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Accumulated Knowledge
( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
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Act of Heroism
( 2)
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
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Act of Treason
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Ainok Survivalist
( 2)
Creature — Dog Shaman
(2/1)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
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Akroma, Angel of Wrath
( 8)
Legendary Creature — Angel
(6/6)
Flying, first strike, vigilance, trample, haste, protection from black and from red
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Akroma's Vengeance
( 6)
Sorcery
Destroy all artifacts, creatures, and enchantments. Cycling (, Discard this card: Draw a card.)
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Ambassador Oak
( 4)
Creature — Treefolk Warrior
(3/3)
When Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.
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Ancient Stirrings
( 1)
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
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Angelic Page
( 2)
Creature — Angel Spirit
(1/1)
Flying : Target attacking or blocking creature gets +1/+1 until end of turn.
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Animar, Soul of Elements
( 3)
Legendary Creature — Elemental
(1/1)
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
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Arbor Elf
( 1)
Creature — Elf Druid
(1/1)
: Untap target Forest.
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Arcane Denial
( 2)
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
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Assembly-Worker
( 3)
Artifact Creature — Assembly-Worker
(2/2)
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Auramancer
( 3)
Creature — Human Wizard
(2/2)
When Auramancer enters, you may return target enchantment card from your graveyard to your hand.
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Azusa, Lost but Seeking
( 3)
Legendary Creature — Human Monk
(1/2)
You may play two additional lands on each of your turns.
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Balduvian Horde
( 4)
Creature — Human Barbarian
(5/5)
When Balduvian Horde enters, sacrifice it unless you discard a card at random.
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Ball Lightning
( 3)
Creature — Elemental
(6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
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Baloth Null
( 6)
Creature — Zombie Beast
(4/5)
When Baloth Null enters, return up to two target creature cards from your graveyard to your hand.
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Bident of Thassa
( 4)
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card. , : Creatures your opponents control attack this turn if able.
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Blightning
( 3)
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
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Blood Moon
( 3)
Enchantment
Nonbasic lands are Mountains.
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Bloodhunter Bat
( 4)
Creature — Bat
(2/2)
Flying When Bloodhunter Bat enters, target player loses 2 life and you gain 2 life.
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Blue Elemental Blast
( 1)
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
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Blue Sun's Zenith
( 3)
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
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Boros Charm
( 2)
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
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Brainstorm
( 1)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
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Brion Stoutarm
( 4)
Legendary Creature — Giant Warrior
(4/4)
Lifelink , , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
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Broodhatch Nantuko
( 2)
Creature — Insect Druid
(1/1)
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Browbeat
( 3)
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
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Caustic Tar
( 6)
Enchantment — Aura
Enchant land Enchanted land has ": Target player loses 3 life."
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Chalice of the Void
( 0)
Artifact
Chalice of the Void enters with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
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Chandra's Outrage
( 4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
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Chartooth Cougar
( 6)
Creature — Cat Beast
(4/4)
: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Choking Tethers
( 4)
Instant
Tap up to four target creatures. Cycling (, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature.
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Cinder Storm
( 7)
Sorcery
Cinder Storm deals 7 damage to any target.
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Cloudblazer
( 5)
Creature — Human Scout
(2/2)
Flying When this creature enters, you gain 2 life and draw two cards.
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Cloudshift
( 1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
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Coalition Relic
( 3)
Artifact
: Add one mana of any color. : Put a charge counter on Coalition Relic. At the beginning of your first main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
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Colossal Dreadmaw
( 6)
Creature — Dinosaur
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Congregate
( 4)
Instant
Target player gains 2 life for each creature on the battlefield.
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Coralhelm Guide
( 2)
Creature — Merfolk Scout Ally
(2/1)
: Target creature can't be blocked this turn.
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Courser of Kruphix
( 3)
Enchantment Creature — Centaur
(2/4)
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.
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Court Hussar
( 3)
Creature — Vedalken Knight
(1/3)
Vigilance When Court Hussar enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters, sacrifice it unless was spent to cast it.
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Crimson Mage
( 2)
Creature — Human Shaman
(2/1)
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
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Cultivate
( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Curiosity
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Cursecatcher
( 1)
Creature — Merfolk Wizard
(1/1)
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .
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Darien, King of Kjeldor
( 6)
Legendary Creature — Human Soldier
(3/3)
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
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Dauntless Cathar
( 3)
Creature — Human Soldier
(3/2)
, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
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Deadly Designs
( 2)
Enchantment
: Put a plot counter on Deadly Designs. Any player may activate this ability. When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
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Death's-Head Buzzard
( 3)
Creature — Bird
(2/1)
Flying When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
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Diabolic Edict
( 2)
Instant
Target player sacrifices a creature of their choice.
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Dirge of Dread
( 3)
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling (, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
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Disenchant
( 2)
Instant
Destroy target artifact or enchantment.
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Disfigure
( 1)
Instant
Target creature gets -2/-2 until end of turn.
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Doomsday
( 3)
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
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Dragon's Eye Savants
( 2)
Creature — Human Wizard
(0/6)
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Dragon's Eye Savants is turned face up, look at target opponent's hand.
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Dusk Legion Zealot
( 2)
Creature — Vampire Soldier
(1/1)
When Dusk Legion Zealot enters, you draw a card and you lose 1 life.
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Echoing Courage
( 2)
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
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Eidolon of the Great Revel
( 2)
Enchantment Creature — Spirit
(2/2)
Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
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Eladamri's Call
( 2)
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
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Elvish Piper
( 4)
Creature — Elf Shaman
(1/1)
, : You may put a creature card from your hand onto the battlefield.
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Ember Weaver
( 3)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
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Ensnaring Bridge
( 3)
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
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Enthralling Victor
( 4)
Creature — Human Warrior
(3/2)
When Enthralling Victor enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Epic Confrontation
( 2)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Erg Raiders
( 2)
Creature — Human Warrior
(2/3)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
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Exclude
( 3)
Instant
Counter target creature spell. Draw a card.
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Fallen Angel
( 5)
Creature — Angel
(3/3)
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
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Fathom Seer
( 2)
Creature — Illusion
(1/3)
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards.
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Fencing Ace
( 2)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.)
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Fiend Hunter
( 3)
Creature — Human Cleric
(1/3)
When Fiend Hunter enters, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Fierce Empath
( 3)
Creature — Elf
(1/1)
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Flash
( 2)
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by .
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Fortune Thief
( 5)
Creature — Human Rogue
(0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Freed from the Real
( 3)
Enchantment — Aura
Enchant creature : Tap enchanted creature. : Untap enchanted creature.
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Frenzied Goblin
( 1)
Creature — Goblin Berserker
(1/1)
Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
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Genju of the Falls
( 1)
Enchantment — Aura
Enchant Island : Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
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Genju of the Spires
( 1)
Enchantment — Aura
Enchant Mountain : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
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Ghost Ship
( 4)
Creature — Spirit
(2/4)
Flying : Regenerate Ghost Ship.
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Giant Growth
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Gisela, Blade of Goldnight
( 7)
Legendary Creature — Angel
(5/5)
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
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Goblin War Drums
( 3)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
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Gods Willing
( 1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
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Grenzo, Dungeon Warden
( 2)
Legendary Creature — Goblin Rogue
(2/2)
Grenzo, Dungeon Warden enters with X +1/+1 counters on it. : Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
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