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Affectionate Indrik
  ( 6)
Creature — Beast
(4/4)
When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
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Angel of Vitality
  ( 3)
Creature — Angel
(2/2)
Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.
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Angelic Guardian
   ( 6)
Creature — Angel
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Angelic Reward
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has flying.
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Arcane Signet
 ( 2)
Artifact
: Add one mana of any color in your commander's color identity.
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Bad Deal
   ( 6)
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
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Baloth Packhunter
  ( 4)
Creature — Beast
(3/3)
Trample When this creature enters, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
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Bombard
  ( 3)
Instant
Bombard deals 4 damage to target creature.
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Bond of Discipline
  ( 5)
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
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Burn Bright
  ( 3)
Instant
Creatures you control get +2/+0 until end of turn.
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Charmed Stray
 ( 1)
Creature — Cat
(1/1)
Lifelink When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
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Cloudkin Seer
  ( 3)
Creature — Elemental Wizard
(2/1)
Flying When this creature enters, draw a card.
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Colossal Majesty
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
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Command Tower
( 0)
Land
: Add one mana of any color in your commander's color identity.
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Compound Fracture
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
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Confront the Assault
  ( 5)
Instant
Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying.
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Cruel Cut
  ( 2)
Instant
Destroy target creature with power 2 or less.
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Demon of Loathing
   ( 7)
Creature — Demon
(7/7)
Flying, trample Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice.
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Epic Proportions
   ( 6)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
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Eternal Thirst
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Evolving Wilds
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Fencing Ace
  ( 2)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.)
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Feral Roar
  ( 2)
Sorcery
Target creature gets +4/+4 until end of turn.
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Forest
( 0)
Basic Land — Forest
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Generous Stray
  ( 3)
Creature — Cat
(1/2)
When this creature enters, draw a card.
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Glint
  ( 2)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Goblin Gang Leader
   ( 4)
Creature — Goblin Warrior
(2/2)
When this creature enters, create two 1/1 red Goblin creature tokens.
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Goblin Gathering
  ( 3)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
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Goblin Trashmaster
   ( 4)
Creature — Goblin Warrior
(3/3)
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
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Goblin Tunneler
  ( 2)
Creature — Goblin Rogue
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Goring Ceratops
   ( 7)
Creature — Dinosaur
(3/3)
Double strike Whenever this creature attacks, other creatures you control gain double strike until end of turn.
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Greenwood Sentinel
  ( 2)
Creature — Elf Scout
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Hallowed Priest
  ( 2)
Creature — Human Cleric
(1/1)
Whenever you gain life, put a +1/+1 counter on this creature.
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Ilysian Caryatid
  ( 2)
Creature — Plant
(1/1)
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
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Immortal Phoenix
   ( 6)
Creature — Phoenix
(5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, return it to its owner's hand.
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Impassioned Orator
  ( 2)
Creature — Human Cleric
(2/2)
Whenever another creature you control enters, you gain 1 life.
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Inescapable Blaze
   ( 6)
Instant
This spell can't be countered. Inescapable Blaze deals 6 damage to any target.
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Inspiring Commander
   ( 6)
Creature — Human Soldier
(1/4)
Whenever another creature you control with power 2 or less enters, you gain 1 life and draw a card.
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Island
( 0)
Basic Land — Island
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Jungle Delver
 ( 1)
Creature — Merfolk Warrior
(1/1)
 : Put a +1/+1 counter on this creature.
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Knight's Pledge
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
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Leonin Warleader
   ( 4)
Creature — Cat Soldier
(4/4)
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
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Malakir Cullblade
  ( 2)
Creature — Vampire Warrior
(1/1)
Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
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Maniacal Rage
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block.
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Mardu Outrider
   ( 3)
Creature — Orc Warrior
(5/5)
As an additional cost to cast this spell, discard a card.
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Molten Ravager
  ( 3)
Creature — Elemental
(0/4)
: This creature gets +1/+0 until end of turn.
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Moorland Inquisitor
  ( 2)
Creature — Human Soldier
(2/2)
 : This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Nightmare
  ( 6)
Creature — Nightmare Horse
(*/*)
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
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Octoprophet
  ( 4)
Creature — Octopus
(3/3)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Ogre Battledriver
   ( 4)
Creature — Ogre Warrior
(3/3)
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
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Pacifism
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Plains
( 0)
Basic Land — Plains
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Prized Unicorn
  ( 4)
Creature — Unicorn
(2/2)
All creatures able to block this creature do so.
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Rabid Bite
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Raging Goblin
 ( 1)
Creature — Goblin Berserker
(1/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Raid Bombardment
  ( 3)
Enchantment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
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Raise Dead
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Rampaging Brontodon
   ( 7)
Creature — Dinosaur
(7/7)
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.
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Reduce to Ashes
  ( 5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Riddlemaster Sphinx
   ( 6)
Creature — Sphinx
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you may return target creature an opponent controls to its owner's hand.
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River's Favor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1.
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Sanitarium Skeleton
 ( 1)
Creature — Skeleton
(1/2)
 : Return this card from your graveyard to your hand.
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Savage Gorger
   ( 3)
Creature — Vampire
(1/1)
Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
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Sengir Vampire
   ( 5)
Creature — Vampire
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
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Serra Angel
   ( 5)
Creature — Angel
(4/4)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Shock
 ( 1)
Instant
Shock deals 2 damage to any target.
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Siege Dragon
   ( 7)
Creature — Dragon
(5/5)
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
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Skeleton Archer
  ( 4)
Creature — Skeleton Archer
(3/3)
When this creature enters, it deals 1 damage to any target.
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Sleep
   ( 4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
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Soulblade Djinn
   ( 5)
Creature — Djinn
(4/3)
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
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Soulhunter Rakshasa
   ( 5)
Creature — Demon
(5/5)
This creature can't block. When this creature enters, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
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Soulmender
 ( 1)
Creature — Human Cleric
(1/1)
: You gain 1 life.
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Spiritual Guardian
   ( 5)
Creature — Spirit
(3/4)
When this creature enters, you gain 4 life.
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Stony Strength
 ( 1)
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
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Storm Strike
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Swamp
( 0)
Basic Land — Swamp
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Tactical Advantage
 ( 1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
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Tin Street Cadet
 ( 1)
Creature — Goblin
(1/1)
Whenever this creature becomes blocked, create a 1/1 red Goblin creature token.
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Titanic Growth
  ( 2)
Instant
Target creature gets +4/+4 until end of turn.
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