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Æther Membrane (Aether Membrane)
   ( 3)
Creature — Wall
(0/5)
Defender; reach (This creature can block creatures with flying.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
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Angelic Shield
  ( 2)
Enchantment
Creatures you control get +0/+1. Sacrifice this enchantment: Return target creature to its owner's hand.
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Anger
  ( 4)
Creature — Incarnation
(2/2)
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
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Armillary Sphere
 ( 2)
Artifact
, , Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
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Augury Owl
  ( 2)
Creature — Bird
(1/1)
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Azorius Chancery
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Bloodfire Colossus
   ( 8)
Creature — Giant
(6/6)
, Sacrifice this creature: It deals 6 damage to each creature and each player.
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Bloodfire Kavu
   ( 4)
Creature — Kavu
(2/2)
, Sacrifice this creature: It deals 2 damage to each creature.
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Cache Raiders
   ( 5)
Creature — Merfolk Rogue
(4/4)
At the beginning of your upkeep, return a permanent you control to its owner's hand.
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Chartooth Cougar
  ( 6)
Creature — Cat Beast
(4/4)
: This creature gets +1/+0 until end of turn.
Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Clone
  ( 4)
Creature — Shapeshifter
(0/0)
You may have this creature enter as a copy of any creature on the battlefield.
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Coral Fighters
  ( 2)
Creature — Merfolk Soldier
(1/1)
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
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Cosi's Ravager
  ( 4)
Creature — Elemental
(2/2)
Landfall — Whenever a land you control enters, you may have this creature deal 1 damage to target player or planeswalker.
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Cryptic Annelid
  ( 4)
Creature — Worm Beast
(1/4)
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Downhill Charge
  ( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
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Earth Servant
  ( 6)
Creature — Elemental
(4/4)
This creature gets +0/+1 for each Mountain you control.
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Fiery Hellhound
   ( 3)
Creature — Elemental Dog
(2/2)
: This creature gets +1/+0 until end of turn.
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Flood Plain
( 0)
Land
This land enters tapped. , Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Galepowder Mage
  ( 4)
Creature — Kithkin Wizard
(3/3)
Flying Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Geyser Glider
   ( 5)
Creature — Elemental Beast
(4/4)
Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
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Greater Stone Spirit
   ( 6)
Creature — Elemental Spirit
(4/4)
This creature can't be blocked by creatures with flying.  : Until end of turn, target creature gets +0/+2 and gains " : This creature gets +1/+0 until end of turn."
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Island
( 0)
Basic Land — Island
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Jaws of Stone
  ( 6)
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
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Jedit's Dragoons
  ( 6)
Creature — Cat Soldier
(2/5)
Vigilance When this creature enters, you gain 4 life.
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Journeyer's Kite
 ( 2)
Artifact
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Kor Cartographer
  ( 4)
Creature — Kor Scout
(2/2)
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Koth of the Hammer
   ( 4)
Legendary Planeswalker — Koth
(3)
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. −2: Add for each Mountain you control. −5: You get an emblem with "Mountains you control have ‘ : This land deals 1 damage to any target.'"
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Lithophage
   ( 5)
Creature — Insect
(7/7)
At the beginning of your upkeep, sacrifice this creature unless you sacrifice a Mountain.
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Minamo Sightbender
  ( 2)
Creature — Human Wizard
(1/2)
, : Target creature with power X or less can't be blocked this turn.
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Neurok Invisimancer
   ( 3)
Creature — Human Wizard
(2/1)
This creature can't be blocked. When this creature enters, target creature can't be blocked this turn.
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New Benalia
( 0)
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add .
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Oblivion Ring
  ( 3)
Enchantment
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Overrule
   ( 2)
Instant
Counter target spell unless its controller pays . You gain X life.
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Path to Exile
 ( 1)
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Pilgrim's Eye
 ( 3)
Artifact Creature — Thopter
(1/1)
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Plains
( 0)
Basic Land — Plains
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Plated Geopede
  ( 2)
Creature — Insect
(1/1)
First strike Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Preordain
 ( 1)
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Primal Plasma
  ( 4)
Creature — Elemental Shapeshifter
(*/*)
As this creature enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
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Pygmy Pyrosaur
  ( 2)
Creature — Lizard
(1/1)
This creature can't block. : This creature gets +1/+0 until end of turn.
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Safe Passage
  ( 3)
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
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Sawtooth Loon
   ( 4)
Creature — Bird
(2/2)
Flying When this creature enters, return a white or blue creature you control to its owner's hand. When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.
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Scroll Thief
  ( 3)
Creature — Merfolk Rogue
(1/3)
Whenever this creature deals combat damage to a player, draw a card.
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Searing Blaze
  ( 2)
Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
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Seismic Strike
  ( 3)
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
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Sejiri Refuge
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Sigil of Sleep
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
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Slith Strider
   ( 3)
Creature — Slith
(1/1)
Whenever this creature becomes blocked, draw a card. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Soaring Seacliff
( 0)
Land
This land enters tapped. When this land enters, target creature gains flying until end of turn. : Add .
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Sphinx of Uthuun
   ( 7)
Creature — Sphinx
(5/6)
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Spire Barrage
  ( 5)
Sorcery
Spire Barrage deals damage to any target equal to the number of Mountains you control.
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Steel of the Godhead
  ( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
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Stone Giant
   ( 4)
Creature — Giant
(3/4)
: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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Sunblast Angel
   ( 6)
Creature — Angel
(4/5)
Flying When this creature enters, destroy all tapped creatures.
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Torchling
   ( 5)
Creature — Shapeshifter
(3/3)
: Untap this creature.
: Target creature blocks this creature this turn if able.
: Change the target of target spell that targets only this creature.
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
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Vanish into Memory
   ( 4)
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
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Venser, the Sojourner
   ( 5)
Legendary Planeswalker — Venser
(3)
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."
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Vulshok Battlegear
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+3. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Vulshok Berserker
  ( 4)
Creature — Human Berserker
(3/2)
Haste (This creature can attack and as soon as it comes under your control.)
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Vulshok Morningstar
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Vulshok Sorcerer
   ( 3)
Creature — Human Shaman
(1/1)
Haste : This creature deals 1 damage to any target.
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Wall of Denial
   ( 3)
Creature — Wall
(0/8)
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
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Wayfarer's Bauble
 ( 1)
Artifact
, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Whitemane Lion
  ( 2)
Creature — Cat
(2/2)
Flash When this creature enters, return a creature you control to its owner's hand.
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Windreaver
   ( 5)
Creature — Elemental
(1/3)
Flying : This creature gains vigilance until end of turn.
: This creature gets +0/+1 until end of turn.
: Switch this creature's power and toughness until end of turn.
: Return this creature to its owner's hand.
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