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Absorb Identity
Absorb Identity 1Blue (2)
Instant

Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.

Kaldheim (Uncommon)
Aegar, the Freezing Flame
Aegar, the Freezing Flame 1BlueRed (3)
Legendary Creature — Giant Wizard (3/3)

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.

Kaldheim (Uncommon)
Alpine Meadow
Alpine Meadow (0)
Snow Land — Mountain Plains

(Tap: Add Red or White.)

Alpine Meadow enters the battlefield tapped.

Kaldheim (Land)
Alrund, God of the Cosmos
Alrund, God of the Cosmos 3BlueBlue (5)
Legendary Creature — God (1/1)

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.

At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Kaldheim (Mythic Rare)
Alrund's Epiphany
Alrund's Epiphany 5BlueBlue (7)
Sorcery

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.

Foretell 4BlueBlue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Mythic Rare)
Annul
Annul Blue (1)
Instant

Counter target artifact or enchantment spell.

Kaldheim (Common)
Other Versions
Urza's Saga (Common)
Mirrodin (Common)
Theros (Common)
Arachnoform
Arachnoform 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has reach, and is every creature type.

Kaldheim (Common)
Arctic Treeline
Arctic Treeline (0)
Snow Land — Forest Plains

(Tap: Add Green or White.)

Arctic Treeline enters the battlefield tapped.

Kaldheim (Land)
Armed and Armored
Armed and Armored 1White (2)
Instant

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

Kaldheim (Uncommon)
Arni Brokenbrow
Arni Brokenbrow 2Red (3)
Legendary Creature — Human Berserker (3/3)

Haste

Boast — 1: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Rare)
Arni Slays the Troll
Arni Slays the Troll RedGreen (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Target creature you control fights up to one target creature you don't control.

II — Add Red. Put two +1/+1 counters on up to one target creature you control.

III — You gain life equal to the greatest power among creatures you control.

Kaldheim (Uncommon)
Ascendant Spirit
Ascendant Spirit Blue (1)
Snow Creature — Spirit (1/1)

SnowSnow: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.

SnowSnowSnow: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.

SnowSnowSnowSnow: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

Kaldheim (Rare)
Ascent of the Worthy
Ascent of the Worthy 1WhiteBlack (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.

III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Kaldheim (Uncommon)
Augury Raven
Augury Raven 3Blue (4)
Creature — Bird (3/3)

Flying

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Avalanche Caller
Avalanche Caller 1Blue (2)
Snow Creature — Human Wizard (1/3)

2: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Kaldheim (Uncommon)
Axgard Armory
Axgard Armory (0)
Land

Axgard Armory enters the battlefield tapped.

Tap: Add White.

1RedRedWhite, Tap, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.

Kaldheim (Uncommon)
Axgard Braggart
Axgard Braggart 3White (4)
Creature — Dwarf Warrior (3/3)

Boast — 1White: Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Common)
Axgard Cavalry
Axgard Cavalry 1Red (2)
Creature — Dwarf Berserker (2/2)

Tap: Target creature gains haste until end of turn.

Kaldheim (Common)
Barkchannel Pathway
Barkchannel Pathway (0)
Land

Tap: Add Green.

Kaldheim (Rare)
Basalt Ravager
Basalt Ravager 3Red (4)
Creature — Giant Wizard (4/2)

When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.

Kaldheim (Uncommon)
Battershield Warrior
Battershield Warrior 2White (3)
Creature — Human Warrior (2/2)

Boast — 1White: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Uncommon)
Battle for Bretagard
Battle for Bretagard 1GreenWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Warrior creature token.

II — Create a 1/1 green Elf Warrior creature token.

III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

Kaldheim (Rare)
Battle Mammoth
Battle Mammoth 3GreenGreen (5)
Creature — Elephant (6/5)

Trample

Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Foretell 2GreenGreen (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Mythic Rare)
Battle of Frost and Fire
Battle of Frost and Fire 3BlueRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.

II — Scry 3.

III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.

Kaldheim (Rare)
Battlefield Raptor
Battlefield Raptor White (1)
Creature — Bird (1/2)

Flying, first strike

Kaldheim (Common)
Bearded Axe
Bearded Axe 2Red (3)
Artifact — Equipment

Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.

Equip 2

Kaldheim (Uncommon)
Behold the Multiverse
Behold the Multiverse 3Blue (4)
Instant

Scry 2, then draw two cards.

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Berg Strider
Berg Strider 4Blue (5)
Snow Creature — Giant Wizard (4/4)

When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If Snow was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. (Snow is mana from a snow source.)

Kaldheim (Common)
Beskir Shieldmate
Beskir Shieldmate 1White (2)
Creature — Human Warrior (2/1)

When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.

Kaldheim (Common)
Bind the Monster
Bind the Monster Blue (1)
Enchantment — Aura

Enchant creature

When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power.

Enchanted creature doesn't untap during its controller's untap step.

Kaldheim (Common)
Binding the Old Gods
Binding the Old Gods 2BlackGreen (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target nonland permanent an opponent controls.

II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

III — Creatures you control gain deathtouch until end of turn.

Kaldheim (Uncommon)
Birgi, God of Storytelling
Birgi, God of Storytelling 2Red (3)
Legendary Creature — God (3/3)

Whenever you cast a spell, add Red. Until end of turn, you don't lose this mana as steps and phases end.

Creatures you control can boast twice during each of your turns rather than once.

Kaldheim (Rare)
Blessing of Frost
Blessing of Frost 3Green (4)
Snow Sorcery

Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of Snow spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.

Kaldheim (Rare)
Blightstep Pathway
Blightstep Pathway (0)
Land

Tap: Add Black.

Kaldheim (Rare)
Blizzard Brawl
Blizzard Brawl Green (1)
Snow Sorcery

Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Kaldheim (Uncommon)
Blood on the Snow
Blood on the Snow 4BlackBlack (6)
Snow Sorcery

Choose one —

• Destroy all creatures.

• Destroy all planeswalkers.

Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of Snow spent to cast this spell. (Snow is mana from a snow source.)

Kaldheim (Rare)
Bloodline Pretender
Bloodline Pretender 3 (3)
Artifact Creature — Shapeshifter (2/2)

Changeling (This card is every creature type.)

As Bloodline Pretender enters the battlefield, choose a creature type.

Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.

Kaldheim (Uncommon)
Bloodsky Berserker
Bloodsky Berserker 1Black (2)
Creature — Human Berserker (1/1)

Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Kaldheim (Uncommon)
Boreal Outrider
Boreal Outrider 2Green (3)
Snow Creature — Elf Warrior (3/2)

Whenever you cast a creature spell, if Snow of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. (Snow is mana from a snow source.)

Kaldheim (Uncommon)
Bound in Gold
Bound in Gold 2White (3)
Enchantment — Aura

Enchant permanent

Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.

Kaldheim (Common)
Breakneck Berserker
Breakneck Berserker 2Red (3)
Creature — Dwarf Berserker (3/2)

Haste

Kaldheim (Common)
Bretagard Stronghold
Bretagard Stronghold (0)
Land

Bretagard Stronghold enters the battlefield tapped.

Tap: Add Green.

GreenWhiteWhite, Tap, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.

Kaldheim (Uncommon)
Brinebarrow Intruder
Brinebarrow Intruder Blue (1)
Creature — Human Rogue (1/2)

Flash

When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Kaldheim (Common)
Broken Wings
Broken Wings 2Green (3)
Instant

Destroy target artifact, enchantment, or creature with flying.

Kaldheim (Common)
Other Versions
Zendikar Rising (Common)
Burning-Rune Demon
Burning-Rune Demon 4BlackBlack (6)
Creature — Demon Berserker (6/6)

Flying

When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.

Kaldheim (Mythic Rare)
Calamity Bearer
Calamity Bearer 2RedRed (4)
Creature — Giant Berserker (3/4)

If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Kaldheim (Rare)
Canopy Tactician
Canopy Tactician 3Green (4)
Creature — Elf Warrior (3/3)

Other Elves you control get +1/+1.

Tap: Add GreenGreenGreen.

Kaldheim (Rare)
Cinderheart Giant
Cinderheart Giant 5RedRed (7)
Creature — Giant Berserker (7/6)

Trample

When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.

Kaldheim (Common)
Clarion Spirit
Clarion Spirit 1White (2)
Creature — Spirit (2/2)

Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

Kaldheim (Uncommon)
Cleaving Reaper
Cleaving Reaper 3BlackBlack (5)
Creature — Angel Berserker (5/3)

Flying, trample

Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.

Kaldheim (Rare)
Codespell Cleric
Codespell Cleric White (1)
Creature — Human Cleric (1/1)

Vigilance

When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.

Kaldheim (Common)
Colossal Plow
Colossal Plow 2 (2)
Artifact — Vehicle (6/3)

Whenever Colossal Plow attacks, add WhiteWhiteWhite and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

Kaldheim (Uncommon)
Cosima, God of the Voyage
Cosima, God of the Voyage 2Blue (3)
Legendary Creature — God (2/4)

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

Kaldheim (Rare)
Cosmos Charger
Cosmos Charger 3Blue (4)
Creature — Horse Spirit (3/3)

Flash

Flying

Foretelling cards from your hand costs 1 less and can be done on any player's turn.

Foretell 2Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Rare)
Cosmos Elixir
Cosmos Elixir 4 (4)
Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

Kaldheim (Rare)
Craven Hulk
Craven Hulk 3Red (4)
Creature — Giant Coward (4/4)

Craven Hulk can't block alone.

Kaldheim (Common)
Crippling Fear
Crippling Fear 2BlackBlack (4)
Sorcery

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Kaldheim (Rare)
Crush the Weak
Crush the Weak 2Red (3)
Sorcery

Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Foretell Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Cyclone Summoner
Cyclone Summoner 5BlueBlue (7)
Creature — Giant Wizard (7/7)

When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.

Kaldheim (Rare)
Darkbore Pathway
Darkbore Pathway (0)
Land

Tap: Add Black.

Kaldheim (Rare)
Deathknell Berserker
Deathknell Berserker 1Black (2)
Creature — Elf Berserker (2/2)

When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.

Kaldheim (Common)
Demon Bolt
Demon Bolt 2Red (3)
Instant

Demon Bolt deals 4 damage to target creature or planeswalker.

Foretell Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Demonic Gifts
Demonic Gifts 1Black (2)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."

Kaldheim (Common)
Depart the Realm
Depart the Realm 1Blue (2)
Instant

Return target nonland permanent to its owner's hand.

Foretell Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Disdainful Stroke
Disdainful Stroke 1Blue (2)
Instant

Counter target spell with mana value 4 or greater.

Kaldheim (Common)
Other Versions
Khans of Tarkir (Common)
Commander 2016 (Common)
Commander Anthology 2018 (Common)
Guilds of Ravnica (Common)
Time Spiral Remastered (Bonus)
Divine Gambit
Divine Gambit WhiteWhite (2)
Sorcery

Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

Kaldheim (Uncommon)
Other Versions
Strixhaven Mystical Archive (Uncommon)
Dogged Pursuit
Dogged Pursuit 3Black (4)
Enchantment

At the beginning of your end step, each opponent loses 1 life and you gain 1 life.

Kaldheim (Common)
Doomskar
Doomskar 3WhiteWhite (5)
Sorcery

Destroy all creatures.

Foretell 1WhiteWhite (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Rare)
Doomskar Oracle
Doomskar Oracle 2White (3)
Creature — Human Cleric (3/2)

Whenever you cast your second spell each turn, you gain 2 life.

Foretell White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Doomskar Titan
Doomskar Titan 4RedRed (6)
Creature — Giant Berserker (4/4)

When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.

Foretell 4Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Dragonkin Berserker
Dragonkin Berserker 1Red (2)
Creature — Human Berserker (2/2)

First strike

Boast abilities you activate cost 1 less to activate for each Dragon you control.

Boast — 4Red: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Rare)
Draugr Necromancer
Draugr Necromancer 3Black (4)
Snow Creature — Zombie Cleric (4/4)

If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.

You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.

Kaldheim (Rare)
Draugr Recruiter
Draugr Recruiter 3Black (4)
Creature — Zombie Cleric (3/3)

Boast — 3Black: Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Common)
Draugr Thought-Thief
Draugr Thought-Thief 2Blue (3)
Creature — Zombie Rogue (3/2)

When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.

Kaldheim (Common)
Draugr's Helm
Draugr's Helm 1Black (2)
Artifact — Equipment

When Draugr's Helm enters the battlefield, you may pay 2Black. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it.

Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip 4

Kaldheim (Uncommon)
Dread Rider
Dread Rider 5Black (6)
Creature — Spirit Knight (3/7)

1Black, Tap, Exile a creature card from your graveyard: Target opponent loses 3 life.

Kaldheim (Common)
Dream Devourer
Dream Devourer 1Black (2)
Creature — Demon Cleric (0/3)

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by 2. (During your turn, you may pay 2 and exile it from your hand face down. Cast it on a later turn for its foretell cost.)

Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.

Kaldheim (Rare)
Dual Strike
Dual Strike RedRed (2)
Instant

When you cast your next instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.

Foretell Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Duskwielder
Duskwielder Black (1)
Creature — Elf Berserker (1/2)

Boast — 1: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Common)
Dwarven Hammer
Dwarven Hammer 2Red (3)
Artifact — Equipment

When Dwarven Hammer enters the battlefield, you may pay 2. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.

Equipped creature gets +3/+0 and has trample.

Equip 3

Kaldheim (Uncommon)
Dwarven Reinforcements
Dwarven Reinforcements 3Red (4)
Sorcery

Create two 2/1 red Dwarf Berserker creature tokens.

Foretell 1Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Egon, God of Death
Egon, God of Death 2Black (3)
Legendary Creature — God (6/6)

Deathtouch

At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.

Kaldheim (Rare)
Elderfang Disciple
Elderfang Disciple 1Black (2)
Creature — Elf Cleric (1/1)

When Elderfang Disciple enters the battlefield, each opponent discards a card.

Kaldheim (Common)
Elderfang Ritualist
Elderfang Ritualist 2Black (3)
Creature — Elf Cleric (3/1)

When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.

Kaldheim (Uncommon)
Elderleaf Mentor
Elderleaf Mentor 3Green (4)
Creature — Elf Warrior (3/2)

When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.

Kaldheim (Common)
Elven Ambush
Elven Ambush 3Green (4)
Instant

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Kaldheim (Uncommon)
Elven Bow
Elven Bow Green (1)
Artifact — Equipment

When Elven Bow enters the battlefield, you may pay 2. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.

Equipped creature gets +1/+2 and has reach.

Equip 3

Kaldheim (Uncommon)
Elvish Warmaster
Elvish Warmaster 1Green (2)
Creature — Elf Warrior (2/2)

Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.

5GreenGreen: Elves you control get +2/+2 and gain deathtouch until end of turn.

Kaldheim (Rare)
Eradicator Valkyrie
Eradicator Valkyrie 2BlackBlack (4)
Creature — Angel Berserker (4/3)

Flying, lifelink, hexproof from planeswalkers

Boast — 1Black, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Mythic Rare)
Esika, God of the Tree
Esika, God of the Tree 1GreenGreen (3)
Legendary Creature — God (1/4)

Vigilance

Tap: Add one mana of any color.

Other legendary creatures you control have vigilance and "Tap: Add one mana of any color."

Kaldheim (Mythic Rare)
Esika's Chariot
Esika's Chariot 3Green (4)
Legendary Artifact — Vehicle (4/4)

When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens.

Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.

Crew 4

Kaldheim (Rare)
Faceless Haven
Faceless Haven (0)
Snow Land

Tap: Add Colorless.

SnowSnowSnow: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. (Snow can be paid with one mana from a snow source.)

Kaldheim (Rare)
Fall of the Impostor
Fall of the Impostor 1GreenWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on up to one target creature.

III — Exile a creature with the greatest power among creatures target opponent controls.

Kaldheim (Uncommon)
Fearless Liberator
Fearless Liberator 1Red (2)
Creature — Dwarf Berserker (2/1)

Boast — 2Red: Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Uncommon)
Fearless Pup
Fearless Pup Red (1)
Creature — Wolf (1/1)

First strike

Boast — 2Red: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Common)
Feed the Serpent
Feed the Serpent 2BlackBlack (4)
Instant

Exile target creature or planeswalker.

Kaldheim (Common)
Fire Giant's Fury
Fire Giant's Fury 1Red (2)
Sorcery

Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.

Kaldheim (Uncommon)
Firja, Judge of Valor
Firja, Judge of Valor 2WhiteBlackBlack (5)
Legendary Creature — Angel Cleric (2/4)

Flying, lifelink

Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Kaldheim (Uncommon)
Firja's Retribution
Firja's Retribution 1WhiteWhiteBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.

II — Until end of turn, Angels you control gain "Tap: Destroy target creature with power less than this creature's power."

III — Angels you control gain double strike until end of turn.

Kaldheim (Rare)
Forest
Forest (0)
Basic Land — Forest

Kaldheim (Land)
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