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Abyssal Specter
   ( 4)
Creature — Specter
(2/3)
Flying Whenever this creature deals damage to a player, that player discards a card.
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Advance Scout
  ( 2)
Creature — Human Soldier Scout
(1/1)
First strike : Target creature gains first strike until end of turn.
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Angelic Page
  ( 2)
Creature — Angel Spirit
(1/1)
Flying : Target attacking or blocking creature gets +1/+1 until end of turn.
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Arc Lightning
  ( 3)
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
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Blinking Spirit
  ( 4)
Creature — Spirit
(2/2)
: Return this creature to its owner's hand.
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Broken Fall
  ( 3)
Enchantment
Return this enchantment to its owner's hand: Regenerate target creature.
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Cackling Fiend
   ( 4)
Creature — Zombie
(2/1)
When this creature enters, each opponent discards a card.
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Catastrophe
   ( 6)
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
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Control Magic
   ( 4)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Curfew
 ( 1)
Instant
Each player returns a creature they control to its owner's hand.
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Dirtcowl Wurm
  ( 5)
Creature — Wurm
(3/4)
Whenever an opponent plays a land, put a +1/+1 counter on this creature.
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Disenchant
  ( 2)
Instant
Destroy target artifact or enchantment.
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Disruptive Student
  ( 3)
Creature — Human Wizard
(1/1)
: Counter target spell unless its controller pays .
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Drifting Meadow
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Elvish Lyrist
 ( 1)
Creature — Elf
(1/1)
, , Sacrifice this creature: Destroy target enchantment.
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Exhume
  ( 2)
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
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Fecundity
  ( 3)
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
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Fertile Ground
  ( 2)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Fire Ants
  ( 3)
Creature — Insect
(2/1)
: This creature deals 1 damage to each other creature without flying.
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Flood
 ( 1)
Enchantment
 : Tap target creature without flying.
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Forest
( 0)
Basic Land — Forest
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Giant Growth
 ( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Healing Salve
 ( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Heat Ray
  ( 1)
Instant
Heat Ray deals X damage to target creature.
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Hurricane
  ( 1)
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Infantry Veteran
 ( 1)
Creature — Human Soldier
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Island
( 0)
Basic Land — Island
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Land Tax
 ( 1)
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Lhurgoyf
   ( 4)
Creature — Lhurgoyf
(*/1+*)
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
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Lightning Elemental
  ( 4)
Creature — Elemental
(4/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Living Death
   ( 5)
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Mana Leak
  ( 2)
Instant
Counter target spell unless its controller pays .
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Maniacal Rage
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block.
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Man-o'-War
  ( 3)
Creature — Jellyfish
(2/2)
When this creature enters, return target creature to its owner's hand.
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Manta Riders
 ( 1)
Creature — Merfolk
(1/1)
: This creature gains flying until end of turn.
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Master Decoy
  ( 2)
Creature — Human Soldier
(1/2)
, : Tap target creature.
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Nekrataal
   ( 4)
Creature — Human Assassin
(2/1)
First strike When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
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Opportunity
   ( 6)
Instant
Target player draws four cards.
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Pacifism
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Pestilence
   ( 4)
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. : This enchantment deals 1 damage to each creature and each player.
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Phyrexian Ghoul
  ( 3)
Creature — Phyrexian Zombie
(2/2)
Sacrifice a creature: This creature gets +2/+2 until end of turn.
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Pincher Beetles
  ( 3)
Creature — Insect
(3/1)
Shroud (This creature can't be the target of spells or abilities.)
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Plains
( 0)
Basic Land — Plains
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Plated Rootwalla
  ( 5)
Creature — Lizard
(3/3)
 : This creature gets +3/+3 until end of turn. Activate only once each turn.
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Polluted Mire
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Prodigal Sorcerer
  ( 3)
Creature — Human Wizard
(1/1)
: This creature deals 1 damage to any target.
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Raging Goblin
 ( 1)
Creature — Goblin Berserker
(1/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Ray of Command
  ( 4)
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
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Reanimate
 ( 1)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
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Remote Isle
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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River Boa
  ( 2)
Creature — Snake
(2/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Regenerate this creature.
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Rolling Thunder
   ( 2)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
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Sadistic Glee
 ( 1)
Enchantment — Aura
Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.
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Sanctum Custodian
  ( 3)
Creature — Human Cleric
(1/2)
: Prevent the next 2 damage that would be dealt to any target this turn.
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Sanctum Guardian
   ( 3)
Creature — Human Cleric
(1/4)
Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Sandstorm
 ( 1)
Instant
Sandstorm deals 1 damage to each attacking creature.
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Seasoned Marshal
   ( 4)
Creature — Human Soldier
(2/2)
Whenever this creature attacks, you may tap target creature.
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Sengir Vampire
   ( 5)
Creature — Vampire
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
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Sewer Rats
 ( 1)
Creature — Rat
(1/1)
, Pay 1 life: This creature gets +1/+0 until end of turn. Activate no more than three times each turn.
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Shower of Sparks
 ( 1)
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
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Skyshroud Elite
 ( 1)
Creature — Elf
(1/1)
This creature gets +1/+2 as long as an opponent controls a nonbasic land.
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Slippery Karst
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Soltari Foot Soldier
 ( 1)
Creature — Soltari Soldier
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
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Songstitcher
 ( 1)
Creature — Human Cleric
(1/1)
 : Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
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Soul Warden
 ( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters, you gain 1 life.
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Spike Colony
  ( 5)
Creature — Spike
(0/0)
This creature enters with four +1/+1 counters on it. , Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
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Spike Feeder
   ( 3)
Creature — Spike
(0/0)
This creature enters with two +1/+1 counters on it. , Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: You gain 2 life.
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Spike Weaver
   ( 4)
Creature — Spike
(0/0)
This creature enters with three +1/+1 counters on it. , Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.
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Spike Worker
  ( 3)
Creature — Spike
(0/0)
This creature enters with two +1/+1 counters on it. , Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
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Steam Blast
  ( 3)
Sorcery
Steam Blast deals 2 damage to each creature and each player.
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Subversion
   ( 5)
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
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Sun Clasp
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. : Return enchanted creature to its owner's hand.
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Swamp
( 0)
Basic Land — Swamp
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Swords to Plowshares
 ( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
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Symbiosis
  ( 2)
Instant
Two target creatures each get +2/+2 until end of turn.
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Syphon Soul
  ( 3)
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
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Terror
  ( 2)
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
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Trumpeting Armodon
  ( 4)
Creature — Elephant
(3/3)
 : Target creature blocks this creature this turn if able.
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Unnerve
  ( 4)
Sorcery
Each opponent discards two cards.
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Uthden Troll
  ( 3)
Creature — Troll
(2/2)
: Regenerate this creature.
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Village Elder
 ( 1)
Creature — Human Druid
(1/1)
, , Sacrifice a Forest: Regenerate target creature.
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Wall of Heat
  ( 3)
Creature — Wall
(2/6)
Defender (This creature can't attack.)
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