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Abyssal Specter
   ( 4)
Creature — Specter
(2/3)
Flying Whenever this creature deals damage to a player, that player discards a card.
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Aladdin's Ring
 ( 8)
Artifact
, : This artifact deals 4 damage to any target.
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Anaba Shaman
  ( 4)
Creature — Minotaur Shaman
(2/2)
, : This creature deals 1 damage to any target.
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Angel of Mercy
  ( 5)
Creature — Angel
(3/3)
Flying When this creature enters, you gain 3 life.
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Angelic Page
  ( 2)
Creature — Angel Spirit
(1/1)
Flying : Target attacking or blocking creature gets +1/+1 until end of turn.
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Archivist
   ( 4)
Creature — Human Wizard
(1/1)
: Draw a card.
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Avatar of Hope
   ( 8)
Creature — Avatar
(4/9)
If you have 3 or less life, this spell costs less to cast. Flying This creature can block any number of creatures.
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Aven Cloudchaser
  ( 4)
Creature — Bird Soldier
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, destroy target enchantment.
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Aven Fisher
  ( 4)
Creature — Bird Soldier
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.
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Aven Flock
  ( 5)
Creature — Bird Soldier
(2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) : This creature gets +0/+1 until end of turn.
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Balance of Power
   ( 5)
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
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Beast of Burden
 ( 6)
Artifact Creature — Golem
(*/*)
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
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Blanchwood Armor
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
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Blaze
  ( 1)
Sorcery
Blaze deals X damage to any target.
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Blinding Angel
   ( 5)
Creature — Angel
(2/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals combat damage to a player, that player skips their next combat phase.
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Blood Moon
  ( 3)
Enchantment
Nonbasic lands are Mountains.
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Bloodshot Cyclops
  ( 6)
Creature — Cyclops Giant
(4/4)
, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
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Bog Imp
  ( 2)
Creature — Imp
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Bog Wraith
  ( 4)
Creature — Wraith
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Boomerang
  ( 2)
Instant
Return target permanent to its owner's hand.
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Brass Herald
 ( 6)
Artifact Creature — Golem
(2/2)
As this creature enters, choose a creature type. When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.
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Bribery
   ( 5)
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
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Canopy Spider
  ( 2)
Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.)
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Canyon Wildcat
  ( 2)
Creature — Cat
(2/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Carrion Wall
   ( 3)
Creature — Wall
(3/2)
Defender (This creature can't attack.)  : Regenerate this creature.
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Catalog
  ( 3)
Instant
Draw two cards, then discard a card.
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Chastise
  ( 4)
Instant
Destroy target attacking creature. You gain life equal to its power.
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Choke
  ( 3)
Enchantment
Islands don't untap during their controllers' untap steps.
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Cinder Wall
 ( 1)
Creature — Wall
(3/3)
Defender When this creature blocks, destroy it at end of combat.
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Circle of Protection: Black
  ( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
  ( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
  ( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
  ( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
  ( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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City of Brass
( 0)
Land
Whenever this land becomes tapped, it deals 1 damage to you. : Add one mana of any color.
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Coastal Hornclaw
  ( 5)
Creature — Bird
(3/3)
Sacrifice a land: This creature gains flying until end of turn.
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Coastal Piracy
   ( 4)
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
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Coat of Arms
 ( 5)
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
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Coercion
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
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Confiscate
   ( 6)
Enchantment — Aura
Enchant permanent You control enchanted permanent.
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Cowardice
   ( 5)
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
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Creeping Mold
   ( 4)
Sorcery
Destroy target artifact, enchantment, or land.
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Crossbow Infantry
  ( 2)
Creature — Human Soldier Archer
(1/1)
: This creature deals 1 damage to target attacking or blocking creature.
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Crystal Rod
 ( 1)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Curiosity
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Daring Apprentice
   ( 3)
Creature — Human Wizard
(1/1)
, Sacrifice this creature: Counter target spell.
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Dark Banishing
  ( 3)
Instant
Destroy target nonblack creature. It can't be regenerated.
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Death Pit Offering
   ( 4)
Enchantment
When this enchantment enters, sacrifice all creatures you control. Creatures you control get +2/+2.
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Death Pits of Rath
   ( 5)
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
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Deathgazer
  ( 4)
Creature — Lizard
(2/2)
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
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Deepwood Ghoul
  ( 3)
Creature — Zombie
(2/1)
Pay 2 life: Regenerate this creature.
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Defense Grid
 ( 2)
Artifact
Each spell costs more to cast except during its controller's turn.
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Deflection
  ( 4)
Instant
Change the target of target spell with a single target.
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Dehydration
  ( 4)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
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Demolish
  ( 4)
Sorcery
Destroy target artifact or land.
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Demystify
 ( 1)
Instant
Destroy target enchantment.
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Diabolic Tutor
   ( 4)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Dingus Egg
 ( 4)
Artifact
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.
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Disrupting Scepter
 ( 3)
Artifact
, : Target player discards a card. Activate only during your turn.
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Distorting Lens
 ( 2)
Artifact
: Target permanent becomes the color of your choice until end of turn.
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Drudge Skeletons
  ( 2)
Creature — Skeleton
(1/1)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Elite Archers
  ( 6)
Creature — Human Soldier Archer
(3/3)
: This creature deals 3 damage to target attacking or blocking creature.
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Elite Javelineer
  ( 3)
Creature — Human Soldier
(2/2)
Whenever this creature blocks, it deals 1 damage to target attacking creature.
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Elvish Champion
   ( 3)
Creature — Elf
(2/2)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Elvish Lyrist
 ( 1)
Creature — Elf
(1/1)
, , Sacrifice this creature: Destroy target enchantment.
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Elvish Pioneer
 ( 1)
Creature — Elf Druid
(1/1)
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
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Elvish Piper
  ( 4)
Creature — Elf Shaman
(1/1)
, : You may put a creature card from your hand onto the battlefield.
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Elvish Scrapper
 ( 1)
Creature — Elf
(1/1)
, , Sacrifice this creature: Destroy target artifact.
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Emperor Crocodile
  ( 4)
Creature — Crocodile
(5/5)
When you control no other creatures, sacrifice this creature.
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Enrage
  ( 1)
Instant
Target creature gets +X/+0 until end of turn.
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Ensnaring Bridge
 ( 3)
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
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Evacuation
   ( 5)
Instant
Return all creatures to their owners' hands.
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Execute
  ( 3)
Instant
Destroy target white creature. It can't be regenerated. Draw a card.
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Fallen Angel
   ( 5)
Creature — Angel
(3/3)
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
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Fear
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Fecundity
  ( 3)
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
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Fertile Ground
  ( 2)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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