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Abolish
   ( 3)
Instant
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
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Aether Spellbomb
 ( 1)
Artifact
, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
, Sacrifice Aether Spellbomb: Draw a card.
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Angel of Salvation
   ( 8)
Creature — Angel
(5/5)
Flash; convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
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Arcbound Worker
 ( 1)
Artifact Creature — Construct
(0/0)
Modular 1 <i>(This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Argivian Restoration
   ( 4)
Sorcery
Return target artifact card from your graveyard to the battlefield.
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Assembly-Worker
 ( 3)
Artifact Creature — Assembly-Worker
(2/2)
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Blinding Beam
  ( 3)
Instant
Choose one — • Tap two target creatures. • Creatures don't untap during target player's next untap step. Entwine <i>(Choose both if you pay the entwine cost.)</i>
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Catapult Master
   ( 5)
Creature — Human Soldier
(3/3)
Tap five untapped Soldiers you control: Exile target creature.
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Celestial Crusader
   ( 4)
Creature — Spirit
(2/2)
Flash Split second <i>(As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)</i> Flying Other white creatures get +1/+1.
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Clockwork Condor
 ( 4)
Artifact Creature — Bird
(0/0)
Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
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Clockwork Hydra
 ( 5)
Artifact Creature — Hydra
(0/0)
Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target. : Put a +1/+1 counter on Clockwork Hydra.
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Conclave Equenaut
   ( 6)
Creature — Human Soldier
(3/3)
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Flying
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Conclave Phalanx
  ( 5)
Creature — Human Soldier
(2/4)
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
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Contagion Clasp
 ( 2)
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. , : Proliferate. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i>
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Crusade
  ( 2)
Enchantment
White creatures get +1/+1.
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Echoing Truth
  ( 2)
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
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Elixir of Immortality
 ( 1)
Artifact
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
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Elspeth, Knight-Errant
   ( 4)
Legendary Planeswalker — Elspeth
(4)
+1: Create a 1/1 white Soldier creature token. +1: Target creature gets +3/+3 and gains flying until end of turn. −8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
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Energy Chamber
 ( 2)
Artifact
At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.
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Esperzoa
  ( 3)
Artifact Creature — Jellyfish
(4/3)
Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.
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Everflowing Chalice
 ( 0)
Artifact
Multikicker <i>(You may pay an additional any number of times as you cast this spell.)</i> Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.
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Faerie Mechanist
  ( 4)
Artifact Creature — Faerie Artificer
(2/2)
Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Foil
   ( 4)
Instant
You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.
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Frogmite
 ( 4)
Artifact Creature — Frog
(2/2)
Affinity for artifacts <i>(This spell costs less to cast for each artifact you control.)</i>
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Infantry Veteran
 ( 1)
Creature — Human Soldier
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Island
( 0)
Basic Land — Island
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Journey to Nowhere
  ( 2)
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Juggernaut
 ( 4)
Artifact Creature — Juggernaut
(5/3)
Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.
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Kabira Crossroads
( 0)
Land
Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. : Add .
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Kemba's Skyguard
   ( 3)
Creature — Cat Knight
(2/2)
Flying When Kemba's Skyguard enters the battlefield, you gain 2 life.
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Kor Aeronaut
  ( 2)
Creature — Kor Soldier
(2/2)
Kicker  <i>(You may pay an additional  as you cast this spell.)</i> Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
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Kor Hookmaster
  ( 3)
Creature — Kor Soldier
(2/2)
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Kor Skyfisher
  ( 2)
Creature — Kor Soldier
(2/3)
Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
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Loyal Sentry
 ( 1)
Creature — Human Soldier
(1/1)
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
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Master of Etherium
  ( 3)
Artifact Creature — Vedalken Wizard
(*/*)
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
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Mighty Leap
  ( 2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
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Mishra's Factory
( 0)
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Moonglove Extract
 ( 3)
Artifact
Sacrifice Moonglove Extract: It deals 2 damage to any target.
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Pentavus
 ( 7)
Artifact Creature — Construct
(0/0)
Pentavus enters the battlefield with five +1/+1 counters on it. , Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
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Plains
( 0)
Basic Land — Plains
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Qumulox
   ( 8)
Creature — Beast
(5/4)
Affinity for artifacts <i>(This spell costs less to cast for each artifact you control.)</i> Flying
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Razor Barrier
  ( 2)
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
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Razormane Masticore
 ( 5)
Artifact Creature — Masticore
(5/5)
First strike <i>(This creature deals combat damage before creatures without first strike.)</i> At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
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Runed Servitor
 ( 2)
Artifact Creature — Construct
(2/2)
When Runed Servitor dies, each player draws a card.
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Saltblast
   ( 5)
Sorcery
Destroy target nonwhite permanent.
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Seasoned Marshal
   ( 4)
Creature — Human Soldier
(2/2)
Whenever Seasoned Marshal attacks, you may tap target creature.
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Serrated Biskelion
 ( 3)
Artifact Creature — Construct
(2/2)
: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
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Silver Myr
 ( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Stalking Stones
( 0)
Land
: Add .
: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. <i>(This effect lasts indefinitely.)</i>
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Steel Overseer
 ( 2)
Artifact Creature — Construct
(1/1)
: Put a +1/+1 counter on each artifact creature you control.
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Steel Wall
 ( 1)
Artifact Creature — Wall
(0/4)
Defender <i>(This creature can't attack.)</i>
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Stormfront Riders
  ( 5)
Creature — Human Soldier
(4/3)
Flying When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
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Sunlance
 ( 1)
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
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Swords to Plowshares
 ( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
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Synod Centurion
 ( 4)
Artifact Creature — Construct
(4/4)
When you control no other artifacts, sacrifice Synod Centurion.
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Temple Acolyte
  ( 2)
Creature — Human Cleric
(1/3)
When Temple Acolyte enters the battlefield, you gain 3 life.
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Tezzeret the Seeker
   ( 5)
Legendary Planeswalker — Tezzeret
(4)
+1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
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Thirst for Knowledge
  ( 3)
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
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Thoughtcast
  ( 5)
Sorcery
Affinity for artifacts <i>(This spell costs less to cast for each artifact you control.)</i> Draw two cards.
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Trinket Mage
  ( 3)
Creature — Human Wizard
(2/2)
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
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Triskelion
 ( 6)
Artifact Creature — Construct
(1/1)
Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
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