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Abyssal Gatekeeper
  ( 2)
Creature — Horror
(1/1)
When Abyssal Gatekeeper dies, each player sacrifices a creature.
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Abyssal Specter
   ( 4)
Creature — Specter
(2/3)
Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.
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Akroma, Angel of Wrath
    ( 8)
Legendary Creature — Angel
(6/6)
Flying, first strike, vigilance, trample, haste, protection from black and from red
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Angel of Mercy
  ( 5)
Creature — Angel
(3/3)
Flying When Angel of Mercy enters the battlefield, you gain 3 life.
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Angelic Benediction
  ( 4)
Enchantment
Exalted <i>(Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)</i> Whenever a creature you control attacks alone, you may tap target creature.
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Angelic Page
  ( 2)
Creature — Angel Spirit
(1/1)
Flying : Target attacking or blocking creature gets +1/+1 until end of turn.
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Angelic Protector
  ( 4)
Creature — Angel
(2/2)
Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
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Angel's Feather
 ( 2)
Artifact
Whenever a player casts a white spell, you may gain 1 life.
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Angelsong
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn. Cycling <i>( , Discard this card: Draw a card.)</i>
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Barren Moor
( 0)
Land
Barren Moor enters the battlefield tapped. : Add .
Cycling <i>( , Discard this card: Draw a card.)</i>
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Breeding Pit
  ( 4)
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay  . At the beginning of your end step, create a 0/1 black Thrull creature token.
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Cackling Imp
   ( 4)
Creature — Imp
(2/2)
Flying : Target player loses 1 life.
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Charging Paladin
  ( 3)
Creature — Human Knight
(2/2)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
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Consume Spirit
   ( 2)
Sorcery
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
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Corrupt
  ( 6)
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
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Cruel Edict
  ( 2)
Sorcery
Target opponent sacrifices a creature.
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Daggerclaw Imp
  ( 3)
Creature — Imp
(3/1)
Flying Daggerclaw Imp can't block.
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Dark Banishing
  ( 3)
Instant
Destroy target nonblack creature. It can't be regenerated.
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Demon
( 0)
Creature — Demon
(*/*)
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Demonic Tutor
  ( 2)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Demon's Horn
 ( 2)
Artifact
Whenever a player casts a black spell, you may gain 1 life.
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Demon's Jester
  ( 4)
Creature — Imp
(2/2)
Flying <i>Hellbent</i> — Demon's Jester gets +2/+1 as long as you have no cards in hand.
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Duress
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Faith's Fetters
  ( 4)
Enchantment — Aura
Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
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Fallen Angel
   ( 5)
Creature — Angel
(3/3)
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
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Foul Imp
  ( 2)
Creature — Imp
(2/2)
Flying When Foul Imp enters the battlefield, you lose 2 life.
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Healing Salve
 ( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Lord of the Pit
    ( 7)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
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Luminous Angel
    ( 7)
Creature — Angel
(4/4)
Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
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Marble Diamond
 ( 2)
Artifact
Marble Diamond enters the battlefield tapped. : Add .
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Oni Possession
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit.
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Otherworldly Journey
  ( 2)
Instant — Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Pacifism
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Plains
( 0)
Basic Land — Plains
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Promise of Power
    ( 5)
Sorcery
Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine <i>(Choose both if you pay the entwine cost.)</i>
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Reiver Demon
     ( 8)
Creature — Demon
(6/6)
Flying When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
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Reya Dawnbringer
    ( 9)
Legendary Creature — Angel
(4/6)
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
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Righteous Cause
   ( 5)
Enchantment
Whenever a creature attacks, you gain 1 life.
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Secluded Steppe
( 0)
Land
Secluded Steppe enters the battlefield tapped. : Add .
Cycling <i>( , Discard this card: Draw a card.)</i>
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Serra Advocate
  ( 4)
Creature — Angel
(2/2)
Flying : Target attacking or blocking creature gets +2/+2 until end of turn.
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Serra's Boon
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
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Serra's Embrace
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.
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Soot Imp
   ( 3)
Creature — Imp
(1/2)
Flying Whenever a player casts a nonblack spell, that player loses 1 life.
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Souldrinker
  ( 4)
Creature — Spirit
(2/2)
Pay 3 life: Put a +1/+1 counter on Souldrinker.
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Spirit
( 0)
Creature — Spirit
(1/1)
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Stinkweed Imp
  ( 3)
Creature — Imp
(1/2)
Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 <i>(If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)</i>
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Sustainer of the Realm
   ( 4)
Creature — Angel
(2/3)
Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
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Swamp
( 0)
Basic Land — Swamp
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Thrull
( 0)
Creature — Thrull
(0/1)
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Twilight Shepherd
    ( 6)
Creature — Angel
(5/5)
Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist <i>(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)</i>
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Unholy Strength
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1.
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Venerable Monk
  ( 3)
Creature — Human Monk Cleric
(2/2)
When Venerable Monk enters the battlefield, you gain 2 life.
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