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Accumulated Knowledge
  ( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
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Aetherize
  ( 4)
Instant
Return all attacking creatures to their owner's hand.
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Banisher Priest
   ( 3)
Creature — Human Cleric
(2/2)
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. <i>(That creature returns under its owner's control.)</i>
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Captain of the Watch
   ( 6)
Creature — Human Soldier
(3/3)
Vigilance <i>(Attacking doesn't cause this creature to tap.)</i> Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
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Celestial Flare
  ( 2)
Instant
Target player sacrifices an attacking or blocking creature.
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Coiling Oracle
  ( 2)
Creature — Snake Elf Druid
(1/1)
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
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Court Street Denizen
  ( 3)
Creature — Human Soldier
(2/2)
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
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Elspeth, Sun's Champion
   ( 6)
Legendary Planeswalker — Elspeth
(4)
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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Evolving Wilds
( 0)
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Explore
  ( 2)
Sorcery
You may play an additional land this turn. Draw a card.
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Explosive Vegetation
  ( 4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Forest
( 0)
Basic Land — Forest
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Grazing Gladehart
  ( 3)
Creature — Antelope
(2/2)
<i>Landfall</i> — Whenever a land enters the battlefield under your control, you may gain 2 life.
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Gustcloak Harrier
   ( 3)
Creature — Bird Soldier
(2/2)
Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
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Gustcloak Savior
  ( 5)
Creature — Bird Soldier
(3/4)
Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
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Gustcloak Sentinel
   ( 4)
Creature — Human Soldier
(3/3)
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
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Gustcloak Skirmisher
  ( 4)
Creature — Bird Soldier
(2/3)
Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
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Icatian Javelineers
 ( 1)
Creature — Human Soldier
(1/1)
Icatian Javelineers enters the battlefield with a javelin counter on it. , Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
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Inkwell Leviathan
   ( 9)
Artifact Creature — Leviathan
(7/11)
Trample Islandwalk <i>(This creature can't be blocked as long as defending player controls an Island.)</i> Shroud <i>(This creature can't be the target of spells or abilities.)</i>
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Island
( 0)
Basic Land — Island
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Kinsbaile Skirmisher
  ( 2)
Creature — Kithkin Soldier
(2/2)
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
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Kiora, the Crashing Wave
   ( 4)
Legendary Planeswalker — Kiora
(2)
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. −1: Draw a card. You may play an additional land this turn. −5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
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Kor Skyfisher
  ( 2)
Creature — Kor Soldier
(2/3)
Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
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Lorescale Coatl
   ( 3)
Creature — Snake
(2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
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Loxodon Partisan
  ( 5)
Creature — Elephant Soldier
(3/4)
Battle cry <i>(Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)</i>
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Man-o'-War
  ( 3)
Creature — Jellyfish
(2/2)
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
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Mighty Leap
  ( 2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
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Mortal's Ardor
 ( 1)
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. <i>(Damage dealt by the creature also causes its controller to gain that much life.)</i>
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Mother of Runes
 ( 1)
Creature — Human Cleric
(1/1)
: Target creature you control gains protection from the color of your choice until end of turn.
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Nessian Asp
  ( 5)
Creature — Snake
(4/5)
Reach  : Monstrosity 4. <i>(If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)</i>
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Netcaster Spider
  ( 3)
Creature — Spider
(2/3)
Reach <i>(This creature can block creatures with flying.)</i> Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
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Nimbus Swimmer
   ( 2)
Creature — Leviathan
(0/0)
Flying Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
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Noble Templar
  ( 6)
Creature — Human Cleric Soldier
(3/6)
Vigilance Plainscycling <i>( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)</i>
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Omenspeaker
  ( 2)
Creature — Human Wizard
(1/3)
When Omenspeaker enters the battlefield, scry 2. <i>(Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>
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Peel from Reality
  ( 2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
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Plains
( 0)
Basic Land — Plains
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Plasm Capture
    ( 4)
Instant
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
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Precinct Captain
  ( 2)
Creature — Human Soldier
(2/2)
First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
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Scourge of Fleets
   ( 7)
Creature — Kraken
(6/6)
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
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Sealock Monster
   ( 5)
Creature — Octopus
(5/5)
Sealock Monster can't attack unless defending player controls an Island.   : Monstrosity 3. <i>(If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)</i>
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
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Secluded Steppe
( 0)
Land
Secluded Steppe enters the battlefield tapped. : Add .
Cycling <i>( , Discard this card: Draw a card.)</i>
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Simic Sky Swallower
   ( 7)
Creature — Leviathan
(6/6)
Flying, trample Shroud <i>(This creature can't be the target of spells or abilities.)</i>
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Soul Parry
  ( 2)
Instant
Prevent all damage one or two target creatures would deal this turn.
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Sunlance
 ( 1)
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
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Surrakar Banisher
  ( 5)
Creature — Surrakar
(3/3)
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
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Time to Feed
  ( 3)
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. <i>(Each deals damage equal to its power to the other.)</i>
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Urban Evolution
   ( 5)
Sorcery
Draw three cards. You may play an additional land this turn.
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Veteran Armorsmith
  ( 2)
Creature — Human Soldier
(2/3)
Other Soldier creatures you control get +0/+1.
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Veteran Swordsmith
  ( 3)
Creature — Human Soldier
(3/2)
Other Soldier creatures you control get +1/+0.
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Whelming Wave
   ( 4)
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
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