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Bad Moon
  ( 2)
Enchantment
Black creatures get +1/+1.
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Basking Rootwalla
 ( 1)
Creature — Lizard
(1/1)
 : Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Blastoderm
   ( 4)
Creature — Beast
(5/5)
Shroud <i>(This creature can't be the target of spells or abilities.)</i> Fading 3 <i>(This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</i>
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Corrupt
  ( 6)
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
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Deathgreeter
 ( 1)
Creature — Human Shaman
(1/1)
Whenever another creature dies, you may gain 1 life.
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Drudge Skeletons
  ( 2)
Creature — Skeleton
(1/1)
: Regenerate Drudge Skeletons. <i>(The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)</i>
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Elephant Guide
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
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Enslave
   ( 6)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
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Faerie Macabre
   ( 3)
Creature — Faerie Rogue
(2/2)
Flying Discard Faerie Macabre: Exile up to two target cards from graveyards.
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Fleshbag Marauder
  ( 3)
Creature — Zombie Warrior
(3/1)
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
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Forest
( 0)
Basic Land — Forest
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Garruk Wildspeaker
   ( 4)
Legendary Planeswalker — Garruk
(3)
+1: Untap two target lands. −1: Create a 3/3 green Beast creature token. −4: Creatures you control get +3/+3 and gain trample until end of turn.
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Genju of the Cedars
 ( 1)
Enchantment — Aura
Enchant Forest : Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
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Genju of the Fens
 ( 1)
Enchantment — Aura
Enchant Swamp : Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with " : This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
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Giant Growth
 ( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Hideous End
   ( 3)
Instant
Destroy target nonblack creature. Its controller loses 2 life.
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Howling Banshee
   ( 4)
Creature — Spirit
(3/3)
Flying When Howling Banshee enters the battlefield, each player loses 3 life.
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Ichor Slick
  ( 3)
Sorcery
Target creature gets -3/-3 until end of turn. Cycling <i>( , Discard this card: Draw a card.)</i> Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Indrik Stomphowler
  ( 5)
Creature — Beast
(4/4)
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
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Invigorate
  ( 3)
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
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Keening Banshee
   ( 4)
Creature — Spirit
(2/2)
Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
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Lignify
  ( 2)
Tribal Enchantment — Treefolk Aura
Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
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Liliana Vess
   ( 5)
Legendary Planeswalker — Liliana
(5)
+1: Target player discards a card. −2: Search your library for a card, then shuffle and put that card on top. −8: Put all creature cards from all graveyards onto the battlefield under your control.
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Mutilate
   ( 4)
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
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Nature's Lore
  ( 2)
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Overrun
    ( 5)
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
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Phyrexian Rager
  ( 3)
Creature — Phyrexian Horror
(2/2)
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
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Plated Slagwurm
    ( 7)
Creature — Wurm
(8/8)
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i>
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Polluted Mire
( 0)
Land
Polluted Mire enters the battlefield tapped. : Add .
Cycling <i>( , Discard this card: Draw a card.)</i>
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Rancor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
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Ravenous Baloth
   ( 4)
Creature — Beast
(4/4)
Sacrifice a Beast: You gain 4 life.
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Ravenous Rats
  ( 2)
Creature — Rat
(1/1)
When Ravenous Rats enters the battlefield, target opponent discards a card.
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Rise from the Grave
  ( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Rude Awakening
  ( 5)
Sorcery
Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine  <i>(Choose both if you pay the entwine cost.)</i>
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Serrated Arrows
 ( 4)
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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Sign in Blood
  ( 2)
Sorcery
Target player draws two cards and loses 2 life.
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Skeletal Vampire
   ( 6)
Creature — Vampire Skeleton
(3/3)
Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.   , Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
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Slippery Karst
( 0)
Land
Slippery Karst enters the battlefield tapped. : Add .
Cycling <i>( , Discard this card: Draw a card.)</i>
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Snuff Out
  ( 4)
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.
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Stampeding Wildebeests
   ( 4)
Creature — Antelope Beast
(5/4)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Swamp
( 0)
Basic Land — Swamp
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Tendrils of Corruption
  ( 4)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
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Treetop Village
( 0)
Land
Treetop Village enters the battlefield tapped. : Add .
 : Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. <i>(It can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Twisted Abomination
  ( 6)
Creature — Zombie Mutant
(5/3)
: Regenerate Twisted Abomination. <i>(The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)</i>
Swampcycling <i>( , Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)</i>
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Vampire Bats
 ( 1)
Creature — Bat
(0/1)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> : Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
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Vicious Hunger
  ( 2)
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
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Vine Trellis
  ( 2)
Creature — Plant Wall
(0/4)
Defender <i>(This creature can't attack.)</i> : Add .
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Wall of Bone
  ( 3)
Creature — Skeleton Wall
(1/4)
Defender <i>(This creature can't attack.)</i> : Regenerate Wall of Bone. <i>(The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)</i>
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Wild Mongrel
  ( 2)
Creature — Dog
(2/2)
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
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Windstorm
  ( 1)
Instant
Windstorm deals X damage to each creature with flying.
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Wirewood Savage
  ( 3)
Creature — Elf
(2/2)
Whenever a Beast enters the battlefield, you may draw a card.
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