|
Workhorse
( 6)
Artifact Creature — Horse
(0/0)
Workhorse enters with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add .
|
|
|
Workshop Elders
( 7)
Creature — Human Artificer
(4/4)
Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
|
|
|
Workshop Warchief
( 5)
Creature — Rhino Warrior
(5/3)
Trample When Workshop Warchief enters, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
|
|
|
World at War
( 5)
Sorcery
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
World Queller
( 5)
Creature — Avatar
(4/4)
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
|
|
|
World Shaper
( 4)
Creature — Merfolk Shaman
(3/3)
Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
|
|
|
World-Bottling Kit
( 5)
Artifact
, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
|
|
|
Worldgorger Dragon
( 6)
Creature — Nightmare Dragon
(7/7)
Flying, trample When Worldgorger Dragon enters, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
|
|
|
Worldly Tutor
( 1)
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
|
|
|
Worldslayer
( 5)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Worldsoul's Rage
( 2)
Sorcery
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
|
|
|
Worm Harvest
( 5)
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
|
|
|
Wormfang Behemoth
( 5)
Creature — Nightmare Fish Beast
(5/5)
When Wormfang Behemoth enters, exile all cards from your hand. When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
|
|
|
Wormfang Manta
( 7)
Creature — Nightmare Fish Beast
(6/1)
Flying When Wormfang Manta enters, you skip your next turn. When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
|
|
|
Worms of the Earth
( 5)
Enchantment
Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.
|
|
|
Worry Beads
( 3)
Artifact
At the beginning of each player's upkeep, that player mills a card.
|
|
|
Worship
( 4)
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
|
|
|
Wort, Boggart Auntie
( 4)
Legendary Creature — Goblin Shaman
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
|
|
|
Wort, the Raidmother
( 6)
Legendary Creature — Goblin Shaman
(3/3)
When Wort, the Raidmother enters, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
|
|
|
Worthy Knight
( 2)
Creature — Human Knight
(2/2)
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
|
|
|
Wound Reflection
( 6)
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
|
|
|
Wrath of God
( 4)
Sorcery
Destroy all creatures. They can't be regenerated.
|
|
|
Wrath of Marit Lage
( 5)
Enchantment
When Wrath of Marit Lage enters, tap all red creatures. Red creatures don't untap during their controllers' untap steps.
|
|
|
Wrathful Raptors
( 5)
Creature — Dinosaur
(5/5)
Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
|
|
|
Wrathful Red Dragon
( 5)
Creature — Dragon
(5/5)
Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
|
|
|
Wreck Hunter
( 2)
Creature — Human Artificer
(2/2)
Flash When Wreck Hunter enters, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
|
|
|
Wrecking Ogre
( 5)
Creature — Ogre Warrior
(3/3)
Double strike Bloodrush — , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
|
|
|
Wren's Run Packmaster
( 4)
Creature — Elf Warrior
(5/5)
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) : Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.
|
|
|
Wretched Bonemass
( 0)
Creature — Skeleton Horror
(*/*)
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
|
|
|
Wretched Confluence
( 5)
Instant
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
|
|
|
Writ of Return
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield tapped. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
|
|
|
Wrong Turn
( 3)
Instant
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
|
|
|
Wulfgar of Icewind Dale
( 5)
Legendary Creature — Human Barbarian
(4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
|
|
Wurmquake
( 6)
Sorcery
Corrupted — Create an X/X green Phyrexian Wurm creature token with trample and toxic 1, where X is the amount of mana spent to cast this spell. Then for each opponent with three or more poison counters, you create another one of those tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Wurmweaver Coil
( 6)
Enchantment — Aura
Enchant green creature Enchanted creature gets +6/+6. , Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
|
|
|
Wydwen, the Biting Gale
( 4)
Legendary Creature — Faerie Wizard
(3/3)
Flash Flying , Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
|
|
|
Wylie Duke, Atiin Hero
( 3)
Legendary Creature — Human Ranger
(4/2)
Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
|
|
|
Wyll, Blade of Frontiers
( 2)
Legendary Creature — Human Warlock
(1/1)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. Choose a Background (You can have a Background as a second commander.)
|
|
|
Wyll's Reversal
( 3)
Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1–14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
|
|
|
Wyluli Wolf
( 2)
Creature — Wolf
(1/1)
: Target creature gets +1/+1 until end of turn.
|
|
|
X
( 2)
Legendary Creature — Human Spy
(2/2)
|
|
|
Xander's Pact
( 6)
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.
|
|
|
Xantcha, Sleeper Agent
( 3)
Legendary Creature — Phyrexian Minion
(5/5)
Xantcha, Sleeper Agent enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. : Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
|
|
|
Xanthic Statue
( 8)
Artifact
: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
|
|
|
Xantid Swarm
( 1)
Creature — Insect
(0/1)
Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
|
|
|
Xathrid Gorgon
( 6)
Creature — Gorgon
(3/6)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) , : Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
|
|
|
Xathrid Necromancer
( 3)
Creature — Human Wizard
(2/2)
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
|
|
|
Xavier Sal, Infested Captain
( 3)
Legendary Creature — Human Fungus Pirate
(3/3)
, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) , Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Xenic Poltergeist
( 3)
Creature — Spirit
(1/1)
: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
|
|
|
Xenograft
( 5)
Enchantment
As Xenograft enters, choose a creature type. Each creature you control is the chosen type in addition to its other types.
|
|
|
Xiahou Dun, the One-Eyed
( 4)
Legendary Creature — Human Soldier
(3/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.
|
|
|
Xira Arien
( 3)
Legendary Creature — Insect Wizard
(1/2)
|
|
|
Xira, the Golden Sting
( 4)
Legendary Creature — Insect Assassin
(3/3)
Flying, haste Whenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
|
|
|
Xorn
( 3)
Creature — Elemental
(3/2)
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
|
|
|
Xun Yu, Wei Advisor
( 3)
Legendary Creature — Human Advisor
(1/1)
: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.
|
|
|
Yahenni, Undying Partisan
( 3)
Legendary Creature — Aetherborn Vampire
(2/2)
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.
|
|
|
Yahenni's Expertise
( 4)
Sorcery
All creatures get -3/-3 until end of turn. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
|
|
|
Yanling's Harbinger
( 5)
Creature — Bird
(2/4)
Flying When Yanling's Harbinger enters, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Yare
( 3)
Instant
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
|
|
|
Yarus, Roar of the Old Gods
( 4)
Legendary Creature — Centaur Druid
(4/4)
Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
|
|
|
Yasharn, Implacable Earth
( 4)
Legendary Creature — Elemental Boar
(4/4)
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
|
|
|
Yasmin Khan
( 4)
Legendary Creature — Human Detective
(3/3)
: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.)
|
|
|
Yasova Dragonclaw
( 3)
Legendary Creature — Human Warrior
(4/2)
Trample At the beginning of combat on your turn, you may pay . If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
|
|
|
Yavimaya's Embrace
( 8)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.
|
|
|
Yawgmoth Demon
( 6)
Creature — Phyrexian Demon
(6/6)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
|
|
|
Yawgmoth's Agenda
( 5)
Enchantment
You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.
|
|
|
Yawgmoth's Vile Offering
( 5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
|
|
|
Yawgmoth's Will
( 3)
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
|
|
|
Ydwen Efreet
( 3)
Creature — Efreet
(3/6)
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
|
|
|
Yedora, Grave Gardener
( 5)
Legendary Creature — Treefolk Druid
(5/5)
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
|
|
|
Yellow Scarves General
( 4)
Creature — Human Soldier
(2/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block.
|
|
|
Yennett, Cryptic Sovereign
( 5)
Legendary Creature — Sphinx
(3/5)
Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
|
|
|
Yes Man, Personal Securitron
( 3)
Legendary Artifact Creature — Robot
(2/2)
: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
|
|
|
Yet Another Æther Vortex (Yet Another Aether Vortex)
( 5)
Enchantment
All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
|
|
|
Yeva, Nature's Herald
( 4)
Legendary Creature — Elf Shaman
(4/4)
Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.
|
|
|
Yidaro, Wandering Monster
( 7)
Legendary Creature — Dinosaur Turtle
(8/8)
Trample, haste Cycling When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
|
|
|
Yomiji, Who Bars the Way
( 7)
Legendary Creature — Spirit
(4/4)
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
|
|
|
Yore-Tiller Nephilim
( 4)
Creature — Nephilim
(2/2)
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
|
|
|
Yorion, Sky Nomad
( 5)
Legendary Creature — Bird Serpent
(4/5)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
|
|
|
Yorvo, Lord of Garenbrig
( 3)
Legendary Creature — Giant Noble
(0/0)
Yorvo, Lord of Garenbrig enters with four +1/+1 counters on it. Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
|
|
|
Yosei, the Morning Star
( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
|
|
|
Horn of Valhalla (Ysgard's Call)
( 2)
Sorcery — Adventure
Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
|
|
|
Yuan Shao, the Indecisive
( 5)
Legendary Creature — Human Soldier
(2/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature.
|
|
|
Yuan-Ti Malison
( 2)
Creature — Snake Rogue
(2/1)
Yuan-Ti Malison can't be blocked as long as it's attacking alone. Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
|
|
|
Yuan-Ti Scaleshield
( 3)
Instant
Permanents you control gain hexproof and indestructible until end of turn. Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.
|
|
|
Yukora, the Prisoner
( 4)
Legendary Creature — Demon Spirit
(5/5)
When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
|
|
|