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"Streets of New Capenna Alchemy" (30)

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Agent of Raffine
Agent of Raffine Blue (1)
Creature — — Human Rogue (1/2)

2, Tap: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.

Streets of New Capenna Alchemy (Rare)
Arming Gala
Arming Gala 3GreenWhite (5)
Enchantment

At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.

Streets of New Capenna Alchemy (Rare)
Back-Alley Gardener
Back-Alley Gardener RedGreenWhite (3)
Creature — — Elf Druid (3/4)

Alliance — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn.

Streets of New Capenna Alchemy (Mythic Rare)
Bank Job
Bank Job 1BlackRed (3)
Enchantment

At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.

Streets of New Capenna Alchemy (Rare)
Big Spender
Big Spender 1Red (2)
Creature — — Devil Citizen (2/1)

Haste

Whenever one or more creatures you control become blocked, create a Treasure token.

Sacrifice two artifacts: Draft a card from Big Spender's spellbook.

Streets of New Capenna Alchemy (Uncommon)
Bind to Secrecy
Bind to Secrecy BlueBlack (2)
Instant

Choose one —

• Counter target noncreature spell.

• Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.

Streets of New Capenna Alchemy (Rare)
Brokers' Safeguard
Brokers' Safeguard WhiteBlue (2)
Instant

Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Streets of New Capenna Alchemy (Rare)
Cabaretti Revels
Cabaretti Revels 1RedGreen (3)
Enchantment

Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.

Streets of New Capenna Alchemy (Rare)
Celestial Vault
Celestial Vault 1White (2)
Artifact

White, Tap: Draft a card from Celestial Vault's spellbook and exile it face down.

1, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.

Streets of New Capenna Alchemy (Uncommon)
Choice of Fortunes
Choice of Fortunes 2Blue (3)
Sorcery

Seek two cards. You may shuffle them into your library. If you do, seek two cards.

You have no maximum hand size for the rest of the game.

Streets of New Capenna Alchemy (Uncommon)
Diviner of Fates
Diviner of Fates WhiteBlueBlack (3)
Creature — — Cephalid Wizard (2/3)

When Diviner of Fates enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn.

Streets of New Capenna Alchemy (Mythic Rare)
Effluence Devourer
Effluence Devourer BlackRedGreen (3)
Creature — — Crocodile (4/3)

Whenever you sacrifice Effluence Devourer or another creature, it perpetually gains "2, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery."

Blitz BlackRedGreen (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Streets of New Capenna Alchemy (Mythic Rare)
Giant Regrowth
Giant Regrowth 1GreenGreen (3)
Instant

Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3.

Streets of New Capenna Alchemy (Uncommon)
Graven Archfiend
Graven Archfiend 3BlackBlack (5)
Artifact Creature — — Gargoyle Demon (4/5)

As an additional cost to cast this spell, you may sacrifice a non-Demon creature.

Flying

When Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.

Streets of New Capenna Alchemy (Rare)
Herald of Vengeance
Herald of Vengeance 3WhiteWhite (5)
Creature — — Angel (4/5)

Flying

When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.

Streets of New Capenna Alchemy (Rare)
Loose in the Park
Loose in the Park 1Green (2)
Enchantment — — Aura

Enchant land

When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.

3: Until end of turn, enchanted land becomes a copy of the exiled card, except it's a land in addition to its other types and it has haste.

Streets of New Capenna Alchemy (Rare)
Menagerie Curator
Menagerie Curator 1Green (2)
Creature — — Human Citizen (1/3)

Tap: Add one mana of any one color. Spend this mana only to cast a creature spell.

Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card.

Streets of New Capenna Alchemy (Uncommon)
Nightclub Bouncer
Nightclub Bouncer 2BlueBlue (4)
Creature — — Human Rogue (2/3)

Flash

When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs 1 more to cast."

Streets of New Capenna Alchemy (Uncommon)
Obscura Polymorphist
Obscura Polymorphist 1WhiteBlue (3)
Creature — — Cephalid Wizard (2/2)

When Obscura Polymorphist enters the battlefield, exile target creature. Its controller seeks a creature card.

Streets of New Capenna Alchemy (Rare)
Pass the Torch
Pass the Torch 1Red (2)
Instant

Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".

Streets of New Capenna Alchemy (Rare)
Racketeer Boss
Racketeer Boss RedGreen (2)
Creature — — Cat Warrior (3/2)

When Racketeer Boss enters the battlefield, choose up to two creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token."

Streets of New Capenna Alchemy (Rare)
Riveteers Provocateur
Riveteers Provocateur BlackRed (2)
Creature — — Viashino Warrior (3/1)

Menace

When Riveteers Provocateur enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost.

Blitz BlackRed (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Streets of New Capenna Alchemy (Rare)
Rope Line Attendant
Rope Line Attendant GreenWhite (2)
Creature — — Cat Citizen (2/2)

When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token."

Streets of New Capenna Alchemy (Rare)
Shattering Finale
Shattering Finale 1Black (2)
Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Target creature an opponent controls perpetually gets -0/-3.

Streets of New Capenna Alchemy (Uncommon)
Skyline Savior
Skyline Savior 1WhiteWhite (3)
Creature — — Angel (3/4)

Flying

When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.

Streets of New Capenna Alchemy (Uncommon)
Spara's Bodyguard
Spara's Bodyguard GreenWhiteBlue (3)
Creature — — Rhino Warrior (3/3)

When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.

Streets of New Capenna Alchemy (Mythic Rare)
Spelldrain Assassin
Spelldrain Assassin BlueBlackRed (3)
Creature — — Vampire Assassin (3/3)

When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Streets of New Capenna Alchemy (Mythic Rare)
Syndicate Recruiter
Syndicate Recruiter 2BlueBlack (4)
Creature — — Vampire Rogue (4/5)

Flying, ward 1

When Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.

Streets of New Capenna Alchemy (Rare)
Traumatic Prank
Traumatic Prank 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."

Streets of New Capenna Alchemy (Uncommon)
Xander's Wake
Xander's Wake 1Black (2)
Enchantment

Whenever one or more creatures you control die, draft a card from Xander's Wake's spellbook. This ability triggers only once each turn.

Streets of New Capenna Alchemy (Uncommon)
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