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Arid Mesa
( 0)
Land
, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
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Blood Crypt
( 0)
Land — Swamp Mountain
(: Add or .) As Blood Crypt enters, you may pay 2 life. If you don't, it enters tapped.
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Bloodstained Mire
( 0)
Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Breeding Pool
( 0)
Land — Forest Island
(: Add or .) As Breeding Pool enters, you may pay 2 life. If you don't, it enters tapped.
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Canopy Vista
( 0)
Land — Forest Plains
(: Add or .) Canopy Vista enters tapped unless you control two or more basic lands.
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Cinder Glade
( 0)
Land — Mountain Forest
(: Add or .) Cinder Glade enters tapped unless you control two or more basic lands.
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Eye of Ugin
( 0)
Legendary Land
Colorless Eldrazi spells you cast cost less to cast. , : Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
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Flooded Strand
( 0)
Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Forbidden Orchard
( 0)
Land
: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
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Godless Shrine
( 0)
Land — Plains Swamp
(: Add or .) As Godless Shrine enters, you may pay 2 life. If you don't, it enters tapped.
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Hallowed Fountain
( 0)
Land — Plains Island
(: Add or .) As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.
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Marsh Flats
( 0)
Land
, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
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Misty Rainforest
( 0)
Land
, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
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Overgrown Tomb
( 0)
Land — Swamp Forest
(: Add or .) As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped.
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Polluted Delta
( 0)
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Prairie Stream
( 0)
Land — Plains Island
(: Add or .) Prairie Stream enters tapped unless you control two or more basic lands.
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Sacred Foundry
( 0)
Land — Mountain Plains
(: Add or .) As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.
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Scalding Tarn
( 0)
Land
, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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Smoldering Marsh
( 0)
Land — Swamp Mountain
(: Add or .) Smoldering Marsh enters tapped unless you control two or more basic lands.
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Steam Vents
( 0)
Land — Island Mountain
(: Add or .) As Steam Vents enters, you may pay 2 life. If you don't, it enters tapped.
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Stomping Ground
( 0)
Land — Mountain Forest
(: Add or .) As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.
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Strip Mine
( 0)
Land
: Add . , Sacrifice Strip Mine: Destroy target land.
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Sunken Hollow
( 0)
Land — Island Swamp
(: Add or .) Sunken Hollow enters tapped unless you control two or more basic lands.
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Temple Garden
( 0)
Land — Forest Plains
(: Add or .) As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.
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Verdant Catacombs
( 0)
Land
, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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Wasteland
( 0)
Land
: Add . , Sacrifice Wasteland: Destroy target nonbasic land.
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Watery Grave
( 0)
Land — Island Swamp
(: Add or .) As Watery Grave enters, you may pay 2 life. If you don't, it enters tapped.
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Windswept Heath
( 0)
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Wooded Foothills
( 0)
Land
, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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