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Aegis Angel
   ( 6)
Creature — Angel
(5/5)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. <i>(Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)</i>
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Anointer of Champions
 ( 1)
Creature — Human Cleric
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Archfiend of Depravity
   ( 5)
Creature — Demon
(5/4)
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
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Avatar of Fury
   ( 8)
Creature — Avatar
(6/6)
If an opponent controls seven or more lands, this spell costs less to cast. Flying : Avatar of Fury gets +1/+0 until end of turn.
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Baleful Strix
  ( 2)
Artifact Creature — Bird
(1/1)
Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.
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Battle-Rattle Shaman
  ( 4)
Creature — Goblin Shaman
(2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
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Blood Ogre
  ( 3)
Creature — Ogre Warrior
(2/2)
Bloodthirst 1 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)</i> First strike <i>(This creature deals combat damage before creatures without first strike.)</i>
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Blood Tyrant
    ( 7)
Creature — Vampire
(5/5)
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
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Chandra, Pyromaster
   ( 4)
Legendary Planeswalker — Chandra
(4)
+1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. 0: Exile the top card of your library. You may play it this turn. −7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
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Chandra's Outrage
   ( 4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
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Chandra's Phoenix
   ( 3)
Creature — Phoenix
(2/2)
Flying Haste <i>(This creature can attack and as soon as it comes under your control.)</i> Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
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Compulsive Research
  ( 3)
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
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Coordinated Assault
 ( 1)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
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Cultivate
  ( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Deathbringer Regent
   ( 7)
Creature — Dragon
(5/6)
Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
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Doom Blade
  ( 2)
Instant
Destroy target nonblack creature.
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Doomed Traveler
 ( 1)
Creature — Human Soldier
(1/1)
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
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Dragonskull Summit
( 0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .
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Dreadbore
  ( 2)
Sorcery
Destroy target creature or planeswalker.
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Drowned Catacomb
( 0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .
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Dualcaster Mage
   ( 3)
Creature — Human Wizard
(2/2)
Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
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Excoriate
  ( 4)
Sorcery
Exile target tapped creature.
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Expedition Raptor
   ( 5)
Creature — Bird
(2/2)
Flying When Expedition Raptor enters the battlefield, support 2. <i>(Put a +1/+1 counter on each of up to two other target creatures.)</i>
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Explore
  ( 2)
Sorcery
You may play an additional land this turn. Draw a card.
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Extract from Darkness
   ( 5)
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
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Fertilid
  ( 3)
Creature — Elemental
(0/0)
Fertilid enters the battlefield with two +1/+1 counters on it.  , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
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Fiendslayer Paladin
   ( 3)
Creature — Human Knight
(2/2)
First strike <i>(This creature deals combat damage before creatures without first strike.)</i> Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i> Fiendslayer Paladin can't be the target of black or red spells your opponents control.
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Flametongue Kavu
  ( 4)
Creature — Kavu
(4/2)
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
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Flickerwisp
   ( 3)
Creature — Elemental
(3/1)
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Forest
( 0)
Basic Land — Forest
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Forgotten Ancient
  ( 4)
Creature — Elemental
(0/3)
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
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Gideon Jura
   ( 5)
Legendary Planeswalker — Gideon
(6)
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. −2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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Gorehorn Minotaurs
   ( 4)
Creature — Minotaur Warrior
(3/3)
Bloodthirst 2 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)</i>
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Grand Abolisher
  ( 2)
Creature — Human Cleric
(2/2)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
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Grasp of the Hieromancer
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
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Grim Lavamancer
 ( 1)
Creature — Human Wizard
(1/1)
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
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Guttersnipe
  ( 3)
Creature — Goblin Shaman
(2/2)
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
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Hammerhand
 ( 1)
Enchantment — Aura
Enchant creature When Hammerhand enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
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Harvester of Souls
   ( 6)
Creature — Demon
(5/5)
Deathtouch Whenever another nontoken creature dies, you may draw a card.
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Hunter's Prowess
  ( 5)
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
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Icefall Regent
   ( 5)
Creature — Dragon
(4/3)
Flying When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. Spells your opponents cast that target Icefall Regent cost more to cast.
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Inferno Titan
   ( 6)
Creature — Giant
(6/6)
: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
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Ior Ruin Expedition
  ( 2)
Enchantment
<i>Landfall</i> — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
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Island
( 0)
Basic Land — Island
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Khalni Heart Expedition
  ( 2)
Enchantment
<i>Landfall</i> — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Lightning Bolt
 ( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Lightwielder Paladin
   ( 5)
Creature — Human Knight
(4/4)
First strike <i>(This creature deals combat damage before creatures without first strike.)</i> Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
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Mentor of the Meek
  ( 3)
Creature — Human Soldier
(2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
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Moment of Heroism
  ( 2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. <i>(Damage dealt by the creature also causes its controller to gain that much life.)</i>
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Nicol Bolas, Planeswalker
     ( 8)
Legendary Planeswalker — Bolas
(5)
+3: Destroy target noncreature permanent. −2: Gain control of target creature. −9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
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Nightscape Familiar
  ( 2)
Creature — Zombie
(1/1)
Blue spells and red spells you cast cost less to cast.  : Regenerate Nightscape Familiar.
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Nissa, Worldwaker
   ( 5)
Legendary Planeswalker — Nissa
(3)
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +1: Untap up to four target Forests. −7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
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Odric, Master Tactician
   ( 4)
Legendary Creature — Human Soldier
(3/4)
First strike <i>(This creature deals combat damage before creatures without first strike.)</i> Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
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Oran-Rief Hydra
   ( 6)
Creature — Hydra
(5/5)
Trample <i>Landfall</i> — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
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Overseer of the Damned
   ( 7)
Creature — Demon
(5/5)
Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
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Plains
( 0)
Basic Land — Plains
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Precinct Captain
  ( 2)
Creature — Human Soldier
(2/2)
First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
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Press the Advantage
   ( 4)
Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
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Prognostic Sphinx
   ( 5)
Creature — Sphinx
(3/5)
Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3.
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Rampaging Baloths
   ( 6)
Creature — Beast
(6/6)
Trample <i>Landfall</i> — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
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Reckless Scholar
  ( 3)
Creature — Human Wizard
(2/1)
: Target player draws a card, then discards a card.
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Reckless Spite
   ( 3)
Instant
Destroy two target nonblack creatures. You lose 5 life.
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Relief Captain
   ( 4)
Creature — Kor Knight Ally
(3/2)
When Relief Captain enters the battlefield, support 3. <i>(Put a +1/+1 counter on each of up to three other target creatures.)</i>
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Retreat to Kazandu
  ( 3)
Enchantment
<i>Landfall</i> — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Scute Mob
 ( 1)
Creature — Insect
(1/1)
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
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Searing Spear
  ( 2)
Instant
Searing Spear deals 3 damage to any target.
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Shoulder to Shoulder
  ( 3)
Sorcery
Support 2. <i>(Put a +1/+1 counter on each of up to two target creatures.)</i> Draw a card.
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Skarrgan Firebird
   ( 6)
Creature — Phoenix
(3/3)
Bloodthirst 3 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)</i> Flying   : Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
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Slave of Bolas
   ( 5)
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Smoldering Spires
( 0)
Land
Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. : Add .
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Soul Ransom
   ( 4)
Enchantment — Aura
Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
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Sphinx of Jwar Isle
   ( 6)
Creature — Sphinx
(5/5)
Flying Shroud <i>(This creature can't be the target of spells or abilities.)</i> You may look at the top card of your library any time.
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Stormblood Berserker
  ( 2)
Creature — Human Berserker
(1/1)
Bloodthirst 2 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)</i> Menace <i>(This creature can't be blocked except by two or more creatures.)</i>
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Sudden Demise
  ( 1)
Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
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Sun Titan
   ( 6)
Creature — Giant
(6/6)
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
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Swamp
( 0)
Basic Land — Swamp
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Sword of the Animist
 ( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip 
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Thragtusk
  ( 5)
Creature — Beast
(5/3)
When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
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Torchling
   ( 5)
Creature — Shapeshifter
(3/3)
: Untap Torchling.
: Target creature blocks Torchling this turn if able.
: Change the target of target spell that targets only Torchling.
: Torchling gets +1/-1 until end of turn.
: Torchling gets -1/+1 until end of turn.
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Turntimber Basilisk
   ( 3)
Creature — Basilisk
(2/1)
Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i> <i>Landfall</i> — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
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Vastwood Zendikon
  ( 5)
Enchantment — Aura
Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Vines of the Recluse
 ( 1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. <i>(A creature with reach can block creatures with flying.)</i>
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Windrider Eel
  ( 4)
Creature — Fish
(2/2)
Flying <i>Landfall</i> — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
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Woodborn Behemoth
   ( 5)
Creature — Elemental
(4/4)
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. <i>(It can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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