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Abandon Reason
Abandon Reason 2Red (3)
Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Eldritch Moon (Uncommon)
Ætherflame Wall (Aetherflame Wall)
Ætherflame Wall (Aetherflame Wall) 1Red (2)
Creature — Wall (0/4)

Defender

Aetherflame Wall can block creatures with shadow as though they didn't have shadow.

Red: Aetherflame Wall gets +1/+0 until end of turn.

Time Spiral (Common)
Akroan Phalanx
Akroan Phalanx 3White (4)
Creature — Human Soldier (3/3)

Vigilance

2Red: Creatures you control get +1/+0 until end of turn.

Born of the Gods (Uncommon)
Akroma, Angel of Fury
Akroma, Angel of Fury 5RedRedRed (8)
Legendary Creature — Angel (6/6)

This spell can't be countered.

Flying, trample, protection from white and from blue

Red: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph 3RedRedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Planar Chaos (Rare)
Magic: The Gathering-Commander (Rare)
From the Vault: Angels (Mythic Rare)
Commander Anthology (Rare)
Masters 25 (Mythic Rare)
Time Spiral Remastered (Mythic Rare)
Angelfire Crusader
Angelfire Crusader 3White (4)
Creature — Human Soldier Knight (2/3)

Red: Angelfire Crusader gets +1/+0 until end of turn.

Apocalypse (Common)
Arcbound Whelp
Arcbound Whelp 3Red (4)
Artifact Creature — Dragon (0/0)

Flying

Red: Arcbound Whelp gets +1/+0 until end of turn.

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Horizons 2 (Uncommon)
Artificer's Dragon
Artificer's Dragon 6 (6)
Artifact Creature — Dragon (4/4)

Flying

Red: Artifact creatures you control get +1/+0 until end of turn.

Unearth 3RedRed (3RedRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
Avarax
Avarax 3RedRed (5)
Creature — Beast (3/3)

Haste

When Avarax enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.

1Red: Avarax gets +1/+0 until end of turn.

Dominaria Remastered (Common)
Other Versions
Onslaught (Uncommon)
Eternal Masters (Common)
Avatar of Fury
Avatar of Fury 6RedRed (8)
Creature — Avatar (6/6)

If an opponent controls seven or more lands, this spell costs 6 less to cast.

Flying

Red: Avatar of Fury gets +1/+0 until end of turn.

Archenemy: Nicol Bolas (Rare)
Other Versions
Prophecy (Rare)
Magic: The Gathering-Commander (Rare)
Balduvian Fallen
Balduvian Fallen 3Black (4)
Creature — Zombie (3/5)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each Black or Red spent this way.

Coldsnap (Uncommon)
Balduvian Hydra
Balduvian Hydra Variable ColorlessRedRed (2)
Creature — Hydra (0/1)

Balduvian Hydra enters with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

RedRedRed: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Balthor the Stout
Balthor the Stout 1RedRed (3)
Legendary Creature — Dwarf Barbarian (2/2)

Other Barbarian creatures get +1/+1.

Red: Another target Barbarian creature gets +1/+0 until end of turn.

Torment (Rare)
Battle Cry Goblin
Battle Cry Goblin 1Red (2)
Creature — Goblin (2/2)

1Red: Goblins you control get +1/+0 and gain haste until end of turn.

Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Bellows Lizard
Bellows Lizard Red (1)
Creature — Lizard (1/1)

1Red: Bellows Lizard gets +1/+0 until end of turn.

Magic Origins (Common)
Other Versions
Return to Ravnica (Common)
Bladecoil Serpent
Bladecoil Serpent Variable Colorless6 (0)
Artifact Creature — Serpent (5/4)

When Bladecoil Serpent enters, for each BlueBlue spent to cast it, draw a card.

When Bladecoil Serpent enters, for each BlackBlack spent to cast it, each opponent discards a card.

When Bladecoil Serpent enters, for each RedRed spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.

The Brothers' War (Mythic Rare)
Brimstone Roundup
Brimstone Roundup 1Red (2)
Enchantment

Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Plot 2Red (You may pay 2Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Brood Keeper
Brood Keeper 3Red (4)
Creature — Human Shaman (2/3)

Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has "Red: This creature gets +1/+0 until end of turn."

Magic 2015 Core Set (Uncommon)
Captive Flame
Captive Flame 2Red (3)
Enchantment

Red: Target creature gets +1/+0 until end of turn.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Saviors of Kamigawa (Uncommon)
Castle Embereth
Castle Embereth (0)
Land

Castle Embereth enters tapped unless you control a Mountain.

Tap: Add Red.

1RedRed, Tap: Creatures you control get +1/+0 until end of turn.

Phyrexia: All Will Be One Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Cavalier of Flame
Cavalier of Flame 2RedRedRed (5)
Creature — Elemental Knight (6/5)

1Red: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters, discard any number of cards, then draw that many cards.

When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

Core Set 2020 (Mythic Rare)
Cavern Thoctar
Cavern Thoctar 5Green (6)
Creature — Beast (5/5)

1Red: Cavern Thoctar gets +1/+0 until end of turn.

Shards of Alara (Common)
Char-Rumbler
Char-Rumbler 2RedRed (4)
Creature — Elemental (-1/3)

Double strike

Red: Char-Rumbler gets +1/+0 until end of turn.

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Chartooth Cougar
Chartooth Cougar 5Red (6)
Creature — Cat Beast (4/4)

Red: Chartooth Cougar gets +1/+0 until end of turn.

Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Masters 25 (Common)
Other Versions
Scourge (Common)
Duel Decks: Jace vs. Chandra (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Venser vs. Koth (Common)
Magic: The Gathering—Conspiracy (Common)
Vintage Masters (Common)
Duel Decks Anthology, Jace vs. Chandra (Common)
Cinder Crawler
Cinder Crawler 1Red (2)
Creature — Salamander (1/2)

Red: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.

Exodus (Common)
Coastline Marauders
Coastline Marauders 2Red (3)
Creature — Human Pirate (0/3)

Trample

Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.

Encore 4RedRed (4RedRed, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Colos Yearling
Colos Yearling 2Red (3)
Creature — Goat Beast (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Red: Colos Yearling gets +1/+0 until end of turn.

Urza's Destiny (Common)
Creeping Trailblazer
Creeping Trailblazer RedGreen (2)
Creature — Elemental (2/2)

Other Elementals you control get +1/+0.

2RedGreen: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

Core Set 2020 (Uncommon)
Crown of Flames
Crown of Flames Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Red: Return Crown of Flames to its owner's hand.

Invasion (Common)
Other Versions
Tempest (Common)
Deadly Dancer
Deadly Dancer (0)
Creature — Vampire (3/3)

Trample

When this creature transforms into Deadly Dancer, add RedRed. Until end of turn, you don't lose this mana as steps and phases end.

RedRed: Deadly Dancer and another target creature each get +1/+0 until end of turn.

Innistrad: Crimson Vow (Uncommon)
Domri, Anarch of Bolas
Domri, Anarch of Bolas 1RedGreen (3)
Legendary Planeswalker — Domri (3)

Creatures you control get +1/+0.

+1: Add Red or Green. Creature spells you cast this turn can't be countered.

−2: Target creature you control fights target creature you don't control.

Bloomburrow Commander (Rare)
Other Versions
War of the Spark (Rare)
Doomskar Titan
Doomskar Titan 4RedRed (6)
Creature — Giant Berserker (4/4)

When Doomskar Titan enters, creatures you control get +1/+0 and gain haste until end of turn.

Foretell 4Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Dracoplasm
Dracoplasm BlueRed (2)
Creature — Shapeshifter (0/0)

Flying

As Dracoplasm enters, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.

Red: Dracoplasm gets +1/+0 until end of turn.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Dragon Breath
Dragon Breath 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has haste.

Red: Enchanted creature gets +1/+0 until end of turn.

When a creature with mana value 6 or greater enters, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Battlebond (Uncommon)
Other Versions
Scourge (Common)
Archenemy (Common)
Dragon Egg
Dragon Egg 2Red (3)
Creature — Dragon Egg (0/2)

Defender

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "Red: This creature gets +1/+0 until end of turn."

Jumpstart 2022 (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Eternal Masters (Common)
Iconic Masters (Common)
Core Set 2019 (Uncommon)
Game Night 2019 (Uncommon)
Commander Legends (Common)
Game Night: Free-For-All (Common)
Dragon Hatchling
Dragon Hatchling 1Red (2)
Creature — Dragon (0/1)

Flying

Red: Dragon Hatchling gets +1/+0 until end of turn.

Game Night: Free-For-All (Common)
Other Versions
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Battlebond (Common)
Jumpstart (Common)
Dragon Mantle
Dragon Mantle Red (1)
Enchantment — Aura

Enchant creature

When Dragon Mantle enters, draw a card.

Enchanted creature has "Red: This creature gets +1/+0 until end of turn."

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Theros (Common)
Commander Legends (Common)
Jumpstart: Historic Horizons (Common)
Dragon Tyrant
Dragon Tyrant 8RedRed (10)
Creature — Dragon (6/6)

Flying, trample

Double strike (This creature deals both first-strike and regular combat damage.)

At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay RedRedRedRed.

Red: Dragon Tyrant gets +1/+0 until end of turn.

Scourge (Rare)
Dragon Whelp
Dragon Whelp 2RedRed (4)
Creature — Dragon (2/3)

Flying

Red: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Dominaria Remastered (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Time Spiral "Timeshifted" (Special)
From the Vault: Dragons (Rare)
Magic 2010 (Uncommon)
Archenemy (Uncommon)
Duel Decks: Knights vs. Dragons (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander Anthology (Uncommon)
Dominaria United (Uncommon)
Dragon Whisperer
Dragon Whisperer RedRed (2)
Creature — Human Shaman (2/2)

Red: Dragon Whisperer gains flying until end of turn.

1Red: Dragon Whisperer gets +1/+0 until end of turn.

Formidable — 4RedRed: Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Mythic Rare)
Dragonborn Immolator
Dragonborn Immolator 3Red (4)
Creature — — Dragon Shaman (2/4)

1Red: Dragonborn Immolator gets +1/+0 until end of turn.

Gift of Tiamat — When Dragonborn Immolator dies, note its power. You get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."

Alchemy Horizons: Baldur's Gate (Uncommon)
Dragonrage
Dragonrage 2Red (3)
Instant

Add Red for each attacking creature you control. Until end of turn, attacking creatures you control gain "Red: This creature gets +1/+0 until end of turn."

Fate Reforged (Uncommon)
Dwarven Armorer
Dwarven Armorer Red (1)
Creature — Dwarf (0/2)

Red, Tap, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.

Fallen Empires (Rare)
Dwarven Lieutenant
Dwarven Lieutenant RedRed (2)
Creature — Dwarf Soldier (1/2)

1Red: Target Dwarf creature gets +1/+0 until end of turn.

Fallen Empires (Uncommon)
Enslaved Dwarf
Enslaved Dwarf Red (1)
Creature — Dwarf (1/1)

Red, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.

Torment (Common)
Escape Velocity
Escape Velocity Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has haste.

Escape—1Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Uncommon)
Everflame Eidolon
Everflame Eidolon 1Red (2)
Enchantment Creature — Spirit (1/1)

Bestow 2Red (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Red: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.

Enchanted creature gets +1/+1.

Born of the Gods (Uncommon)
Fallaji Dragon Engine
Fallaji Dragon Engine 8 (8)
Artifact Creature — Dragon (5/5)

Flying

2: Fallaji Dragon Engine gets +1/+0 until end of turn.

//PRT-Prototype_Mech//

2Red

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

1/3

The Brothers' War (Uncommon)
Fangblade Brigand
Fangblade Brigand 3Red (4)
Creature — Human Werewolf (3/4)

1Red: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Fangblade Eviscerator
Fangblade Eviscerator (0)
Creature — Werewolf (4/5)

1Red: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.

4Red: Creatures you control get +2/+0 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Fathom Fleet Firebrand
Fathom Fleet Firebrand 1Red (2)
Creature — Human Pirate (2/2)

1Red: Fathom Fleet Firebrand gets +1/+0 until end of turn.

Ixalan (Common)
Fiery Hellhound
Fiery Hellhound 1RedRed (3)
Creature — Elemental Dog (2/2)

Red: Fiery Hellhound gets +1/+0 until end of turn.

Magic Origins (Common)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Duel Decks: Venser vs. Koth (Common)
Fiery Mantle
Fiery Mantle 1Red (2)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.

Urza's Saga (Common)
Fire Drake
Fire Drake 1RedRed (3)
Creature — Drake (1/2)

Flying

Red: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.

Masters Edition III (Common)
Other Versions
Fifth Edition (Uncommon)
The Dark (Uncommon)
Chronicles (Uncommon)
Fire-Belly Changeling
Fire-Belly Changeling 1Red (2)
Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)

Red: Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Lorwyn (Common)
Firebreathing
Firebreathing Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Magic 2012 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Ninth Edition (Common)
Mirage (Common)
Tenth Edition (Common)
Magic 2010 (Common)
Firedrinker Satyr
Firedrinker Satyr Red (1)
Creature — Satyr Shaman (2/1)

Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.

1Red: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.

Theros (Rare)
Firefly
Firefly 3Red (4)
Creature — Insect (1/1)

Flying

Red: Firefly gets +1/+0 until end of turn.

Tempest (Uncommon)
Firescreamer
Firescreamer 3Black (4)
Creature — Kavu (2/2)

Red: Firescreamer gets +1/+0 until end of turn.

Invasion (Common)
Flame Spirit
Flame Spirit 4Red (5)
Creature — Elemental Spirit (2/3)

Red: Flame Spirit gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Common)
Ice Age (Uncommon)
Starter 2000 (Common)
Flamekin Brawler
Flamekin Brawler Red (1)
Creature — Elemental Warrior (0/2)

Red: Flamekin Brawler gets +1/+0 until end of turn.

Duel Decks Anthology, Jace vs. Chandra (Common)
Other Versions
Lorwyn (Common)
Duel Decks: Jace vs. Chandra (Common)
Flaring Flame-Kin
Flaring Flame-Kin 2Red (3)
Creature — Elemental Warrior (2/2)

As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "Red: Flaring Flame-Kin gets +1/+0 until end of turn."

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Dissension (Uncommon)
Fledgling Dragon
Fledgling Dragon 2RedRed (4)
Creature — Dragon (2/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "Red: Fledgling Dragon gets +1/+0 until end of turn."

Modern Horizons 3 (Uncommon)
Other Versions
Judgment (Rare)
Foundry Champion
Foundry Champion 4RedWhite (6)
Creature — Elemental Soldier (4/4)

When Foundry Champion enters, it deals damage to any target equal to the number of creatures you control.

Red: Foundry Champion gets +1/+0 until end of turn.

White: Foundry Champion gets +0/+1 until end of turn.

Gatecrash (Rare)
Frontline Devastator
Frontline Devastator 3Red (4)
Creature — Zombie Minotaur Warrior (3/3)

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

1Red: Frontline Devastator gets +1/+0 until end of turn.

Hour of Devastation (Common)
Furnace Gremlin
Furnace Gremlin 1Red (2)
Creature — Phyrexian Gremlin (1/2)

1Red: Furnace Gremlin gets +1/+0 until end of turn.

When Furnace Gremlin dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Uncommon)
Furnace Hellkite
Furnace Hellkite 5RedRed (7)
Artifact Creature — Dragon (5/5)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying

Red: Furnace Hellkite gets +1/+0 until end of turn.

Modern Horizons 3 (Uncommon)
Furnace Spirit
Furnace Spirit 2Red (3)
Creature — Spirit (1/1)

Haste

Red: Furnace Spirit gets +1/+0 until end of turn.

Stronghold (Common)
Furnace Whelp
Furnace Whelp 2RedRed (4)
Creature — Dragon (2/2)

Flying

Red: Furnace Whelp gets +1/+0 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Archenemy (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Magic 2013 (Uncommon)
Magic 2015 Core Set (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Commander Anthology (Uncommon)
Iconic Masters (Common)
Jumpstart (Uncommon)
Game Night: Free-For-All (Uncommon)
Genasi Enforcers
Genasi Enforcers 1Red (2)
Creature — Elemental Shaman (1/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

1Red: Creatures you control named Genasi Enforcers get +1/+0 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Genasi Rabble-Rouser
Genasi Rabble-Rouser 1Red (2)
Creature — — Elemental Shaman (1/3)

Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

1Red: Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Ghitu Firebreathing
Ghitu Firebreathing 1Red (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Red: Return Ghitu Firebreathing to its owner's hand.

Time Spiral (Common)
Ghitu War Cry
Ghitu War Cry 2Red (3)
Enchantment

Red: Target creature gets +1/+0 until end of turn.

Urza's Legacy (Uncommon)
Goblin Bushwhacker
Goblin Bushwhacker Red (1)
Creature — Goblin Warrior (1/1)

Kicker Red (You may pay an additional Red as you cast this spell.)

When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

Special Guests (Mythic Rare)
Other Versions
Zendikar (Common)
Secret Lair Drop (Rare)
Goblin Fire Fiend
Goblin Fire Fiend 3Red (4)
Creature — Goblin Berserker (1/1)

Haste

Goblin Fire Fiend must be blocked if able.

Red: Goblin Fire Fiend gets +1/+0 until end of turn.

Ravnica: City of Guilds (Common)
Goblin Fireleaper
Goblin Fireleaper 1Red (2)
Creature — Goblin Warrior (1/1)

1Red: Goblin Fireleaper gets +1/+0 until end of turn.

When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Goblin Morningstar
Goblin Morningstar 1Red (2)
Artifact — Equipment

Equipped creature gets +1/+0 and has trample.

Equip 1Red

When Goblin Morningstar enters, roll a d20.

1–9 | Create a 1/1 red Goblin creature token.

10–20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.

Adventures in the Forgotten Realms (Uncommon)
Goblin Taskmaster
Goblin Taskmaster Red (1)
Creature — Goblin (1/1)

1Red: Target Goblin creature gets +1/+0 until end of turn.

Morph Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Goddric, Cloaked Reveler
Goddric, Cloaked Reveler 1RedRed (3)
Legendary Creature — Human Noble (3/3)

Haste

Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "Red: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)

Wilds of Eldraine (Rare)
Great Train Heist
Great Train Heist Red (1)
Instant

Spree (Choose one or more additional costs.)

+ 2Red — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.

+ 2 — Creatures you control get +1/+0 and gain first strike until end of turn.

+ Red — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Outlaws of Thunder Junction (Rare)
Greater Stone Spirit
Greater Stone Spirit 4RedRed (6)
Creature — Elemental Spirit (4/4)

Greater Stone Spirit can't be blocked by creatures with flying.

2Red: Until end of turn, target creature gets +0/+2 and gains "Red: This creature gets +1/+0 until end of turn."

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Coldsnap (Uncommon)
Hellkite Overlord
Hellkite Overlord 4BlackRedRedGreen (8)
Creature — Dragon (8/8)

Flying, trample, haste

Red: Hellkite Overlord gets +1/+0 until end of turn.

BlackGreen: Regenerate Hellkite Overlord.

Double Masters 2022 (Mythic Rare)
Other Versions
Shards of Alara (Mythic Rare)
From the Vault: Dragons (Rare)
Hellkite Punisher
Hellkite Punisher 5RedRed (7)
Creature — Dragon (6/6)

Flying

Red: Hellkite Punisher gets +1/+0 until end of turn.

Core Set 2021 (Uncommon)
Homura, Human Ascendant
Homura, Human Ascendant 4RedRed (6)
Legendary Creature — Human Monk (4/4)

Homura, Human Ascendant can't block.

When Homura dies, return it to the battlefield flipped.

Saviors of Kamigawa (Rare)
Homura, Human Ascendant (Homura's Essence)
Homura, Human Ascendant (Homura's Essence) 4RedRed (6)
Legendary Enchantment

Creatures you control get +2/+2 and have flying and "Red: This creature gets +1/+0 until end of turn."

Saviors of Kamigawa (Rare)
Immolating Souleater
Immolating Souleater 2 (2)
Artifact Creature — Phyrexian Dog (1/1)

Phyrexian Red: Immolating Souleater gets +1/+0 until end of turn. (Phyrexian Red can be paid with either Red or 2 life.)

New Phyrexia (Common)
Incendiary Oracle
Incendiary Oracle 1Red (2)
Creature — Human Shaman (2/2)

1Red: Incendiary Oracle gets +1/+0 until end of turn.

If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.

Theros Beyond Death (Common)
Inferno of the Star Mounts
Inferno of the Star Mounts 4RedRed (6)
Legendary Creature — Dragon (6/6)

This spell can't be countered.

Flying, haste

Red: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.

Adventures in the Forgotten Realms (Mythic Rare)
Inferno Titan
Inferno Titan 4RedRed (6)
Creature — Giant (6/6)

Red: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

Bloomburrow Commander (Mythic Rare)
Other Versions
Magic 2011 (Mythic Rare)
Magic 2012 (Mythic Rare)
Commander 2013 Edition (Mythic Rare)
Commander 2015 (Mythic Rare)
Archenemy: Nicol Bolas (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Streets of New Capenna Commander (Mythic Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Commander Masters (Rare)
Inner-Flame Igniter
Inner-Flame Igniter 2Red (3)
Creature — Elemental Warrior (2/2)

2Red: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

Modern Masters 2015 Edition (Common)
Other Versions
Lorwyn (Uncommon)
Junkyard Genius
Junkyard Genius 1BlackRed (3)
Creature — Human Artificer (2/2)

When Junkyard Genius enters, create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

1BlackRed, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste.

The Brothers' War (Uncommon)
Kargan Dragonlord
Kargan Dragonlord RedRed (2)
Creature — Human Warrior (2/2)

Level up Red (Red: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-7

4/4

Flying

LEVEL 8+

8/8

Flying, trample

Red: Kargan Dragonlord gets +1/+0 until end of turn.

Rise of the Eldrazi (Mythic Rare)
Keldon Mantle
Keldon Mantle 1Red (2)
Enchantment — Aura

Enchant creature

Black: Regenerate enchanted creature.

Red: Enchanted creature gets +1/+0 until end of turn.

Green: Enchanted creature gains trample until end of turn.

Planeshift (Common)
Kolaghan, the Storm's Fury
Kolaghan, the Storm's Fury 3BlackRed (5)
Legendary Creature — Dragon (4/5)

Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash 3BlackRed (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Commander 2017 (Rare)
Other Versions
Fate Reforged (Rare)
Kookus
Kookus 3RedRed (5)
Creature — Djinn (3/5)

Trample

At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.

Red: Kookus gets +1/+0 until end of turn.

Visions (Rare)
Krovikan Elementalist
Krovikan Elementalist BlackBlack (2)
Creature — Human Wizard (1/1)

2Red: Target creature gets +1/+0 until end of turn.

BlueBlue: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.

Ice Age (Uncommon)
Kyren Flamewright
Kyren Flamewright (0)
Creature — Goblin Spellshaper (3/3)

2Red, Tap, Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn.

March of the Machine (Uncommon)
Labyrinth Raptor
Labyrinth Raptor BlackRed (2)
Creature — Nightmare Dinosaur (2/2)

Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it.

BlackRed: Creatures you control with menace get +1/+0 until end of turn.

Ikoria: Lair of Behemoths (Rare)
Lathliss, Dragon Queen
Lathliss, Dragon Queen 4RedRed (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.

1Red: Dragons you control get +1/+0 until end of turn.

Magic: The Gathering Foundations (Rare)
Other Versions
Core Set 2019 (Rare)
Game Night 2019 (Rare)
Jumpstart (Rare)
Jumpstart 2022 (Rare)
Leap of Flame
Leap of Flame BlueRed (2)
Instant

Replicate BlueRed (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature gets +1/+0 and gains flying and first strike until end of turn.

Guildpact (Common)
Legion's Initiative
Legion's Initiative RedWhite (2)
Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

RedWhite, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

Double Masters 2022 (Rare)
Other Versions
Dragon's Maze (Mythic Rare)
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