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Æther Storm (Aether Storm)
Æther Storm (Aether Storm) 3Blue (4)
Enchantment

Creature spells can't be cast.

Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Homelands (Uncommon)
Armageddon Clock
Armageddon Clock 6 (6)
Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

4: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Masters Edition IV (Rare)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Antiquities (Uncommon)
Deadly Designs
Deadly Designs 1Black (2)
Enchantment

2: Put a plot counter on Deadly Designs. Any player may activate this ability.

When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.

Masters 25 (Uncommon)
Other Versions
Conspiracy: Take the Crown (Uncommon)
Endbringer's Revel
Endbringer's Revel 2Black (3)
Enchantment

4: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.

Prophecy (Uncommon)
Excavation
Excavation 1Blue (2)
Enchantment

1, Sacrifice a land: Draw a card. Any player may activate this ability.

Prophecy (Uncommon)
Fan Favorite
Fan Favorite 3Black (4)
Creature — Human Rogue (2/2)

Assist (Another player can pay up to 3 of this spell's cost.)

2: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.

Battlebond (Common)
Feral Hydra
Feral Hydra Variable ColorlessGreen (1)
Creature — Hydra Beast (0/0)

Feral Hydra enters with X +1/+1 counters on it.

3: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

Jumpstart 2022 (Uncommon)
Other Versions
Shards of Alara (Rare)
Archenemy (Rare)
Battlebond (Uncommon)
Jumpstart (Uncommon)
Flailing Manticore
Flailing Manticore 3Red (4)
Creature — Manticore (3/3)

Flying, first strike

1: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.

1: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.

Mercadian Masques (Rare)
Flailing Ogre
Flailing Ogre 2Red (3)
Creature — Ogre (3/3)

1: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.

1: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.

Mercadian Masques (Uncommon)
Flailing Soldier
Flailing Soldier Red (1)
Creature — Human Soldier (2/2)

1: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

1: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.

Mercadian Masques (Common)
Glittering Lion
Glittering Lion 2White (3)
Creature — Cat (2/2)

Prevent all damage that would be dealt to Glittering Lion.

3: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.

Prophecy (Uncommon)
Glittering Lynx
Glittering Lynx White (1)
Creature — Cat (1/1)

Prevent all damage that would be dealt to Glittering Lynx.

2: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.

Prophecy (Common)
Hangman
Hangman Black (1)
Creature — Human Villain (1/1)

As Hangman enters, secretly note a word with six to eight letters.

1: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.

Unstable (Rare)
Ifh-Bíff Efreet
Ifh-Bíff Efreet 2GreenGreen (4)
Creature — Efreet (3/3)

Flying

Green: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.

Masters Edition (Rare)
Other Versions
Arabian Nights (Rare)
Infinite Hourglass
Infinite Hourglass 4 (4)
Artifact

At the beginning of your upkeep, put a time counter on Infinite Hourglass.

All creatures get +1/+0 for each time counter on Infinite Hourglass.

3: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Land's Edge
Land's Edge 1RedRed (3)
World Enchantment

Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability.

Chronicles (Rare)
Other Versions
Legends (Rare)
Lethal Vapors
Lethal Vapors 2BlackBlack (4)
Enchantment

Whenever a creature enters, destroy it.

0: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.

Scourge (Rare)
Lightning Storm
Lightning Storm 1RedRed (3)
Instant

Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.

Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.

Coldsnap (Uncommon)
Mana Cache
Mana Cache 1RedRed (3)
Enchantment

At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add Colorless. Any player may activate this ability but only during their turn before the end step.

Nemesis (Rare)
Mercenaries
Mercenaries 3White (4)
Creature — Human Mercenary (3/3)

3: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.

Ice Age (Rare)
Nullhide Ferox
Nullhide Ferox 2GreenGreen (4)
Creature — Beast (6/6)

Hexproof

You can't cast noncreature spells.

2: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.

If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

Guilds of Ravnica (Mythic Rare)
Oona's Prowler
Oona's Prowler 1Black (2)
Creature — Faerie Rogue (3/1)

Flying

Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.

Double Masters 2022 (Rare)
Other Versions
Lorwyn (Rare)
Quicksilver Wall
Quicksilver Wall 2Blue (3)
Creature — Wall (1/6)

Defender (This creature can't attack.)

4: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.

Prophecy (Uncommon)
Ribbon Snake
Ribbon Snake 1BlueBlue (3)
Creature — Snake (2/3)

Flying

2: Ribbon Snake loses flying until end of turn. Any player may activate this ability.

Prophecy (Common)
Sailmonger
Sailmonger 3Blue (4)
Creature — Human Monger (3/3)

2: Target creature gains flying until end of turn. Any player may activate this ability.

Mercadian Masques (Uncommon)
Samite Sanctuary
Samite Sanctuary 2White (3)
Enchantment

2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Prophecy (Rare)
Saproling Cluster
Saproling Cluster 1Green (2)
Enchantment

1, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.

Nemesis (Rare)
Scandalmonger
Scandalmonger 3Black (4)
Creature — Boar Monger (3/3)

2: Target player discards a card. Any player may activate this ability but only as a sorcery.

Mercadian Masques (Uncommon)
Squallmonger
Squallmonger 3Green (4)
Creature — Monger (3/3)

2: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
Task Mage Assembly
Task Mage Assembly 2Red (3)
Enchantment

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.

2: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.

Prophecy (Rare)
Tidal Control
Tidal Control 1BlueBlue (3)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Pay 2 life or 2: Counter target red or green spell. Any player may activate this ability.

Alliances (Rare)
Vintara Elephant
Vintara Elephant 4Green (5)
Creature — Elephant (4/3)

Trample

3: Vintara Elephant loses trample until end of turn. Any player may activate this ability.

Prophecy (Common)
Volrath's Dungeon
Volrath's Dungeon 2BlackBlack (4)
Enchantment

Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn.

Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.

Exodus (Rare)
Wall of Vipers
Wall of Vipers 2Black (3)
Creature — Snake Wall (2/4)

Defender (This creature can't attack.)

3: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.

Prophecy (Uncommon)
Warmonger
Warmonger 3Red (4)
Creature — Minotaur Monger (3/3)

2: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Mercadian Masques (Uncommon)
Well of Knowledge
Well of Knowledge 3 (3)
Artifact

2: Draw a card. Any player may activate this ability but only during their draw step.

Weatherlight (Rare)
Wishmonger
Wishmonger 3White (4)
Creature — Unicorn Monger (3/3)

2: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

Mercadian Masques (Uncommon)
Xantcha, Sleeper Agent
Xantcha, Sleeper Agent 1BlackRed (3)
Legendary Creature — Phyrexian Minion (5/5)

Xantcha, Sleeper Agent enters under the control of an opponent of your choice.

Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.

3: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Commander 2018 (Rare)
Commander Masters (Rare)
Zerapa Minotaur
Zerapa Minotaur 2RedRed (4)
Creature — Minotaur (3/3)

First strike

2: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

Prophecy (Common)
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