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Allied Strategies
( 5)
Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
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Alpha Kavu
( 3)
Creature — Kavu
(2/2)
: Target Kavu creature gets -1/+1 until end of turn.
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Amphibious Kavu
( 3)
Creature — Kavu
(2/2)
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
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Ancient Spider
( 4)
Creature — Spider
(2/5)
First strike; reach (This creature can block creatures with flying.)
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Arctic Merfolk
( 2)
Creature — Merfolk
(1/1)
Kicker—Return a creature you control to its owner's hand. <I>(You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)</I> If Arctic Merfolk was kicked, it enters with a +1/+1 counter on it.
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Aura Blast
( 2)
Instant
Destroy target enchantment. Draw a card.
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Aurora Griffin
( 4)
Creature — Griffin
(2/2)
Flying : Target permanent becomes white until end of turn.
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Bog Down
( 3)
Sorcery
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If this spell was kicked, that player discards three cards instead.
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Caldera Kavu
( 3)
Creature — Kavu
(2/2)
: Caldera Kavu gets +1/+1 until end of turn. : Caldera Kavu becomes the color of your choice until end of turn.
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Cavern Harpy
( 2)
Creature — Harpy Beast
(2/1)
Flying When Cavern Harpy enters, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand.
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Cloud Cover
( 4)
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
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Confound
( 2)
Instant
Counter target spell that targets a creature. Draw a card.
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Crosis's Charm
( 3)
Instant
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
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Darigaaz's Charm
( 3)
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Darigaaz's Charm deals 3 damage to any target. • Target creature gets +3/+3 until end of turn.
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Daring Leap
( 3)
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
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Dark Suspicions
( 4)
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
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Deadapult
( 3)
Enchantment
, Sacrifice a Zombie: Deadapult deals 2 damage to any target.
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Death Bomb
( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
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Destructive Flow
( 3)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.
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Diabolic Intent
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
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Disciple of Kangee
( 3)
Creature — Human Wizard
(2/2)
, : Target creature gains flying and becomes blue until end of turn.
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Dominaria's Judgment
( 3)
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
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Doomsday Specter
( 4)
Creature — Specter
(2/3)
Flying When Doomsday Specter enters, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
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Draco
( 16)
Artifact Creature — Dragon
(9/9)
Domain — This spell costs less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice Draco unless you pay . This cost is reduced by for each basic land type among lands you control.
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Dralnu's Crusade
( 3)
Enchantment
All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.
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Dromar's Charm
( 3)
Instant
Choose one — • You gain 5 life. • Counter target spell. • Target creature gets -2/-2 until end of turn.
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Eladamri's Call
( 2)
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
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Escape Routes
( 3)
Enchantment
: Return target white or black creature you control to its owner's hand.
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Exotic Disease
( 5)
Sorcery
Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
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Falling Timber
( 3)
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
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Flametongue Kavu
( 4)
Creature — Kavu
(4/2)
When Flametongue Kavu enters, it deals 4 damage to target creature.
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Fleetfoot Panther
( 3)
Creature — Cat
(3/4)
Flash When Fleetfoot Panther enters, return a green or white creature you control to its owner's hand.
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Forsaken City
( 0)
Land
Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. : Add one mana of any color.
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Gaea's Herald
( 2)
Creature — Elf
(1/1)
Creature spells can't be countered.
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Gaea's Might
( 1)
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
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Gainsay
( 2)
Instant
Counter target blue spell.
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Gerrard's Command
( 2)
Instant
Untap target creature. It gets +3/+3 until end of turn.
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Goblin Game
( 7)
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
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Heroic Defiance
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
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Hobble
( 3)
Enchantment — Aura
Enchant creature When Hobble enters, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.
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Honorable Scout
( 1)
Creature — Human Soldier Scout
(1/1)
When Honorable Scout enters, you gain 2 life for each black and/or red creature target opponent controls.
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Horned Kavu
( 2)
Creature — Kavu
(3/4)
When Horned Kavu enters, return a red or green creature you control to its owner's hand.
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Hull Breach
( 2)
Sorcery
Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
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Hunting Drake
( 5)
Creature — Drake
(2/2)
Flying When Hunting Drake enters, put target red or green creature on top of its owner's library.
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Implode
( 5)
Sorcery
Destroy target land. Draw a card.
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Insolence
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
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Kavu Recluse
( 3)
Creature — Kavu
(2/2)
: Target land becomes a Forest until end of turn.
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Keldon Mantle
( 2)
Enchantment — Aura
Enchant creature : Regenerate enchanted creature. : Enchanted creature gets +1/+0 until end of turn. : Enchanted creature gains trample until end of turn.
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Keldon Twilight
( 3)
Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature of their choice that they controlled since the beginning of the turn.
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Lashknife Barrier
( 3)
Enchantment
When Lashknife Barrier enters, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
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Lava Zombie
( 3)
Creature — Zombie
(4/3)
When Lava Zombie enters, return a black or red creature you control to its owner's hand. : Lava Zombie gets +1/+0 until end of turn.
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Lord of the Undead
( 3)
Creature — Zombie
(2/2)
Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand.
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Maggot Carrier
( 1)
Creature — Zombie
(1/1)
When Maggot Carrier enters, each player loses 1 life.
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Magma Burst
( 4)
Instant
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
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Magnigoth Treefolk
( 5)
Creature — Treefolk
(2/6)
Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
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Malicious Advice
( 2)
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
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Mana Cylix
( 1)
Artifact
, : Add one mana of any color.
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March of Souls
( 5)
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
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Marsh Crocodile
( 4)
Creature — Crocodile
(4/4)
When Marsh Crocodile enters, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters, each player discards a card.
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Meddling Mage
( 2)
Creature — Human Wizard
(2/2)
As Meddling Mage enters, choose a nonland card name. Spells with the chosen name can't be cast.
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Meteor Crater
( 0)
Land
: Choose a color of a permanent you control. Add one mana of that color.
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Mire Kavu
( 4)
Creature — Kavu
(3/2)
Mire Kavu gets +1/+1 as long as you control a Swamp.
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Mogg Jailer
( 2)
Creature — Goblin
(2/2)
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
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Mogg Sentry
( 1)
Creature — Goblin Warrior
(1/1)
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
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Morgue Toad
( 3)
Creature — Frog
(2/2)
Sacrifice Morgue Toad: Add .
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Multani's Harmony
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ": Add one mana of any color."
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Natural Emergence
( 4)
Enchantment
When Natural Emergence enters, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
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Nemata, Grove Guardian
( 6)
Legendary Creature — Treefolk
(4/5)
: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
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Nightscape Familiar
( 2)
Creature — Zombie
(1/1)
Blue spells and red spells you cast cost less to cast. : Regenerate Nightscape Familiar.
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Noxious Vapors
( 3)
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
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Orim's Chant
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
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Phyrexian Bloodstock
( 5)
Creature — Phyrexian Zombie
(3/3)
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
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Phyrexian Scuta
( 4)
Creature — Phyrexian Zombie
(3/3)
Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) If Phyrexian Scuta was kicked, it enters with two +1/+1 counters on it.
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Phyrexian Tyranny
( 3)
Enchantment
Whenever a player draws a card, that player loses 2 life unless they pay .
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Planar Overlay
( 3)
Sorcery
Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.
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Planeswalker's Favor
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
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Planeswalker's Fury
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. Planeswalker's Fury deals damage equal to that card's mana value to that player. Activate only as a sorcery.
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Planeswalker's Mirth
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. You gain life equal to that card's mana value.
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Planeswalker's Mischief
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
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Planeswalker's Scorn
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery.
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Pollen Remedy
( 1)
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
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Primal Growth
( 3)
Sorcery
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Pygmy Kavu
( 4)
Creature — Kavu
(1/2)
When Pygmy Kavu enters, draw a card for each black creature your opponents control.
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Questing Phelddagrif
( 4)
Creature — Phelddagrif
(4/4)
: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. : Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
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Quirion Dryad
( 2)
Creature — Dryad
(1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
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Quirion Explorer
( 2)
Creature — Elf Druid Scout
(1/1)
: Add one mana of any color that a land an opponent controls could produce.
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Razing Snidd
( 6)
Creature — Beast
(3/3)
When Razing Snidd enters, return a black or red creature you control to its owner's hand. When Razing Snidd enters, each player sacrifices a land of their choice.
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Rith's Charm
( 3)
Instant
Choose one — • Destroy target nonbasic land. • Create three 1/1 green Saproling creature tokens. • Prevent all damage a source of your choice would deal this turn.
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