|
Academy Journeymage
  ( 5)
Creature — Human Wizard
(3/2)
This spell costs less to cast if you control a Wizard. When this creature enters, return target creature an opponent controls to its owner's hand.
|
|
|
Acrobatic Maneuver
  ( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
|
|
|
Act on Impulse
  ( 3)
Sorcery
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
|
|
|
Adventuring Gear
 ( 1)
Artifact — Equipment
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Adventurous Impulse
 ( 1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Aerial Modification
  ( 5)
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.
|
|
|
Aeronaut Tinkerer
  ( 3)
Creature — Human Artificer
(2/3)
This creature has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
|
|
|
Aether Spellbomb
 ( 1)
Artifact
, Sacrifice this artifact: Return target creature to its owner's hand.
, Sacrifice this artifact: Draw a card.
|
|
|
Aethershield Artificer
  ( 4)
Creature — Dwarf Artificer
(3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Aftershock
   ( 4)
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
|
|
|
Ajani, Strength of the Pride
   ( 4)
Legendary Planeswalker — Ajani
(5)
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." 0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
|
|
|
Ajani's Pridemate
  ( 2)
Creature — Cat Soldier
(2/2)
Whenever you gain life, put a +1/+1 counter on this creature.
|
|
|
Alandra, Sky Dreamer
   ( 4)
Legendary Creature — Merfolk Wizard
(2/4)
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
|
|
|
Alchemist's Vial
 ( 2)
Artifact
When this artifact enters, draw a card. , , Sacrifice this artifact: Target creature can't attack or block this turn.
|
|
|
Alseid of Life's Bounty
 ( 1)
Enchantment Creature — Nymph
(1/1)
Lifelink , Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
|
|
|
Amoeboid Changeling
  ( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
|
|
|
Anchor to the Aether
  ( 3)
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Ancient Stirrings
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
|
|
|
Angel of Flight Alabaster
  ( 5)
Creature — Angel
(4/4)
Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
|
|
|
Angelic Cub
  ( 2)
Creature — Cat Angel
(1/1)
Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as this creature has three or more +1/+1 counters on it, it has flying.
|
|
|
Angelic Page
  ( 2)
Creature — Angel Spirit
(1/1)
Flying : Target attacking or blocking creature gets +1/+1 until end of turn.
|
|
|
Angelic Protector
  ( 4)
Creature — Angel
(2/2)
Flying Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
|
|
|
Anointer of Valor
  ( 6)
Creature — Angel
(3/5)
Flying Whenever a creature attacks, you may pay . When you do, put a +1/+1 counter on that creature.
|
|
|
Apothecary Geist
  ( 4)
Creature — Spirit
(2/3)
Flying When this creature enters, if you control another Spirit, you gain 3 life.
|
|
|
Aquatic Incursion
  ( 4)
Enchantment
When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)  : Target Merfolk can't be blocked this turn.
|
|
|
Aradara Express
 ( 5)
Artifact — Vehicle
(8/6)
Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Archon of Justice
   ( 5)
Creature — Archon
(4/4)
Flying When this creature dies, exile target permanent.
|
|
|
Archon of Sun's Grace
   ( 4)
Creature — Archon
(3/4)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
|
|
|
Ardoz, Cobbler of War
  ( 2)
Legendary Creature — Goblin Shaman
(1/1)
Haste Whenever Ardoz or another creature you control enters, that creature gets +2/+0 until end of turn.  : Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
|
|
|
Arlinn, Voice of the Pack
   ( 6)
Legendary Planeswalker — Arlinn
(7)
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it. −2: Create a 2/2 green Wolf creature token.
|
|
|
Arms Dealer
  ( 3)
Creature — Goblin Rogue
(1/1)
 , Sacrifice a Goblin: This creature deals 4 damage to target creature.
|
|
|
Arrest
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
|
|
|
Ashcoat of the Shadow Swarm
  ( 4)
Legendary Creature — Rat Warlock
(3/4)
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
|
|
|
Assembly-Worker
 ( 3)
Artifact Creature — Assembly-Worker
(2/2)
: Target Assembly-Worker creature gets +1/+1 until end of turn.
|
|
|
Attended Healer
  ( 4)
Creature — Kor Cleric
(2/3)
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.  : Another target Cleric gains lifelink until end of turn.
|
|
|
Augury Owl
  ( 2)
Creature — Bird
(1/1)
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Auntie Blyte, Bad Influence
  ( 3)
Legendary Creature — Devil Advisor
(2/2)
Flying Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte.  , , Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
|
|
|
Auramancer
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, you may return target enchantment card from your graveyard to your hand.
|
|
|
Avalanche Caller
  ( 2)
Snow Creature — Human Wizard
(1/3)
: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
|
|
|
Avenger of Zendikar
   ( 7)
Creature — Elemental
(5/5)
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
|
|
|
Aviation Pioneer
  ( 3)
Creature — Human Artificer
(1/2)
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
|
|
|
Axgard Cavalry
  ( 2)
Creature — Dwarf Berserker
(2/2)
: Target creature gains haste until end of turn. (It can attack and this turn.)
|
|
|
Bag of Holding
 ( 1)
Artifact
Whenever you discard a card, exile that card from your graveyard. , : Draw a card, then discard a card.
, , Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
|
|
|
Balan, Wandering Knight
   ( 4)
Legendary Creature — Cat Knight
(3/3)
First strike Balan has double strike as long as two or more Equipment are attached to it.  : Attach all Equipment you control to Balan.
|
|
|
Baloth Woodcrasher
   ( 6)
Creature — Beast
(4/4)
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Band Together
  ( 3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
|
|
|
Banefire
  ( 1)
Sorcery
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
|
|
|
Barrage Ogre
   ( 5)
Creature — Ogre Warrior
(3/3)
, Sacrifice an artifact: This creature deals 2 damage to any target.
|
|
|
Barrin, Tolarian Archmage
   ( 3)
Legendary Creature — Human Wizard
(2/2)
When Barrin enters, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
|
|
|
Basri's Acolyte
   ( 4)
Creature — Cat Cleric
(2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
|
|
|
Battle Squadron
   ( 5)
Creature — Goblin
(*/*)
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
|
|
|
Benalish Honor Guard
  ( 2)
Creature — Human Knight
(2/2)
This creature gets +1/+0 for each legendary creature you control.
|
|
|
Benevolent Hydra
   ( 2)
Creature — Hydra
(1/1)
This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. , Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
|
|
|
Berg Strider
  ( 5)
Snow Creature — Giant Wizard
(4/4)
When this creature enters, tap target artifact or creature an opponent controls. If was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ( is mana from a snow source.)
|
|
|
Biblioplex Kraken
  ( 5)
Creature — Kraken
(4/5)
When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever this creature attacks, you may return another creature you control to its owner's hand. If you do, this creature can't be blocked this turn.
|
|
|
Big Score
  ( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
|
|
|
Black Cat
  ( 2)
Creature — Zombie Cat
(1/1)
When this creature dies, target opponent discards a card at random.
|
|
|
Blaze
  ( 1)
Sorcery
Blaze deals X damage to any target.
|
|
|
Blessed Defiance
 ( 1)
Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
|
|
|
Blessed Sanctuary
   ( 5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
|
|
|
Blessed Spirits
  ( 3)
Creature — Spirit
(2/2)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
|
|
|
Blight Keeper
 ( 1)
Creature — Bat Imp
(1/1)
Flying  , , Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
|
|
|
Blisterpod
 ( 1)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
|
|
|
Blisterspit Gremlin
 ( 1)
Creature — Gremlin
(1/1)
, : This creature deals 1 damage to each opponent.
Whenever you cast a noncreature spell, untap this creature.
|
|
|
Blood Artist
  ( 2)
Creature — Vampire
(0/1)
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
|
|
|
Blood Aspirant
  ( 2)
Creature — Satyr Berserker
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on this creature.  , , Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
|
|
|
Blood Price
  ( 4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
|
|
|
Bloodbond Vampire
   ( 4)
Creature — Vampire Shaman Ally
(3/3)
Whenever you gain life, put a +1/+1 counter on this creature.
|
|
|
Bloodhaze Wolverine
  ( 2)
Creature — Wolverine
(2/1)
Whenever you draw your second card each turn, this creature gets +1/+1 and gains first strike until end of turn.
|
|
|
Bloodline Pretender
 ( 3)
Artifact Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) As this creature enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
|
|
|
Bloodthirsty Aerialist
   ( 3)
Creature — Vampire Rogue
(2/3)
Flying Whenever you gain life, put a +1/+1 counter on this creature.
|
|
|
Bloodtracker
  ( 4)
Creature — Vampire Wizard
(2/2)
Flying , Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
|
|
|
Bogardan Dragonheart
  ( 3)
Creature — Human Shaman
(2/2)
Sacrifice another creature: Until end of turn, this creature becomes a Dragon with base power and toughness 4/4, flying, and haste.
|
|
|
Bolt Hound
  ( 3)
Creature — Elemental Dog
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) Whenever this creature attacks, other creatures you control get +1/+0 until end of turn.
|
|
|
Bone Picker
  ( 4)
Creature — Bird
(3/2)
This spell costs less to cast if a creature died this turn. Flying, deathtouch
|
|
|
Borderland Marauder
  ( 2)
Creature — Human Warrior
(1/2)
Whenever this creature attacks, it gets +2/+0 until end of turn.
|
|
|
Brazen Cannonade
  ( 4)
Enchantment
Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent. Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
|
|
|
Brazen Freebooter
  ( 4)
Creature — Human Pirate
(3/3)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
|
|
|
Brazen Wolves
  ( 3)
Creature — Wolf
(2/3)
Whenever this creature attacks, it gets +2/+0 until end of turn.
|
|
|
Briarpack Alpha
  ( 4)
Creature — Wolf
(3/3)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +2/+2 until end of turn.
|
|
|
Brightmare
  ( 3)
Creature — Unicorn
(2/3)
When this creature enters, tap up to one target creature. You gain life equal to that creature's power.
|
|
|
Brineborn Cutthroat
  ( 2)
Creature — Merfolk Pirate
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
|
|
|
Bring to Trial
  ( 3)
Sorcery
Exile target creature with power 4 or greater.
|
|
|
Bristling Boar
  ( 4)
Creature — Boar
(4/3)
This creature can't be blocked by more than one creature.
|
|
|
Broken Bond
  ( 2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
|
|
|
Brood Monitor
   ( 6)
Creature — Eldrazi Drone
(3/3)
Devoid (This card has no color.) When this creature enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."
|
|
|
Built to Last
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Burglar Rat
  ( 2)
Creature — Rat
(1/1)
When this creature enters, each opponent discards a card.
|
|
|
Burn Bright
  ( 3)
Instant
Creatures you control get +2/+0 until end of turn.
|
|
|
Bury in Books
  ( 5)
Instant
This spell costs less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top.
|
|
|
Cage of Hands
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.  : Return this Aura to its owner's hand.
|
|
|