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Affectionate Indrik
  ( 6)
Creature — Beast
(4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. <i>(Each deals damage equal to its power to the other.)</i>
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Angel of Vitality
  ( 3)
Creature — Angel
(2/2)
Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life.
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Angelic Guardian
   ( 6)
Creature — Angel
(5/5)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Whenever one or more creatures you control attack, they gain indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy them.)</i>
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Angelic Reward
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has flying.
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Arcane Signet
 ( 2)
Artifact
: Add one mana of any color in your commander's color identity.
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Bad Deal
   ( 6)
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
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Baloth Packhunter
  ( 4)
Creature — Beast
(3/3)
Trample When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
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Bombard
  ( 3)
Instant
Bombard deals 4 damage to target creature.
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Bond of Discipline
  ( 5)
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
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Burn Bright
  ( 3)
Instant
Creatures you control get +2/+0 until end of turn.
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Charmed Stray
 ( 1)
Creature — Cat
(1/1)
Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.
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Cloudkin Seer
  ( 3)
Creature — Elemental Wizard
(2/1)
Flying When Cloudkin Seer enters the battlefield, draw a card.
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Colossal Majesty
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
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Command Tower
( 0)
Land
: Add one mana of any color in your commander's color identity.
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Compound Fracture
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
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Confront the Assault
  ( 5)
Instant
Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying.
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Cruel Cut
  ( 2)
Instant
Destroy target creature with power 2 or less.
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Demon of Loathing
   ( 7)
Creature — Demon
(7/7)
Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.
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Epic Proportions
   ( 6)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
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Eternal Thirst
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." <i>(Damage dealt by a creature with lifelink also causes its controller to gain that much life.)</i>
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Evolving Wilds
( 0)
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Feral Roar
  ( 2)
Sorcery
Target creature gets +4/+4 until end of turn.
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Forest
( 0)
Basic Land — Forest
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Generous Stray
  ( 3)
Creature — Cat
(1/2)
When Generous Stray enters the battlefield, draw a card.
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Glint
  ( 2)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. <i>(It can't be the target of spells or abilities your opponents control.)</i>
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Goblin Gang Leader
   ( 4)
Creature — Goblin Warrior
(2/2)
When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
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Goblin Gathering
  ( 3)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
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Goblin Trashmaster
   ( 4)
Creature — Goblin Warrior
(3/3)
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
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Goblin Tunneler
  ( 2)
Creature — Goblin Rogue
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Goring Ceratops
   ( 7)
Creature — Dinosaur
(3/3)
Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
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Greenwood Sentinel
  ( 2)
Creature — Elf Scout
(2/2)
Vigilance <i>(Attacking doesn't cause this creature to tap.)</i>
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Hallowed Priest
  ( 2)
Creature — Human Cleric
(1/1)
Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
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Ilysian Caryatid
  ( 2)
Creature — Plant
(1/1)
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
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Immortal Phoenix
   ( 6)
Creature — Phoenix
(5/3)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> When Immortal Phoenix dies, return it to its owner's hand.
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Impassioned Orator
  ( 2)
Creature — Human Cleric
(2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
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Inescapable Blaze
   ( 6)
Instant
This spell can't be countered. Inescapable Blaze deals 6 damage to any target.
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Inspiring Commander
   ( 6)
Creature — Human Soldier
(1/4)
Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.
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Island
( 0)
Basic Land — Island
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Jungle Delver
 ( 1)
Creature — Merfolk Warrior
(1/1)
 : Put a +1/+1 counter on Jungle Delver.
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Knight's Pledge
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
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Leonin Warleader
   ( 4)
Creature — Cat Soldier
(4/4)
Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
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Malakir Cullblade
  ( 2)
Creature — Vampire Warrior
(1/1)
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
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Maniacal Rage
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block.
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Mardu Outrider
   ( 3)
Creature — Orc Warrior
(5/5)
As an additional cost to cast this spell, discard a card.
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Molten Ravager
  ( 3)
Creature — Elemental
(0/4)
: Molten Ravager gets +1/+0 until end of turn.
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Moorland Inquisitor
  ( 2)
Creature — Human Soldier
(2/2)
 : Moorland Inquisitor gains first strike until end of turn. <i>(It deals combat damage before creatures without first strike.)</i>
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Nightmare
  ( 6)
Creature — Nightmare Horse
(*/*)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Nightmare's power and toughness are each equal to the number of Swamps you control.
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Octoprophet
  ( 4)
Creature — Octopus
(3/3)
When Octoprophet enters the battlefield, scry 2. <i>(Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>
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Ogre Battledriver
   ( 4)
Creature — Ogre Warrior
(3/3)
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. <i>(It can attack and this turn.)</i>
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Pacifism
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Plains
( 0)
Basic Land — Plains
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Prized Unicorn
  ( 4)
Creature — Unicorn
(2/2)
All creatures able to block Prized Unicorn do so.
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Rabid Bite
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Raging Goblin
 ( 1)
Creature — Goblin Berserker
(1/1)
Haste <i>(This creature can attack and as soon as it comes under your control.)</i>
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Raid Bombardment
  ( 3)
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
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Raise Dead
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Rampaging Brontodon
   ( 7)
Creature — Dinosaur
(7/7)
Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
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Reduce to Ashes
  ( 5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Riddlemaster Sphinx
   ( 6)
Creature — Sphinx
(5/5)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
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River's Favor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1.
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Sanitarium Skeleton
 ( 1)
Creature — Skeleton
(1/2)
 : Return Sanitarium Skeleton from your graveyard to your hand.
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Savage Gorger
   ( 3)
Creature — Vampire
(1/1)
Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. <i>(Damage causes loss of life.)</i>
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Sengir Vampire
   ( 5)
Creature — Vampire
(4/4)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
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Shock
 ( 1)
Instant
Shock deals 2 damage to any target.
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Siege Dragon
   ( 7)
Creature — Dragon
(5/5)
Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
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Skeleton Archer
  ( 4)
Creature — Skeleton Archer
(3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
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Sleep
   ( 4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
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Soulblade Djinn
   ( 5)
Creature — Djinn
(4/3)
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
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Soulhunter Rakshasa
   ( 5)
Creature — Cat Demon
(5/5)
Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
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Soulmender
 ( 1)
Creature — Human Cleric
(1/1)
: You gain 1 life.
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Spiritual Guardian
   ( 5)
Creature — Spirit
(3/4)
When Spiritual Guardian enters the battlefield, you gain 4 life.
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Stony Strength
 ( 1)
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
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Storm Strike
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Swamp
( 0)
Basic Land — Swamp
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Tactical Advantage
 ( 1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
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Tin Street Cadet
 ( 1)
Creature — Goblin
(1/1)
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
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Titanic Growth
  ( 2)
Instant
Target creature gets +4/+4 until end of turn.
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