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Ætherling (Aetherling)
( 6)
Creature — Shapeshifter
(4/5)
: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. : Aetherling can't be blocked this turn. : Aetherling gets +1/-1 until end of turn. : Aetherling gets -1/+1 until end of turn.
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Alive // Well (Alive)
( 4)
Sorcery
Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.)
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Armed // Dangerous (Armed)
( 2)
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Ascended Lawmage
( 4)
Creature — Vedalken Wizard
(3/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Far // Away (Away)
( 3)
Instant
Target player sacrifices a creature of their choice. Fuse (You may cast one or both halves of this card from your hand.)
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Battering Krasis
( 3)
Creature — Shark Beast
(2/1)
Trample Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Beck // Call (Beck)
( 2)
Sorcery
Whenever a creature enters this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.)
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Blast of Genius
( 6)
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
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Blaze Commando
( 5)
Creature — Minotaur Soldier
(5/3)
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
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Flesh // Blood (Blood)
( 2)
Sorcery
Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.)
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Blood Baron of Vizkopa
( 5)
Creature — Vampire
(4/4)
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
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Blood Scrivener
( 2)
Creature — Zombie Wizard
(2/1)
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
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Boros Battleshaper
( 7)
Creature — Minotaur Soldier
(5/5)
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
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Boros Mastiff
( 2)
Creature — Dog
(2/2)
Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Bred for the Hunt
( 3)
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
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Bronzebeak Moa
( 4)
Creature — Bird
(2/2)
Whenever another creature you control enters, Bronzebeak Moa gets +3/+3 until end of turn.
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Turn // Burn (Burn)
( 2)
Instant
Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.)
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Beck // Call (Call)
( 6)
Sorcery
Create four 1/1 white Bird creature tokens with flying. Fuse (You may cast one or both halves of this card from your hand.)
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Carnage Gladiator
( 4)
Creature — Skeleton Warrior
(4/2)
Whenever a creature blocks, that creature's controller loses 1 life. : Regenerate Carnage Gladiator.
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Catch // Release (Catch)
( 3)
Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Clear a Path
( 1)
Sorcery
Destroy target creature with defender.
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Council of the Absolute
( 4)
Creature — Human Advisor
(2/4)
As Council of the Absolute enters, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost less to cast.
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Crypt Incursion
( 3)
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
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Armed // Dangerous (Dangerous)
( 4)
Sorcery
All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
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Deadbridge Chant
( 6)
Enchantment
When Deadbridge Chant enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
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Deputy of Acquittals
( 2)
Creature — Human Wizard
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters, you may return another target creature you control to its owner's hand.
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Down // Dirty (Dirty)
( 3)
Sorcery
Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.)
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Down // Dirty (Down)
( 4)
Sorcery
Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.)
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Drown in Filth
( 2)
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
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Emmara Tandris
( 7)
Legendary Creature — Elf Shaman
(5/7)
Prevent all damage that would be dealt to creature tokens you control.
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Breaking // Entering (Entering)
( 6)
Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Exava, Rakdos Blood Witch
( 4)
Legendary Creature — Human Cleric
(3/3)
First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.
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Far // Away (Far)
( 2)
Instant
Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.)
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Fatal Fumes
( 4)
Instant
Target creature gets -4/-2 until end of turn.
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Feral Animist
( 3)
Creature — Goblin Shaman
(2/1)
: Feral Animist gets +X/+0 until end of turn, where X is its power.
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Flesh // Blood (Flesh)
( 5)
Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.)
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Fluxcharger
( 4)
Creature — Weird
(1/5)
Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
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Gaze of Granite
( 3)
Sorcery
Destroy each nonland permanent with mana value X or less.
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Give // Take (Give)
( 3)
Sorcery
Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.)
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Gleam of Battle
( 6)
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
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Goblin Test Pilot
( 3)
Creature — Goblin Pilot Wizard
(0/2)
Flying : Goblin Test Pilot deals 2 damage to any target chosen at random.
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Gruul War Chant
( 4)
Enchantment
Attacking creatures you control get +1/+0 and have menace.
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Haazda Snare Squad
( 3)
Creature — Human Soldier
(1/4)
Whenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls.
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Hidden Strings
( 2)
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Hired Torturer
( 3)
Creature — Human Rogue
(2/3)
Defender , : Target opponent loses 2 life, then reveals a card at random from their hand.
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Jelenn Sphinx
( 5)
Creature — Sphinx
(1/5)
Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
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Korozda Gorgon
( 5)
Creature — Gorgon
(2/5)
Deathtouch , Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
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Krasis Incubation
( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. , Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
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Kraul Warrior
( 2)
Creature — Insect Warrior
(2/2)
: Kraul Warrior gets +3/+3 until end of turn.
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Lavinia of the Tenth
( 5)
Legendary Creature — Human Soldier
(4/4)
Protection from red When Lavinia of the Tenth enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
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Legion's Initiative
( 2)
Enchantment
Red creatures you control get +1/+0. White creatures you control get +0/+1. , Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
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Profit // Loss (Loss)
( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Lyev Decree
( 2)
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
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Master of Cruelties
( 5)
Creature — Demon
(1/4)
First strike, deathtouch Master of Cruelties can only attack alone. Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
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Maw of the Obzedat
( 5)
Creature — Thrull
(3/3)
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
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Maze Abomination
( 6)
Creature — Elemental
(4/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch.
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Maze Behemoth
( 6)
Creature — Elemental
(5/4)
Trample Multicolored creatures you control have trample.
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Maze Glider
( 6)
Creature — Elemental
(3/5)
Flying Multicolored creatures you control have flying.
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Maze Rusher
( 6)
Creature — Elemental
(6/3)
Haste Multicolored creatures you control have haste.
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Maze Sentinel
( 6)
Creature — Elemental
(3/6)
Vigilance Multicolored creatures you control have vigilance.
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Maze's End
( 0)
Land
This land enters tapped. : Add . , , Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
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Melek, Izzet Paragon
( 6)
Legendary Creature — Weird Wizard
(2/4)
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
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Mindstatic
( 4)
Instant
Counter target spell unless its controller pays .
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Mirko Vosk, Mind Drinker
( 5)
Legendary Creature — Vampire
(2/4)
Flying Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
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Morgue Burst
( 6)
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
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Mutant's Prey
( 1)
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Nivix Cyclops
( 3)
Creature — Cyclops
(1/4)
Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
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Notion Thief
( 4)
Creature — Human Rogue
(3/1)
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
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Obzedat's Aid
( 5)
Sorcery
Return target permanent card from your graveyard to the battlefield.
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Opal Lake Gatekeepers
( 4)
Creature — Vedalken Soldier
(2/4)
When Opal Lake Gatekeepers enters, if you control two or more Gates, you may draw a card.
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Phytoburst
( 2)
Sorcery
Target creature gets +5/+5 until end of turn.
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Pilfered Plans
( 3)
Sorcery
Target player mills two cards. Draw two cards.
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Plasm Capture
( 4)
Instant
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
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Pontiff of Blight
( 6)
Creature — Zombie Cleric
(2/7)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
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Possibility Storm
( 5)
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
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