|
Act of Treason
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
|
|
|
Aerial Assault
( 3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
|
|
|
Aether Spellbomb
( 1)
Artifact
, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. , Sacrifice Aether Spellbomb: Draw a card.
|
|
|
Affa Guard Hound
( 3)
Creature — Dog
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters, target creature gets +0/+3 until end of turn.
|
|
|
Affectionate Indrik
( 6)
Creature — Beast
(4/4)
When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
|
|
|
Aggressive Urge
( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card.
|
|
|
Agonizing Syphon
( 4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
|
|
|
Ajani's Chosen
( 4)
Creature — Cat Soldier
(3/3)
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
|
|
|
Alabaster Mage
( 2)
Creature — Human Wizard
(2/1)
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
|
|
|
Allosaurus Shepherd
( 1)
Creature — Elf Shaman
(1/1)
This spell can't be countered. Green spells you control can't be countered. : Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
|
|
|
Alloy Myr
( 3)
Artifact Creature — Myr
(2/2)
: Add one mana of any color.
|
|
|
Ambassador Oak
( 4)
Creature — Treefolk Warrior
(3/3)
When Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.
|
|
|
Ancestral Statue
( 4)
Artifact Creature — Golem
(3/4)
When Ancestral Statue enters, return a nonland permanent you control to its owner's hand.
|
|
|
Angel of Mercy
( 5)
Creature — Angel
(3/3)
Flying When Angel of Mercy enters, you gain 3 life.
|
|
|
Angel of the Dire Hour
( 7)
Creature — Angel
(5/4)
Flash Flying When Angel of the Dire Hour enters, if you cast it from your hand, exile all attacking creatures.
|
|
|
Angelic Arbiter
( 7)
Creature — Angel
(5/6)
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
|
|
|
Angelic Page
( 2)
Creature — Angel Spirit
(1/1)
Flying : Target attacking or blocking creature gets +1/+1 until end of turn.
|
|
|
Arbor Armament
( 1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)
|
|
|
Archaeomender
( 3)
Creature — Human Wizard
(2/3)
When Archaeomender enters, return target artifact card from your graveyard to your hand.
|
|
|
Archon of Justice
( 5)
Creature — Archon
(4/4)
Flying When Archon of Justice dies, exile target permanent.
|
|
|
Archon of Redemption
( 5)
Creature — Archon
(3/4)
Flying Whenever Archon of Redemption or another creature you control with flying enters, you may gain life equal to that creature's power.
|
|
|
Armorcraft Judge
( 4)
Creature — Elf Artificer
(3/3)
When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.
|
|
|
Ashmouth Hound
( 2)
Creature — Elemental Dog
(2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
|
|
|
Assassin's Strike
( 6)
Sorcery
Destroy target creature. Its controller discards a card.
|
|
|
Assault Formation
( 2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. : Creatures you control get +0/+1 until end of turn.
|
|
|
Auger Spree
( 3)
Instant
Target creature gets +4/-4 until end of turn.
|
|
|
Awakener Druid
( 3)
Creature — Human Druid
(1/1)
When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
|
|
|
Ball Lightning
( 3)
Creature — Elemental
(6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
|
|
|
Barrage of Expendables
( 1)
Enchantment
, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
|
|
|
Barter in Blood
( 4)
Sorcery
Each player sacrifices two creatures of their choice.
|
|
|
Battlefield Promotion
( 2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
|
|
|
Battleground Geist
( 5)
Creature — Spirit
(3/3)
Flying Other Spirit creatures you control get +1/+0.
|
|
|
Beetleback Chief
( 4)
Creature — Goblin Warrior
(2/2)
When Beetleback Chief enters, create two 1/1 red Goblin creature tokens.
|
|
|
Befuddle
( 3)
Instant
Target creature gets -4/-0 until end of turn. Draw a card.
|
|
|
Belltower Sphinx
( 5)
Creature — Sphinx
(2/5)
Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
|
|
|
Black Cat
( 2)
Creature — Zombie Cat
(1/1)
When Black Cat dies, target opponent discards a card at random.
|
|
|
Black Market
( 5)
Enchantment
Whenever a creature dies, put a charge counter on Black Market. At the beginning of your first main phase, add for each charge counter on Black Market.
|
|
|
Blessed Sanctuary
( 5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
|
|
|
Blessed Spirits
( 3)
Creature — Spirit
(2/2)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
|
|
|
Blighted Bat
( 3)
Creature — Zombie Bat
(2/1)
Flying : Blighted Bat gains haste until end of turn.
|
|
|
Blindblast
( 3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.
|
|
|
Blood Artist
( 2)
Creature — Vampire
(0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
|
|
|
Blood Divination
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
|
|
|
Bloodbond Vampire
( 4)
Creature — Vampire Shaman Ally
(3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
|
|
|
Bloodhunter Bat
( 4)
Creature — Bat
(2/2)
Flying When Bloodhunter Bat enters, target player loses 2 life and you gain 2 life.
|
|
|
Bloodrage Brawler
( 2)
Creature — Minotaur Warrior
(4/3)
When Bloodrage Brawler enters, discard a card.
|
|
|
Bloodrock Cyclops
( 3)
Creature — Cyclops
(3/3)
Bloodrock Cyclops attacks each combat if able.
|
|
|
Bloodshot Trainee
( 4)
Creature — Goblin Warrior
(2/3)
: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
|
|
|
Bogbrew Witch
( 4)
Creature — Human Wizard
(1/3)
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
|
|
|
Boggart Brute
( 3)
Creature — Goblin Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
|
|
|
Bone Picker
( 4)
Creature — Bird
(3/2)
This spell costs less to cast if a creature died this turn. Flying, deathtouch
|
|
|
Bone Splinters
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
|
|
|
Borderland Marauder
( 2)
Creature — Human Warrior
(1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
|
|
|
Branching Evolution
( 3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
|
|
|
Brightmare
( 3)
Creature — Unicorn
(2/3)
When Brightmare enters, tap up to one target creature. You gain life equal to that creature's power.
|
|
|
Brindle Shoat
( 2)
Creature — Boar
(1/1)
When Brindle Shoat dies, create a 3/3 green Boar creature token.
|
|
|
Brushstrider
( 2)
Creature — Beast
(3/1)
Vigilance (Attacking doesn't cause this creature to tap.)
|
|
|
Bruvac the Grandiloquent
( 3)
Legendary Creature — Human Advisor
(1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
|
|
|
Bulwark Giant
( 6)
Creature — Giant Soldier
(3/6)
When Bulwark Giant enters, you gain 5 life.
|
|
|
Burglar Rat
( 2)
Creature — Rat
(1/1)
When this creature enters, each opponent discards a card.
|
|
|
Cadaver Imp
( 3)
Creature — Imp
(1/1)
Flying When Cadaver Imp enters, you may return target creature card from your graveyard to your hand.
|
|
|
Carven Caryatid
( 3)
Creature — Spirit
(2/5)
Defender (This creature can't attack.) When Carven Caryatid enters, draw a card.
|
|
|
Cathar's Companion
( 3)
Creature — Dog
(3/1)
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Cathars' Crusade
( 5)
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
|
|
|
Cauldron Familiar
( 1)
Creature — Cat
(1/1)
When Cauldron Familiar enters, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
|
|
|
Celestial Mantle
( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
|
|
|
Cemetery Recruitment
( 2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
|
|
|
Chain Lightning
( 1)
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
|
|
|
Chained Brute
( 2)
Creature — Devil
(4/3)
Chained Brute doesn't untap during your untap step. , Sacrifice another creature: Untap Chained Brute. Activate only during your turn.
|
|
|
Champion of Lambholt
( 3)
Creature — Human Warrior
(1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.
|
|
|
Charmbreaker Devils
( 6)
Creature — Devil
(4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
|
|
|
Chart a Course
( 2)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
|
|
|
Chromatic Sphere
( 1)
Artifact
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
|
|
|
Cloudreader Sphinx
( 5)
Creature — Sphinx
(3/4)
Flying When Cloudreader Sphinx enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Cloudshift
( 1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
|
|
|
Coastal Piracy
( 4)
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
|
|
|
Collateral Damage
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
|
|
|
Commune with Dinosaurs
( 1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Corpse Hauler
( 2)
Creature — Human Rogue
(2/1)
, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
|
|
|
Corpse Traders
( 4)
Creature — Human Rogue
(3/3)
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
|
|
|
Corsair Captain
( 3)
Creature — Human Pirate
(2/2)
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.
|
|
|
Cradle of Vitality
( 4)
Enchantment
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
|
|
|
Craterhoof Behemoth
( 8)
Creature — Beast
(5/5)
Haste When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
|
|
|
Crookclaw Transmuter
( 4)
Creature — Bird Wizard
(3/1)
Flash Flying When Crookclaw Transmuter enters, switch target creature's power and toughness until end of turn.
|
|
|
Crow of Dark Tidings
( 3)
Creature — Zombie Bird
(2/1)
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
|
|
|
Crushing Canopy
( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
|
|
|
Cryptic Serpent
( 7)
Creature — Serpent
(6/5)
This spell costs less to cast for each instant and sorcery card in your graveyard.
|
|
|