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"Outlaws of Thunder Junction: The Big Score" (30)

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Ancient Cornucopia
Ancient Cornucopia 2Green (3)
Artifact

Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.

Tap: Add one mana of any color.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Bristlebud Farmer
Bristlebud Farmer 2GreenGreen (4)
Creature — Plant Druid (5/5)

Trample

When Bristlebud Farmer enters, create two Food tokens. (They're artifacts with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Collector's Cage
Collector's Cage 1White (2)
Artifact

Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

1, Tap: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Esoteric Duplicator
Esoteric Duplicator 2Blue (3)
Artifact — Clue

Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay 2. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.

2, Sacrifice Esoteric Duplicator: Draw a card.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Fomori Vault
Fomori Vault (0)
Land

Tap: Add Colorless.

3, Tap, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Generous Plunderer
Generous Plunderer 1Red (2)
Creature — Human Rogue (2/2)

Menace

At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.

Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Grand Abolisher
Grand Abolisher WhiteWhite (2)
Creature — Human Cleric (2/2)

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Other Versions
Magic 2012 (Rare)
Commander 2014 (Rare)
Archenemy: Nicol Bolas (Rare)
Commander Masters (Rare)
Greed's Gambit
Greed's Gambit 3Black (4)
Enchantment

When Greed's Gambit enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.

At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.

When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Harvester of Misery
Harvester of Misery 3BlackBlack (5)
Creature — Spirit (5/4)

Menace

When Harvester of Misery enters, other creatures get -2/-2 until end of turn.

1Black, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Hostile Investigator
Hostile Investigator 3Black (4)
Creature — Ogre Rogue Detective (4/3)

When Hostile Investigator enters, target opponent discards a card.

Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Legion Extruder
Legion Extruder 1Red (2)
Artifact

When Legion Extruder enters, it deals 2 damage to any target.

2, Tap, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Loot, the Key to Everything
Loot, the Key to Everything GreenBlueRed (3)
Legendary Creature — Beast Noble (1/2)

Ward 1

At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Lost Jitte
Lost Jitte 1 (1)
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.

Remove a charge counter from Lost Jitte: Choose one —

• Untap target land.

• Target creature can't block this turn.

• Put a +1/+1 counter on equipped creature.

Equip 1

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Lotus Ring
Lotus Ring 3 (3)
Artifact — Equipment

Indestructible

Equipped creature gets +3/+3 and has vigilance and "Tap, Sacrifice this creature: Add three mana of any one color."

Equip 3

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Memory Vessel
Memory Vessel 3RedRed (5)
Artifact

Tap, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Molten Duplication
Molten Duplication 1Red (2)
Sorcery

Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Nexus of Becoming
Nexus of Becoming 6 (6)
Artifact

At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Oltec Matterweaver
Oltec Matterweaver 2White (3)
Creature — Human Artificer (2/4)

Whenever you cast a creature spell, choose one —

• Create a 1/1 colorless Gnome artifact creature token.

• Create a token that's a copy of target artifact token you control.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Omenpath Journey
Omenpath Journey 3Green (4)
Enchantment

When Omenpath Journey enters, search your library for up to five land cards that have different names, exile them, then shuffle.

At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Pest Control
Pest Control WhiteBlack (2)
Sorcery

Destroy all nonland permanents with mana value 1 or less.

Cycling 2 (2, Discard this card: Draw a card.)

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Rest in Peace
Rest in Peace 1White (2)
Enchantment

When Rest in Peace enters, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Other Versions
Return to Ravnica (Rare)
Masters 25 (Rare)
Signature Spellbook: Gideon (Rare)
Secret Lair Drop (Rare)
Amonkhet Remastered (Rare)
Wilds of Eldraine Enchanting Tales (Rare)
Ravnica Remastered (Rare)
Assassin's Creed (Rare)
Mystery Booster 2: Convention Edition (Rare)
Sandstorm Salvager
Sandstorm Salvager 2Green (3)
Creature — Human Artificer (1/1)

When Sandstorm Salvager enters, create a 3/3 colorless Golem artifact creature token.

2, Tap: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Simulacrum Synthesizer
Simulacrum Synthesizer 2Blue (3)
Artifact

When Simulacrum Synthesizer enters, scry 2.

Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Sword of Wealth and Power
Sword of Wealth and Power 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from instants and from sorceries.

Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Equip 2

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Tarnation Vista
Tarnation Vista (0)
Land

Tarnation Vista enters tapped. As it enters, choose a color.

Tap: Add one mana of the chosen color.

1, Tap: For each color among monocolored permanents you control, add one mana of that color.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Territory Forge
Territory Forge 4Red (5)
Artifact

When Territory Forge enters, if you cast it, exile target artifact or land.

Territory Forge has all activated abilities of the exiled card.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Torpor Orb
Torpor Orb 2 (2)
Artifact

Creatures entering don't cause abilities to trigger.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Other Versions
New Phyrexia (Rare)
Mystery Booster 2: Convention Edition (Rare)
Transmutation Font
Transmutation Font 5 (5)
Artifact

Tap: Create your choice of a Blood token, a Clue token, or a Food token.

3, Tap, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Vaultborn Tyrant
Vaultborn Tyrant 5GreenGreen (7)
Creature — Dinosaur (6/6)

Trample

Whenever Vaultborn Tyrant or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.

When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Worldwalker Helm
Worldwalker Helm 2Blue (3)
Artifact

If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

1Blue, Tap: Create a token that's a copy of target artifact token you control.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
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