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Abrade
( 2)
Instant
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
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Ancestral Blade
( 2)
Artifact — Equipment
When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ancient Hellkite
( 7)
Creature — Dragon
(6/6)
Flying : Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.
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Angler Drake
( 6)
Creature — Drake
(4/4)
Flying When Angler Drake enters, you may return target creature to its owner's hand.
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Angler Turtle
( 7)
Creature — Turtle
(5/7)
Hexproof Creatures your opponents control attack each combat if able.
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Argentum Armor
( 6)
Artifact — Equipment
Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip
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Banisher Priest
( 3)
Creature — Human Cleric
(2/2)
When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
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Beast Whisperer
( 4)
Creature — Elf Druid
(2/3)
Whenever you cast a creature spell, draw a card.
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Blaze
( 1)
Sorcery
Blaze deals X damage to any target.
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Bloodsoaked Altar
( 6)
Artifact
, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
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Bloodthirsty Blade
( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) : Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
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Brineborn Cutthroat
( 2)
Creature — Merfolk Pirate
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
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Broken Wings
( 3)
Instant
Destroy target artifact, enchantment, or creature with flying.
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Bushmeat Poacher
( 4)
Creature — Human Soldier
(2/4)
, , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
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Captain of the Watch
( 6)
Creature — Human Soldier
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
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Colossus Hammer
( 1)
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Danitha Capashen, Paragon
( 3)
Legendary Creature — Human Knight
(2/2)
First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast.
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Demon of Loathing
( 7)
Creature — Demon
(7/7)
Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature of their choice.
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Demonic Embrace
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
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Diluvian Primordial
( 7)
Creature — Avatar
(5/5)
Flying When Diluvian Primordial enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
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Doom Blade
( 2)
Instant
Destroy target nonblack creature.
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Doomed Dissenter
( 2)
Creature — Human
(1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
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Dragon Egg
( 3)
Creature — Dragon Egg
(0/2)
Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."
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Dragon Hatchling
( 2)
Creature — Dragon
(0/1)
Flying : Dragon Hatchling gets +1/+0 until end of turn.
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Dragon Mage
( 7)
Creature — Dragon Wizard
(5/5)
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
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Dragon Tempest
( 2)
Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
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Dragonspeaker Shaman
( 3)
Creature — Human Barbarian Shaman
(2/2)
Dragon spells you cast cost less to cast.
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Drakuseth, Maw of Flames
( 7)
Legendary Creature — Dragon
(7/7)
Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
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Dusk Legion Zealot
( 2)
Creature — Vampire Soldier
(1/1)
When Dusk Legion Zealot enters, you draw a card and you lose 1 life.
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Dwynen's Elite
( 2)
Creature — Elf Warrior
(2/2)
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
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Elven Ambush
( 4)
Instant
Create a 1/1 green Elf Warrior creature token for each Elf you control.
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Elvish Archdruid
( 3)
Creature — Elf Druid
(2/2)
Other Elf creatures you control get +1/+1. : Add for each Elf you control.
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Elvish Rejuvenator
( 3)
Creature — Elf Druid
(1/1)
When Elvish Rejuvenator enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
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Elvish Skysweeper
( 1)
Creature — Elf Warrior
(1/1)
, Sacrifice a creature: Destroy target creature with flying.
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Elvish Visionary
( 2)
Creature — Elf Shaman
(1/1)
When Elvish Visionary enters, draw a card.
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End-Raze Forerunners
( 8)
Creature — Boar
(7/7)
Vigilance, trample, haste When End-Raze Forerunners enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
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Fact or Fiction
( 4)
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Flameblast Dragon
( 6)
Creature — Dragon
(5/5)
Flying Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to any target.
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Flametongue Kavu
( 4)
Creature — Kavu
(4/2)
When Flametongue Kavu enters, it deals 4 damage to target creature.
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Fleshbag Marauder
( 3)
Creature — Zombie Warrior
(3/1)
When Fleshbag Marauder enters, each player sacrifices a creature of their choice.
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Fog Bank
( 2)
Creature — Wall
(0/2)
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
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Forbidding Spirit
( 3)
Creature — Spirit Cleric
(3/3)
When Forbidding Spirit enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Forest
( 0)
Basic Land — Forest
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Furnace Whelp
( 4)
Creature — Dragon
(2/2)
Flying : Furnace Whelp gets +1/+0 until end of turn.
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Gavony Unhallowed
( 4)
Creature — Zombie
(2/4)
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
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Goblin Motivator
( 1)
Creature — Goblin Warrior
(1/1)
: Target creature gains haste until end of turn. (It can attack and this turn.)
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Gravewaker
( 6)
Creature — Bird Spirit
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Return target creature card from your graveyard to the battlefield tapped.
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Greatsword
( 3)
Artifact — Equipment
Equipped creature gets +3/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Heavenly Blademaster
( 6)
Creature — Angel
(3/6)
Flying, double strike When Heavenly Blademaster enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
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Howling Golem
( 3)
Artifact Creature — Golem
(2/3)
Whenever Howling Golem attacks or blocks, each player draws a card.
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Illusory Ambusher
( 5)
Creature — Cat Illusion
(4/1)
Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards.
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Imaryll, Elfhame Elite
( 4)
Legendary Creature — Elf Warrior
(3/3)
Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked.
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Immaculate Magistrate
( 4)
Creature — Elf Shaman
(2/2)
: Put a +1/+1 counter on target creature for each Elf you control.
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Impulse
( 2)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Invigorate
( 3)
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
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Island
( 0)
Basic Land — Island
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Jeering Homunculus
( 2)
Creature — Homunculus
(0/4)
When Jeering Homunculus enters, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Joraga Visionary
( 4)
Creature — Elf Wizard
(3/2)
When Joraga Visionary enters, draw a card.
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Kargan Dragonrider
( 2)
Creature — Human Warrior
(2/2)
As long as you control a Dragon, this creature has flying.
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Kitesail Apprentice
( 1)
Creature — Kor Soldier
(1/1)
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
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Knollspine Dragon
( 7)
Creature — Dragon
(7/5)
Flying When Knollspine Dragon enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
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Kor Duelist
( 1)
Creature — Kor Soldier
(1/1)
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
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Kor Outfitter
( 2)
Creature — Kor Soldier
(2/2)
When Kor Outfitter enters, you may attach target Equipment you control to target creature you control.
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Lightning Bolt
( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Liliana's Mastery
( 5)
Enchantment
Zombies you control get +1/+1. When Liliana's Mastery enters, create two 2/2 black Zombie creature tokens.
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Lord of the Accursed
( 3)
Creature — Zombie
(2/3)
Other Zombies you control get +1/+1. , : All Zombies gain menace until end of turn.
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Maalfeld Twins
( 6)
Creature — Zombie
(4/4)
When this creature dies, create two 2/2 black Zombie creature tokens.
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Mana Geyser
( 5)
Sorcery
Add for each tapped land your opponents control.
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Moan of the Unhallowed
( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Moonsilver Spear
( 4)
Artifact — Equipment
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip
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Murmuring Mystic
( 4)
Creature — Human Wizard
(1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
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Nogi, Draco-Zealot
( 3)
Legendary Creature — Kobold Shaman
(3/3)
Dragon spells you cast cost less to cast. Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
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Overrun
( 5)
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
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Path to Exile
( 1)
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Pilgrim of the Ages
( 3)
Creature — Spirit
(2/1)
When Pilgrim of the Ages enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. : Return Pilgrim of the Ages from your graveyard to your hand.
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Plains
( 0)
Basic Land — Plains
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Plea for Power
( 4)
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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Precognitive Perception
( 5)
Instant
Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
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Priest of the Blood Rite
( 5)
Creature — Human Cleric
(2/2)
When Priest of the Blood Rite enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
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Rabid Bite
( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Ram Through
( 2)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
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Rapacious Dragon
( 5)
Creature — Dragon
(3/3)
Flying When this creature enters, create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
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Ravenous Chupacabra
( 4)
Creature — Beast Horror
(2/2)
When Ravenous Chupacabra enters, destroy target creature an opponent controls.
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Reassembling Skeleton
( 2)
Creature — Skeleton Warrior
(1/1)
: Return this card from your graveyard to the battlefield tapped.
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Regrowth
( 2)
Sorcery
Return target card from your graveyard to your hand.
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Repulse
( 3)
Instant
Return target creature to its owner's hand. Draw a card.
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Ring of Thune
( 2)
Artifact — Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Run Away Together
( 2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
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Sea Gate Oracle
( 3)
Creature — Human Wizard
(1/3)
When Sea Gate Oracle enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Seize the Spoils
( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
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Serra Angel
( 5)
Creature — Angel
(4/4)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Shivan Dragon
( 6)
Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
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