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Adherent of Hope
  ( 2)
Creature — Human Soldier
(2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
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Alchemist's Gift
 ( 1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. <i>(Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)</i>
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Alpine Houndmaster
  ( 2)
Creature — Human Warrior
(2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
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Alpine Watchdog
  ( 2)
Creature — Dog
(2/2)
Vigilance <i>(Attacking doesn't cause this creature to tap.)</i>
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Angelic Ascension
  ( 2)
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
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Anointed Chorister
 ( 1)
Creature — Human Cleric
(1/1)
Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i>  : Anointed Chorister gets +3/+3 until end of turn.
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Archfiend's Vessel
 ( 1)
Creature — Human Cleric
(1/1)
Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i> When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
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Aven Gagglemaster
   ( 5)
Creature — Bird Warrior
(4/3)
Flying When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
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Azusa, Lost but Seeking
  ( 3)
Legendary Creature — Human Monk
(1/2)
You may play two additional lands on each of your turns.
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Bad Deal
   ( 6)
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
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Baneslayer Angel
   ( 5)
Creature — Angel
(5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
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Barrin, Tolarian Archmage
   ( 3)
Legendary Creature — Human Wizard
(2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
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Basri Ket
   ( 3)
Legendary Planeswalker — Basri
(3)
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. −6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
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Basri, Devoted Paladin
   ( 6)
Legendary Planeswalker — Basri
(4)
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. −1: Whenever a creature attacks this turn, put a +1/+1 counter on it. −6: Creatures you control get +2/+2 and gain flying until end of turn.
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Basri's Acolyte
   ( 4)
Creature — Cat Cleric
(2/3)
Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i> When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
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Basri's Aegis
   ( 4)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Basri's Lieutenant
  ( 4)
Creature — Human Knight
(3/4)
Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
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Battle-Rattle Shaman
  ( 4)
Creature — Goblin Shaman
(2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
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Blood Glutton
  ( 5)
Creature — Vampire
(4/3)
Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i>
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Bloodfell Caves
( 0)
Land
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. : Add or .
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Blossoming Sands
( 0)
Land
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .
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Bolt Hound
  ( 3)
Creature — Elemental Dog
(2/2)
Haste <i>(This creature can attack and as soon as it comes under your control.)</i> Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
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Bone Pit Brute
   ( 6)
Creature — Cyclops
(4/5)
Menace <i>(This creature can't be blocked except by two or more creatures.)</i> When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.
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Brash Taunter
  ( 5)
Creature — Goblin
(1/1)
Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.  , : Brash Taunter fights another target creature.
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Burlfist Oak
   ( 4)
Creature — Treefolk
(2/3)
Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
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Burn Bright
  ( 3)
Instant
Creatures you control get +2/+0 until end of turn.
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Canopy Stalker
  ( 4)
Creature — Cat
(4/2)
Canopy Stalker must be blocked if able. When Canopy Stalker dies, you gain 1 life for each creature that died this turn.
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Capture Sphere
  ( 4)
Enchantment — Aura
Flash <i>(You may cast this spell any time you could cast an instant.)</i> Enchant creature When Capture Sphere enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Carrion Grub
  ( 4)
Creature — Insect
(0/5)
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. When Carrion Grub enters the battlefield, mill four cards. <i>(Put the top four cards of your library into your graveyard.)</i>
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Chandra, Flame's Catalyst
   ( 6)
Legendary Planeswalker — Chandra
(5)
+1: Chandra, Flame's Catalyst deals 3 damage to each opponent. −2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. −8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.
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Chandra, Heart of Fire
   ( 5)
Legendary Planeswalker — Chandra
(5)
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. +1: Chandra, Heart of Fire deals 2 damage to any target. −9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six .
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Chandra's Firemaw
   ( 5)
Creature — Hellion
(4/2)
Haste When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Chandra's Incinerator
  ( 6)
Creature — Elemental
(6/6)
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
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Chandra's Magmutt
  ( 2)
Creature — Elemental Dog
(2/2)
: Chandra's Magmutt deals 1 damage to target player or planeswalker.
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Chandra's Pyreling
  ( 2)
Creature — Elemental Lizard
(1/3)
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. <i>(It deals both first-strike and regular combat damage.)</i>
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Chrome Replicator
 ( 5)
Artifact Creature — Construct
(4/4)
When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
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Colossal Dreadmaw
   ( 6)
Creature — Dinosaur
(6/6)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Conclave Mentor
  ( 2)
Creature — Centaur Cleric
(2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power.
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Conspicuous Snoop
  ( 2)
Creature — Goblin Rogue
(2/2)
Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.
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Containment Priest
  ( 2)
Creature — Human Cleric
(2/2)
Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
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Crash Through
 ( 1)
Sorcery
Creatures you control gain trample until end of turn. <i>(A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)</i> Draw a card.
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Crypt Lurker
  ( 4)
Creature — Horror
(3/4)
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
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Cultivate
  ( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Daybreak Charger
  ( 2)
Creature — Unicorn
(3/1)
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
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Deathbloom Thallid
  ( 3)
Creature — Fungus
(3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
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Defiant Strike
 ( 1)
Instant
Target creature gets +1/+0 until end of turn. Draw a card.
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Demonic Embrace
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
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Destructive Tampering
  ( 3)
Sorcery
Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.
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Dire Fleet Warmonger
   ( 3)
Creature — Orc Pirate
(3/3)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. <i>(It can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Dismal Backwater
( 0)
Land
Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .
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Double Vision
   ( 5)
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
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Drowsing Tyrannodon
  ( 2)
Creature — Dinosaur
(3/3)
Defender <i>(This creature can't attack.)</i> As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
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Dub
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. <i>(It deals combat damage before creatures without first strike.)</i>
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Duress
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Elder Gargaroth
   ( 5)
Creature — Beast
(6/6)
Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.
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Eliminate
  ( 2)
Instant
Destroy target creature or planeswalker with mana value 3 or less.
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Enthralling Hold
   ( 5)
Enchantment — Aura
Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature.
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Epitaph Golem
 ( 5)
Artifact Creature — Golem
(3/5)
: Put target card from your graveyard on the bottom of your library.
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Experimental Overload
   ( 4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
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Fabled Passage
( 0)
Land
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
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Faith's Fetters
  ( 4)
Enchantment — Aura
Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
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Falconer Adept
  ( 4)
Creature — Human Soldier
(2/3)
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
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Feat of Resistance
  ( 2)
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. <i>(It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)</i>
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Feline Sovereign
  ( 3)
Creature — Cat
(2/3)
Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
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Fetid Imp
  ( 2)
Creature — Imp
(1/2)
Flying : Fetid Imp gains deathtouch until end of turn. <i>(Any amount of damage it deals to a creature is enough to destroy it.)</i>
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Fierce Empath
  ( 3)
Creature — Elf
(1/1)
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Fiery Emancipation
    ( 6)
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
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Forest
( 0)
Basic Land — Forest
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Forgotten Sentinel
 ( 4)
Artifact Creature — Golem
(4/3)
Forgotten Sentinel enters the battlefield tapped.
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Frantic Inventory
  ( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
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Frost Breath
  ( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Fungal Rebirth
  ( 3)
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
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Furious Rise
  ( 3)
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
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Furor of the Bitten
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
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Gadrak, the Crown-Scourge
  ( 3)
Legendary Creature — Dragon
(5/4)
Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i>
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Gale Swooper
  ( 4)
Creature — Griffin
(3/2)
Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn.
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Garruk, Savage Herald
   ( 6)
Legendary Planeswalker — Garruk
(5)
+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library. −2: Target creature you control deals damage equal to its power to another target creature. −7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."
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Garruk, Unleashed
   ( 4)
Legendary Planeswalker — Garruk
(4)
+1: Up to one target creature gets +3/+3 and gains trample until end of turn. −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. −7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Garruk's Harbinger
   ( 3)
Creature — Beast
(4/3)
Hexproof from black Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Garruk's Uprising
  ( 3)
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. <i>(They can deal excess combat damage to the player or planeswalker they're attacking.)</i> Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
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Garruk's Warsteed
   ( 5)
Creature — Rhino
(3/5)
Vigilance When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Ghostly Pilferer
  ( 2)
Creature — Spirit Rogue
(2/1)
Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn.
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Gloom Sower
   ( 7)
Creature — Horror
(8/6)
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
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Gnarled Sage
   ( 5)
Creature — Treefolk Druid
(4/4)
Reach <i>(This creature can block creatures with flying.)</i> As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. <i>(Attacking doesn't cause it to tap.)</i>
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Goblin Arsonist
 ( 1)
Creature — Goblin Shaman
(1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
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Goblin Wizardry
  ( 4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. <i>(Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)</i>
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Goremand
   ( 6)
Creature — Demon
(5/5)
As an additional cost to cast this spell, sacrifice a creature. Flying Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> When Goremand enters the battlefield, each opponent sacrifices a creature.
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Griffin Aerie
  ( 2)
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
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