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Aegis Angel
   ( 6)
Creature — Angel
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
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Anointer of Champions
 ( 1)
Creature — Human Cleric
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Archfiend of Depravity
   ( 5)
Creature — Demon
(5/4)
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
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Avatar of Fury
   ( 8)
Creature — Avatar
(6/6)
If an opponent controls seven or more lands, this spell costs less to cast. Flying : This creature gets +1/+0 until end of turn.
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Baleful Strix
  ( 2)
Artifact Creature — Bird
(1/1)
Flying, deathtouch When this creature enters, draw a card.
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Battle-Rattle Shaman
  ( 4)
Creature — Goblin Shaman
(2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
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Blood Ogre
  ( 3)
Creature — Ogre Warrior
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)
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Blood Tyrant
    ( 7)
Creature — Vampire
(5/5)
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on this creature for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on this creature.
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Chandra, Pyromaster
   ( 4)
Legendary Planeswalker — Chandra
(4)
+1: Chandra deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. 0: Exile the top card of your library. You may play it this turn. −7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
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Chandra's Outrage
   ( 4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
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Chandra's Phoenix
   ( 3)
Creature — Phoenix
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return this card from your graveyard to your hand.
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Compulsive Research
  ( 3)
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
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Coordinated Assault
 ( 1)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
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Cultivate
  ( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Deathbringer Regent
   ( 7)
Creature — Dragon
(5/6)
Flying When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
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Doom Blade
  ( 2)
Instant
Destroy target nonblack creature.
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Doomed Traveler
 ( 1)
Creature — Human Soldier
(1/1)
When this creature dies, create a 1/1 white Spirit creature token with flying.
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Dragonskull Summit
( 0)
Land
This land enters tapped unless you control a Swamp or a Mountain. : Add or .
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Dreadbore
  ( 2)
Sorcery
Destroy target creature or planeswalker.
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Drowned Catacomb
( 0)
Land
This land enters tapped unless you control an Island or a Swamp. : Add or .
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Dualcaster Mage
   ( 3)
Creature — Human Wizard
(2/2)
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
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Excoriate
  ( 4)
Sorcery
Exile target tapped creature.
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Expedition Raptor
   ( 5)
Creature — Bird
(2/2)
Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Explore
  ( 2)
Sorcery
You may play an additional land this turn. Draw a card.
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Extract from Darkness
   ( 5)
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
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Fencing Ace
  ( 2)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.)
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Fertilid
  ( 3)
Creature — Elemental
(0/0)
This creature enters with two +1/+1 counters on it.  , Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
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Fiendslayer Paladin
   ( 3)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be the target of black or red spells your opponents control.
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Flametongue Kavu
  ( 4)
Creature — Kavu
(4/2)
When this creature enters, it deals 4 damage to target creature.
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Flickerwisp
   ( 3)
Creature — Elemental
(3/1)
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Forest
( 0)
Basic Land — Forest
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Forgotten Ancient
  ( 4)
Creature — Elemental
(0/3)
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
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Gideon Jura
   ( 5)
Legendary Planeswalker — Gideon
(6)
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. −2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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Gorehorn Minotaurs
   ( 4)
Creature — Minotaur Warrior
(3/3)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
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Grand Abolisher
  ( 2)
Creature — Human Cleric
(2/2)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
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Grasp of the Hieromancer
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
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Grim Lavamancer
 ( 1)
Creature — Human Wizard
(1/1)
, , Exile two cards from your graveyard: This creature deals 2 damage to any target.
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Guttersnipe
  ( 3)
Creature — Goblin Shaman
(2/2)
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
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Hammerhand
 ( 1)
Enchantment — Aura
Enchant creature When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
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Harvester of Souls
   ( 6)
Creature — Demon
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another nontoken creature dies, you may draw a card.
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Hunter's Prowess
  ( 5)
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
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Icefall Regent
   ( 5)
Creature — Dragon
(4/3)
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature. Spells your opponents cast that target this creature cost more to cast.
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Inferno Titan
   ( 6)
Creature — Giant
(6/6)
: This creature gets +1/+0 until end of turn.
Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
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Ior Ruin Expedition
  ( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Draw two cards.
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Island
( 0)
Basic Land — Island
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Khalni Heart Expedition
  ( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Lightning Bolt
 ( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Lightwielder Paladin
   ( 5)
Creature — Human Knight
(4/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature deals combat damage to a player, you may exile target black or red permanent that player controls.
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Mentor of the Meek
  ( 3)
Creature — Human Soldier
(2/2)
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
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Moment of Heroism
  ( 2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Nicol Bolas, Planeswalker
     ( 8)
Legendary Planeswalker — Bolas
(5)
+3: Destroy target noncreature permanent. −2: Gain control of target creature. −9: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
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Nightscape Familiar
  ( 2)
Creature — Zombie
(1/1)
Blue spells and red spells you cast cost less to cast.  : Regenerate this creature.
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Nissa, Worldwaker
   ( 5)
Legendary Planeswalker — Nissa
(3)
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +1: Untap up to four target Forests. −7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
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Odric, Master Tactician
   ( 4)
Legendary Creature — Human Soldier
(3/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
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Oran-Rief Hydra
   ( 6)
Creature — Hydra
(5/5)
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
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Overseer of the Damned
   ( 7)
Creature — Demon
(5/5)
Flying When this creature enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
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Plains
( 0)
Basic Land — Plains
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Precinct Captain
  ( 2)
Creature — Human Soldier
(2/2)
First strike Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.
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Press the Advantage
   ( 4)
Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
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Prognostic Sphinx
   ( 5)
Creature — Sphinx
(3/5)
Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.
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Rampaging Baloths
   ( 6)
Creature — Beast
(6/6)
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
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Reckless Scholar
  ( 3)
Creature — Human Wizard
(2/1)
: Target player draws a card, then discards a card.
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Reckless Spite
   ( 3)
Instant
Destroy two target nonblack creatures. You lose 5 life.
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Relief Captain
   ( 4)
Creature — Kor Knight Ally
(3/2)
When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
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Retreat to Kazandu
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Scute Mob
 ( 1)
Creature — Insect
(1/1)
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
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Searing Spear
  ( 2)
Instant
Searing Spear deals 3 damage to any target.
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Shoulder to Shoulder
  ( 3)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.
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Skarrgan Firebird
   ( 6)
Creature — Phoenix
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying   : Return this card from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
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Slave of Bolas
   ( 5)
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Smoldering Spires
( 0)
Land
This land enters tapped. When this land enters, target creature can't block this turn. : Add .
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Soul Ransom
   ( 4)
Enchantment — Aura
Enchant creature You control enchanted creature. Discard two cards: This Aura's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
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Sphinx of Jwar Isle
   ( 6)
Creature — Sphinx
(5/5)
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.
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Stormblood Berserker
  ( 2)
Creature — Human Berserker
(1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
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Sudden Demise
  ( 1)
Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
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Sun Titan
   ( 6)
Creature — Giant
(6/6)
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
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Swamp
( 0)
Basic Land — Swamp
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Sword of the Animist
 ( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip 
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Thragtusk
  ( 5)
Creature — Beast
(5/3)
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
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Torchling
   ( 5)
Creature — Shapeshifter
(3/3)
: Untap this creature.
: Target creature blocks this creature this turn if able.
: Change the target of target spell that targets only this creature.
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
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Turntimber Basilisk
   ( 3)
Creature — Basilisk
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
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Vampire Nighthawk
   ( 3)
Creature — Vampire Shaman
(2/3)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vastwood Zendikon
  ( 5)
Enchantment — Aura
Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Vines of the Recluse
 ( 1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
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Windrider Eel
  ( 4)
Creature — Fish
(2/2)
Flying Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Woodborn Behemoth
   ( 5)
Creature — Elemental
(4/4)
As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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