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Æther Tide (Aether Tide)
( 1)
Sorcery
As an additional cost to cast this spell, discard X creature cards. Return X target creatures to their owners' hands.
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Allay
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.
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Anarchist
( 5)
Creature — Human Wizard
(2/2)
When Anarchist enters, you may return target sorcery card from your graveyard to your hand.
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Angelic Blessing
( 3)
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
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Avenging Druid
( 3)
Creature — Human Druid
(1/3)
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
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Bequeathal
( 1)
Enchantment — Aura
Enchant creature When enchanted creature dies, you draw two cards.
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Carnophage
( 1)
Creature — Zombie
(2/2)
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
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Cartographer
( 3)
Creature — Human
(2/2)
When Cartographer enters, you may return target land card from your graveyard to your hand.
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Cataclysm
( 4)
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
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Charging Paladin
( 3)
Creature — Human Knight
(2/2)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
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Cinder Crawler
( 2)
Creature — Salamander
(1/2)
: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.
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City of Traitors
( 0)
Land
When you play another land, sacrifice City of Traitors. : Add .
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Coat of Arms
( 5)
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
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Convalescence
( 2)
Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
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Crashing Boars
( 5)
Creature — Boar
(4/4)
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
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Cunning
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.
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Curiosity
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Cursed Flesh
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Dauthi Cutthroat
( 2)
Creature — Dauthi Minion
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) , : Destroy target creature with shadow.
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Dauthi Jackal
( 3)
Creature — Dauthi Jackal
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) , Sacrifice Dauthi Jackal: Destroy target blocking creature.
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Dauthi Warlord
( 2)
Creature — Dauthi Soldier
(*/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
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Death's Duet
( 3)
Sorcery
Return two target creature cards from your graveyard to your hand.
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Dizzying Gaze
( 1)
Enchantment — Aura
Enchant creature you control : Enchanted creature deals 1 damage to target creature with flying.
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Elven Palisade
( 1)
Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
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Elvish Berserker
( 1)
Creature — Elf Berserker
(1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Entropic Specter
( 5)
Creature — Specter Spirit
(*/*)
Flying As Entropic Specter enters, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card.
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Ephemeron
( 6)
Creature — Illusion
(4/4)
Flying Discard a card: Return Ephemeron to its owner's hand.
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Equilibrium
( 3)
Enchantment
Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.
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Exalted Dragon
( 6)
Creature — Dragon
(5/5)
Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
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Fade Away
( 3)
Sorcery
For each creature, its controller sacrifices a permanent of their choice unless they pay .
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Fighting Chance
( 1)
Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
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Flowstone Flood
( 4)
Sorcery
Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land.
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Forbid
( 3)
Instant
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
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Fugue
( 5)
Sorcery
Target player discards three cards.
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Furnace Brood
( 4)
Creature — Elemental
(3/3)
: Target creature can't be regenerated this turn.
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Grollub
( 3)
Creature — Beast
(3/3)
Whenever Grollub is dealt damage, each opponent gains that much life.
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Hatred
( 5)
Instant
As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn.
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High Ground
( 1)
Enchantment
Each creature you control can block an additional creature each combat.
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Jackalope Herd
( 4)
Creature — Rabbit Beast
(4/5)
When you cast a spell, return Jackalope Herd to its owner's hand.
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Keeper of the Beasts
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.
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Keeper of the Dead
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
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Keeper of the Flame
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. Keeper of the Flame deals 2 damage to that player.
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Keeper of the Light
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
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Keeper of the Mind
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
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Killer Whale
( 5)
Creature — Whale
(3/5)
: Killer Whale gains flying until end of turn.
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Kor Chant
( 3)
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
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Limited Resources
( 1)
Enchantment
When Limited Resources enters, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
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Mage il-Vec
( 3)
Creature — Human Wizard
(2/2)
, Discard a card at random: Mage il-Vec deals 1 damage to any target.
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Mana Breach
( 3)
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
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Manabond
( 1)
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
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Maniacal Rage
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block.
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Medicine Bag
( 3)
Artifact
, , Discard a card: Regenerate target creature.
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Merfolk Looter
( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
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Mind Maggots
( 4)
Creature — Insect
(2/2)
When Mind Maggots enters, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
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Mindless Automaton
( 4)
Artifact Creature — Construct
(0/0)
Mindless Automaton enters with two +1/+1 counters on it. , Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card.
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Mirozel
( 4)
Creature — Illusion
(2/3)
Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.
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Mirri, Cat Warrior
( 3)
Legendary Creature — Cat Warrior
(2/3)
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
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Mogg Assassin
( 3)
Creature — Goblin Assassin
(2/1)
: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
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Monstrous Hound
( 4)
Creature — Dog
(4/4)
Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player.
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Nausea
( 2)
Sorcery
All creatures get -1/-1 until end of turn.
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Necrologia
( 5)
Instant
Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.
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Null Brooch
( 4)
Artifact
, , Discard your hand: Counter target noncreature spell.
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Oath of Druids
( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
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Oath of Ghouls
( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
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Oath of Lieges
( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
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Oath of Mages
( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player.
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Oath of Scholars
( 4)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
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Ogre Shaman
( 5)
Creature — Ogre Shaman
(3/3)
, Discard a card at random: Ogre Shaman deals 2 damage to any target.
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Onslaught
( 1)
Enchantment
Whenever you cast a creature spell, tap target creature.
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Paladin en-Vec
( 3)
Creature — Human Knight
(2/2)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
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Pandemonium
( 4)
Enchantment
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
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Paroxysm
( 2)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
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Pegasus Stampede
( 2)
Sorcery
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Pegasus creature token with flying.
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Penance
( 3)
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
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Pit Spawn
( 7)
Creature — Demon
(6/4)
First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay . Whenever Pit Spawn deals damage to a creature, exile that creature.
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Plated Rootwalla
( 5)
Creature — Lizard
(3/3)
: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn.
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Predatory Hunger
( 1)
Enchantment — Aura
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
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Price of Progress
( 2)
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
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Pygmy Troll
( 2)
Creature — Troll
(1/1)
Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. : Regenerate Pygmy Troll.
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Rabid Wolverines
( 5)
Creature — Wolverine
(4/4)
Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.
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Raging Goblin
( 1)
Creature — Goblin Berserker
(1/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Ravenous Baboons
( 4)
Creature — Monkey
(2/2)
When Ravenous Baboons enters, destroy target nonbasic land.
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Reaping the Rewards
( 1)
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.
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Reckless Ogre
( 4)
Creature — Ogre
(3/2)
Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
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Reclaim
( 1)
Instant
Put target card from your graveyard on top of your library.
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Reconnaissance
( 1)
Enchantment
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
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Recurring Nightmare
( 3)
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Resuscitate
( 2)
Instant
Until end of turn, creatures you control gain ": Regenerate this creature."
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Robe of Mirrors
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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Rootwater Alligator
( 4)
Creature — Crocodile
(3/2)
Sacrifice a Forest: Regenerate Rootwater Alligator.
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Rootwater Mystic
( 1)
Creature — Merfolk Wizard
(1/1)
: Look at the top card of target player's library.
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