|
Act of Treason
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. <i>(It can attack and this turn.)</i>
|
|
|
Aerial Assault
  ( 3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
|
|
|
Aether Spellbomb
 ( 1)
Artifact
, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
, Sacrifice Aether Spellbomb: Draw a card.
|
|
|
Affa Guard Hound
  ( 3)
Creature — Dog
(2/2)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
|
|
|
Affectionate Indrik
  ( 6)
Creature — Beast
(4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. <i>(Each deals damage equal to its power to the other.)</i>
|
|
|
Aggressive Urge
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card.
|
|
|
Agonizing Syphon
  ( 4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
|
|
|
Ajani's Chosen
   ( 4)
Creature — Cat Soldier
(3/3)
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
|
|
|
Alabaster Mage
  ( 2)
Creature — Human Wizard
(2/1)
 : Target creature you control gains lifelink until end of turn. <i>(Damage dealt by the creature also causes its controller to gain that much life.)</i>
|
|
|
Allosaurus Shepherd
 ( 1)
Creature — Elf Shaman
(1/1)
This spell can't be countered. Green spells you control can't be countered.   : Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
|
|
|
Alloy Myr
 ( 3)
Artifact Creature — Myr
(2/2)
: Add one mana of any color.
|
|
|
Ambassador Oak
  ( 4)
Creature — Treefolk Warrior
(3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
|
|
|
Ancestral Statue
 ( 4)
Artifact Creature — Golem
(3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
|
|
|
Angel of Mercy
  ( 5)
Creature — Angel
(3/3)
Flying When Angel of Mercy enters the battlefield, you gain 3 life.
|
|
|
Angel of the Dire Hour
   ( 7)
Creature — Angel
(5/4)
Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
|
|
|
Angelic Arbiter
   ( 7)
Creature — Angel
(5/6)
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
|
|
|
Angelic Page
  ( 2)
Creature — Angel Spirit
(1/1)
Flying : Target attacking or blocking creature gets +1/+1 until end of turn.
|
|
|
Arbor Armament
 ( 1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
|
|
|
Archaeomender
  ( 3)
Creature — Human Wizard
(2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
|
|
|
Archon of Justice
   ( 5)
Creature — Archon
(4/4)
Flying When Archon of Justice dies, exile target permanent.
|
|
|
Archon of Redemption
   ( 5)
Creature — Archon
(3/4)
Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
|
|
|
Armorcraft Judge
  ( 4)
Creature — Elf Artificer
(3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
|
|
|
Ashmouth Hound
  ( 2)
Creature — Elemental Dog
(2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
|
|
|
Assassin's Strike
   ( 6)
Sorcery
Destroy target creature. Its controller discards a card.
|
|
|
Assault Formation
  ( 2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender.
 : Creatures you control get +0/+1 until end of turn.
|
|
|
Auger Spree
   ( 3)
Instant
Target creature gets +4/-4 until end of turn.
|
|
|
Awakener Druid
  ( 3)
Creature — Human Druid
(1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
|
|
|
Ball Lightning
   ( 3)
Creature — Elemental
(6/1)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> Haste <i>(This creature can attack and as soon as it comes under your control.)</i> At the beginning of the end step, sacrifice Ball Lightning.
|
|
|
Barrage of Expendables
 ( 1)
Enchantment
, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
|
|
|
Battlefield Promotion
  ( 2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
|
|
|
Battleground Geist
  ( 5)
Creature — Spirit
(3/3)
Flying Other Spirit creatures you control get +1/+0.
|
|
|
Beetleback Chief
   ( 4)
Creature — Goblin Warrior
(2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
|
|
|
Befuddle
  ( 3)
Instant
Target creature gets -4/-0 until end of turn. Draw a card.
|
|
|
Belltower Sphinx
  ( 5)
Creature — Sphinx
(2/5)
Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
|
|
|
Black Cat
  ( 2)
Creature — Zombie Cat
(1/1)
When Black Cat dies, target opponent discards a card at random.
|
|
|
Black Market
   ( 5)
Enchantment
Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market.
|
|
|
Blessed Sanctuary
   ( 5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
|
|
|
Blessed Spirits
  ( 3)
Creature — Spirit
(2/2)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
|
|
|
Blighted Bat
  ( 3)
Creature — Zombie Bat
(2/1)
Flying : Blighted Bat gains haste until end of turn.
|
|
|
Blindblast
  ( 3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.
|
|
|
Blood Artist
  ( 2)
Creature — Vampire
(0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
|
|
|
Blood Divination
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
|
|
|
Bloodbond Vampire
   ( 4)
Creature — Vampire Shaman Ally
(3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
|
|
|
Bloodhunter Bat
  ( 4)
Creature — Bat
(2/2)
Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
|
|
|
Bloodrage Brawler
  ( 2)
Creature — Minotaur Warrior
(4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
|
|
|
Bloodrock Cyclops
  ( 3)
Creature — Cyclops
(3/3)
Bloodrock Cyclops attacks each combat if able.
|
|
|
Bloodshot Trainee
  ( 4)
Creature — Goblin Warrior
(2/3)
: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
|
|
|
Bogbrew Witch
  ( 4)
Creature — Human Wizard
(1/3)
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
|
|
|
Boggart Brute
  ( 3)
Creature — Goblin Warrior
(3/2)
Menace <i>(This creature can't be blocked except by two or more creatures.)</i>
|
|
|
Bone Picker
  ( 4)
Creature — Bird
(3/2)
This spell costs less to cast if a creature died this turn. Flying, deathtouch
|
|
|
Bone Splinters
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
|
|
|
Borderland Marauder
  ( 2)
Creature — Human Warrior
(1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
|
|
|
Branching Evolution
  ( 3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
|
|
|
Brightmare
  ( 3)
Creature — Unicorn
(2/3)
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
|
|
|
Brindle Shoat
  ( 2)
Creature — Boar
(1/1)
When Brindle Shoat dies, create a 3/3 green Boar creature token.
|
|
|
Bruvac the Grandiloquent
  ( 3)
Legendary Creature — Human Advisor
(1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. <i>(To mill a card, a player puts the top card of their library into their graveyard.)</i>
|
|
|
Bulwark Giant
  ( 6)
Creature — Giant Soldier
(3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
|
|
|
Burglar Rat
  ( 2)
Creature — Rat
(1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
|
|
|
Cadaver Imp
   ( 3)
Creature — Imp
(1/1)
Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
|
|
|
Carven Caryatid
   ( 3)
Creature — Spirit
(2/5)
Defender <i>(This creature can't attack.)</i> When Carven Caryatid enters the battlefield, draw a card.
|
|
|
Cathar's Companion
  ( 3)
Creature — Dog
(3/1)
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>
|
|
|
Cathars' Crusade
   ( 5)
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
|
|
|
Cauldron Familiar
 ( 1)
Creature — Cat
(1/1)
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
|
|
|
Celestial Mantle
    ( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
|
|
|
Cemetery Recruitment
  ( 2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
|
|
|
Chain Lightning
 ( 1)
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay  . If the player does, they may copy this spell and may choose a new target for that copy.
|
|
|
Chained Brute
  ( 2)
Creature — Devil
(4/3)
Chained Brute doesn't untap during your untap step. , Sacrifice another creature: Untap Chained Brute. Activate only during your turn.
|
|
|
Champion of Lambholt
   ( 3)
Creature — Human Warrior
(1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
|
|
|
Charmbreaker Devils
  ( 6)
Creature — Devil
(4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
|
|
|
Chart a Course
  ( 2)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
|
|
|
Chromatic Sphere
 ( 1)
Artifact
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
|
|
|
Cloudreader Sphinx
  ( 5)
Creature — Sphinx
(3/4)
Flying When Cloudreader Sphinx enters the battlefield, scry 2. <i>(Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>
|
|
|
Cloudshift
 ( 1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
|
|
|
Coastal Piracy
   ( 4)
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
|
|
|
Collateral Damage
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
|
|
|
Commune with Dinosaurs
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Corpse Hauler
  ( 2)
Creature — Human Rogue
(2/1)
 , Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
|
|
|
Corpse Traders
  ( 4)
Creature — Human Rogue
(3/3)
 , Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
|
|
|
Corsair Captain
  ( 3)
Creature — Human Pirate
(2/2)
When Corsair Captain enters the battlefield, create a Treasure token. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i> Other Pirates you control get +1/+1.
|
|
|
Cradle of Vitality
  ( 4)
Enchantment
Whenever you gain life, you may pay  . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
|
|
|
Craterhoof Behemoth
    ( 8)
Creature — Beast
(5/5)
Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
|
|
|
Crookclaw Transmuter
  ( 4)
Creature — Bird Wizard
(3/1)
Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
|
|
|
Crow of Dark Tidings
  ( 3)
Creature — Zombie Bird
(2/1)
Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. <i>(Put the top two cards of your library into your graveyard.)</i>
|
|
|
Crushing Canopy
  ( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
|
|
|
Cryptic Serpent
   ( 7)
Creature — Serpent
(6/5)
This spell costs less to cast for each instant and sorcery card in your graveyard.
|
|
|