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Æther Mutation (Aether Mutation)
   ( 5)
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
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Ana Sanctuary
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
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Angelfire Crusader
  ( 4)
Creature — Human Soldier Knight
(2/3)
: This creature gets +1/+0 until end of turn.
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Bloodfire Colossus
   ( 8)
Creature — Giant
(6/6)
, Sacrifice this creature: It deals 6 damage to each creature and each player.
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Bloodfire Dwarf
 ( 1)
Creature — Dwarf
(1/1)
, Sacrifice this creature: It deals 1 damage to each creature without flying.
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Bloodfire Infusion
  ( 3)
Enchantment — Aura
Enchant creature you control , Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.
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Bloodfire Kavu
   ( 4)
Creature — Kavu
(2/2)
, Sacrifice this creature: It deals 2 damage to each creature.
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Bog Gnarr
  ( 5)
Creature — Beast
(2/2)
Whenever a player casts a black spell, this creature gets +2/+2 until end of turn.
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Brass Herald
 ( 6)
Artifact Creature — Golem
(2/2)
As this creature enters, choose a creature type. When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.
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Captain's Maneuver
   ( 2)
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
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Ceta Sanctuary
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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Coalition Flag
 ( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature is a Flagbearer. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
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Coalition Honor Guard
  ( 4)
Creature — Human Flagbearer
(2/4)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
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Coastal Drake
  ( 3)
Creature — Drake
(2/1)
Flying  , : Return target Kavu to its owner's hand.
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Consume Strength
   ( 3)
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
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Night // Day (Day)
  ( 3)
Instant
Creatures target player controls get +1/+1 until end of turn.
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Dead Ringers
  ( 5)
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
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Life // Death (Death)
  ( 2)
Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
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Death Grasp
   ( 2)
Sorcery
Death Grasp deals X damage to any target. You gain X life.
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Death Mutation
   ( 8)
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
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Dega Sanctuary
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
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Desolation Angel
   ( 5)
Creature — Angel
(5/4)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, destroy all lands you control. If it was kicked, destroy all lands instead.
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Divine Light
 ( 1)
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
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Dodecapod
 ( 4)
Artifact Creature — Golem
(3/3)
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
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Dragon Arch
 ( 5)
Artifact
, : You may put a multicolored creature card from your hand onto the battlefield.
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Dwarven Patrol
  ( 3)
Creature — Dwarf
(4/2)
This creature doesn't untap during your untap step. Whenever you cast a nonred spell, untap this creature.
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Emblazoned Golem
 ( 2)
Artifact Creature — Golem
(1/2)
Kicker <I>(You may pay an additional </I> <I> as you cast this spell.)</I> Spend only colored mana on X. No more than one mana of each color may be spent this way. If this creature was kicked, it enters with X +1/+1 counters on it.
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Enlistment Officer
  ( 4)
Creature — Human Soldier
(2/3)
First strike When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Evasive Action
  ( 2)
Instant
Domain — Counter target spell unless its controller pays for each basic land type among lands you control.
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False Dawn
  ( 2)
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.
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Fervent Charge
    ( 4)
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
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Fire // Ice (Fire)
  ( 2)
Instant
Fire deals 2 damage divided as you choose among one or two targets.
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Flowstone Charger
   ( 4)
Creature — Beast
(2/5)
Whenever this creature attacks, it gets +3/-3 until end of turn.
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Foul Presence
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and has " : Target creature gets -1/-1 until end of turn."
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Fungal Shambler
    ( 7)
Creature — Fungus Beast
(6/4)
Trample Whenever this creature deals damage to an opponent, you draw a card and that opponent discards a card.
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Gaea's Balance
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
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Gerrard Capashen
   ( 5)
Legendary Creature — Human Soldier
(3/4)
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.  : Tap target creature. Activate only if Gerrard Capashen is attacking.
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Gerrard's Verdict
  ( 2)
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
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Glade Gnarr
  ( 6)
Creature — Beast
(4/4)
Whenever a player casts a blue spell, this creature gets +2/+2 until end of turn.
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Goblin Legionnaire
  ( 2)
Creature — Goblin Soldier
(2/2)
, Sacrifice this creature: It deals 2 damage to any target.
, Sacrifice this creature: Prevent the next 2 damage that would be dealt to any target this turn.
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Goblin Ringleader
  ( 4)
Creature — Goblin
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Goblin Trenches
   ( 3)
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
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Grave Defiler
  ( 4)
Creature — Zombie
(2/1)
When this creature enters, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.  : Regenerate this creature.
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Guided Passage
   ( 3)
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
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Haunted Angel
  ( 3)
Creature — Angel
(3/3)
Flying When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
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Helionaut
  ( 3)
Creature — Human Soldier
(1/2)
Flying , : Add one mana of any color.
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Ice Cave
   ( 5)
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. <I>(Mana cost includes color.)</I>
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Index
 ( 1)
Sorcery
Look at the top five cards of your library, then put them back in any order.
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Jaded Response
  ( 2)
Instant
Counter target spell if it shares a color with a creature you control.
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Jungle Barrier
   ( 4)
Creature — Plant Wall
(2/6)
Defender (This creature can't attack.) When this creature enters, draw a card.
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Kavu Glider
  ( 3)
Creature — Kavu
(2/1)
: This creature gets +0/+1 until end of turn.
: This creature gains flying until end of turn.
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Kavu Howler
   ( 6)
Creature — Kavu
(4/5)
When this creature enters, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Kavu Mauler
   ( 6)
Creature — Kavu
(4/4)
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
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Last Caress
  ( 3)
Sorcery
Target player loses 1 life and you gain 1 life. Draw a card.
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Lay of the Land
 ( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Life // Death (Life)
 ( 1)
Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
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Living Airship
  ( 4)
Creature — Metathran
(2/3)
Flying  : Regenerate this creature.
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Manacles of Decay
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. : Enchanted creature gets -1/-1 until end of turn.
: Enchanted creature can't block this turn.
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Martyrs' Tomb
   ( 4)
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
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Mask of Intolerance
 ( 2)
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, this artifact deals 3 damage to that player.
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Mind Extraction
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
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Minotaur Illusionist
   ( 5)
Creature — Minotaur Wizard
(3/4)
 : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice this creature: It deals damage equal to its power to target creature.
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Minotaur Tactician
  ( 4)
Creature — Minotaur
(1/1)
Haste This creature gets +1/+1 as long as you control a white creature. This creature gets +1/+1 as long as you control a blue creature.
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Mournful Zombie
  ( 3)
Creature — Zombie
(2/1)
, : Target player gains 1 life.
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Mystic Snake
    ( 4)
Creature — Snake
(2/2)
Flash When this creature enters, counter target spell.
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Necra Sanctuary
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
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Orim's Thunder
  ( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
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Penumbra Bobcat
  ( 3)
Creature — Cat
(2/1)
When this creature dies, create a 2/1 black Cat creature token.
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Penumbra Kavu
  ( 5)
Creature — Kavu
(3/3)
When this creature dies, create a 3/3 black Kavu creature token.
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Penumbra Wurm
   ( 7)
Creature — Wurm
(6/6)
Trample When this creature dies, create a 6/6 black Wurm creature token with trample.
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Pernicious Deed
   ( 3)
Enchantment
, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
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