SEARCH:

"Innistrad: Midnight Hunt Alchemy" (64)

 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Absorb Energy
Absorb Energy 1BlueBlue (3)
Instant

Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs 1 less to cast."

Innistrad: Midnight Hunt Alchemy (Rare)
Angel of Eternal Dawn
Angel of Eternal Dawn 2White (3)
Creature — — Angel (2/4)

Flying

When Angel of Eternal Dawn enters the battlefield, it becomes day.

It can't become night.

Your opponents can't cast spells with mana value greater than the number of turns they have begun.

Innistrad: Midnight Hunt Alchemy (Rare)
Angel of Unity
Angel of Unity 1White (2)
Creature — — Angel Cleric (1/3)

Flying, lifelink

Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. <i>(A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)</i>

Innistrad: Midnight Hunt Alchemy (Uncommon)
Antique Collector
Antique Collector 1Green (2)
Creature — — Human Rogue (2/2)

Antique Collector can't be blocked by creatures with power 2 or less.

When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." <i>(Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")</i>

Innistrad: Midnight Hunt Alchemy (Rare)
Arms Scavenger
Arms Scavenger 1Red (2)
Creature — — Human Warrior (2/2)

At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.

Innistrad: Midnight Hunt Alchemy (Rare)
Assemble from Parts
Assemble from Parts Black (1)
Instant

Target creature card in your graveyard perpetually gains "3Black, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."

Innistrad: Midnight Hunt Alchemy (Rare)
Begin Anew
Begin Anew GreenGreenWhiteWhite (4)
Sorcery

Destroy all creatures. Creature cards in your hand perpetually get +1/+1.

Innistrad: Midnight Hunt Alchemy (Rare)
Bloodrage Alpha
Bloodrage Alpha 3Red (4)
Creature — — Wolf (4/3)

When Bloodrage Alpha enters the battlefield, choose one —

• Another target Wolf or Werewolf you control fights target creature you don't control.

• When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."

Innistrad: Midnight Hunt Alchemy (Rare)
Break Expectations
Break Expectations Black (1)
Sorcery

Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Brittle Blast
Brittle Blast 2Red (3)
Instant

Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." Brittle Blast deals 5 damage to target creature or planeswalker.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Captain Eberhart
Captain Eberhart 1White (2)
Legendary Creature — — Human Soldier (1/1)

Double strike

Spells cast from among cards you drew this turn cost 1 less to cast.

Spells cast from among cards your opponents drew this turn cost 1 more to cast.

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Citystalker Connoisseur
Citystalker Connoisseur 3Black (4)
Creature — — Vampire (3/3)

Deathtouch

When Citystalker Connoisseur enters the battlefield, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.

Innistrad: Midnight Hunt Alchemy (Rare)
Clone Crafter
Clone Crafter 1Blue (2)
Creature — — Human Wizard (1/2)

When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Innistrad: Midnight Hunt Alchemy (Rare)
Conductive Current
Conductive Current RedRedRed (3)
Sorcery

Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."

Innistrad: Midnight Hunt Alchemy (Rare)
Cursebound Witch
Cursebound Witch Black (1)
Creature — — Human Warlock (1/2)

When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Discover the Formula
Discover the Formula 4BlueBlue (6)
Instant

Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs 1 less to cast."

Innistrad: Midnight Hunt Alchemy (Rare)
Divine Purge
Divine Purge 1WhiteWhite (3)
Sorcery

Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs 2 more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it.

Innistrad: Midnight Hunt Alchemy (Rare)
Electrostatic Blast
Electrostatic Blast 1Red (2)
Instant

Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.

Innistrad: Midnight Hunt Alchemy (Rare)
Ethereal Escort
Ethereal Escort 2White (3)
Creature — — Spirit (3/3)

Lifelink

Whenever Ethereal Escort enters the battlefield or attacks, choose a card in your hand. It perpetually gains lifelink.

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Expedition Supplier
Expedition Supplier 2White (3)
Creature — — Human Warrior (2/2)

Whenever Expedition Supplier or another Human enters the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn.

Innistrad: Midnight Hunt Alchemy (Rare)
Faithful Disciple
Faithful Disciple 1White (2)
Creature — — Human Cleric (2/2)

Vigilance

When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Fearsome Whelp
Fearsome Whelp 1Red (2)
Creature — — Dragon (1/1)

Flying

At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs 1 less to cast."

Innistrad: Midnight Hunt Alchemy (Uncommon)
Forsaken Crossroads
Forsaken Crossroads (0)
Land

Forsaken Crossroads enters the battlefield tapped.

As Forsaken Crossroads enters the battlefield, choose a color.

When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.

Tap: Add one mana of the chosen color.

Innistrad: Midnight Hunt Alchemy (Rare)
Frenzied Geistblaster
Frenzied Geistblaster 1Red (2)
Creature — — Human Wizard (2/2)

Prowess

When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.

Innistrad: Midnight Hunt Alchemy (Rare)
Garruk, Wrath of the Wilds
Garruk, Wrath of the Wilds 2GreenGreen (4)
Legendary Planeswalker — — Garruk

+1: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs 1 less to cast."

−1: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield.

−5: Until end of turn, creatures you control get +3/+3 and gain trample.

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Geist of Regret
Geist of Regret 4Blue (5)
Creature — — Spirit (4/5)

Flying

When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.

Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Geistchanneler
Geistchanneler 1Blue (2)
Creature — — Human Wizard (1/3)

When Geistchanneler enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs 2 less to cast."

Innistrad: Midnight Hunt Alchemy (Rare)
Geistpack Alpha
Geistpack Alpha 3Green (4)
Creature — — Wolf (5/4)

Trample

When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.

Innistrad: Midnight Hunt Alchemy (Rare)
Gitrog, Horror of Zhava
Gitrog, Horror of Zhava 2BlackGreen (4)
Legendary Creature — — Frog Horror (6/6)

Menace

At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped.

Whenever a land enters the battlefield under your control, it perpetually gains "BlackGreen, Tap, Sacrifice this land: Draw a card."

Innistrad: Midnight Hunt Alchemy (Rare)
Grizzled Huntmaster
Grizzled Huntmaster 1GreenGreen (3)
Creature — — Human Warrior (4/3)

When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.

Innistrad: Midnight Hunt Alchemy (Rare)
Gutmorn, Pactbound Servant
Gutmorn, Pactbound Servant 2Black (3)
Legendary Creature — — Demon (1/3)

Flying, deathtouch

Whenever Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card.

Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Hinterland Chef
Hinterland Chef 2Green (3)
Creature — — Human Scout (3/3)

When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "2, Tap, Sacrifice this creature: You gain 3 life."

Innistrad: Midnight Hunt Alchemy (Rare)
Hollowhenge Wrangler
Hollowhenge Wrangler 3GreenGreen (5)
Creature — — Elemental (6/6)

When Hollowhenge Wrangler enters the battlefield, seek a land card.

Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.

Innistrad: Midnight Hunt Alchemy (Rare)
Inquisitor Captain
Inquisitor Captain 3White (4)
Creature — — Human Cleric (3/3)

Vigilance

When Inquisitor Captain enters the battlefield, if there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.

Innistrad: Midnight Hunt Alchemy (Rare)
Ishkanah, Broodmother
Ishkanah, Broodmother 3Green (4)
Legendary Creature — — Spider (3/5)

Reach

Other Spiders you control get +1/+2.

1Black or Green, Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook.

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Key to the Archive
Key to the Archive 4 (4)
Artifact

Key to the Archive enters the battlefield tapped.

When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card.

Tap: Add two mana in any combination of colors.

Innistrad: Midnight Hunt Alchemy (Rare)
Kindred Denial
Kindred Denial 2BlueBlue (4)
Instant

Counter target spell. Seek a card with the same mana value as that spell.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Lupine Harbingers
Lupine Harbingers 3Green (4)
Creature — — Wolf (4/4)

Trample, haste

Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.

Foretell 4GreenGreen <i>(During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>

Innistrad: Midnight Hunt Alchemy (Rare)
Obsessive Collector
Obsessive Collector 3Blue (4)
Creature — — Spirit (4/3)

Flying, ward 2

Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.

Innistrad: Midnight Hunt Alchemy (Rare)
Oglor, Devoted Assistant
Oglor, Devoted Assistant 1Blue (2)
Legendary Creature — — Homunculus (1/1)

At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard.

Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Ominous Traveler
Ominous Traveler 2 (2)
Creature — — Human (1/1)

When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a creature named Ominous Traveler you control to its owner's hand."

Innistrad: Midnight Hunt Alchemy (Rare)
Patient Zero
Patient Zero 1Black (2)
Creature — — Zombie (2/2)

Lifelink

Damage isn't removed from creatures your opponents control during cleanup steps.

Innistrad: Midnight Hunt Alchemy (Rare)
Predatory Sludge
Predatory Sludge 2Black (3)
Creature — — Ooze (3/3)

Menace

As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand.

Innistrad: Midnight Hunt Alchemy (Rare)
Puppet Raiser
Puppet Raiser 3Black (4)
Creature — — Zombie Wizard (3/3)

At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace.

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Rahilda, Feral Outlaw
Rahilda, Feral Outlaw (0)
Legendary Creature — — Werewolf (2/2)

Double strike

When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Rahilda, Wanted Cutthroat
Rahilda, Wanted Cutthroat 1Red (2)
Legendary Creature — — Human Werewolf (2/2)

First strike

When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Ravenous Pursuit
Ravenous Pursuit 1Green (2)
Sorcery

Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.

Innistrad: Midnight Hunt Alchemy (Rare)
Rimewall Protector
Rimewall Protector 1BlueBlue (3)
Creature — — Giant Wizard (3/4)

Ward 1

When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward 1.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Sanguine Brushstroke
Sanguine Brushstroke 1BlackBlack (3)
Enchantment

When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield.

Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.

Innistrad: Midnight Hunt Alchemy (Rare)
Sap Vitality
Sap Vitality BlackBlack (2)
Instant

Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.

Innistrad: Midnight Hunt Alchemy (Rare)
Settle the Wilds
Settle the Wilds 1GreenGreen (3)
Sorcery

Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Sigardian Evangel
Sigardian Evangel 1White (2)
Creature — — Human Cleric (3/1)

When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.

When Sigardian Evangel enters the battlefield, tap target permanent you don't control.

Innistrad: Midnight Hunt Alchemy (Rare)
Sinister Reflections
Sinister Reflections BlueBlue (2)
Instant

Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.

Innistrad: Midnight Hunt Alchemy (Rare)
Slayer's Bounty
Slayer's Bounty White (1)
Legendary Artifact — — Clue

When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.

Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.

2, Sacrifice Slayer's Bounty: Draw a card.

Innistrad: Midnight Hunt Alchemy (Rare)
Soulstealer Axe
Soulstealer Axe 1 (1)
Artifact — — Equipment

Equipped creature has trample.

Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.

Equip 2

Innistrad: Midnight Hunt Alchemy (Uncommon)
Suntail Squadron
Suntail Squadron 2WhiteWhite (4)
Instant

Conjure a card named Suntail Hawk into your hand. If you have fewer than seven cards in hand, repeat this process.

Innistrad: Midnight Hunt Alchemy (Rare)
Tenacious Pup
Tenacious Pup Green (1)
Creature — — Wolf (1/2)

When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Tibalt, Wicked Tormentor
Tibalt, Wicked Tormentor 3RedRed (5)
Legendary Planeswalker — — Tibalt

+1: Add RedRed. Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.

+1: Tibalt, Wicked Tormentor deals 3 damage to target creature or planeswalker unless its controller has Tibalt deal 3 damage to them. If they do, you may discard a card. If you do, draw a card.

−X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Tireless Angler
Tireless Angler 2Blue (3)
Creature — — Human Rogue (1/4)

Whenever an Island enters the battlefield under your control, draft a card from Tireless Angler's spellbook.

Innistrad: Midnight Hunt Alchemy (Rare)
Toralf's Disciple
Toralf's Disciple 2Red (3)
Creature — — Human Warrior (3/3)

Haste

Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.

Innistrad: Midnight Hunt Alchemy (Rare)
Town-Razer Tyrant
Town-Razer Tyrant 2RedRed (4)
Creature — — Dragon (4/4)

Flying

When Town-Razer Tyrant enters the battlefield, target land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it."

Innistrad: Midnight Hunt Alchemy (Rare)
Unexpected Conversion
Unexpected Conversion 2Blue (3)
Sorcery

Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.

Innistrad: Midnight Hunt Alchemy (Rare)
Veteran Ghoulcaller
Veteran Ghoulcaller 1Black (2)
Creature — — Human Rogue (2/1)

Menace

Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.

Innistrad: Midnight Hunt Alchemy (Rare)
Wickerwing Effigy
Wickerwing Effigy 3 (3)
Artifact Creature — — Scarecrow (1/4)

Defender

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.

Innistrad: Midnight Hunt Alchemy (Rare)

Gatherer works better in the Companion app!

Continue