SEARCH:

"Innistrad: Midnight Hunt" (321)

1234 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Abandon the Post
Abandon the Post 1Red (2)
Sorcery

Up to two target creatures can't block this turn.

Flashback 3Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Common)
Adeline, Resplendent Cathar
Adeline, Resplendent Cathar 1WhiteWhite (3)
Legendary Creature — Human Knight (*/4)

Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

Innistrad: Midnight Hunt (Rare)
Ambitious Farmhand
Ambitious Farmhand 1White (2)
Creature — Human Peasant (1/1)

When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven — 1WhiteWhite: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.

Innistrad: Midnight Hunt (Uncommon)
Angelfire Ignition
Angelfire Ignition 1RedWhite (3)
Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback 2RedWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Angelic Enforcer
Angelic Enforcer (0)
Creature — Angel (*/*)

Flying

You have hexproof.

Angelic Enforcer's power and toughness are each equal to your life total.

Whenever Angelic Enforcer attacks, double your life total.

Innistrad: Midnight Hunt (Mythic Rare)
Arcane Infusion
Arcane Infusion BlueRed (2)
Instant

Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Flashback 3BlueRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Archive Haunt
Archive Haunt (0)
Creature — Spirit Wizard (2/1)

Flying

Whenever Archive Haunt attacks, draw a card, then discard a card.

If Archive Haunt would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Uncommon)
Ardent Elementalist
Ardent Elementalist 3Red (4)
Creature — Human Shaman (2/1)

When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Innistrad: Midnight Hunt (Common)
Arlinn, the Moon's Fury
Arlinn, the Moon's Fury (0)
Legendary Planeswalker — Arlinn (4)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add RedGreen.

0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Innistrad: Midnight Hunt (Mythic Rare)
Arlinn, the Pack's Hope
Arlinn, the Pack's Hope 2RedGreen (4)
Legendary Planeswalker — Arlinn (4)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.

−3: Create two 2/2 green Wolf creature tokens.

Innistrad: Midnight Hunt (Mythic Rare)
Arrogant Outlaw
Arrogant Outlaw 2Black (3)
Creature — Vampire Noble (3/2)

When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.

Innistrad: Midnight Hunt (Common)
Ashmouth Dragon
Ashmouth Dragon (0)
Creature — Dragon (4/4)

Flying

Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.

Innistrad: Midnight Hunt (Rare)
Augur of Autumn
Augur of Autumn 1GreenGreen (3)
Creature — Human Druid (2/3)

You may look at the top card of your library any time.

You may play lands from the top of your library.

Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Innistrad: Midnight Hunt (Rare)
Awoken Demon
Awoken Demon (0)
Creature — Demon (4/4)

Innistrad: Midnight Hunt (Common)
Baithook Angler
Baithook Angler 1Blue (2)
Creature — Human Peasant (2/1)

Disturb 1Blue (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Common)
Baneblade Scoundrel
Baneblade Scoundrel 3Black (4)
Creature — Human Rogue Werewolf (4/3)

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Baneclaw Marauder
Baneclaw Marauder (0)
Creature — Werewolf (5/4)

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Bat Whisperer
Bat Whisperer 3Black (4)
Creature — Vampire (4/2)

When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.

Innistrad: Midnight Hunt (Common)
Beloved Beggar
Beloved Beggar 1White (2)
Creature — Human Peasant (0/4)

Disturb 4WhiteWhite (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Uncommon)
Benevolent Geist
Benevolent Geist (0)
Creature — Spirit Wizard (2/2)

Flying

Noncreature spells you control can't be countered.

If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Rare)
Bereaved Survivor
Bereaved Survivor 2White (3)
Creature — Human Peasant (2/1)

When another creature you control dies, transform Bereaved Survivor.

Innistrad: Midnight Hunt (Uncommon)
Bird Admirer
Bird Admirer 2Green (3)
Creature — Human Archer Werewolf (1/4)

Reach

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Common)
Bladebrand
Bladebrand 1Black (2)
Instant

Target creature gains deathtouch until end of turn.

Draw a card.

Innistrad: Midnight Hunt (Common)
Other Versions
Ravnica Allegiance (Common)
Core Set 2020 (Common)
Commander Legends (Common)
Bladestitched Skaab
Bladestitched Skaab BlueBlack (2)
Creature — Zombie Soldier (2/3)

Other Zombies you control get +1/+0.

Innistrad: Midnight Hunt (Uncommon)
Blessed Defiance
Blessed Defiance White (1)
Instant

Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.

Innistrad: Midnight Hunt (Common)
Blood Pact
Blood Pact 2Black (3)
Instant

Target player draws two cards and loses 2 life.

Innistrad: Midnight Hunt (Common)
Bloodline Culling
Bloodline Culling 1BlackBlack (3)
Instant

Choose one —

• Target creature gets -5/-5 until end of turn.

• Creature tokens get -2/-2 until end of turn.

Innistrad: Midnight Hunt (Rare)
Bloodthirsty Adversary
Bloodthirsty Adversary 1Red (2)
Creature — Vampire (2/2)

Haste

When Bloodthirsty Adversary enters the battlefield, you may pay 2Red any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

Innistrad: Midnight Hunt (Mythic Rare)
Bloodtithe Collector
Bloodtithe Collector 4Black (5)
Creature — Vampire Noble (3/4)

Flying

When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.

Innistrad: Midnight Hunt (Uncommon)
Borrowed Time
Borrowed Time 2White (3)
Enchantment

When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.

Innistrad: Midnight Hunt (Uncommon)
Bounding Wolf
Bounding Wolf 2Green (3)
Creature — Wolf (3/2)

Flash

Reach

Innistrad: Midnight Hunt (Common)
Bramble Armor
Bramble Armor 1Green (2)
Artifact — Equipment

When Bramble Armor enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+1.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Innistrad: Midnight Hunt (Common)
Briarbridge Tracker
Briarbridge Tracker 2Green (3)
Creature — Human Scout (2/3)

Vigilance

When Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

As long as you control a token, Briarbridge Tracker gets +2/+0.

Innistrad: Midnight Hunt (Rare)
Brimstone Vandal
Brimstone Vandal 2Red (3)
Creature — Devil (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.

Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.

Innistrad: Midnight Hunt (Common)
Brood Weaver
Brood Weaver 3Green (4)
Creature — Spider (2/4)

Reach

When Brood Weaver dies, create a 1/2 green Spider creature token with reach.

Innistrad: Midnight Hunt (Uncommon)
Brutal Cathar
Brutal Cathar 2White (3)
Creature — Human Soldier Werewolf (2/2)

When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
Burly Breaker
Burly Breaker 3GreenGreen (5)
Creature — Human Werewolf (6/5)

Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Burn Down the House
Burn Down the House 3RedRed (5)
Sorcery

Choose one —

• Burn Down the House deals 5 damage to each creature and each planeswalker.

• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.

Innistrad: Midnight Hunt (Rare)
Burn the Accursed
Burn the Accursed 4Red (5)
Instant

Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.

Innistrad: Midnight Hunt (Common)
Candlegrove Witch
Candlegrove Witch 1White (2)
Creature — Human Warlock (2/2)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.

Innistrad: Midnight Hunt (Common)
Candlelit Cavalry
Candlelit Cavalry 4Green (5)
Creature — Human Knight (5/5)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

Innistrad: Midnight Hunt (Common)
Candletrap
Candletrap White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has defender.

Prevent all combat damage that would be dealt by enchanted creature.

Coven — 2White, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Innistrad: Midnight Hunt (Common)
Can't Stay Away
Can't Stay Away WhiteBlack (2)
Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."

Flashback 3WhiteBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Cathar Commando
Cathar Commando 1White (2)
Creature — Human Soldier (3/1)

Flash

1, Sacrifice Cathar Commando: Destroy target artifact or enchantment.

Innistrad: Midnight Hunt (Common)
Cathar's Call
Cathar's Call 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

Innistrad: Midnight Hunt (Uncommon)
Cathartic Pyre
Cathartic Pyre 1Red (2)
Instant

Choose one —

• Cathartic Pyre deals 3 damage to target creature or planeswalker.

• Discard up to two cards, then draw that many cards.

Innistrad: Midnight Hunt (Uncommon)
Celestus Sanctifier
Celestus Sanctifier 2White (3)
Creature — Human Cleric (3/2)

If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.

Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

Innistrad: Midnight Hunt (Common)
Champion of the Perished
Champion of the Perished Black (1)
Creature — Zombie (1/1)

Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.

Innistrad: Midnight Hunt (Rare)
Chapel Shieldgeist
Chapel Shieldgeist (0)
Creature — Spirit Cleric (2/1)

Flying, first strike

Each creature you control has ward 1. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Uncommon)
Chaplain of Alms
Chaplain of Alms White (1)
Creature — Human Cleric (1/1)

First strike

Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Disturb 3White (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Uncommon)
Chilling Chronicle
Chilling Chronicle (0)
Artifact

1, Tap: Tap target nonland permanent. Transform Chilling Chronicle.

Innistrad: Midnight Hunt (Uncommon)
Clarion Cathars
Clarion Cathars 3White (4)
Creature — Human Knight (3/3)

When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.

Innistrad: Midnight Hunt (Common)
Clear Shot
Clear Shot 2Green (3)
Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Innistrad: Midnight Hunt (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Double Masters (Common)
Component Collector
Component Collector 2Blue (3)
Creature — Homunculus (1/4)

If it's neither day nor night, it becomes day as Component Collector enters the battlefield.

Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.

Innistrad: Midnight Hunt (Common)
Consider
Consider Blue (1)
Instant

Look at the top card of your library. You may put that card into your graveyard.

Draw a card.

Innistrad: Midnight Hunt (Common)
Consuming Blob
Consuming Blob 3GreenGreen (5)
Creature — Ooze (*/*+1)

Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.

At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."

Innistrad: Midnight Hunt (Mythic Rare)
Contortionist Troupe
Contortionist Troupe Variable ColorlessGreen (1)
Creature — Human (0/0)

Contortionist Troupe enters the battlefield with X +1/+1 counters on it.

Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.

Innistrad: Midnight Hunt (Uncommon)
Corpse Cobble
Corpse Cobble BlueBlack (2)
Instant

As an additional cost to cast this spell, sacrifice any number of creatures.

Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.

Flashback 3BlueBlack (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Covert Cutpurse
Covert Cutpurse 2Black (3)
Creature — Human Rogue (2/1)

When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn.

Disturb 4Black (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Uncommon)
Covetous Castaway
Covetous Castaway 1Blue (2)
Creature — Human (1/3)

When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Disturb 3BlueBlue (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Uncommon)
Covetous Geist
Covetous Geist (0)
Creature — Spirit Rogue (2/2)

Flying, deathtouch

If Covetous Geist would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Uncommon)
Crawl from the Cellar
Crawl from the Cellar Black (1)
Sorcery

Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.

Flashback 3Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Common)
Creeping Inn
Creeping Inn (0)
Artifact Creature — Horror Construct (3/7)

Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.

4: Creeping Inn phases out.

Innistrad: Midnight Hunt (Mythic Rare)
Croaking Counterpart
Croaking Counterpart 1GreenBlue (3)
Sorcery

Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.

Flashback 3GreenBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Crossroads Candleguide
Crossroads Candleguide 4 (4)
Artifact Creature — Scarecrow (3/4)

When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.

2: Add one mana of any color.

Innistrad: Midnight Hunt (Common)
Curse of Leeches
Curse of Leeches 2Black (3)
Enchantment — Aura Curse

Enchant player

As this permanent transforms into Curse of Leeches, attach it to a player.

At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
Curse of Shaken Faith
Curse of Shaken Faith 1Red (2)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.

Innistrad: Midnight Hunt (Rare)
Curse of Silence
Curse of Silence White (1)
Enchantment — Aura Curse

Enchant player

As Curse of Silence enters the battlefield, choose a card name.

Spells with the chosen name enchanted player casts cost 2 more to cast.

Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.

Innistrad: Midnight Hunt (Rare)
Curse of Surveillance
Curse of Surveillance 4Blue (5)
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

Innistrad: Midnight Hunt (Rare)
Dauntless Avenger
Dauntless Avenger (0)
Creature — Human Soldier (3/2)

Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.

Innistrad: Midnight Hunt (Uncommon)
Dawnhart Mentor
Dawnhart Mentor 2Green (3)
Creature — Human Warlock (0/4)

When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.

Coven — 5Green: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

Innistrad: Midnight Hunt (Uncommon)
Dawnhart Rejuvenator
Dawnhart Rejuvenator 3Green (4)
Creature — Human Warlock (2/4)

When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.

Tap: Add one mana of any color.

Innistrad: Midnight Hunt (Common)
Dawnhart Wardens
Dawnhart Wardens 1GreenWhite (3)
Creature — Human Warlock (3/3)

Vigilance

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.

Innistrad: Midnight Hunt (Uncommon)
Deathbonnet Hulk
Deathbonnet Hulk (0)
Creature — Fungus Horror (3/3)

At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.

Innistrad: Midnight Hunt (Uncommon)
Deathbonnet Sprout
Deathbonnet Sprout Green (1)
Creature — Fungus (1/1)

At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.)

Innistrad: Midnight Hunt (Uncommon)
Defend the Celestus
Defend the Celestus 2GreenGreen (4)
Instant

Distribute three +1/+1 counters among one, two, or three target creatures you control.

Innistrad: Midnight Hunt (Uncommon)
Defenestrate
Defenestrate 2Black (3)
Instant

Destroy target creature without flying.

Innistrad: Midnight Hunt (Common)
Delver of Secrets
Delver of Secrets Blue (1)
Creature — Human Wizard (1/1)

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

Innistrad: Midnight Hunt (Uncommon)
Other Versions
Innistrad (Common)
From the Vault: Transform (Mythic Rare)
Dennick, Pious Apparition
Dennick, Pious Apparition (0)
Legendary Creature — Spirit Soldier (3/2)

Flying

Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Rare)
Dennick, Pious Apprentice
Dennick, Pious Apprentice WhiteBlue (2)
Legendary Creature — Human Soldier (2/3)

Lifelink

Cards in graveyards can't be the targets of spells or abilities.

Disturb 2WhiteBlue (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Rare)
Departed Soulkeeper
Departed Soulkeeper (0)
Creature — Spirit (3/1)

Flying

Departed Soulkeeper can block only creatures with flying.

If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Uncommon)
Deserted Beach
Deserted Beach (0)
Land

Deserted Beach enters the battlefield tapped unless you control two or more other lands.

Tap: Add White or Blue.

Innistrad: Midnight Hunt (Rare)
Devious Cover-Up
Devious Cover-Up 2BlueBlue (4)
Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.

Innistrad: Midnight Hunt (Common)
Other Versions
Guilds of Ravnica (Common)
Devoted Grafkeeper
Devoted Grafkeeper WhiteBlue (2)
Creature — Human Peasant (2/1)

When Devoted Grafkeeper enters the battlefield, mill two cards.

Whenever you cast a spell from your graveyard, tap target creature you don't control.

Disturb 1WhiteBlue (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Uncommon)
Diregraf Horde
Diregraf Horde 4Black (5)
Creature — Zombie (3/4)

When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt (Common)
Diregraf Rebirth
Diregraf Rebirth 3BlackGreen (5)
Sorcery

This spell costs 1 less to cast for each creature that died this turn.

Return target creature card from your graveyard to the battlefield.

Flashback 5BlackGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Dire-Strain Brawler
Dire-Strain Brawler (0)
Creature — Werewolf (6/6)

Vigilance

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Dire-Strain Demolisher
Dire-Strain Demolisher (0)
Creature — Werewolf (8/7)

Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Dire-Strain Rampage
Dire-Strain Rampage 1RedGreen (3)
Sorcery

Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Flashback 3RedGreen

Innistrad: Midnight Hunt (Rare)
Dissipate
Dissipate 1BlueBlue (3)
Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Innistrad: Midnight Hunt (Uncommon)
Other Versions
Mirage (Uncommon)
Innistrad (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Magic 2015 Core Set (Uncommon)
Dreadhound
Dreadhound 4BlackBlack (6)
Creature — Demon Dog (6/6)

When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)

Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.

Innistrad: Midnight Hunt (Uncommon)
Drownyard Amalgam
Drownyard Amalgam 4Blue (5)
Creature — Zombie Horror (3/6)

When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)

2Blue: Drownyard Amalgam can't be blocked this turn.

Innistrad: Midnight Hunt (Common)
Dryad's Revival
Dryad's Revival 2Green (3)
Sorcery

Return target card from your graveyard to your hand.

Flashback 4Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Duel for Dominance
Duel for Dominance 1Green (2)
Instant

Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)

Innistrad: Midnight Hunt (Common)
Duelcraft Trainer
Duelcraft Trainer 3White (4)
Creature — Human Soldier (3/3)

First strike

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

Innistrad: Midnight Hunt (Uncommon)
Duress
Duress Black (1)
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Innistrad: Midnight Hunt (Common)
Other Versions
Seventh Edition (Common)
Urza's Saga (Common)
Duel Decks: Divine vs. Demonic (Common)
Magic 2010 (Common)
Magic 2011 (Common)
Premium Deck Series: Graveborn (Common)
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Modern Event Deck 2014 (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Dragons of Tarkir (Common)
Eternal Masters (Common)
Ixalan (Common)
Iconic Masters (Common)
Core Set 2019 (Common)
Core Set 2020 (Common)
Core Set 2021 (Common)
Strixhaven Mystical Archive (Uncommon)
Jumpstart: Historic Horizons (Common)
Eaten Alive
Eaten Alive Black (1)
Sorcery

As an additional cost to cast this spell, sacrifice a creature or pay 3Black.

Exile target creature or planeswalker.

Innistrad: Midnight Hunt (Common)
Eccentric Farmer
Eccentric Farmer 2Green (3)
Creature — Human Peasant (2/3)

When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Innistrad: Midnight Hunt (Common)
Ecstatic Awakener
Ecstatic Awakener Black (1)
Creature — Human Wizard (1/1)

2Black, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.

Innistrad: Midnight Hunt (Common)
Electric Revelation
Electric Revelation 2Red (3)
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

Flashback 3Red (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Innistrad: Midnight Hunt (Common)
1234 >

Gatherer works better in the Companion app!

Continue