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Absorb
   ( 3)
Instant
Counter target spell. You gain 3 life.
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Addle
  ( 2)
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
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Æther Rift (Aether Rift)
   ( 3)
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
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Aggressive Urge
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card.
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Alabaster Leech
 ( 1)
Creature — Leech
(1/3)
White spells you cast cost more to cast.
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Alloy Golem
 ( 6)
Artifact Creature — Golem
(4/4)
As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. <I>(It's still an artifact.)</I>
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Ancient Kavu
  ( 4)
Creature — Kavu
(3/3)
: Ancient Kavu becomes colorless until end of turn.
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Andradite Leech
  ( 3)
Creature — Leech
(2/2)
Black spells you cast cost more to cast. : Andradite Leech gets +1/+1 until end of turn.
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Angel of Mercy
  ( 5)
Creature — Angel
(3/3)
Flying When Angel of Mercy enters the battlefield, you gain 3 life.
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Angelic Shield
  ( 2)
Enchantment
Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.
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Annihilate
   ( 5)
Instant
Destroy target nonblack creature. It can't be regenerated. Draw a card.
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Archaeological Dig
( 0)
Land
: Add .
, Sacrifice Archaeological Dig: Add one mana of any color.
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Ardent Soldier
  ( 2)
Creature — Human Soldier
(1/2)
Kicker <I>(You may pay an additional </I> <I> as you cast this spell.)</I> Vigilance If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
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Armadillo Cloak
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
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Artifact Mutation
  ( 2)
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
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Atalya, Samite Master
   ( 5)
Legendary Creature — Human Cleric
(2/3)
, : Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. • You gain X life. Spend only white mana on X.
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Aura Mutation
  ( 2)
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
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Aura Shards
   ( 3)
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
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Backlash
   ( 3)
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
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Barrin's Spite
   ( 4)
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
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Barrin's Unmaking
  ( 2)
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
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Bend or Break
  ( 4)
Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
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Bind
  ( 2)
Instant
Counter target activated ability. <I>(Mana abilities can't be targeted.)</I> Draw a card.
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Blazing Specter
   ( 4)
Creature — Specter
(2/2)
Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card.
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Blurred Mongoose
  ( 2)
Creature — Mongoose
(2/1)
This spell can't be countered. Shroud <i>(This creature can't be the target of spells or abilities.)</i>
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Breaking Wave
   ( 4)
Sorcery
You may cast Breaking Wave as though it had flash if you pay more to cast it. <i>(You may cast it any time you could cast an instant.)</i> Simultaneously untap all tapped creatures and tap all untapped creatures.
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Breath of Darigaaz
  ( 2)
Sorcery
Kicker <i>(You may pay an additional as you cast this spell.)</i> Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
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Callous Giant
   ( 6)
Creature — Giant
(4/4)
If a source would deal 3 or less damage to Callous Giant, prevent that damage.
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Canopy Surge
  ( 2)
Sorcery
Kicker <i>(You may pay an additional as you cast this spell.)</i> Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
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Captain Sisay
   ( 4)
Legendary Creature — Human Soldier
(2/2)
: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
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Cauldron Dance
   ( 6)
Instant
Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
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Chaotic Strike
  ( 2)
Instant
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.
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Charging Troll
   ( 4)
Creature — Troll
(3/3)
Vigilance : Regenerate Charging Troll.
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Chromatic Sphere
 ( 1)
Artifact
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
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Cinder Shade
   ( 3)
Creature — Shade
(1/1)
: Cinder Shade gets +1/+1 until end of turn.
, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.
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Coastal Tower
( 0)
Land
Coastal Tower enters the battlefield tapped. : Add or .
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Collapsing Borders
  ( 4)
Enchantment
<i>Domain</i> — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.
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Collective Restraint
  ( 4)
Enchantment
<i>Domain</i> — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
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Cremate
 ( 1)
Instant
Exile target card from a graveyard. Draw a card.
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Crimson Acolyte
  ( 2)
Creature — Human Cleric
(1/1)
Protection from red : Target creature gains protection from red until end of turn.
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Crosis, the Purger
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay  . If you do, choose a color, then that player reveals their hand and discards all cards of that color.
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Crown of Flames
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
: Return Crown of Flames to its owner's hand.
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Crusading Knight
   ( 4)
Creature — Human Knight
(2/2)
Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control.
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Crypt Angel
  ( 5)
Creature — Angel
(3/3)
Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
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Crystal Spray
  ( 3)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.
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Cursed Flesh
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and has fear. <i>(It can't be blocked except by artifact creatures and/or black creatures.)</i>
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Darigaaz, the Igniter
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay  . If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
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Death or Glory
  ( 5)
Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
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Defiling Tears
  ( 3)
Instant
Until end of turn, target creature becomes black, gets +1/-1, and gains " : Regenerate this creature."
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Desperate Research
  ( 2)
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
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Devouring Strossus
    ( 8)
Creature — Phyrexian Horror
(9/9)
Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus.
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Disrupt
 ( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Draw a card.
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Distorting Wake
    ( 3)
Sorcery
Return X target nonland permanents to their owners' hands.
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Divine Presence
  ( 3)
Enchantment
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
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Do or Die
  ( 2)
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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Dream Thrush
  ( 2)
Creature — Bird
(1/1)
Flying : Target land becomes the basic land type of your choice until end of turn.
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Dredge
 ( 1)
Instant
Sacrifice a creature or land. Draw a card.
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Dromar, the Banisher
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay  . If you do, choose a color, then return all creatures of that color to their owners' hands.
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Dueling Grounds
   ( 3)
Enchantment
No more than one creature can attack each combat. No more than one creature can block each combat.
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Elfhame Palace
( 0)
Land
Elfhame Palace enters the battlefield tapped. : Add or .
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Elfhame Sanctuary
  ( 2)
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
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Elvish Champion
   ( 3)
Creature — Elf
(2/2)
Other Elf creatures get +1/+1 and have forestwalk. <i>(They can't be blocked as long as defending player controls a Forest.)</i>
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Essence Leak
 ( 1)
Enchantment — Aura
Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
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Exclude
  ( 3)
Instant
Counter target creature spell. Draw a card.
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Exotic Curse
  ( 3)
Enchantment — Aura
Enchant creature <i>Domain</i> — Enchanted creature gets -1/-1 for each basic land type among lands you control.
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Explosive Growth
 ( 1)
Instant
Kicker <i>(You may pay an additional as you cast this spell.)</i> Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
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Fact or Fiction
  ( 4)
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Fertile Ground
  ( 2)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Fight or Flight
  ( 4)
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
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Firebrand Ranger
  ( 2)
Creature — Human Soldier Ranger
(2/1)
, : You may put a basic land card from your hand onto the battlefield.
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Fires of Yavimaya
   ( 3)
Enchantment
Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
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Firescreamer
  ( 4)
Creature — Kavu
(2/2)
: Firescreamer gets +1/+0 until end of turn.
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Forest
( 0)
Basic Land — Forest
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Frenzied Tilling
   ( 5)
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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