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Viridian Joiner
( 3)
Creature — Elf Druid
(1/2)
: Add an amount of equal to Viridian Joiner's power.
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Viridian Longbow
( 1)
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Viridian Scout
( 4)
Creature — Elf Warrior Scout
(1/2)
, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
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Virtuous Charge
( 3)
Sorcery
Creatures you control get +1/+1 until end of turn.
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Virulent Sliver
( 1)
Creature — Sliver
(1/1)
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
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Virulent Swipe
( 1)
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Virulent Wound
( 1)
Instant
Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
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Virus Beetle
( 2)
Artifact Creature — Insect
(1/1)
When Virus Beetle enters, each opponent discards a card.
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Viscera Seer
( 1)
Creature — Vampire Wizard
(1/1)
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Viscerid Armor
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. : Return Viscerid Armor to its owner's hand.
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Viscerid Deepwalker
( 5)
Creature — Homarid Warrior
(2/3)
: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Viscid Lemures
( 5)
Creature — Spirit
(4/3)
: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Vision Charm
( 1)
Instant
Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Visitor from Planet Q (playtest)
( 2)
Instant Creature — — Alien
(0/4)
All creature cards you own with flash are instants in addition to their other types. Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
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Vital Surge
( 2)
Instant — Arcane
You gain 3 life. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Vitality Charm
( 1)
Instant
Choose one — • Create a 1/1 green Insect creature token. • Target creature gets +1/+1 and gains trample until end of turn. • Regenerate target Beast.
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Vitalize
( 1)
Instant
Untap all creatures you control.
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Vitaspore Thallid
( 2)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gains haste until end of turn.
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Vito's Inquisitor
( 4)
Creature — Vampire Knight
(3/3)
, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn.
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Vitu-Ghazi Inspector
( 2)
Creature — Elf Detective
(1/3)
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When Vitu-Ghazi Inspector enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
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Vivid Flying Fish
( 2)
Creature — Fish Lizard
(1/1)
Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)
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Vivien's Crocodile
( 3)
Creature — Crocodile Spirit
(3/3)
Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.
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Vivien's Grizzly
( 3)
Creature — Bear Spirit
(2/3)
: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
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Vivisection
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
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Vivisurgeon's Insight
( 5)
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Voda Sea Scavenger
( 3)
Creature — Merfolk Rogue
(3/2)
Domain — When Voda Sea Scavenger enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
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Vodalian Arcanist
( 2)
Creature — Merfolk Wizard
(1/3)
: Add . Spend this mana only to cast an instant or sorcery spell.
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Vodalian Merchant
( 2)
Creature — Merfolk
(1/2)
When Vodalian Merchant enters, draw a card, then discard a card.
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Vodalian Serpent
( 4)
Creature — Serpent
(2/2)
Kicker (You may pay an additional as you cast this spell.) Vodalian Serpent can't attack unless defending player controls an Island. If Vodalian Serpent was kicked, it enters with four +1/+1 counters on it.
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Voice of the Provinces
( 6)
Creature — Angel
(3/3)
Flying When Voice of the Provinces enters, create a 1/1 white Human creature token.
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Void Snare
( 1)
Sorcery
Return target nonland permanent to its owner's hand.
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Voidpouncer
( 2)
Creature — Eldrazi
(3/1)
Devoid (This card has no color.) Kicker (You may pay an additional as you cast this spell.) If Voidpouncer was kicked, it enters with two +1/+1 counters and a trample counter on it and with haste.
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Voidwielder
( 5)
Creature — Human Wizard
(1/4)
When Voidwielder enters, you may return target creature to its owner's hand.
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Volatile Claws
( 3)
Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.
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Volatile Wanderglyph
( 2)
Artifact Creature — Golem
(2/2)
Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.
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Volcanic Rambler
( 6)
Creature — Elemental
(6/4)
: Volcanic Rambler deals 1 damage to target player or planeswalker.
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Volcanic Rush
( 5)
Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
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Volcanic Spite
( 2)
Instant
Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.
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Volcanic Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
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Volcanic Submersion
( 5)
Sorcery
Destroy target artifact or land. Cycling (, Discard this card: Draw a card.)
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Volcano Imp
( 4)
Creature — Imp
(2/2)
Flying : Volcano Imp gains first strike until end of turn.
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Voldaren Duelist
( 4)
Creature — Vampire Warrior
(3/2)
Haste When Voldaren Duelist enters, target creature can't block this turn.
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Voldaren Epicure
( 1)
Creature — Vampire
(1/1)
When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Voldaren Stinger
( 1)
Creature — Vampire Warrior
(1/1)
Voldaren Stinger has first strike as long as it's attacking. : Voldaren Stinger gets +2/+0 until end of turn.
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Volrath's Curse
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. : Return Volrath's Curse to its owner's hand.
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Volshe Tideturner
( 2)
Creature — Merfolk Wizard
(1/3)
: Add . Spend this mana only to cast an instant or sorcery spell or a kicked spell.
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Volt Charge
( 3)
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Voltage Surge
( 1)
Instant
As an additional cost to cast this spell, you may sacrifice an artifact. Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
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Voltaic Servant
( 2)
Artifact Creature — Construct
(1/3)
At the beginning of your end step, untap target artifact.
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Voracious Null
( 3)
Creature — Zombie
(2/2)
, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate only as a sorcery.
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Voracious Typhon
( 4)
Creature — Snake Beast
(4/4)
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Voracious Typhon escapes with three +1/+1 counters on it.
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Voracious Vacuum
( 3)
Host Artifact Creature — Construct
(1/1)
When this creature enters, put a +1/+1 counter on target creature.
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Voracious Vampire
( 3)
Creature — Vampire Knight
(2/2)
Menace When Voracious Vampire enters, target Vampire you control gets +1/+1 and gains menace until end of turn.
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Voracious Varmint
( 2)
Creature — Varmint
(2/2)
Vigilance , Sacrifice Voracious Varmint: Destroy target artifact or enchantment.
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Voracious Vermin
( 3)
Creature — Rat
(2/1)
When Voracious Vermin enters, create a 1/1 black Rat creature token with "This creature can't block." Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin.
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Vorrac Battlehorns
( 2)
Artifact — Equipment
Equipped creature has trample and can't be blocked by more than one creature. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Vorstclaw
( 6)
Creature — Elemental Horror
(7/7)
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Vortex Runner
( 3)
Creature — Human Wizard
(2/3)
As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.
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Voyage's End
( 2)
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Vraska's Fall
( 3)
Instant
Each opponent sacrifices a creature or planeswalker and gets a poison counter.
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Vraska's Finisher
( 3)
Creature — Gorgon Assassin
(3/2)
When Vraska's Finisher enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
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Vulpikeet
( 4)
Creature — Fox Bird
(2/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it.
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Vulshok Battlegear
( 3)
Artifact — Equipment
Equipped creature gets +3/+3. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Vulshok Berserker
( 4)
Creature — Human Berserker
(3/2)
Haste (This creature can attack and as soon as it comes under your control.)
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Vulshok Gauntlets
( 2)
Artifact — Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Vulshok Heartstoker
( 3)
Creature — Human Shaman
(2/2)
When Vulshok Heartstoker enters, target creature gets +2/+0 until end of turn.
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Vulshok Morningstar
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Vulshok Replica
( 3)
Artifact Creature — Berserker
(3/1)
, Sacrifice Vulshok Replica: It deals 3 damage to target player or planeswalker.
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Vulshok Sorcerer
( 3)
Creature — Human Shaman
(1/1)
Haste : Vulshok Sorcerer deals 1 damage to any target.
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Vulshok Splitter
( 4)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Vulturous Aven
( 4)
Creature — Bird Shaman
(2/3)
Flying Exploit (When this creature enters, you may sacrifice a creature.) When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
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Wail of the Nim
( 3)
Instant
Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine (Choose both if you pay the entwine cost.)
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Waildrifter
( 0)
Creature — Hippogriff Spirit
(2/2)
Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead.
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Wailing Ghoul
( 2)
Creature — Zombie
(1/3)
When Wailing Ghoul enters, mill two cards.
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Wake of Vultures
( 4)
Creature — Bird
(3/1)
Flying , Sacrifice a creature: Regenerate Wake of Vultures.
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Wake the Reflections
( 1)
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
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Wakedancer
( 3)
Creature — Human Shaman
(2/2)
Morbid — When Wakedancer enters, if a creature died this turn, create a 2/2 black Zombie creature token.
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Walk with the Ancestors
( 5)
Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Walker
( 0)
Token Creature — — Zombie
(2/2)
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Walker of the Grove
( 8)
Creature — Elemental
(7/7)
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Walking Atlas
( 2)
Artifact Creature — Construct
(1/1)
: You may put a land card from your hand onto the battlefield.
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Walking Dead
( 2)
Creature — Zombie
(1/1)
: Regenerate Walking Dead.
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