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Aquitect's Will
 ( 1)
Kindred Sorcery — Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
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Battle Squadron
   ( 5)
Creature — Goblin
(*/*)
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
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Boggart Brute
  ( 3)
Creature — Goblin Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Brittle Effigy
 ( 1)
Artifact
, , Exile this artifact: Exile target creature.
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Brute Strength
  ( 2)
Instant
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Claustrophobia
   ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Cleaver Riot
  ( 5)
Sorcery
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
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Cold-Eyed Selkie
   ( 3)
Creature — Merfolk Rogue
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
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Ember Hauler
  ( 2)
Creature — Goblin
(2/2)
, Sacrifice this creature: It deals 2 damage to any target.
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Engulf the Shore
  ( 4)
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
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Forgotten Cave
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Foundry Street Denizen
 ( 1)
Creature — Goblin Warrior
(1/1)
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
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Ghostfire
  ( 3)
Instant
Ghostfire is colorless. Ghostfire deals 3 damage to any target.
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Goblin Charbelcher
 ( 4)
Artifact
, : Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
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Goblin Chieftain
   ( 3)
Creature — Goblin
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
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Goblin Diplomats
  ( 2)
Creature — Goblin
(2/1)
: Each creature attacks this turn if able.
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Goblin Glory Chaser
 ( 1)
Creature — Goblin Warrior
(1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)
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Goblin Goon
  ( 4)
Creature — Goblin Mutant
(6/6)
This creature can't attack unless you control more creatures than defending player. This creature can't block unless you control more creatures than attacking player.
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Goblin Grenade
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
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Goblin Rabblemaster
  ( 3)
Creature — Goblin Warrior
(2/2)
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
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Goblin Razerunners
   ( 4)
Creature — Goblin Warrior
(3/4)
 , Sacrifice a land: Put a +1/+1 counter on this creature.
At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
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Goblin Ringleader
  ( 4)
Creature — Goblin
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Goblin Tunneler
  ( 2)
Creature — Goblin Rogue
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Goblin Wardriver
  ( 2)
Creature — Goblin Warrior
(2/2)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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Harbinger of the Tides
  ( 2)
Creature — Merfolk Wizard
(2/2)
You may cast this card as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
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Inkfathom Divers
   ( 5)
Creature — Merfolk Soldier
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, look at the top four cards of your library, then put them back in any order.
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Island
( 0)
Basic Land — Island
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Krenko, Mob Boss
   ( 4)
Legendary Creature — Goblin Warrior
(3/3)
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
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Lonely Sandbar
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Master of the Pearl Trident
  ( 2)
Creature — Merfolk
(2/2)
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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Master of Waves
  ( 4)
Creature — Merfolk Wizard
(2/1)
Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
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Merfolk Looter
  ( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
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Merfolk Sovereign
   ( 3)
Creature — Merfolk Noble
(2/2)
Other Merfolk creatures you control get +1/+1. : Target Merfolk creature can't be blocked this turn.
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Merfolk Wayfinder
  ( 3)
Creature — Merfolk Scout
(1/2)
Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Merrow Reejerey
  ( 3)
Creature — Merfolk Soldier
(2/2)
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
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Misdirection
   ( 5)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
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Relentless Assault
   ( 4)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Rootwater Hunter
  ( 3)
Creature — Merfolk
(1/1)
: This creature deals 1 damage to any target.
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Scroll Thief
  ( 3)
Creature — Merfolk Rogue
(1/3)
Whenever this creature deals combat damage to a player, draw a card.
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Streambed Aquitects
   ( 3)
Creature — Merfolk Scout
(2/3)
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.
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Tarfire
 ( 1)
Kindred Instant — Goblin
Tarfire deals 2 damage to any target.
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Tidal Courier
  ( 4)
Creature — Merfolk
(1/2)
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.  : This creature gains flying until end of turn.
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Tidal Warrior
 ( 1)
Creature — Merfolk Warrior
(1/1)
: Target land becomes an Island until end of turn.
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Tidal Wave
  ( 3)
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
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Tidebinder Mage
  ( 2)
Creature — Merfolk Wizard
(2/2)
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
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Triton Tactics
 ( 1)
Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
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Wake Thrasher
  ( 3)
Creature — Merfolk Soldier
(1/1)
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
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Warren Instigator
  ( 2)
Creature — Goblin Berserker
(1/1)
Double strike Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
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