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Acidic Slime
   ( 5)
Creature — Ooze
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
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Aeon Chronicler
   ( 5)
Creature — Avatar
(*/*)
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—  . X can't be 0. Whenever a time counter is removed from this card while it's exiled, draw a card.
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Æther Adept (Aether Adept)
   ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, return target creature to its owner's hand.
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Æther Figment (Aether Figment)
  ( 2)
Creature — Illusion
(1/1)
Kicker (You may pay an additional as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. This creature can't be blocked.
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Agoraphobia
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -5/-0.  : Return this Aura to its owner's hand.
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Archaeomancer
   ( 4)
Creature — Human Wizard
(1/2)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
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Body Double
  ( 5)
Creature — Shapeshifter
(0/0)
You may have this creature enter as a copy of any creature card in a graveyard.
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Chronomaton
 ( 1)
Artifact Creature — Golem
(1/1)
, : Put a +1/+1 counter on this creature.
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Claustrophobia
   ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Consume Strength
   ( 3)
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
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Control Magic
   ( 4)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Corpse Traders
  ( 4)
Creature — Human Rogue
(3/3)
 , Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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Crosstown Courier
  ( 2)
Creature — Vedalken
(2/1)
Whenever this creature deals combat damage to a player, that player mills that many cards.
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Dread Statuary
( 0)
Land
: Add .
: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
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Dream Stalker
  ( 2)
Creature — Illusion
(1/5)
When this creature enters, return a permanent you control to its owner's hand.
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Festerhide Boar
  ( 4)
Creature — Boar
(3/3)
Trample Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
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Forest
( 0)
Basic Land — Forest
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Future Sight
    ( 5)
Enchantment
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
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Gatecreeper Vine
  ( 2)
Creature — Plant
(0/2)
Defender When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
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Griptide
  ( 4)
Instant
Put target creature on top of its owner's library.
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Grisly Spectacle
   ( 4)
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
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Halimar Depths
( 0)
Land
This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. : Add .
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Highway Robber
   ( 4)
Creature — Human Mercenary
(2/2)
When this creature enters, target opponent loses 2 life and you gain 2 life.
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Hypnotic Cloud
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.
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Island
( 0)
Basic Land — Island
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Jace, Architect of Thought
   ( 4)
Legendary Planeswalker — Jace
(4)
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
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Jace's Mindseeker
   ( 6)
Creature — Fish Illusion
(4/4)
Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
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Jace's Phantasm
 ( 1)
Creature — Illusion
(1/1)
Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
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Krovikan Mist
  ( 2)
Creature — Illusion
(*/*)
Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
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Last Kiss
  ( 3)
Instant
Last Kiss deals 2 damage to target creature and you gain 2 life.
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Leyline Phantom
  ( 5)
Creature — Illusion
(5/5)
When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
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Marsh Casualties
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
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Memory Lapse
  ( 2)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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Merfolk Wayfinder
  ( 3)
Creature — Merfolk Scout
(1/2)
Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Nekrataal
   ( 4)
Creature — Human Assassin
(2/1)
First strike When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
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Ohran Viper
   ( 3)
Snow Creature — Snake
(1/3)
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat. Whenever this creature deals combat damage to a player, you may draw a card.
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Oran-Rief Recluse
  ( 3)
Creature — Spider
(1/3)
Kicker  (You may pay an additional  as you cast this spell.) Reach (This creature can block creatures with flying.) When this creature enters, if it was kicked, destroy target creature with flying.
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Phantasmal Bear
 ( 1)
Creature — Bear Illusion
(2/2)
When this creature becomes the target of a spell or ability, sacrifice it.
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Phantasmal Dragon
   ( 4)
Creature — Dragon Illusion
(5/5)
Flying When this creature becomes the target of a spell or ability, sacrifice it.
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Prohibit
  ( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
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Pulse Tracker
 ( 1)
Creature — Vampire Rogue
(1/1)
Whenever this creature attacks, each opponent loses 1 life.
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Putrid Leech
  ( 2)
Creature — Zombie Leech
(2/2)
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.
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Ray of Command
  ( 4)
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
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Reaper of the Wilds
   ( 4)
Creature — Gorgon
(4/5)
Whenever another creature dies, scry 1. : This creature gains deathtouch until end of turn.
 : This creature gains hexproof until end of turn.
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Remand
  ( 2)
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
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Riftwing Cloudskate
   ( 5)
Creature — Illusion
(2/2)
Flying When this creature enters, return target permanent to its owner's hand. Suspend 3— (Rather than cast this card from your hand, you may pay  and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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River Boa
  ( 2)
Creature — Snake
(2/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Regenerate this creature.
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Sadistic Augermage
  ( 3)
Creature — Human Wizard
(3/1)
When this creature dies, each player puts a card from their hand on top of their library.
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Sea Gate Oracle
  ( 3)
Creature — Human Wizard
(1/3)
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Shadow Alley Denizen
 ( 1)
Creature — Vampire Rogue
(1/1)
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Slate Street Ruffian
  ( 3)
Creature — Human Warrior
(2/2)
Whenever this creature becomes blocked, defending player discards a card.
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Spawnwrithe
  ( 3)
Creature — Elemental
(2/2)
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
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Spelltwine
  ( 6)
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
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Stab Wound
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
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Stealer of Secrets
  ( 3)
Creature — Human Rogue
(2/2)
Whenever this creature deals combat damage to a player, draw a card.
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Stonefare Crocodile
  ( 3)
Creature — Crocodile
(3/2)
 : This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Summoner's Bane
   ( 4)
Instant
Counter target creature spell. Create a 2/2 blue Illusion creature token.
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Swamp
( 0)
Basic Land — Swamp
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Tavern Swindler
  ( 2)
Creature — Human Rogue
(2/2)
, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
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Thought Scour
 ( 1)
Instant
Target player mills two cards. Draw a card.
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Tragic Slip
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
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Treasured Find
  ( 2)
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
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Vinelasher Kudzu
  ( 2)
Creature — Plant
(1/1)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
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Vraska the Unseen
   ( 5)
Legendary Planeswalker — Vraska
(5)
+1: Until your next turn, whenever a creature deals combat damage to Vraska, destroy that creature. −3: Destroy target nonland permanent. −7: Create three 1/1 black Assassin creature tokens with "Whenever this token deals combat damage to a player, that player loses the game."
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Wight of Precinct Six
  ( 2)
Creature — Zombie
(1/1)
This creature gets +1/+1 for each creature card in your opponents' graveyards.
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