|
Call of the Nightwing
   ( 4)
Sorcery
Create a 1/1 blue and black Horror creature token with flying. Cipher <i>(Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)</i>
|
|
|
Circu, Dimir Lobotomist
   ( 4)
Legendary Creature — Human Wizard
(2/3)
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
|
|
|
Consuming Aberration
   ( 5)
Creature — Horror
(*/*)
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
|
|
|
Dimir Aqueduct
( 0)
Land
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add  .
|
|
|
Dimir Charm
  ( 2)
Instant
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
|
|
|
Dinrova Horror
   ( 6)
Creature — Horror
(4/4)
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
|
|
|
Etrata, the Silencer
   ( 4)
Legendary Creature — Vampire Assassin
(3/5)
Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
|
|
|
Island
( 0)
Basic Land — Island
|
|
|
Last Gasp
  ( 2)
Instant
Target creature gets -3/-3 until end of turn.
|
|
|
Lazav, Dimir Mastermind
    ( 4)
Legendary Creature — Shapeshifter
(3/3)
Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
|
|
|
Mirko Vosk, Mind Drinker
   ( 5)
Legendary Creature — Vampire
(2/4)
Flying Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
|
|
|
Moroii
   ( 4)
Creature — Vampire
(4/4)
Flying At the beginning of your upkeep, you lose 1 life.
|
|
|
Nightveil Specter
   ( 3)
Creature — Specter
(2/3)
Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter.
|
|
|
Ribbons of Night
  ( 5)
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast this spell, draw a card.
|
|
|
Stolen Identity
   ( 6)
Sorcery
Create a token that's a copy of target artifact or creature. Cipher <i>(Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)</i>
|
|
|
Swamp
( 0)
Basic Land — Swamp
|
|
|
Syncopate
  ( 1)
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
Szadek, Lord of Secrets
     ( 7)
Legendary Creature — Vampire
(5/5)
Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
|
|
|
Telling Time
  ( 2)
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
|
|
|
Warped Physique
  ( 2)
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
|
|
|