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Abattoir Ghoul
  ( 4)
Creature — Zombie
(3/2)
First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
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Appetite for Brains
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
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Bonds of Faith
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
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Butcher Ghoul
  ( 2)
Creature — Zombie
(1/1)
Undying <i>(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)</i>
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Butcher's Cleaver
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip 
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Captain of the Mists
  ( 3)
Creature — Human Wizard
(2/3)
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.  , : You may tap or untap target permanent.
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Cathedral Sanctifier
 ( 1)
Creature — Human Cleric
(1/1)
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
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Champion of the Parish
 ( 1)
Creature — Human Soldier
(1/1)
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
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Cobbled Wings
 ( 2)
Artifact — Equipment
Equipped creature has flying. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Compelling Deterrence
  ( 2)
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
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Dearly Departed
   ( 6)
Creature — Spirit
(5/5)
Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
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Diregraf Captain
   ( 3)
Creature — Zombie Soldier
(2/2)
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
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Diregraf Ghoul
 ( 1)
Creature — Zombie
(2/2)
Diregraf Ghoul enters the battlefield tapped.
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Dismal Backwater
( 0)
Land
Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .
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Doomed Traveler
 ( 1)
Creature — Human Soldier
(1/1)
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
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Dread Return
   ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Driver of the Dead
  ( 4)
Creature — Vampire
(3/2)
When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
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Eerie Interlude
  ( 3)
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
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Elder Cathar
  ( 3)
Creature — Human Soldier
(2/2)
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
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Emancipation Angel
   ( 3)
Creature — Angel
(3/3)
Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
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Falkenrath Noble
  ( 4)
Creature — Vampire Noble
(2/2)
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
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Fiend Hunter
   ( 3)
Creature — Human Cleric
(1/3)
When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Forbidden Alchemy
  ( 3)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Gather the Townsfolk
  ( 2)
Sorcery
Create two 1/1 white Human creature tokens. <i>Fateful hour</i> — If you have 5 or less life, create five of those tokens instead.
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Geist of Saint Traft
   ( 3)
Legendary Creature — Spirit Cleric
(2/2)
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i> Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
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Ghoulraiser
   ( 3)
Creature — Zombie
(2/2)
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
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Goldnight Redeemer
   ( 6)
Creature — Angel
(4/4)
Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
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Gravecrawler
 ( 1)
Creature — Zombie
(2/1)
Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.
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Gryff Vanguard
  ( 5)
Creature — Human Knight
(3/2)
Flying When Gryff Vanguard enters the battlefield, draw a card.
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Harvester of Souls
   ( 6)
Creature — Demon
(5/5)
Deathtouch Whenever another nontoken creature dies, you may draw a card.
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Increasing Devotion
   ( 5)
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Island
( 0)
Basic Land — Island
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Makeshift Mauler
  ( 4)
Creature — Zombie Horror
(4/5)
As an additional cost to cast this spell, exile a creature card from your graveyard.
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Mindwrack Demon
   ( 4)
Creature — Demon
(4/5)
Flying, trample When Mindwrack Demon enters the battlefield, mill four cards. <i>Delirium</i> — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
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Mist Raven
   ( 4)
Creature — Bird
(2/2)
Flying When Mist Raven enters the battlefield, return target creature to its owner's hand.
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Moan of the Unhallowed
   ( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Momentary Blink
  ( 2)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Moorland Inquisitor
  ( 2)
Creature — Human Soldier
(2/2)
 : Moorland Inquisitor gains first strike until end of turn. <i>(It deals combat damage before creatures without first strike.)</i>
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Plains
( 0)
Basic Land — Plains
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Rebuke
  ( 3)
Instant
Destroy target attacking creature.
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Relentless Skaabs
   ( 5)
Creature — Zombie
(4/4)
As an additional cost to cast this spell, exile a creature card from your graveyard. Undying <i>(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)</i>
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Scrapskin Drake
  ( 3)
Creature — Zombie Drake
(2/3)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Scrapskin Drake can block only creatures with flying.
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Screeching Skaab
  ( 2)
Creature — Zombie
(2/1)
When Screeching Skaab enters the battlefield, mill two cards.
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Seraph Sanctuary
( 0)
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. : Add .
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Sever the Bloodline
  ( 4)
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Sharpened Pitchfork
 ( 2)
Artifact — Equipment
Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip 
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Slayer of the Wicked
  ( 4)
Creature — Human Soldier
(3/2)
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
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Spectral Gateguards
  ( 5)
Creature — Spirit Soldier
(2/5)
Soulbond <i>(You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)</i> As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
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Spirit
( 0)
Creature — Spirit
(1/1)
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Stitched Drake
   ( 3)
Creature — Zombie Drake
(3/4)
As an additional cost to cast this spell, exile a creature card from your graveyard. Flying
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Swamp
( 0)
Basic Land — Swamp
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Tandem Lookout
  ( 3)
Creature — Human Scout
(2/1)
Soulbond <i>(You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)</i> As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
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Thraben Heretic
  ( 2)
Creature — Human Wizard
(2/2)
: Exile target creature card from a graveyard.
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Tooth Collector
  ( 3)
Creature — Human Rogue
(3/2)
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. <i>Delirium</i> — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
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Topplegeist
 ( 1)
Creature — Spirit
(1/1)
Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. <i>Delirium</i> — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
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Tower Geist
  ( 4)
Creature — Spirit
(2/2)
Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Tranquil Cove
( 0)
Land
Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .
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Tribute to Hunger
  ( 3)
Instant
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
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Unbreathing Horde
  ( 3)
Creature — Zombie
(0/0)
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
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Victim of Night
  ( 2)
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
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Village Bell-Ringer
  ( 3)
Creature — Human Scout
(1/4)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> When Village Bell-Ringer enters the battlefield, untap all creatures you control.
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Voice of the Provinces
   ( 6)
Creature — Angel
(3/3)
Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
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