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Abzan Battle Priest
Abzan Battle Priest 3White (4)
Creature — Human Cleric (3/2)

Outlast White (White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

Khans of Tarkir (Uncommon)
Other Versions
Iconic Masters (Uncommon)
Alabaster Kirin
Alabaster Kirin 3White (4)
Creature — Kirin (2/3)

Flying, vigilance

Khans of Tarkir (Common)
Armament Corps
Armament Corps 2WhiteBlackGreen (5)
Creature — Human Soldier (4/4)

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

Khans of Tarkir (Uncommon)
Arrow Storm
Arrow Storm 3RedRed (5)
Sorcery

Arrow Storm deals 4 damage to any target.

Raid — If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

Khans of Tarkir (Common)
Bear's Companion
Bear's Companion 2GreenBlueRed (5)
Creature — Human Warrior (2/2)

When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.

Khans of Tarkir (Uncommon)
Bellowing Saddlebrute
Bellowing Saddlebrute 3Black (4)
Creature — Orc Warrior (4/5)

Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.

Khans of Tarkir (Uncommon)
Bitter Revelation
Bitter Revelation 3Black (4)
Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

Khans of Tarkir (Common)
Blinding Spray
Blinding Spray 4Blue (5)
Instant

Creatures your opponents control get -4/-0 until end of turn.

Draw a card.

Khans of Tarkir (Uncommon)
Bring Low
Bring Low 3Red (4)
Instant

Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.

Khans of Tarkir (Common)
Burn Away
Burn Away 4Red (5)
Instant

Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.

Khans of Tarkir (Uncommon)
Other Versions
Conspiracy: Take the Crown (Uncommon)
Dazzling Ramparts
Dazzling Ramparts 4White (5)
Creature — Wall (0/7)

Defender

1White, Tap: Tap target creature.

Khans of Tarkir (Uncommon)
Death Frenzy
Death Frenzy 3BlackGreen (5)
Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

Khans of Tarkir (Uncommon)
Dragonscale Boon
Dragonscale Boon 3Green (4)
Instant

Put two +1/+1 counters on target creature and untap it.

Khans of Tarkir (Common)
Other Versions
Ugin's Fate promos (Common)
Dutiful Return
Dutiful Return 3Black (4)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Khans of Tarkir (Common)
Other Versions
Battle for Zendikar (Common)
Highspire Mantis
Highspire Mantis 2RedWhite (4)
Creature — Insect (3/3)

Flying, trample

Khans of Tarkir (Uncommon)
Incremental Growth
Incremental Growth 3GreenGreen (5)
Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

Khans of Tarkir (Uncommon)
Other Versions
Lorwyn (Uncommon)
Modern Masters (Uncommon)
Welcome Deck 2016 (Uncommon)
Kheru Dreadmaw
Kheru Dreadmaw 4Black (5)
Creature — Zombie Crocodile (4/4)

Defender

1Green, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

Khans of Tarkir (Common)
Longshot Squad
Longshot Squad 3Green (4)
Creature — Hound Archer (3/3)

Outlast 1Green (1Green, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Khans of Tarkir (Common)
Mardu Heart-Piercer
Mardu Heart-Piercer 3Red (4)
Creature — Human Archer (2/3)

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to any target.

Khans of Tarkir (Uncommon)
Other Versions
Duel Decks: Speed vs. Cunning (Uncommon)
Mardu Roughrider
Mardu Roughrider 2RedWhiteBlack (5)
Creature — Orc Warrior (5/4)

Whenever Mardu Roughrider attacks, target creature can't block this turn.

Khans of Tarkir (Uncommon)
Mardu Warshrieker
Mardu Warshrieker 3Red (4)
Creature — Orc Shaman (3/3)

Raid — When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add RedWhiteBlack.

Khans of Tarkir (Common)
Master the Way
Master the Way 3BlueRed (5)
Sorcery

Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.

Khans of Tarkir (Uncommon)
Mer-Ek Nightblade
Mer-Ek Nightblade 3Black (4)
Creature — Orc Assassin (2/3)

Outlast Black (Black, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has deathtouch.

Khans of Tarkir (Uncommon)
Other Versions
Iconic Masters (Uncommon)
Raiders' Spoils
Raiders' Spoils 3Black (4)
Enchantment

Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

Khans of Tarkir (Uncommon)
Rite of the Serpent
Rite of the Serpent 4BlackBlack (6)
Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.

Khans of Tarkir (Common)
Riverwheel Aerialists
Riverwheel Aerialists 5Blue (6)
Creature — Djinn Monk (4/5)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Khans of Tarkir (Uncommon)
Other Versions
Iconic Masters (Common)
Rotting Mastodon
Rotting Mastodon 4Black (5)
Creature — Zombie Elephant (2/8)

Khans of Tarkir (Common)
Rush of Battle
Rush of Battle 3White (4)
Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Khans of Tarkir (Common)
Salt Road Patrol
Salt Road Patrol 3White (4)
Creature — Human Scout (2/5)

Outlast 1White (1White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Khans of Tarkir (Common)
Scaldkin
Scaldkin 3Blue (4)
Creature — Elemental (2/2)

Flying

2Red, Sacrifice Scaldkin: It deals 2 damage to any target.

Khans of Tarkir (Common)
Scion of Glaciers
Scion of Glaciers 2BlueBlue (4)
Creature — Elemental (2/5)

Blue: Scion of Glaciers gets +1/-1 until end of turn.

Khans of Tarkir (Uncommon)
Seek the Horizon
Seek the Horizon 3Green (4)
Sorcery

Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Khans of Tarkir (Uncommon)
Other Versions
Saviors of Kamigawa (Uncommon)
Return to Ravnica (Uncommon)
Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Siegecraft
Siegecraft 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+4.

Khans of Tarkir (Common)
Smite the Monstrous
Smite the Monstrous 3White (4)
Instant

Destroy target creature with power 4 or greater.

Khans of Tarkir (Common)
Other Versions
Innistrad (Common)
Duel Decks: Heroes vs. Monsters (Common)
Ugin's Fate promos (Common)
Battle for Zendikar (Common)
Sultai Flayer
Sultai Flayer 3Green (4)
Creature — Naga Shaman (3/4)

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

Khans of Tarkir (Uncommon)
Other Versions
Iconic Masters (Uncommon)
Sultai Soothsayer
Sultai Soothsayer 2BlackGreenBlue (5)
Creature — Naga Shaman (2/5)

When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Khans of Tarkir (Uncommon)
Summit Prowler
Summit Prowler 2RedRed (4)
Creature — Yeti (4/3)

Khans of Tarkir (Common)
Other Versions
Dragons of Tarkir (Common)
Swarm of Bloodflies
Swarm of Bloodflies 4Black (5)
Creature — Insect (0/0)

Flying

Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.

Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

Khans of Tarkir (Uncommon)
Other Versions
Battlebond (Uncommon)
Swift Kick
Swift Kick 3Red (4)
Instant

Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.

Khans of Tarkir (Common)
Take Up Arms
Take Up Arms 4White (5)
Instant

Create three 1/1 white Warrior creature tokens.

Khans of Tarkir (Uncommon)
Other Versions
Battlebond (Uncommon)
Throttle
Throttle 4Black (5)
Instant

Target creature gets -4/-4 until end of turn.

Khans of Tarkir (Common)
Other Versions
Shadows over Innistrad (Common)
Timely Hordemate
Timely Hordemate 3White (4)
Creature — Human Warrior (3/2)

Raid — When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Khans of Tarkir (Uncommon)
Tusked Colossodon
Tusked Colossodon 4GreenGreen (6)
Creature — Beast (6/5)

Khans of Tarkir (Common)
Unyielding Krumar
Unyielding Krumar 3Black (4)
Creature — Orc Warrior (3/3)

1White: Unyielding Krumar gains first strike until end of turn.

Khans of Tarkir (Common)
Venerable Lammasu
Venerable Lammasu 6White (7)
Creature — Lammasu (5/4)

Flying

Khans of Tarkir (Uncommon)
Warden of the Eye
Warden of the Eye 2BlueRedWhite (5)
Creature — Djinn Wizard (3/3)

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.

Khans of Tarkir (Uncommon)
Waterwhirl
Waterwhirl 4BlueBlue (6)
Instant

Return up to two target creatures to their owners' hands.

Khans of Tarkir (Uncommon)
Weave Fate
Weave Fate 3Blue (4)
Instant

Draw two cards.

Khans of Tarkir (Common)
Other Versions
Magic Origins (Common)
Whirlwind Adept
Whirlwind Adept 4Blue (5)
Creature — Djinn Monk (4/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Khans of Tarkir (Common)
Other Versions
Ultimate Masters (Common)