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Act of Treason
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. <i>(It can attack and this turn.)</i>
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Adaptive Snapjaw
  ( 5)
Creature — Lizard Beast
(6/2)
Evolve <i>(Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)</i>
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Aerial Maneuver
  ( 2)
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
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Aetherize
  ( 4)
Instant
Return all attacking creatures to their owner's hand.
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Agoraphobia
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -5/-0.  : Return Agoraphobia to its owner's hand.
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Alms Beast
   ( 4)
Creature — Beast
(6/6)
Creatures blocking or blocked by Alms Beast have lifelink.
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Alpha Authority
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
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Angelic Skirmisher
   ( 6)
Creature — Angel
(4/4)
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
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Armored Transport
 ( 3)
Artifact Creature — Construct
(2/1)
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
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Arrows of Justice
  ( 3)
Instant
Arrows of Justice deals 4 damage to target attacking or blocking creature.
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Assemble the Legion
   ( 5)
Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
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Aurelia, the Warleader
     ( 6)
Legendary Creature — Angel
(3/4)
Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
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Aurelia's Fury
   ( 2)
Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
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Balustrade Spy
  ( 4)
Creature — Vampire Rogue
(2/3)
Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Bane Alley Broker
   ( 3)
Creature — Human Rogue
(0/3)
: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.  , : Return a card exiled with Bane Alley Broker to its owner's hand.
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Basilica Guards
  ( 3)
Creature — Human Soldier
(1/4)
Defender Extort <i>(Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)</i>
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Basilica Screecher
  ( 2)
Creature — Bat
(1/2)
Flying Extort <i>(Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)</i>
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Beckon Apparition
 ( 1)
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
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Biomass Mutation
   ( 2)
Instant
Creatures you control have base power and toughness X/X until end of turn.
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Bioshift
 ( 1)
Instant
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
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Biovisionary
   ( 3)
Creature — Human Wizard
(2/3)
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
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Blind Obedience
  ( 2)
Enchantment
Extort <i>(Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)</i> Artifacts and creatures your opponents control enter the battlefield tapped.
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Bomber Corps
  ( 2)
Creature — Human Soldier
(1/2)
<i>Battalion</i> — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
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Borborygmos Enraged
     ( 8)
Legendary Creature — Cyclops
(7/6)
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.
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Boros Charm
  ( 2)
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
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Boros Elite
 ( 1)
Creature — Human Soldier
(1/1)
<i>Battalion</i> — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
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Boros Guildgate
( 0)
Land — Gate
Boros Guildgate enters the battlefield tapped. : Add or .
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Boros Reckoner
   ( 3)
Creature — Minotaur Wizard
(3/3)
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. : Boros Reckoner gains first strike until end of turn.
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Breeding Pool
( 0)
Land — Forest Island
<i>( : Add or .)</i> As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Burning-Tree Emissary
  ( 2)
Creature — Human Shaman
(2/2)
When Burning-Tree Emissary enters the battlefield, add  .
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Call of the Nightwing
   ( 4)
Sorcery
Create a 1/1 blue and black Horror creature token with flying. Cipher <i>(Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)</i>
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Cartel Aristocrat
  ( 2)
Creature — Human Advisor
(2/2)
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
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Clan Defiance
   ( 2)
Sorcery
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
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Clinging Anemones
  ( 4)
Creature — Jellyfish
(1/4)
Defender Evolve <i>(Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)</i>
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Cloudfin Raptor
 ( 1)
Creature — Bird Mutant
(0/1)
Flying Evolve <i>(Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)</i>
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Coerced Confession
  ( 5)
Sorcery
Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
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Consuming Aberration
   ( 5)
Creature — Horror
(*/*)
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Contaminated Ground
  ( 2)
Enchantment — Aura
Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
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Corpse Blockade
  ( 3)
Creature — Zombie
(1/4)
Defender Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
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Court Street Denizen
  ( 3)
Creature — Human Soldier
(2/2)
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
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Crackling Perimeter
  ( 2)
Enchantment
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
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Crocanura
  ( 3)
Creature — Crocodile Frog
(1/3)
Reach <i>(This creature can block creatures with flying.)</i> Evolve <i>(Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)</i>
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Crowned Ceratok
  ( 4)
Creature — Rhino
(4/3)
Trample Each creature you control with a +1/+1 counter on it has trample.
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Crypt Ghast
  ( 4)
Creature — Spirit
(2/2)
Extort <i>(Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)</i> Whenever you tap a Swamp for mana, add an additional .
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Daring Skyjek
  ( 2)
Creature — Human Knight
(3/1)
<i>Battalion</i> — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
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Deathcult Rogue
   ( 3)
Creature — Human Rogue
(2/2)
Deathcult Rogue can't be blocked except by Rogues.
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Death's Approach
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
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Debtor's Pulpit
  ( 5)
Enchantment — Aura
Enchant land Enchanted land has " : Tap target creature."
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Devour Flesh
  ( 2)
Instant
Target player sacrifices a creature, then gains life equal to that creature's toughness.
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Diluvian Primordial
   ( 7)
Creature — Avatar
(5/5)
Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
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Dimir Charm
  ( 2)
Instant
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
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Dimir Guildgate
( 0)
Land — Gate
Dimir Guildgate enters the battlefield tapped. : Add or .
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Dinrova Horror
   ( 6)
Creature — Horror
(4/4)
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
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Disciple of the Old Ways
  ( 2)
Creature — Human Warrior
(2/2)
: Disciple of the Old Ways gains first strike until end of turn.
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Domri Rade
   ( 3)
Legendary Planeswalker — Domri
(3)
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. −2: Target creature you control fights another target creature. −7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
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Duskmantle Seer
   ( 4)
Creature — Vampire Wizard
(4/4)
Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
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Dutiful Thrull
 ( 1)
Creature — Thrull
(1/1)
: Regenerate Dutiful Thrull.
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Dying Wish
  ( 2)
Enchantment — Aura
Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
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Elusive Krasis
   ( 3)
Creature — Fish Mutant
(0/4)
Elusive Krasis can't be blocked. Evolve <i>(Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)</i>
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Ember Beast
  ( 3)
Creature — Beast
(3/4)
Ember Beast can't attack or block alone.
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Executioner's Swing
  ( 2)
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
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Experiment One
 ( 1)
Creature — Human Ooze
(1/1)
Evolve <i>(Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)</i> Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
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Fathom Mage
   ( 4)
Creature — Human Wizard
(1/1)
Evolve <i>(Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)</i> Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
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Firefist Striker
  ( 2)
Creature — Human Soldier
(2/1)
<i>Battalion</i> — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
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Firemane Avenger
   ( 4)
Creature — Angel
(3/3)
Flying <i>Battalion</i> — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
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Five-Alarm Fire
   ( 3)
Enchantment
Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.
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Forced Adaptation
 ( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
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Fortress Cyclops
   ( 5)
Creature — Cyclops Soldier
(3/3)
Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
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Foundry Champion
   ( 6)
Creature — Elemental Soldier
(4/4)
When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control. : Foundry Champion gets +1/+0 until end of turn.
: Foundry Champion gets +0/+1 until end of turn.
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Foundry Street Denizen
 ( 1)
Creature — Goblin Warrior
(1/1)
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
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Frenzied Tilling
   ( 5)
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Frilled Oculus
  ( 2)
Creature — Homunculus
(1/3)
 : Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.
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Frontline Medic
  ( 3)
Creature — Human Cleric
(3/3)
<i>Battalion</i> — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .
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Furious Resistance
 ( 1)
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
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Gateway Shade
  ( 3)
Creature — Shade
(1/1)
: Gateway Shade gets +1/+1 until end of turn.
Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
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Ghor-Clan Rampager
   ( 4)
Creature — Beast
(4/4)
Trample <i>Bloodrush</i> —  , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
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Giant Adephage
   ( 7)
Creature — Insect
(7/7)
Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
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Gideon, Champion of Justice
   ( 4)
Legendary Planeswalker — Gideon
(4)
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. 0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. −15: Exile all other permanents.
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Gift of Orzhova
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
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Glaring Spotlight
 ( 1)
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. , Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
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Godless Shrine
( 0)
Land — Plains Swamp
<i>( : Add or .)</i> As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Gridlock
  ( 1)
Instant
Tap X target nonland permanents.
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Grisly Spectacle
   ( 4)
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
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Ground Assault
  ( 2)
Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.
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Gruul Charm
  ( 2)
Instant
Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying.
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Gruul Guildgate
( 0)
Land — Gate
Gruul Guildgate enters the battlefield tapped. : Add or .
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Gruul Ragebeast
   ( 7)
Creature — Beast
(6/6)
Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.
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Guardian of the Gateless
  ( 5)
Creature — Angel
(3/3)
Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
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