
( 5)
Snow Creature — Slug
(4/3)
: Thermopod gains haste until end of turn. ( can be paid with one mana from a snow source.) Sacrifice a creature: Add .
|
|
|
They Went This Way
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
|
|
|
Thicket Crasher
( 4)
Creature — Elemental Rhino
(4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample.
|
|
|
Thief of Hope
( 3)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
|
|
|
Thieves' Tools
( 2)
Artifact — Equipment
When Thieves' Tools enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Thieving Otter
( 3)
Creature — Otter
(2/2)
Whenever Thieving Otter deals damage to an opponent, draw a card.
|
|
|
Thieving Sprite
( 3)
Creature — Faerie Rogue
(1/1)
Flying When Thieving Sprite enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
|
|
|
Think Twice
( 2)
Instant
Draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Thinking Cap
( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Equip Detective Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Thirst
( 3)
Enchantment — Aura
Enchant creature When Thirst enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay .
|
|
|
Thirst for Meaning
( 3)
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
|
|
|
Thirsting Roots
( 1)
Sorcery
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Thirsting Shade
( 1)
Creature — Shade
(1/1)
Lifelink : Thirsting Shade gets +1/+1 until end of turn.
|
|
|
Thistledown Duo
( 3)
Creature — Kithkin Soldier Wizard
(2/2)
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
|
|
|
Thistledown Players
( 3)
Creature — Mouse Bard
(3/3)
Whenever Thistledown Players attacks, untap target nonland permanent.
|
|
|
Thorn of the Black Rose
( 4)
Creature — Human Assassin
(1/3)
Deathtouch When Thorn of the Black Rose enters, you become the monarch.
|
|
|
Thorn Thallid
( 3)
Creature — Fungus
(2/2)
At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
|
|
|