|
Act of Treason
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
|
|
|
Aerial Assault
  ( 3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
|
|
|
Aether Spellbomb
 ( 1)
Artifact
, Sacrifice this artifact: Return target creature to its owner's hand.
, Sacrifice this artifact: Draw a card.
|
|
|
Affa Guard Hound
  ( 3)
Creature — Dog
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +0/+3 until end of turn.
|
|
|
Affectionate Indrik
  ( 6)
Creature — Beast
(4/4)
When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
|
|
|
Aggressive Urge
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card.
|
|
|
Agonizing Syphon
  ( 4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
|
|
|
Ajani's Chosen
   ( 4)
Creature — Cat Soldier
(3/3)
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
|
|
|
Alabaster Mage
  ( 2)
Creature — Human Wizard
(2/1)
 : Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
|
|
|
Allosaurus Shepherd
 ( 1)
Creature — Elf Shaman
(1/1)
This spell can't be countered. Green spells you control can't be countered.   : Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
|
|
|
Alloy Myr
 ( 3)
Artifact Creature — Myr
(2/2)
: Add one mana of any color.
|
|
|
Ambassador Oak
  ( 4)
Creature — Treefolk Warrior
(3/3)
When this creature enters, create a 1/1 green Elf Warrior creature token.
|
|
|
Ancestral Statue
 ( 4)
Artifact Creature — Golem
(3/4)
When this creature enters, return a nonland permanent you control to its owner's hand.
|
|
|
Angel of Mercy
  ( 5)
Creature — Angel
(3/3)
Flying When this creature enters, you gain 3 life.
|
|
|
Angel of the Dire Hour
   ( 7)
Creature — Angel
(5/4)
Flash Flying When this creature enters, if you cast it from your hand, exile all attacking creatures.
|
|
|
Angelic Arbiter
   ( 7)
Creature — Angel
(5/6)
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
|
|
|
Angelic Page
  ( 2)
Creature — Angel Spirit
(1/1)
Flying : Target attacking or blocking creature gets +1/+1 until end of turn.
|
|
|
Arbor Armament
 ( 1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)
|
|
|
Archaeomender
  ( 3)
Creature — Human Wizard
(2/3)
When this creature enters, return target artifact card from your graveyard to your hand.
|
|
|
Archon of Justice
   ( 5)
Creature — Archon
(4/4)
Flying When this creature dies, exile target permanent.
|
|
|
Archon of Redemption
   ( 5)
Creature — Archon
(3/4)
Flying Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.
|
|
|
Armorcraft Judge
  ( 4)
Creature — Elf Artificer
(3/3)
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
|
|
|
Ashmouth Hound
  ( 2)
Creature — Elemental Dog
(2/1)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
|
|
|
Assassin's Strike
   ( 6)
Sorcery
Destroy target creature. Its controller discards a card.
|
|
|
Assault Formation
  ( 2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender.
 : Creatures you control get +0/+1 until end of turn.
|
|
|
Auger Spree
   ( 3)
Instant
Target creature gets +4/-4 until end of turn.
|
|
|
Awakener Druid
  ( 3)
Creature — Human Druid
(1/1)
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
|
|
|
Ball Lightning
   ( 3)
Creature — Elemental
(6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
|
|
|
Barter in Blood
   ( 4)
Sorcery
Each player sacrifices two creatures of their choice.
|
|
|
Battlefield Promotion
  ( 2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
|
|
|
Battleground Geist
  ( 5)
Creature — Spirit
(3/3)
Flying Other Spirit creatures you control get +1/+0.
|
|
|
Beetleback Chief
   ( 4)
Creature — Goblin Warrior
(2/2)
When this creature enters, create two 1/1 red Goblin creature tokens.
|
|
|
Befuddle
  ( 3)
Instant
Target creature gets -4/-0 until end of turn. Draw a card.
|
|
|
Belltower Sphinx
  ( 5)
Creature — Sphinx
(2/5)
Flying Whenever a source deals damage to this creature, that source's controller mills that many cards.
|
|
|
Black Cat
  ( 2)
Creature — Zombie Cat
(1/1)
When this creature dies, target opponent discards a card at random.
|
|
|
Black Market
   ( 5)
Enchantment
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add for each charge counter on this enchantment.
|
|
|
Blessed Sanctuary
   ( 5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
|
|
|
Blessed Spirits
  ( 3)
Creature — Spirit
(2/2)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
|
|
|
Blighted Bat
  ( 3)
Creature — Zombie Bat
(2/1)
Flying : This creature gains haste until end of turn.
|
|
|
Blindblast
  ( 3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.
|
|
|
Blood Artist
  ( 2)
Creature — Vampire
(0/1)
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
|
|
|
Blood Divination
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
|
|
|
Bloodbond Vampire
   ( 4)
Creature — Vampire Shaman Ally
(3/3)
Whenever you gain life, put a +1/+1 counter on this creature.
|
|
|
Bloodhunter Bat
  ( 4)
Creature — Bat
(2/2)
Flying When this creature enters, target player loses 2 life and you gain 2 life.
|
|
|
Bloodrage Brawler
  ( 2)
Creature — Minotaur Warrior
(4/3)
When this creature enters, discard a card.
|
|
|
Bloodrock Cyclops
  ( 3)
Creature — Cyclops
(3/3)
This creature attacks each combat if able.
|
|
|
Bloodshot Trainee
  ( 4)
Creature — Goblin Warrior
(2/3)
: This creature deals 4 damage to target creature. Activate only if this creature's power is 4 or greater.
|
|
|
Bogbrew Witch
  ( 4)
Creature — Human Wizard
(1/3)
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
|
|
|
Boggart Brute
  ( 3)
Creature — Goblin Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
|
|
|
Bone Picker
  ( 4)
Creature — Bird
(3/2)
This spell costs less to cast if a creature died this turn. Flying, deathtouch
|
|
|
Bone Splinters
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
|
|
|
Borderland Marauder
  ( 2)
Creature — Human Warrior
(1/2)
Whenever this creature attacks, it gets +2/+0 until end of turn.
|
|
|
Branching Evolution
  ( 3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
|
|
|
Brightmare
  ( 3)
Creature — Unicorn
(2/3)
When this creature enters, tap up to one target creature. You gain life equal to that creature's power.
|
|
|
Brindle Shoat
  ( 2)
Creature — Boar
(1/1)
When this creature dies, create a 3/3 green Boar creature token.
|
|
|
Brushstrider
  ( 2)
Creature — Beast
(3/1)
Vigilance (Attacking doesn't cause this creature to tap.)
|
|
|
Bruvac the Grandiloquent
  ( 3)
Legendary Creature — Human Advisor
(1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
|
|
|
Bulwark Giant
  ( 6)
Creature — Giant Soldier
(3/6)
When this creature enters, you gain 5 life.
|
|
|
Burglar Rat
  ( 2)
Creature — Rat
(1/1)
When this creature enters, each opponent discards a card.
|
|
|
Cadaver Imp
   ( 3)
Creature — Imp
(1/1)
Flying When this creature enters, you may return target creature card from your graveyard to your hand.
|
|
|
Carven Caryatid
   ( 3)
Creature — Spirit
(2/5)
Defender (This creature can't attack.) When this creature enters, draw a card.
|
|
|
Cathar's Companion
  ( 3)
Creature — Dog
(3/1)
Whenever you cast a noncreature spell, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Cathars' Crusade
   ( 5)
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
|
|
|
Cauldron Familiar
 ( 1)
Creature — Cat
(1/1)
When this creature enters, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return this card from your graveyard to the battlefield.
|
|
|
Celestial Mantle
    ( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
|
|
|
Cemetery Recruitment
  ( 2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
|
|
|
Chain Lightning
 ( 1)
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay  . If the player does, they may copy this spell and may choose a new target for that copy.
|
|
|
Chained Brute
  ( 2)
Creature — Devil
(4/3)
This creature doesn't untap during your untap step. , Sacrifice another creature: Untap this creature. Activate only during your turn.
|
|
|
Champion of Lambholt
   ( 3)
Creature — Human Warrior
(1/1)
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
|
|
|
Charmbreaker Devils
  ( 6)
Creature — Devil
(4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
|
|
|
Chart a Course
  ( 2)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
|
|
|
Chromatic Sphere
 ( 1)
Artifact
, , Sacrifice this artifact: Add one mana of any color. Draw a card.
|
|
|
Cloudreader Sphinx
  ( 5)
Creature — Sphinx
(3/4)
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Cloudshift
 ( 1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
|
|
|
Coastal Piracy
   ( 4)
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
|
|
|
Collateral Damage
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
|
|
|
Commune with Dinosaurs
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Corpse Hauler
  ( 2)
Creature — Human Rogue
(2/1)
 , Sacrifice this creature: Return another target creature card from your graveyard to your hand.
|
|
|
Corpse Traders
  ( 4)
Creature — Human Rogue
(3/3)
 , Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
|
|
|
Corsair Captain
  ( 3)
Creature — Human Pirate
(2/2)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.
|
|
|
Cradle of Vitality
  ( 4)
Enchantment
Whenever you gain life, you may pay  . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
|
|
|
Craterhoof Behemoth
    ( 8)
Creature — Beast
(5/5)
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
|
|
|
Crookclaw Transmuter
  ( 4)
Creature — Bird Wizard
(3/1)
Flash Flying When this creature enters, switch target creature's power and toughness until end of turn.
|
|
|
Crow of Dark Tidings
  ( 3)
Creature — Zombie Bird
(2/1)
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
|
|
|
Crushing Canopy
  ( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
|
|
|
Cryptic Serpent
   ( 7)
Creature — Serpent
(6/5)
This spell costs less to cast for each instant and sorcery card in your graveyard.
|
|
|