+"Portal Second Age" (155)
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
Flying
Whenever Alaborn Cavalier attacks, you may tap target creature.
Vigilance
Reach (This creature can block creatures with flying.)
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
All creatures able to block target creature this turn do so.
You draw three cards and you lose 3 life.
When Angel of Fury dies, you may shuffle it into its owner's library.
When Angel of Mercy enters, you gain 3 life.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Defender (This creature can't attack.)
: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Flying, vigilance
Destroy all lands.
Armored Galleon can't attack unless defending player controls an Island.
Target opponent draws a card.
You gain 7 life.
Bee Sting deals 2 damage to any target.
Blaze deals X damage to any target.
Target creature gets +X/+0 until end of turn.
Return target creature card from your graveyard to the battlefield.
Flying, haste
When Brutal Nightstalker enters, you may have target opponent discard a card.
Creatures you control get +1/+0 until end of turn.
: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Target opponent sacrifices a creature of their choice.
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
Dakmor Plague deals 3 damage to each creature and each player.
Dakmor Sorceress's power is equal to the number of Swamps you control.
Destroy target nonblack creature. You gain 3 life.
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Return target sorcery card from your graveyard to your hand.
When Denizen of the Deep enters, return each other creature you control to its owner's hand.
Earthquake deals X damage to each creature without flying and each player.
Creatures and lands target opponent controls don't untap during their next untap step.
Counter target sorcery spell.
Look at the top card of target player's library. You may put that card into their graveyard.
Counter target creature spell.
You gain 2 life for each creature you control.
When Foul Spirit enters, sacrifice a land.
Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Goblin Glider can't block.
Draw four cards, then discard three cards at random.
When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Goblin Raider can't block.
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
Destroy target nonblack creature.
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
When Hidden Horror enters, sacrifice it unless you discard a creature card.
Hurricane deals X damage to each creature with flying and each player.
Ironhoof Ox can't be blocked by more than one creature.
Jagged Lightning deals 3 damage to each of two target creatures.
Destroy target attacking creature.
Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.
Lava Axe deals 5 damage to target player or planeswalker.
You may have Lone Wolf assign its combat damage as though it weren't blocked.
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
When Magma Giant enters, it deals 2 damage to each creature and each player.
Target player discards two cards.
Target creature gets +4/+4 until end of turn.
Counter target creature or sorcery spell.
Target player gains 8 life.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
Norwood Riders can't be blocked by more than one creature.
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
When Ogre Arsonist enters, destroy target land.
Haste
Ogre Taskmaster can't block.
Destroy target creature. Its owner gains 4 life.
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
When Predatory Nightstalker enters, you may have target opponent sacrifice a creature of their choice.
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